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C++ WorldPacket::GetOpcodeValue方法代码示例

本文整理汇总了C++中WorldPacket::GetOpcodeValue方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldPacket::GetOpcodeValue方法的具体用法?C++ WorldPacket::GetOpcodeValue怎么用?C++ WorldPacket::GetOpcodeValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldPacket的用法示例。


在下文中一共展示了WorldPacket::GetOpcodeValue方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Update

/// Update the WorldSession (triggered by World update)
bool WorldSession::Update(PacketFilter& updater)
{
    ///- Retrieve packets from the receive queue and call the appropriate handlers
    /// not process packets if socket already closed
    WorldPacket* packet = NULL;
    while (m_Socket && !m_Socket->IsClosed() && _recvQueue.next(packet, updater))
    {
        /*#if 1
        sLog.outError( "MOEP: %s (0x%.4X)",
                        packet->GetOpcodeName(),
                        packet->GetOpcode());
        #endif*/

        ClientOpcodeHandler const& opHandle = clientOpcodeTable[packet->GetOpcodeValue()];
        try
        {
            switch (opHandle.status)
            {
                case STATUS_LOGGEDIN:
                    if (!_player)
                    {
                        // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
                        if (!m_playerRecentlyLogout)
                            LogUnexpectedOpcode(packet, "the player has not logged in yet");
                    }
                    else if (_player->IsInWorld())
                        ExecuteOpcode(opHandle, packet);

                    // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
                    break;
                case STATUS_LOGGEDIN_OR_RECENTLY_LOGGEDOUT:
                    if (!_player && !m_playerRecentlyLogout)
                    {
                        LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout");
                    }
                    else
                        // not expected _player or must checked in packet hanlder
                        ExecuteOpcode(opHandle, packet);
                    break;
                case STATUS_TRANSFER:
                    if (!_player)
                        LogUnexpectedOpcode(packet, "the player has not logged in yet");
                    else if (_player->IsInWorld())
                        LogUnexpectedOpcode(packet, "the player is still in world");
                    else
                        ExecuteOpcode(opHandle, packet);
                    break;
                case STATUS_AUTHED:
                    // prevent cheating with skip queue wait
                    if (m_inQueue)
                    {
                        LogUnexpectedOpcode(packet, "the player not pass queue yet");
                        break;
                    }

                    // single from authed time opcodes send in to after logout time
                    // and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes.
                    if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL)
                        m_playerRecentlyLogout = false;

                    ExecuteOpcode(opHandle, packet);
                    break;
                case STATUS_NEVER:
                    sLog.outError("SESSION: received not allowed opcode %s (0x%.4X)",
                                  packet->GetOpcodeName(),
                                  packet->GetOpcode());
                    break;
                case STATUS_UNHANDLED:
                    DEBUG_LOG("SESSION: received not handled opcode %s (0x%.4X)",
                              LookupOpcodeName(packet->GetOpcode()),
                              packet->GetOpcode());
                    break;
                default:
                    sLog.outError("SESSION: received wrong-status-req opcode %s (0x%.4X)",
                                  packet->GetOpcodeName(),
                                  packet->GetOpcode());
                    break;
            }
        }
        catch (ByteBufferException&)
        {
            sLog.outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i.",
                          packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
            if (sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG))
            {
                DEBUG_LOG("Dumping error causing packet:");
                packet->hexlike();
            }

            if (sWorld.getConfig(CONFIG_BOOL_KICK_PLAYER_ON_BAD_PACKET))
            {
                DETAIL_LOG("Disconnecting session [account id %u / address %s] for badly formatted packet.",
                           GetAccountId(), GetRemoteAddress().c_str());

                KickPlayer();
            }
        }

        delete packet;
//.........这里部分代码省略.........
开发者ID:BooYoods,项目名称:cmangos-wod,代码行数:101,代码来源:WorldSession.cpp


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