本文整理汇总了C++中WorldPacket::unpackGUID方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldPacket::unpackGUID方法的具体用法?C++ WorldPacket::unpackGUID怎么用?C++ WorldPacket::unpackGUID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldPacket
的用法示例。
在下文中一共展示了WorldPacket::unpackGUID方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleUpdateProjectilePosition
void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recv_data)
{
uint64_t casterGuid; // guid of the caster
uint32_t spellId; // spell ID of casted spell
uint8_t castCount; // count how many times it is/was cast
float x, y, z; // missile hit position
casterGuid = recv_data.unpackGUID();
recv_data >> spellId;
recv_data >> castCount;
recv_data >> x;
recv_data >> y;
recv_data >> z;
LogDebugFlag(LF_OPCODE, "Recieved spell: %u, count: %i, position: x(%f) y(%f) z(%f)", spellId, castCount, x, y, z);
SpellInfo* spell = Spell::checkAndReturnSpellEntry(spellId);
if (!spell || spell->ai_target_type == TARGET_FLAG_DEST_LOCATION)
return;
WorldPacket data(SMSG_SET_PROJECTILE_POSITION, 21);
data << uint64_t(casterGuid);
data << uint8_t(castCount);
data << float(x);
data << float(y);
data << float(z);
SendPacket(&data);
}
示例2: HandleAchievmentQueryOpcode
void WorldSession::HandleAchievmentQueryOpcode( WorldPacket & recv_data )
{
CHECK_INWORLD_RETURN;
uint64 guid = recv_data.unpackGUID(); // Get the inspectee's GUID
Player* pTarget = objmgr.GetPlayer((uint32)guid);
if(!pTarget)
{
return;
}
#ifdef ENABLE_ACHIEVEMENTS
pTarget->GetAchievementMgr().SendAllAchievementData(GetPlayer());
#endif
}