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C++ SceneManager::createStaticGeometry方法代码示例

本文整理汇总了C++中ogre::SceneManager::createStaticGeometry方法的典型用法代码示例。如果您正苦于以下问题:C++ SceneManager::createStaticGeometry方法的具体用法?C++ SceneManager::createStaticGeometry怎么用?C++ SceneManager::createStaticGeometry使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::SceneManager的用法示例。


在下文中一共展示了SceneManager::createStaticGeometry方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: operator

        bool operator()()
        {
            Ogre::SceneManager* sm = GraphicsManager::get().sceneManager();

            Ogre::Entity* entity = sm->createEntity(
                    Ogre::StringConverter::toString(component->localId()), 
                    fileName);

            Ogre::StaticGeometry* sg = sm->createStaticGeometry(
                    Ogre::StringConverter::toString(component->localId()));

            sg->addEntity(
                    entity,
                    positionComponent->sceneNode()->getPosition() + offset,
                    positionComponent->sceneNode()->getOrientation() * 
                            offsetRotation);

            sg->build();

            component->m_entity = entity;
            component->m_staticGeometry = sg;

            ThreadPool::get().schedule(boost::bind(
                    &ComponentContainer::componentAttachedCallback,
                    component->parent(), component));

            return true;
        }
开发者ID:twiad,项目名称:COA-Jump-And-Run---Engine,代码行数:28,代码来源:GraphicsStaticMeshComponent.cpp

示例2: createStaticBatches

void gkGameObjectGroup::createStaticBatches(gkScene* scene)
{
	Ogre::SceneManager* mgr = scene->getManager();
	if (m_geometry)
		mgr->destroyStaticGeometry(m_geometry);

	m_geometry = 0;


	// Span all instances.


	gkResourceManager::ResourceIterator it = m_instanceManager->getResourceIterator();
	while (it.hasMoreElements())
	{
		gkGameObjectInstance* inst = static_cast<gkGameObjectInstance*>(it.getNext().second);

		if (!inst->isInstanced() || !(inst->getLayer() & scene->getLayer()) || inst->getRoot()->getOwner()!=scene)
			continue;

		gkGameObjectInstance::Objects::Iterator instIt = inst->getObjects().iterator();
		while (instIt.hasMoreElements())
		{
			gkGameObject* obj = instIt.getNext().second;
			obj->createInstance();


			if (obj->getType() == GK_ENTITY)
			{
				const gkGameObjectProperties& props = obj->getProperties();

				if (!props.isPhysicsObject())
				{
					gkEntity* ent = obj->getEntity();

					if (!m_geometry)
						m_geometry = mgr->createStaticGeometry(m_name.getName());


					m_geometry->addEntity(ent->getEntity(),
					                      obj->getWorldPosition(),
					                      obj->getWorldOrientation(),
					                      obj->getWorldScale());

					// no longer needed
					ent->_destroyAsStaticGeometry();
				}
			}
		}
	}

	if (m_geometry)
	{
		m_geometry->build();
		m_geometry->setCastShadows(false);
	}

}
开发者ID:JobsSteve,项目名称:gamekit,代码行数:58,代码来源:gkGameObjectGroup.cpp


注:本文中的ogre::SceneManager::createStaticGeometry方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。