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C++ vec3::getNormal方法代码示例

本文整理汇总了C++中vec3::getNormal方法的典型用法代码示例。如果您正苦于以下问题:C++ vec3::getNormal方法的具体用法?C++ vec3::getNormal怎么用?C++ vec3::getNormal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在vec3的用法示例。


在下文中一共展示了vec3::getNormal方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onLeftMouseDown

void EditorToolBar::onLeftMouseDown()
{
	ASSERT(world!=0, "world was null!  Call setWorld first!");

	if(g_GUI.mouseOverSomeWidget) return;

	// Get a position on the ground beneath the cursor
	float e = selected ? selected->getPos().y : 0.0f;
	const vec3 groundPos = getGroundPickPos(e);

	// Grab the pool of objects we are working from
	ActorSet &objects = world->getObjects();

	// Get the id of the object under the mouse cursor
	OBJECT_ID id = objects.getClosest<Actor>(groundPos, 2.0f);

	// Process the action depending on the current tool
	switch(toolBarTools->getTool())
	{
	case ToolBarForEditorTools::EDITOR_SELECT_TOOL:
		if(objects.isMember(id))
		{
			Actor * p = &objects.get(id);
			showActorPane(p);
		}
		else
		{
			hideActorPane();
		}
		break;

	case ToolBarForEditorTools::EDITOR_MOVE_TOOL:
		{
			if(selected)
			{
				// Hold the right mouse button to slide objects along the y-axis
				if(g_Input.MouseRight)
				{
					vec3 delta = groundPos - selected->getPos();
					delta.y=0;
					float dist = delta.getMagnitude()*0.3f;

					// Place the object on this spot
					selected->Place(vec3(selected->getPos().x, dist, selected->getPos().z));
				}
				else
				{
					selected->Place(groundPos);
				}
			}
		}
		break;

	case ToolBarForEditorTools::EDITOR_ROTATE_TOOL:
		{
			if(selected)
			{
				const vec3 delta = vec3(selected->getPos().x-groundPos.x, 0, selected->getPos().z-groundPos.z);
				const vec3 zAxis = delta.getNormal();
				const vec3 yAxis = vec3(0,1,0);
				const vec3 xAxis = yAxis.cross(zAxis).getNormal();

				mat4 orientation = selected->getOrientation();
				orientation.setAxisZ(zAxis);
				orientation.setAxisY(yAxis);
				orientation.setAxisX(xAxis);
				orientation.setPos(vec3(0,0,0));
				selected->setOrientation(orientation);
			}
		}
		break;

	case ToolBarForEditorTools::EDITOR_ROTATE_X_TOOL:
		{
			if(selected)
			{
				vec3 delta = groundPos - selected->getPos();
				float angle = atan2f(delta.x, delta.y) * 0.1f;

				mat4 rot;
				rot.rotateX(angle);

		                mat4 orientation = selected->getOrientation();

				orientation *= rot;

				selected->setOrientation(orientation);
			}
		}
		break;

	case ToolBarForEditorTools::EDITOR_ROTATE_Z_TOOL:
		{
			if(selected)
			{
				vec3 delta = groundPos - selected->getPos();
				float angle = atan2f(delta.x, delta.y) * 0.1f;

				mat4 rot;
				rot.rotateZ(angle);
//.........这里部分代码省略.........
开发者ID:foxostro,项目名称:arbarlith2,代码行数:101,代码来源:EditorToolBar.cpp


注:本文中的vec3::getNormal方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。