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C# GameState.Start方法代码示例

本文整理汇总了C#中GameState.Start方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.Start方法的具体用法?C# GameState.Start怎么用?C# GameState.Start使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameState的用法示例。


在下文中一共展示了GameState.Start方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

	// Update is called once per frame
	void Update () {
		CurrentGameStateName = currentGameState.Name;
		var next = currentGameState.GetNextState();
		if (next != currentGameState.Name) {
			currentGameState = gameStatesByName[next];
			currentGameState.Start();
		}
	}
开发者ID:chenannigans,项目名称:Patient,代码行数:9,代码来源:GameStateManager.cs

示例2: Update

	// Update is called once per frame
	void Update () {
		if (!started) {
			started = true;
			currentGameState.Start();
		}
	
		CurrentGameStateName = currentGameState.Name;
		var next = currentGameState.GetNextState();
		if (next != currentGameState.Name) {
			currentGameState = gameStatesByName[next];
			currentGameState.Start();
		}
	}
开发者ID:corychang,项目名称:Patient,代码行数:14,代码来源:GameStateManager.cs

示例3: Start

	// Use this for initialization
	void Start () {
		Instance = this;
		variables = new Dictionary<string, object>();
		IList<GameState> gameStates = GetGameStatesList();
		currentGameState = gameStates[0];
		
		gameStatesByName = new Dictionary<string, GameState>();
		foreach (GameState gameState in gameStates) {
			Utilities.Assert(!gameStatesByName.ContainsKey(gameState.Name), "Names must be unique");
			gameStatesByName[gameState.Name] = gameState;
		}
		
		// Validate that each game state only goes to existing successor states.
		foreach (GameState gameState in gameStates) {
			foreach (string successor in gameState.GetSuccessorStates()) {
				Utilities.Assert(gameStatesByName.ContainsKey(successor), "State " + gameState.Name + "'s successor " + successor + " must exist");
			}
		}
		
		currentGameState.Start();
	}
开发者ID:chenannigans,项目名称:Patient,代码行数:22,代码来源:GameStateManager.cs

示例4: LoadContent

        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GameMultiVerse.Instance.GraphicsDevice);
            spriteFont = GameMultiVerse.Instance.Content.Load<SpriteFont>("Fonts/gamefont");

            currentGameState = new GameState_MainMenu();
            currentGameState.Start();
        }
开发者ID:matyicsapo,项目名称:MultiVerse,代码行数:8,代码来源:GameMultiVerse.cs


注:本文中的GameState.Start方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。