本文整理汇总了C#中Actor.GetID方法的典型用法代码示例。如果您正苦于以下问题:C# Actor.GetID方法的具体用法?C# Actor.GetID怎么用?C# Actor.GetID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Actor
的用法示例。
在下文中一共展示了Actor.GetID方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TriggerEnter
void TriggerEnter(Actor colliderActor)
{
Debug.Log(colliderActor);
//Actor colliderActor = coll.gameObject.GetComponent<TriggerVolume>().transform.parent.GetComponent<Actor>();
if (colliderActor)
{
Debug.Log("Collider is actor");
if (colliderActor.GetID() == "Player" &&
Levels.GetInstance().CurrentPlayerState == PlayerController.PlayerState.Dashing)
{
Destroy(this.transform.parent.gameObject);
}
}
}
示例2: TriggerEnter
void TriggerEnter(Actor colliderActor)
{
Debug.Log(colliderActor + " " + this.name);
//Actor colliderActor = coll.gameObject.GetComponent<TriggerVolume>().transform.parent.GetComponent<Actor>();
if (colliderActor)
{
Debug.Log("Collider is actor");
if (colliderActor.GetID() == "Player")
{
GlobalController.GetInstance().AddGemsPickedUp(1);
Debug.Log(GlobalController.GetInstance().GemsPickedUp);
Destroy(this.gameObject);
}
}
}
示例3: OnCollisionDetected
void OnCollisionDetected(Actor collideActor)
{
//Debug.Log("OnCollisionDetected: " + reporter.GetID() + " , " + collider.GetID());
if(collideActor.GetID() == "Enemy")
{
if(State == PlayerState.Dashing)
{
Jumps = 2;
}
else if(State == PlayerState.NotDashing)
{
Levels.GetInstance().RestartLevel();
}
}
}