本文整理汇总了C++中ogre::SceneManager::destroyRibbonTrail方法的典型用法代码示例。如果您正苦于以下问题:C++ SceneManager::destroyRibbonTrail方法的具体用法?C++ SceneManager::destroyRibbonTrail怎么用?C++ SceneManager::destroyRibbonTrail使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ogre::SceneManager
的用法示例。
在下文中一共展示了SceneManager::destroyRibbonTrail方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _destroyAll
//-----------------------------------------------------------------------
void RibbonTrailRenderer::_destroyAll(void)
{
if (!mParentTechnique)
return;
// Remove the listener
mParentTechnique->removeTechniqueListener(this);
// Detach the Ribbontrail
if (mChildNode && mTrail && mTrail->isAttached())
{
mChildNode->detachObject(mTrail);
}
// Delete the Ribbontrail
Ogre::SceneManager* sceneManager = mParentTechnique->getParentSystem()->getSceneManager();
if (mTrail && sceneManager && sceneManager->hasRibbonTrail(mRibbonTrailName))
{
sceneManager->destroyRibbonTrail(mRibbonTrailName);
mTrail = 0;
}
// Delete the visual data
vector<RibbonTrailRendererVisualData*>::const_iterator it;
vector<RibbonTrailRendererVisualData*>::const_iterator itEnd = mAllVisualData.end();
for (it = mAllVisualData.begin(); it != itEnd; ++it)
{
PU_DELETE_T(*it, RibbonTrailRendererVisualData, MEMCATEGORY_SCENE_OBJECTS);
}
mAllVisualData.clear();
mVisualData.clear();
// Reset the visual data in the pool
mParentTechnique->initVisualDataInPool();
// Destroy the children of the childnode, but not the childnode itself, because this gives a delete-order problem
if (mChildNode)
{
mChildNode->removeAndDestroyAllChildren();
}
}