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C++ WorldPacket::GetPackedGuid方法代码示例

本文整理汇总了C++中WorldPacket::GetPackedGuid方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldPacket::GetPackedGuid方法的具体用法?C++ WorldPacket::GetPackedGuid怎么用?C++ WorldPacket::GetPackedGuid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldPacket的用法示例。


在下文中一共展示了WorldPacket::GetPackedGuid方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _MovementUpdate

void WorldSession::_MovementUpdate(uint8 objtypeid, uint64 uguid, WorldPacket& recvPacket)
{
    MovementInfo mi; // TODO: use a reference to a MovementInfo in Unit/Player class once implemented
    uint16 flags;
    // uint64 fullguid; // see below
    float speedWalk, speedRun, speedSwimBack, speedSwim, speedWalkBack, speedTurn, speedFly, speedFlyBack, speedPitchRate;
    uint32 unk32;

    Object *obj = (Object*)objmgr.GetObj(uguid, true); // also depleted objects
    Unit *u = NULL;
    if(obj)
    {
        if(obj->IsUnit())
            u = (Unit*)obj; // only use for Unit:: functions!!
        else
            logdev("MovementUpdate: object "I64FMT" is not Unit (typeId=%u)",obj->GetGUID(),obj->GetTypeId());
    }
    else
    {
        logerror("MovementUpdate for unknown object "I64FMT" typeid=%u",uguid,objtypeid);
    }

    recvPacket >> flags;

    mi.flags = 0; // not sure if its correct to set it to 0 (needs some starting flag?)
    if(flags & UPDATEFLAG_LIVING)
    {
        recvPacket >> mi.flags >> mi.unkFlags >> mi.time;

        logdev("MovementUpdate: TypeID=%u GUID="I64FMT" pObj=%X flags=%u mi.flags=%u",objtypeid,uguid,obj,flags,mi.flags);

        recvPacket >> mi.x >> mi.y >> mi.z >> mi.o;
        logdev("FLOATS: x=%f y=%f z=%f o=%f",mi.x, mi.y, mi.z ,mi.o);
        if(obj && obj->IsWorldObject())
            ((WorldObject*)obj)->SetPosition(mi.x, mi.y, mi.z, mi.o);

        if(mi.flags & MOVEMENTFLAG_ONTRANSPORT)
        {
            mi.t_guid = recvPacket.GetPackedGuid();
            recvPacket >> mi.t_x >> mi.t_y >> mi.t_z >> mi.t_o;
            recvPacket >> mi.t_time; // added in 2.0.3
            recvPacket >> mi.t_seat;
            logdev("TRANSPORT @ mi.flags: guid="I64FMT" x=%f y=%f z=%f o=%f", mi.t_guid, mi.t_x, mi.t_y, mi.t_z, mi.t_o);
        }
开发者ID:BThallid,项目名称:pseuwow,代码行数:44,代码来源:UpdateData.cpp

示例2: _HandleUpdateObjectOpcode

void WorldSession::_HandleUpdateObjectOpcode(WorldPacket& recvPacket)
{
    uint8 utype;
    //uint8 hasTransport;
    uint32 usize, ublocks, readblocks=0;
    uint64 uguid;
    recvPacket >> ublocks; // >> hasTransport;
    //logdev("UpdateObject: blocks = %u, hasTransport = %u", ublocks, hasTransport);
    logdev("UpdateObject: blocks = %u", ublocks);
    while((recvPacket.rpos() < recvPacket.size())&& (readblocks < ublocks))
    {
        recvPacket >> utype;
        switch(utype)
        {
        case UPDATETYPE_VALUES:
        {
            uguid = recvPacket.GetPackedGuid();
            _ValuesUpdate(uguid,recvPacket);
        }
        break;

        case UPDATETYPE_MOVEMENT:
        {
            recvPacket >> uguid; // the guid is NOT packed here!
            uint8 tyid;
            Object *obj = objmgr.GetObj(uguid, true); // here we update also depleted objects, its just safer
            if(obj)
                tyid = obj->GetTypeId();
            else // sometimes objects get deleted BEFORE a last update packet arrives, this must be handled also
            {
                tyid = GetTypeIdByGuid(uguid);
                logerror("Got UpdateObject_Movement for unknown object "I64FMT". Using typeid %u",uguid,(uint32)tyid);
            }

            if(obj)
                this->_MovementUpdate(tyid,uguid,recvPacket);
        }
        break;

        case UPDATETYPE_CREATE_OBJECT2: // will be sent when our very own character is created
        case UPDATETYPE_CREATE_OBJECT: // will be sent on any other object creation
        {
            uguid = recvPacket.GetPackedGuid();
            uint8 objtypeid;
            recvPacket >> objtypeid;
            logdebug("Create Object type %u with guid "I64FMT,objtypeid,uguid);
            // dont create objects if already present in memory.
            // recreate every object except ourself!
            if(objmgr.GetObj(uguid))
            {
                if(uguid != GetGuid())
                {
                    logdev("- already exists, deleting old, creating new object");
                    objmgr.Remove(uguid, false);
                    // do not call script here, since the object does not really get deleted
                }
                else
                {
                    logdev("- already exists, but not deleted (has our current GUID)");
                }
            }

            // only if the obj didnt exist or was just deleted above, create it....
            if(!objmgr.GetObj(uguid))
            {
                switch(objtypeid)
                {
                case TYPEID_OBJECT: // no data to read
                {
                    logerror("Recieved wrong UPDATETYPE_CREATE_OBJECT to create Object base type!");
                    logerror("%s",toHexDump((uint8*)recvPacket.contents(),recvPacket.size(),true).c_str());
                }
                case TYPEID_ITEM:
                {
                    Item *item = new Item();
                    item->Create(uguid);
                    objmgr.Add(item);
                    break;
                }
                case TYPEID_CONTAINER:
                {
                    Bag *bag = new Bag();
                    bag->Create(uguid);
                    objmgr.Add(bag);
                    break;
                }
                case TYPEID_UNIT:
                {
                    Unit *unit = new Unit();
                    unit->Create(uguid);
                    objmgr.Add(unit);
                    break;
                }
                case TYPEID_PLAYER:
                {
                    if(GetGuid() == uguid) // objmgr.Add() would cause quite some trouble if we added ourself again
                        break;
                    Player *player = new Player();
                    player->Create(uguid);
                    objmgr.Add(player);
//.........这里部分代码省略.........
开发者ID:BThallid,项目名称:pseuwow,代码行数:101,代码来源:UpdateData.cpp


注:本文中的WorldPacket::GetPackedGuid方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。