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C++ WorldPacket::WriteGuidBytes方法代码示例

本文整理汇总了C++中WorldPacket::WriteGuidBytes方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldPacket::WriteGuidBytes方法的具体用法?C++ WorldPacket::WriteGuidBytes怎么用?C++ WorldPacket::WriteGuidBytes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldPacket的用法示例。


在下文中一共展示了WorldPacket::WriteGuidBytes方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WriteMonsterMove

    void PacketBuilder::WriteMonsterMove(const MoveSpline& moveSpline, WorldPacket& data, Unit* unit)
    {
        ObjectGuid guid = unit->GetGUID();
        ObjectGuid transport = unit->GetTransGUID();
        MonsterMoveType type = GetMonsterMoveType(moveSpline);
        G3D::Vector3 const& firstPoint = moveSpline.spline.getPoint(moveSpline.spline.first());

        data << float(firstPoint.z);
        data << float(firstPoint.x);
        data << uint32(moveSpline.GetId());
        data << float(firstPoint.y);
        data << float(0.f); // Most likely transport Y
        data << float(0.f); // Most likely transport Z
        data << float(0.f); // Most likely transport X

        data.WriteBit(1); // Parabolic speed // esi+4Ch
        data.WriteBit(guid[0]);
        data.WriteBits(type, 3);

        if (type == MonsterMoveFacingTarget)
        {
            ObjectGuid targetGuid = moveSpline.facing.target;
            data.WriteGuidMask(targetGuid, 6, 4, 3, 0, 5, 7, 1, 2);
        }

        data.WriteBit(1);
        data.WriteBit(1);
        data.WriteBit(1);

		uint32 uncompressedSplineCount = moveSpline.splineflags & MoveSplineFlag::UncompressedPath ? moveSpline.splineflags.cyclic ? moveSpline.spline.getPointCount() - 3 : moveSpline.spline.getPointCount() - 2 : 1;
        data.WriteBits(uncompressedSplineCount,  20);

        data.WriteBit(!moveSpline.splineflags.raw());
        data.WriteBit(guid[3]);
        data.WriteBit(1);
        data.WriteBit(1);
        data.WriteBit(1);
        data.WriteBit(!moveSpline.Duration());
        data.WriteGuidMask(guid, 7, 4);
        data.WriteBit(1);
        data.WriteBit(guid[5]);

        int32 compressedSplineCount = moveSpline.splineflags & MoveSplineFlag::UncompressedPath ? 0 : moveSpline.spline.getPointCount() - 3;
        data.WriteBits(compressedSplineCount, 22); // WP count

        data.WriteBit(guid[6]);
        data.WriteBit(0); // Fake bit

        data.WriteGuidMask(transport, 7, 1, 3, 0, 6, 4, 5, 2);

        data.WriteBit(0); // Send no block
        data.WriteBit(0);
        data.WriteGuidMask(guid, 2, 1);

        data.FlushBits();

        if (compressedSplineCount)
            WriteLinearPath(moveSpline.spline, data);

        data.WriteByteSeq(guid[1]);
        data.WriteGuidBytes(transport, 6, 4, 1, 7, 0, 3, 5, 2);

        if (moveSpline.splineflags & MoveSplineFlag::UncompressedPath)
        {
            if (moveSpline.splineflags.cyclic)
                WriteUncompressedCyclicPath(moveSpline.spline, data);
            else
                WriteUncompressedPath(moveSpline.spline, data);
        }
        else
        {
            G3D::Vector3 const& point = moveSpline.spline.getPoint(moveSpline.spline.getPointCount() - 2);
            data << point.y << point.x << point.z;
        }

        if (type == MonsterMoveFacingTarget)
        {
            ObjectGuid targetGuid = moveSpline.facing.target;
            data.WriteGuidBytes(targetGuid, 5, 7, 0, 4, 3, 2, 6, 1);
        }

        data.WriteByteSeq(guid[5]);

        if (type == MonsterMoveFacingAngle)
            data << float(moveSpline.facing.angle);

        data.WriteByteSeq(guid[3]);

        if (moveSpline.splineflags.raw())
            data << uint32(moveSpline.splineflags.raw());

        data.WriteByteSeq(guid[6]);

        if (type == MonsterMoveFacingPoint)
            data << moveSpline.facing.f.x << moveSpline.facing.f.y << moveSpline.facing.f.z;

        data.WriteGuidBytes(guid, 0, 7, 2, 4);

        if (moveSpline.Duration())
            data << uint32(moveSpline.Duration());
//.........这里部分代码省略.........
开发者ID:Caydan,项目名称:WoWSCore548,代码行数:101,代码来源:MovementPacketBuilder.cpp


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