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C++ SceneManager::destroyLight方法代码示例

本文整理汇总了C++中ogre::SceneManager::destroyLight方法的典型用法代码示例。如果您正苦于以下问题:C++ SceneManager::destroyLight方法的具体用法?C++ SceneManager::destroyLight怎么用?C++ SceneManager::destroyLight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::SceneManager的用法示例。


在下文中一共展示了SceneManager::destroyLight方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _destroyAll

	//-----------------------------------------------------------------------
	void LightRenderer::_destroyAll(void)
	{
		if (!mParentTechnique)
			return;

		// Note: The created ChildSceneNodes are destroyed when the ParticleSystem is destroyed
		vector<LightRendererVisualData*>::const_iterator it;
		vector<LightRendererVisualData*>::const_iterator itEnd = mAllVisualData.end();
		for (it = mAllVisualData.begin(); it != itEnd; ++it)
		{
			PU_DELETE_T(*it, LightRendererVisualData, MEMCATEGORY_SCENE_OBJECTS);
		}

		mAllVisualData.clear();
		mVisualData.clear();

		// Destroy the Lights. Do it like this, because it must be assured that the light still exists
		// and has not already been destroyed.
		Ogre::SceneManager* sceneManager = mParentTechnique->getParentSystem()->getSceneManager();
		for (size_t i = 0; i < mQuota; i++)
		{
			if (sceneManager->hasLight(mLightName + StringConverter::toString(i)))
			{
				sceneManager->destroyLight(mLightName + StringConverter::toString(i));
			}
		}
		mLights.clear();

		// Reset the visual data in the pool
		mParentTechnique->initVisualDataInPool();
	}
开发者ID:fusion44,项目名称:particleuniverse,代码行数:32,代码来源:ParticleUniverseLightRenderer.cpp

示例2: ShutdownScene

 void ReliefApp::ShutdownScene(void)
 {
     InfoLog << "ReliefApp::ShutdownScene" << std::endl;
     Ogre::SceneManager* pSceneMgr = MagicCore::RenderSystem::GetSingleton()->GetSceneManager();
     pSceneMgr->setAmbientLight(Ogre::ColourValue::Black);
     pSceneMgr->destroyLight("SimpleLight");
     MagicCore::RenderSystem::GetSingleton()->SetupCameraDefaultParameter();
     MagicCore::RenderSystem::GetSingleton()->HideRenderingObject("RenderMesh");
     MagicCore::RenderSystem::GetSingleton()->GetSceneManager()->getRootSceneNode()->resetToInitialState();
 }
开发者ID:jinghuaguo,项目名称:magic3d,代码行数:10,代码来源:ReliefApp.cpp

示例3: ShutdownScene

 void DepthVideoApp::ShutdownScene(void)
 {
     Ogre::SceneManager* sceneManager = MagicCore::RenderSystem::Get()->GetSceneManager();
     sceneManager->setAmbientLight(Ogre::ColourValue::Black);
     sceneManager->destroyLight("DepthVideoApp_SimpleLight");
     MagicCore::RenderSystem::Get()->HideRenderingObject("PointCloud_DepthVideoApp");
     /*MagicCore::RenderSystem::Get()->SetupCameraDefaultParameter();
     if (MagicCore::RenderSystem::Get()->GetSceneManager()->hasSceneNode("ModelNode"))
     {
         MagicCore::RenderSystem::Get()->GetSceneManager()->getSceneNode("ModelNode")->resetToInitialState();
     }*/
 }
开发者ID:threepark,项目名称:Magic3D,代码行数:12,代码来源:DepthVideoApp.cpp

示例4: ShutdownScene

void PointShopApp::ShutdownScene(void)
{
    InfoLog << "PointShopApp::ShutdownScene" << std::endl;
    Ogre::SceneManager* pSceneMgr = MagicCore::RenderSystem::GetSingleton()->GetSceneManager();
    pSceneMgr->setAmbientLight(Ogre::ColourValue::Black);
    pSceneMgr->destroyLight("SimpleLight");
    MagicCore::RenderSystem::GetSingleton()->SetupCameraDefaultParameter();
    MagicCore::RenderSystem::GetSingleton()->HideRenderingObject("RenderPointSet");
    if (MagicCore::RenderSystem::GetSingleton()->GetSceneManager()->hasSceneNode("ModelNode"))
    {
        MagicCore::RenderSystem::GetSingleton()->GetSceneManager()->getSceneNode("ModelNode")->resetToInitialState();
    }
    ClearSceneData();
}
开发者ID:ming81,项目名称:magic3d,代码行数:14,代码来源:PointShopApp.cpp

示例5:

    ~Impl()
    {
        if (skyX)
        {
            // Unload normal clouds
            if (skyX->getCloudsManager())
            {
                skyX->getCloudsManager()->unregisterAll();
                skyX->getCloudsManager()->removeAll();
            }

            // Unload volumetric clouds
            if (skyX->getVCloudsManager())
                skyX->getVCloudsManager()->remove();

            skyX->remove();

            Ogre::SceneManager *sm = skyX->getSceneManager();
            if (sm)
            {
                if (sunlight)
                    sm->destroyLight(sunlight);
                if (moonlight)
                    sm->destroyLight(moonlight);
                sm->setAmbientLight(originalAmbientColor);
            }

            SAFE_DELETE(skyX); // Deletes controller
        }

        sunlight = 0;
        moonlight = 0;
        controller = 0;
        cloudLayerBottom = 0;
        cloudLayerTop = 0;
    }
开发者ID:katik,项目名称:naali,代码行数:36,代码来源:EC_SkyX.cpp

示例6: SetBackgoundColor

EC_OgreEnvironment::~EC_OgreEnvironment()
{
    if (renderer_.expired())
        return;
    RendererPtr renderer = renderer_.lock();
        
    SetBackgoundColor(Color(0, 0, 0));
    DisableFog();

    if (sunlight_)
    {
        Ogre::SceneManager *sceneManager = renderer->GetSceneManager();
        sceneManager->destroyLight(sunlight_);
        sunlight_ = 0;
    }
#ifdef CAELUM
        ShutdownCaelum();
#endif

#ifdef HYDRAX
        ShutdownHydrax();
#endif
}
开发者ID:Chiru,项目名称:naali,代码行数:23,代码来源:EC_OgreEnvironment.cpp


注:本文中的ogre::SceneManager::destroyLight方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。