本文整理汇总了C#中Actor.SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C# Actor.SetPosition方法的具体用法?C# Actor.SetPosition怎么用?C# Actor.SetPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Actor
的用法示例。
在下文中一共展示了Actor.SetPosition方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
public static unsafe void Main()
{
Application.Init ();
var stage = Stage.Default;
var stage_geom = stage.Geometry;
var dummy_width = (int)(MESH_WIDTH * QUAD_WIDTH);
var dummy_height = (int)(MESH_HEIGHT * QUAD_HEIGHT);
dummy = CreateDummyActor (dummy_width, dummy_height);
dummy.SetPosition (
(int)((stage_geom.Width / 2.0) - (dummy_width / 2.0)),
(int)((stage_geom.Height / 2.0) - (dummy_height / 2.0)));
dummy.Painted += (o, e) => {
Cogl.General.SetSourceColor4ub (0xff, 0x00, 0x00, 0xff);
Cogl.VertexBuffer.DrawElements (buffer,
Cogl.GL.GL_TRIANGLE_STRIP,
0,
(MESH_WIDTH + 1) * (MESH_HEIGHT + 1),
(int)n_static_indices,
Cogl.GL.GL_UNSIGNED_SHORT,
new IntPtr (static_indices));
};
timeline = new Timeline () {
FrameCount = 360,
Speed = 60,
Loop = true
};
timeline.NewFrame += OnNewFrame;
GLib.Idle.Add (() => { stage.QueueRedraw (); return true; });
InitQuadMesh ();
stage.Color = new Color (0, 0, 0, 0xff);
stage.Add (dummy);
stage.ShowAll ();
timeline.Start ();
Application.Run ();
}
示例2: MoveAndRotateActorCentrally
private void MoveAndRotateActorCentrally(Actor actor, float progress)
{
actor.SetPosition ((float) (CenterX + OffsetCenterX + CenterMargin*progress), CenterY);
actor.Depth = (float) (zFar + (zNear + OffsetZNear - zFar ) * (1 - Math.Abs(progress)));
actor.SetRotation (Clutter.RotateAxis.Y, -progress * rotationAngle + OffsetRotationAngle, 0, 0, 0);
actor.Opacity = 255;
if (actor is ClutterFlowActor) (actor as ClutterFlowActor).SetShade ((byte) Math.Abs(255*progress), (progress < 0));
}
示例3: MoveAndFadeOutActor
private void MoveAndFadeOutActor(Actor actor, float progress, bool left)
{
actor.SetPosition ((left ? 0 : Width) + (SideMargin + progress * XStep)*(left ? 1 : -1), CenterY);
actor.Depth = zFar - 3 + progress;
actor.SetRotation (Clutter.RotateAxis.Y, (left ? 1 : -1) * rotationAngle + OffsetRotationAngle, 0, 0, 0);
actor.Opacity = (byte) (progress * 223);
if (actor is ClutterFlowActor) (actor as ClutterFlowActor).SetShade (255, left);
}
示例4: MoveActorSideways
private void MoveActorSideways(Actor actor, float progress, bool left)
{
actor.SetPosition (CenterX + OffsetCenterX - (left ? 1 : -1) * ((1-progress)*(SideWidth + OffsetCenterX*(left ? 1 : -1)) + CenterMargin), CenterY);
actor.Depth = zFar - 2 + progress;
actor.SetRotation (Clutter.RotateAxis.Y, (left ? 1 : -1) * rotationAngle + OffsetRotationAngle, 0, 0, 0);
actor.Opacity = (byte) (255 - (1-progress)*32);
if (actor is ClutterFlowActor) (actor as ClutterFlowActor).SetShade (255, left);
}
示例5: Execute
public void Execute(Actor currentActor)
{
currentActor.SetPosition(newPosition);
}
示例6: VideoApp
public VideoApp(string filename)
{
Stage stage = Stage.Default;
stage.Color = new Color (0x00, 0x00, 0x00, 0x00);
stage.SetSize (1200, 1024);
vtexture = new GstVideoTexture ();
vtexture.SyncSize = false;
// add size changed call back here
vtexture.SizeChange += HandleSizeChange;
vtexture.Filename = filename;
control = new Group ();
// panel
control_bg = new Texture ("vid-panel.png");
// play button
control_play = new Texture ("media-actions-start.png");
// pause button
control_pause = new Texture ("media-actions-pause.png");
control_seek1 = new Rectangle (new Color (73, 74, 77, 0xee));
control_seek2 = new Rectangle (new Color (0xcc, 0xcc, 0xcc, 0xff));
control_seekbar = new Rectangle (new Color (73, 74, 77, 0xee));
control_seekbar.Opacity = 0x99;
// label with name
string text = System.IO.Path.GetFileName (filename);
control_label = new Label ("Sans Bold 24", text);
control_label.Color = new Color (73, 74, 77, 0xee);
control.AddActor (control_bg);
control.AddActor (control_play);
control.AddActor (control_pause);
control.AddActor (control_seek1);
control.AddActor (control_seek2);
control.AddActor (control_seekbar);
control.AddActor (control_label);
control.Opacity = 0xee;
control_play.SetPosition (30, 30);
control_pause.SetPosition (30, 30);
control_seek1.SetSize (SEEK_W + 10, SEEK_H + 10);
control_seek1.SetPosition (200, 100);
control_seek2.SetSize (SEEK_W, SEEK_H);
control_seek2.SetPosition (205, 105);
control_seekbar.SetSize (0, SEEK_H);
control_seekbar.SetPosition (205, 105);
control_label.SetPosition (200, 40);
stage.AddActor (vtexture);
stage.AddActor (control);
int x = (int)((stage.Width - control.Width) / 2);
int y = (int)(stage.Height - (stage.Height / 3));
control.SetPosition (x, y);
controls_tl = new Timeline (10, 30);
controls_tl.NewFrame += HandleControlTlNewFrame;
controls_tl.Completed += HandleControlTimelineCompleted;
effect1_tl = new Timeline (30, 90);
effect1_tl.NewFrame += HandleEffect1TlNewFrame;
GLib.Timeout.Add (1000, new GLib.TimeoutHandler (Tick));
stage.MotionEvent += delegate { ShowControls (true); };
stage.ButtonPressEvent += HandleButtonPressEvent;
stage.KeyReleaseEvent += HandleKeyReleaseEvent;
vtexture.Playing = true;
stage.ShowAll ();
control_play.Hide ();
}