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C++ SceneManager::destroyStaticGeometry方法代码示例

本文整理汇总了C++中ogre::SceneManager::destroyStaticGeometry方法的典型用法代码示例。如果您正苦于以下问题:C++ SceneManager::destroyStaticGeometry方法的具体用法?C++ SceneManager::destroyStaticGeometry怎么用?C++ SceneManager::destroyStaticGeometry使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::SceneManager的用法示例。


在下文中一共展示了SceneManager::destroyStaticGeometry方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createStaticBatches

void gkGameObjectGroup::createStaticBatches(gkScene* scene)
{
	Ogre::SceneManager* mgr = scene->getManager();
	if (m_geometry)
		mgr->destroyStaticGeometry(m_geometry);

	m_geometry = 0;


	// Span all instances.


	gkResourceManager::ResourceIterator it = m_instanceManager->getResourceIterator();
	while (it.hasMoreElements())
	{
		gkGameObjectInstance* inst = static_cast<gkGameObjectInstance*>(it.getNext().second);

		if (!inst->isInstanced() || !(inst->getLayer() & scene->getLayer()) || inst->getRoot()->getOwner()!=scene)
			continue;

		gkGameObjectInstance::Objects::Iterator instIt = inst->getObjects().iterator();
		while (instIt.hasMoreElements())
		{
			gkGameObject* obj = instIt.getNext().second;
			obj->createInstance();


			if (obj->getType() == GK_ENTITY)
			{
				const gkGameObjectProperties& props = obj->getProperties();

				if (!props.isPhysicsObject())
				{
					gkEntity* ent = obj->getEntity();

					if (!m_geometry)
						m_geometry = mgr->createStaticGeometry(m_name.getName());


					m_geometry->addEntity(ent->getEntity(),
					                      obj->getWorldPosition(),
					                      obj->getWorldOrientation(),
					                      obj->getWorldScale());

					// no longer needed
					ent->_destroyAsStaticGeometry();
				}
			}
		}
	}

	if (m_geometry)
	{
		m_geometry->build();
		m_geometry->setCastShadows(false);
	}

}
开发者ID:JobsSteve,项目名称:gamekit,代码行数:58,代码来源:gkGameObjectGroup.cpp

示例2: destroyStaticBatches

void gkGameObjectGroup::destroyStaticBatches(gkScene* scene)
{
	bool isSceneUnloading = scene->isBeingDestroyed();

	if (!isSceneUnloading)
	{
		if (m_geometry)
		{
			Ogre::SceneManager* mgr = scene->getManager();
			mgr->destroyStaticGeometry(m_geometry);
		}
	}
	else
	{
		// TODO: reinstance entities.
		m_geometry = 0;
	}
}
开发者ID:JobsSteve,项目名称:gamekit,代码行数:18,代码来源:gkGameObjectGroup.cpp

示例3: operator

        bool operator()()
        {
            if(!component->ready())
                return false;

            Ogre::SceneManager* sm = GraphicsManager::get().sceneManager();

            sm->destroyStaticGeometry(
                    Ogre::StringConverter::toString(component->localId()));

            sm->destroyEntity(
                    Ogre::StringConverter::toString(component->localId()));

            component->m_staticGeometry = 0;
            component->m_entity = 0;

            ThreadPool::get().schedule(boost::bind(
                    &ComponentContainer::componentDetachedCallback,
                    component->parent(), component));

            return true;
        }
开发者ID:twiad,项目名称:COA-Jump-And-Run---Engine,代码行数:22,代码来源:GraphicsStaticMeshComponent.cpp


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