本文整理汇总了C#中GameState.Start方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.Start方法的具体用法?C# GameState.Start怎么用?C# GameState.Start使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameState
的用法示例。
在下文中一共展示了GameState.Start方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
// Update is called once per frame
void Update () {
CurrentGameStateName = currentGameState.Name;
var next = currentGameState.GetNextState();
if (next != currentGameState.Name) {
currentGameState = gameStatesByName[next];
currentGameState.Start();
}
}
示例2: Update
// Update is called once per frame
void Update () {
if (!started) {
started = true;
currentGameState.Start();
}
CurrentGameStateName = currentGameState.Name;
var next = currentGameState.GetNextState();
if (next != currentGameState.Name) {
currentGameState = gameStatesByName[next];
currentGameState.Start();
}
}
示例3: Start
// Use this for initialization
void Start () {
Instance = this;
variables = new Dictionary<string, object>();
IList<GameState> gameStates = GetGameStatesList();
currentGameState = gameStates[0];
gameStatesByName = new Dictionary<string, GameState>();
foreach (GameState gameState in gameStates) {
Utilities.Assert(!gameStatesByName.ContainsKey(gameState.Name), "Names must be unique");
gameStatesByName[gameState.Name] = gameState;
}
// Validate that each game state only goes to existing successor states.
foreach (GameState gameState in gameStates) {
foreach (string successor in gameState.GetSuccessorStates()) {
Utilities.Assert(gameStatesByName.ContainsKey(successor), "State " + gameState.Name + "'s successor " + successor + " must exist");
}
}
currentGameState.Start();
}
示例4: LoadContent
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GameMultiVerse.Instance.GraphicsDevice);
spriteFont = GameMultiVerse.Instance.Content.Load<SpriteFont>("Fonts/gamefont");
currentGameState = new GameState_MainMenu();
currentGameState.Start();
}