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C# GameState.InitializeGameState方法代码示例

本文整理汇总了C#中GameState.InitializeGameState方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.InitializeGameState方法的具体用法?C# GameState.InitializeGameState怎么用?C# GameState.InitializeGameState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameState的用法示例。


在下文中一共展示了GameState.InitializeGameState方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PlayerDied

 private void PlayerDied( PlayerController playerController )
 {
     if (GetNumberAlivePlayersLeft( ) == 0) {
         currentGameState = gameEndState;
         currentGameState.InitializeGameState( );
     }
 }
开发者ID:dirty-casuals,项目名称:Calamity,代码行数:7,代码来源:GameHandler.cs

示例2: SetFirstGameState

 private void SetFirstGameState( )
 {
     currentGameState = preCalamityState;
     currentGameState.InitializeGameState( );
 }
开发者ID:dirty-casuals,项目名称:Calamity,代码行数:5,代码来源:GameHandler.cs

示例3: OnNotify

 public override void OnNotify( UnityEngine.Object sender, EventArguments e )
 {
     switch (e.eventMessage) {
         case SET_PRE_CALAMITY_STATE:
             currentGameState = preCalamityState;
             currentGameState.InitializeGameState( );
             break;
         case SET_CALAMITY_STATE:
             currentGameState = calamityState;
             currentGameState.InitializeGameState( );
             break;
         case SET_CALAMITY_END_ROUND:
             currentGameState = nextRoundState;
             currentGameState.InitializeGameState( );
             break;
         case SET_END_GAME:
             currentGameState = gameEndState;
             currentGameState.InitializeGameState( );
             break;
         case TOGGLE_GAME_PAUSE:
             TogglePauseMenu( );
             break;
         case CHARACTER_DIED:
             PlayerDied( (PlayerController)sender );
             break;
         case NEW_PLAYER:
             if (currentRound == 1) {
                 AddPlayerController( (PlayerController)sender );
             }
             break;
         case LOCAL_PLAYER:
             SetLocalPlayerController( (PlayerController)sender );
             break;
     }
 }
开发者ID:dirty-casuals,项目名称:Calamity,代码行数:35,代码来源:GameHandler.cs


注:本文中的GameState.InitializeGameState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。