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C# GameState.GetType方法代码示例

本文整理汇总了C#中GameState.GetType方法的典型用法代码示例。如果您正苦于以下问题:C# GameState.GetType方法的具体用法?C# GameState.GetType怎么用?C# GameState.GetType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameState的用法示例。


在下文中一共展示了GameState.GetType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: InputManager

        /// <summary>
        /// Handles where to send what control to send the Input to, either
        /// a character, or a menu etc
        /// </summary>
        /// <param name="state">Where to send the input.</param>
        public void InputManager(GameState state)
        {
            kbState = Keyboard.GetState();

            //if the game is in the main gameplay mode
            if (state.GetType() == typeof(GameStateMain))
            {

                // Allows the game to exit
                if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                    this.Exit();

                else if (kbState.IsKeyDown(Keys.Escape))
                {
                    this.Exit();
                }

                else if (kbState.IsKeyDown(Keys.F) && oldKbState.IsKeyUp(Keys.F))
                {
                    FeedAction feeding = new FeedAction(session.user);
                    screenBG = Color.Aqua;
                    feeding.FeedPet(session.pet, new FoodFruit());
                }

                else if (kbState.IsKeyDown(Keys.Space) && oldKbState.IsKeyUp(Keys.Space))
                {
                    mSprite.GoToNextFrame();
                }
            }

            oldKbState = kbState;
        }
开发者ID:tankorsmash,项目名称:PetRancher1onGit,代码行数:37,代码来源:Game1.cs

示例2: applyTo

 public override bool applyTo(GameState state, GameEvent eve, GameEngine engine)
 {
     throw new ArgumentException("Invalid game state type! Expected a TennisGameState, got " + state.GetType().ToString());
 }
开发者ID:scify,项目名称:LeapGame-tennis,代码行数:4,代码来源:TennisRule.cs


注:本文中的GameState.GetType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。