当前位置: 首页>>代码示例>>C++>>正文


C++ WorldPacket::ReadBits方法代码示例

本文整理汇总了C++中WorldPacket::ReadBits方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldPacket::ReadBits方法的具体用法?C++ WorldPacket::ReadBits怎么用?C++ WorldPacket::ReadBits使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldPacket的用法示例。


在下文中一共展示了WorldPacket::ReadBits方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleGuildMOTDOpcode

void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_MOTD");

    uint32 motdLength = recvPacket.ReadBits(10);
    std::string motd = recvPacket.ReadString(motdLength);

    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleSetMOTD(this, motd);
}
开发者ID:cooler-SAI,项目名称:PandaFire,代码行数:10,代码来源:GuildHandler.cpp

示例2: HandleLfgSetCommentOpcode

void WorldSession::HandleLfgSetCommentOpcode(WorldPacket&  recvData)
{
    uint32 length = recvData.ReadBits(9);
    std::string comment = recvData.ReadString(length);

    TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_COMMENT %s comment: %s",
        GetPlayerInfo().c_str(), comment.c_str());

    sLFGMgr->SetComment(GetPlayer()->GetGUID(), comment);
}
开发者ID:Clementon,项目名称:ElunaTrinityCata,代码行数:10,代码来源:LFGHandler.cpp

示例3: HandleChannelUnbanOpcode

void WorldSession::HandleChannelUnbanOpcode(WorldPacket& recvPacket)
{
    DEBUG_LOG("WORLD: Received opcode %s (%u, 0x%X)", recvPacket.GetOpcodeName(), recvPacket.GetOpcode(), recvPacket.GetOpcode());
    // recvPacket.hexlike();
    uint32 channelLen, nameLen;
    std::string channelname, otp;

    nameLen = recvPacket.ReadBits(7);
    channelLen = recvPacket.ReadBits(8);
    otp = recvPacket.ReadString(nameLen);
    channelname = recvPacket.ReadString(channelLen);

    if (!normalizePlayerName(otp))
        return;

    if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
        if (Channel* chn = cMgr->GetChannel(channelname, _player))
            chn->UnBan(_player->GetObjectGuid(), otp.c_str());
}
开发者ID:Adeer,项目名称:server,代码行数:19,代码来源:ChannelHandler.cpp

示例4: HandleGuildChangeInfoTextOpcode

void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
    uint32 length = recvPacket.ReadBits(12);
    std::string info = recvPacket.ReadString(length);

    sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str());

    if (Guild* guild = GetPlayer()->GetGuild())
        guild->HandleSetInfo(this, info);
}
开发者ID:beyourself,项目名称:Wow-4.3.4,代码行数:10,代码来源:GuildHandler.cpp

示例5: HandleChannelListOpcode

void WorldSession::HandleChannelListOpcode(WorldPacket& recvPacket)
{
    DEBUG_LOG("WORLD: Received opcode %s (%u, 0x%X)", recvPacket.GetOpcodeName(), recvPacket.GetOpcode(), recvPacket.GetOpcode());
    // recvPacket.hexlike();
    std::string channelname = recvPacket.ReadString(recvPacket.ReadBits(8));

    if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
        if (Channel* chn = cMgr->GetChannel(channelname, _player))
            chn->List(_player);
}
开发者ID:Adeer,项目名称:server,代码行数:10,代码来源:ChannelHandler.cpp

示例6: HandleChannelList

void WorldSession::HandleChannelList(WorldPacket& recvPacket)
{
    uint32 channelId;

    recvPacket >> channelId; // flags
    recvPacket.ReadBit();
    uint32 length = recvPacket.ReadBits(7);
    recvPacket.ReadBits(7);
    recvPacket.ReadBit();
    std::string channelName = recvPacket.ReadString(length);

    TC_LOG_DEBUG("chat.system", "%s %s Channel: %s",
        recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST",
        GetPlayerInfo().c_str(), channelName.c_str());

    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->List(GetPlayer());
}
开发者ID:BHollowell,项目名称:SkyFire_5xx,代码行数:19,代码来源:ChannelHandler.cpp

示例7: HandleGuildInviteOpcode

void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
    uint32 nameLength = recvPacket.ReadBits(7);
    std::string invitedName = recvPacket.ReadString(nameLength);

    sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str());
    if (normalizePlayerName(invitedName))
        if (Guild* guild = GetPlayer()->GetGuild())
            guild->HandleInviteMember(this, invitedName);
}
开发者ID:beyourself,项目名称:Wow-4.3.4,代码行数:10,代码来源:GuildHandler.cpp

示例8: HandleLfgJoinOpcode

void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
{
    if (!sLFGMgr->isOptionEnabled(lfg::LFG_OPTION_ENABLE_DUNGEON_FINDER | lfg::LFG_OPTION_ENABLE_RAID_BROWSER) ||
        (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
        (GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
    {
        recvData.rfinish();
        return;
    }
    uint32 roles;
    bool unk1;
    uint8 unk0;

    recvData >> unk0;
    for (int32 i = 0; i < 3; ++i)
        recvData.read_skip<uint32>();
    recvData >> roles;
    uint32 numDungeons = recvData.ReadBits(22);
    uint32 commentLen = recvData.ReadBits(8);
    unk1 = recvData.ReadBit();

    if (!numDungeons)
    {
        TC_LOG_DEBUG("lfg", "CMSG_LFG_JOIN %s no dungeons selected", GetPlayerInfo().c_str());
        recvData.rfinish();
        return;
    }

    std::string comment = recvData.ReadString(commentLen);

    lfg::LfgDungeonSet newDungeons;
    for (uint32 i = 0; i < numDungeons; ++i)
    {
        uint32 dungeon;
        recvData >> dungeon;
        newDungeons.insert((dungeon & 0x00FFFFFF));        // remove the type from the dungeon entry
    }

    TC_LOG_DEBUG("lfg", "CMSG_LFG_JOIN %s roles: %u, Dungeons: %u, Comment: %s",
        GetPlayerInfo().c_str(), roles, uint8(newDungeons.size()), comment.c_str());

    sLFGMgr->JoinLfg(GetPlayer(), uint8(roles), newDungeons, comment);
}
开发者ID:AriDEV,项目名称:SkyFire.548,代码行数:43,代码来源:LFGHandler.cpp

示例9: HandleGuildChangeInfoTextOpcode

void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO_TEXT");

    uint32 length = recvPacket.ReadBits(11);
    std::string info = recvPacket.ReadString(length);

    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleSetInfo(this, info);
}
开发者ID:cooler-SAI,项目名称:PandaFire,代码行数:10,代码来源:GuildHandler.cpp

示例10: HandleGuildRankOpcode

void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
{
    std::string rankname;
    uint32 rankId;
    uint32 rights, MoneyPerDay;

    DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_RANK");

    Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
    if (!guild)
    {
        recvPacket.rfinish();                               // set to end to avoid warnings spam
        SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if (GetPlayer()->GetObjectGuid() != guild->GetLeaderGuid())
    {
        recvPacket.rfinish();                               // set to end to avoid warnings spam
        SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
        return;
    }

    recvPacket >> Unused<uint32>();     // unk
    recvPacket >> Unused<uint32>();     // old rights
    recvPacket >> rights;

    uint32 BankRights[GUILD_BANK_MAX_TABS];
    uint32 BankSlotPerDay[GUILD_BANK_MAX_TABS];
    for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
    {
        recvPacket >> BankRights[i];
        recvPacket >> BankSlotPerDay[i];
    }

    recvPacket >> MoneyPerDay;
    recvPacket >> rankId;
    rankname = recvPacket.ReadString(recvPacket.ReadBits(7));

    DEBUG_LOG("WORLD: Changed RankName to %s , Rights to 0x%.4X", rankname.c_str(), rights);

    for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
        guild->SetBankRightsAndSlots(rankId, uint8(i), uint16(BankRights[i] & 0xFF), uint16(BankSlotPerDay[i]), true);

    guild->SetBankMoneyPerDay(rankId, MoneyPerDay);
    guild->SetRankName(rankId, rankname);

    if (rankId == GR_GUILDMASTER)                           // prevent loss leader rights
        rights = GR_RIGHT_ALL;

    guild->SetRankRights(rankId, rights);

    guild->Query(this);
    guild->Roster();                                        // broadcast for tab rights update
}
开发者ID:Chuck5ta,项目名称:server-3,代码行数:55,代码来源:GuildHandler.cpp

示例11: HandleQueryNpcCompletitionRespOpcode

void WorldSession::HandleQueryNpcCompletitionRespOpcode(WorldPacket& recvData)
{
    std::set<uint32> completedQuests;
    std::set<uint32> npcEntryIds;

    recvData.hexlike();

    uint32 count = recvData.ReadBits(24);

    uint8 unk1;
    recvData >> unk1;

    for (uint8 i = 0; i < count; ++i)
    {
        uint32 questId = recvData.ReadBits(24);
        if (_player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
        {
            completedQuests.insert(questId);

            if (std::set<uint32> const* list = sObjectMgr->GetInvolvedNpcsForQuest(questId))
                for (std::set<uint32>::const_iterator itr = list->begin(); itr != list->end(); ++itr)
                    npcEntryIds.insert(*itr);
        }

        sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_QUERY_COMPLETITION_NPC_RESPONSE with count : %u and questId %u ",count,questId);
    }

    WorldPacket sendData(SMSG_QUEST_NPC_QUERY_RESPONSE, 2 + 4 + (4 * count));

    sendData.WriteBits<uint8>(completedQuests.size(), 23);
    for (uint8 i = 0; i < completedQuests.size(); ++i)
        sendData.WriteBits<uint8>(completedQuests.size(), 24);

    for (std::set<uint32>::iterator itr = completedQuests.begin(); itr != completedQuests.end(); ++itr)
    {
        sendData << uint32(*itr);
        for (std::set<uint32>::iterator citr = npcEntryIds.begin(); citr != npcEntryIds.end(); ++citr)
            sendData << uint32(*itr);
    }

    SendPacket(&sendData);
}
开发者ID:beyourself,项目名称:Wow-4.3.4,代码行数:42,代码来源:QueryHandler.cpp

示例12: HandleChannelList

void WorldSession::HandleChannelList(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());

    uint32 length = recvPacket.ReadBits(8);
    std::string channelname = recvPacket.ReadString(length);

    if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
        if (Channel* chn = cMgr->GetChannel(channelname, _player))
            chn->List(_player);
}
开发者ID:ki2007,项目名称:Patchs,代码行数:11,代码来源:ChannelHandler.cpp

示例13: HandleSetActiveVoiceChannel

void WorldSession::HandleSetActiveVoiceChannel(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");

    uint32 channelId;
    std::string channelName;

    recvData >> channelId;
    uint32 length = recvData.ReadBits(8);
    channelName = recvData.ReadString(length);
}
开发者ID:Arkania,项目名称:ArkCORE-NG,代码行数:11,代码来源:VoiceChatHandler.cpp

示例14: HandleChannelVoiceOffOpcode

void WorldSession::HandleChannelVoiceOffOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: CMSG_CHANNEL_VOICE_OFF");

    uint32 length = recvData.ReadBits(8);
    std::string channelName = recvData.ReadString(length);

    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->MakeVoiceOff(&recvData, GetPlayer()->GetGUID());
}
开发者ID:Arkania,项目名称:ArkCORE-NG,代码行数:11,代码来源:VoiceChatHandler.cpp

示例15: HandleGuildInviteOpcode

void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INVITE");

    uint32 nameLength = recvPacket.ReadBits(9);
    std::string invitedName = recvPacket.ReadString(nameLength);

    if (normalizePlayerName(invitedName))
        if (Guild* guild = _GetPlayerGuild(this, true))
            guild->HandleInviteMember(this, invitedName);
}
开发者ID:cooler-SAI,项目名称:PandaFire,代码行数:11,代码来源:GuildHandler.cpp


注:本文中的WorldPacket::ReadBits方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。