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C# GameState.GetTagOrDefault方法代码示例

本文整理汇总了C#中GameState.GetTagOrDefault方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.GetTagOrDefault方法的具体用法?C# GameState.GetTagOrDefault怎么用?C# GameState.GetTagOrDefault使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameState的用法示例。


在下文中一共展示了GameState.GetTagOrDefault方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Parse

        public bool Parse(GameState game, GameState.Entity entity)
        {
            bool ret = true;

            ret = this.crystal.Parse(game, entity) && ret;

            this.fatigue = entity.GetTagOrDefault(GameTag.FATIGUE, 0);

            this.first_player = (entity.GetTagOrDefault(GameTag.FIRST_PLAYER, 0) != 0);

            ret = this.enchantments.Parse(game, entity) && ret;

            if (entity.HasTag(GameTag.HERO_ENTITY) == false) ret = false;
            else
            {
                int hero_entity_id = entity.GetTag(GameTag.HERO_ENTITY);
                if (game.Entities.ContainsKey(hero_entity_id) == false) ret = false;
                else {
                    ret = this.hero.Parse(game, game.Entities[hero_entity_id]) && ret;
                }
            }

            ret = this.weapon.Parse(game, entity) && ret;

            ret = this.secrets.Parse(game, entity) && ret;

            ret = this.minions.Parse(game, entity) && ret;

            ret = this.hand.Parse(game, entity) && ret;

            ret = this.deck.Parse(game, entity) && ret;
            
            return ret;
        }
开发者ID:peter1591,项目名称:hearthstone-ai,代码行数:34,代码来源:Player.cs

示例2: Parse

        public bool Parse(GameState game, GameState.Entity entity)
        {
            bool ret = true;

            this.card_id = entity.CardId;

            this.max_hp = entity.GetTagOrDefault(GameTag.HEALTH, -1);
            this.damage = entity.GetTagOrDefault(GameTag.DAMAGE, 0);
            this.armor = entity.GetTagOrDefault(GameTag.ARMOR, 0);

            this.attack = entity.GetTagOrDefault(GameTag.ATK, 0);
            this.attacks_this_turn = entity.GetTagOrDefault(GameTag.NUM_ATTACKS_THIS_TURN, 0);

            ret = this.status.Parse(game, entity) && ret;

            GameState.Entity hero_power;
            if (game.TryGetPlayerHeroPowerEntity(entity.Id, out hero_power))
            {
                this.hero_power.Parse(game, hero_power);
            }
            else
            {
                ret = false;
            }

            ret = this.enchantments.Parse(game, entity) && ret;

            return ret;
        }
开发者ID:peter1591,项目名称:hearthstone-ai,代码行数:29,代码来源:Hero.cs

示例3: Parse

        public bool Parse(GameState game, GameState.Entity entity)
        {
            this.total = entity.GetTagOrDefault(GameTag.RESOURCES, 0);
            this.this_turn = entity.GetTagOrDefault(GameTag.TEMP_RESOURCES, 0);
            this.used = entity.GetTagOrDefault(GameTag.RESOURCES_USED, 0);

            this.overload = entity.GetTagOrDefault(GameTag.OVERLOAD_LOCKED, 0);
            this.overload_next_turn = entity.GetTagOrDefault(GameTag.OVERLOAD_OWED, 0);

            return true;
        }
开发者ID:peter1591,项目名称:hearthstone-ai,代码行数:11,代码来源:Crystal.cs

示例4: Parse

        public bool Parse(GameState game, GameState.Entity entity)
        {
            this.card_id = entity.CardId;
            this.used = (entity.GetTagOrDefault(GameTag.EXHAUSTED, 0) != 0);

            return true;
        }
开发者ID:peter1591,项目名称:hearthstone-ai,代码行数:7,代码来源:HeroPower.cs

示例5: Parse

        public bool Parse(GameState game, GameState.Entity enchant)
        {
            this.card_id = enchant.CardId;
            this.creator_entity_id = enchant.GetTagOrDefault(GameTag.CREATOR, -1);

            return true;
        }
开发者ID:peter1591,项目名称:hearthstone-ai,代码行数:7,代码来源:Enchantment.cs

示例6: Parse

        public bool Parse(GameState game, GameState.Entity player)
        {
            bool ret = true;

            int controller = player.GetTagOrDefault(GameTag.CONTROLLER, -1);
            if (controller < 0) return false;

            SortedDictionary<int, string> sorted_cards = new SortedDictionary<int, string>();

            foreach (var entity in game.Entities)
            {
                if (entity.Value.GetTagOrDefault(GameTag.CONTROLLER, controller - 1) != controller) continue;

                if (!entity.Value.HasTag(GameTag.ZONE)) continue;
                if (entity.Value.GetTag(GameTag.ZONE) != (int)TAG_ZONE.HAND) continue;

                var zone_pos = entity.Value.GetTagOrDefault(GameTag.ZONE_POSITION, -1);
                if (zone_pos < 0) ret = false;

                sorted_cards.Add(zone_pos, entity.Value.CardId);
            }

            foreach (var sorted_card in sorted_cards)
            {
                this.cards.Add(sorted_card.Value);
            }

            return ret;
        }
开发者ID:peter1591,项目名称:hearthstone-ai,代码行数:29,代码来源:Hand.cs

示例7: Parse

        public bool Parse(GameState game, GameState.Entity entity)
        {
            this.entity_id = entity.Id;
            this.card_id = entity.CardId;

            this.max_hp = entity.GetTagOrDefault(GameTag.HEALTH, -1);
            this.damage = entity.GetTagOrDefault(GameTag.DAMAGE, 0);
            this.attack = entity.GetTagOrDefault(GameTag.ATK, 0);
            this.attacks_this_turn = entity.GetTagOrDefault(GameTag.NUM_ATTACKS_THIS_TURN, 0);
            this.exhausted = (entity.GetTagOrDefault(GameTag.EXHAUSTED, 0) != 0);
            this.silenced = (entity.GetTagOrDefault(GameTag.SILENCED, 0) != 0);
            this.spellpower = entity.GetTagOrDefault(GameTag.SPELLPOWER, 0);
            this.summoned_this_turn = entity.GetTagOrDefault(GameTag.JUST_PLAYED, 0) != 0;

            this.status.Parse(game, entity);
            this.enchantments.Parse(game, entity);

            return true;
        }
开发者ID:peter1591,项目名称:hearthstone-ai,代码行数:19,代码来源:Minion.cs

示例8: Parse

        public bool Parse(GameState game, GameState.Entity player)
        {
            bool ret = true;

            int controller = player.GetTagOrDefault(GameTag.CONTROLLER, -1);
            if (controller < 0) return false;

            this.total_cards = 0;

            foreach (var entity in game.Entities)
            {
                if (entity.Value.GetTagOrDefault(GameTag.CONTROLLER, controller - 1) != controller) continue;

                if (!entity.Value.HasTag(GameTag.ZONE)) continue;
                if (entity.Value.GetTag(GameTag.ZONE) != (int)TAG_ZONE.DECK) continue;

                this.total_cards++;
                if (entity.Value.CardId != "") this.known_cards.Add(entity.Value.CardId);
            }

            foreach (var joust_entity_id in game.joust_information.entities)
            {
                var joust_card = game.Entities[joust_entity_id];
                if (joust_card.GetTagOrDefault(GameTag.CONTROLLER, controller - 1) != controller) continue;
                this.joust_cards.Add(joust_card.CardId);
            }

            List<string> raw_played_cards;
            if (player.Id == game.PlayerEntityId) raw_played_cards = game.player_played_hand_cards;
            else if (player.Id == game.OpponentEntityId) raw_played_cards = game.opponent_played_hand_cards;
            else
            {
                raw_played_cards = new List<string>();
            }

            foreach (var played_card in raw_played_cards)
            {
                this.played_cards.Add(played_card);
            }

            return ret;
        }
开发者ID:peter1591,项目名称:hearthstone-ai,代码行数:42,代码来源:Deck.cs

示例9: Parse

        public bool Parse(GameState game, GameState.Entity player)
        {
            bool ret = true;

            this.equipped = false;

            int controller = player.GetTagOrDefault(GameTag.CONTROLLER, -1);
            if (controller < 0) return false;

            foreach (var entity in game.Entities)
            {
                if (entity.Value.GetTagOrDefault(GameTag.CONTROLLER, controller - 1) != controller) continue;

                if (!entity.Value.HasTag(GameTag.ZONE)) continue;
                if (entity.Value.GetTag(GameTag.ZONE) != (int)TAG_ZONE.PLAY) continue;

                if (!entity.Value.HasTag(GameTag.CARDTYPE)) continue;
                var card_type = (TAG_CARDTYPE)entity.Value.GetTag(GameTag.CARDTYPE);

                if (card_type != TAG_CARDTYPE.WEAPON) continue;

                if (this.equipped)
                {
                    // equip two weapons!
                    return false;
                }

                this.card_id = entity.Value.CardId;
                this.attack = entity.Value.GetTagOrDefault(GameTag.ATK, 0);
                this.durability = entity.Value.GetTagOrDefault(GameTag.DURABILITY, 0);
                this.damage = entity.Value.GetTagOrDefault(GameTag.DAMAGE, 0);
                ret = this.enchantments.Parse(game, entity.Value) && ret;

                this.equipped = true;
            }

            return ret;
        }
开发者ID:peter1591,项目名称:hearthstone-ai,代码行数:38,代码来源:Weapon.cs

示例10: ParseOneStatus

        private bool ParseOneStatus(GameState.Entity entity, GameTag tag, out int value)
        {
            value = entity.GetTagOrDefault(tag, 0);

            return true;
        }
开发者ID:peter1591,项目名称:hearthstone-ai,代码行数:6,代码来源:Status.cs


注:本文中的GameState.GetTagOrDefault方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。