本文整理汇总了C++中WorldPacket::ReadXorByte方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldPacket::ReadXorByte方法的具体用法?C++ WorldPacket::ReadXorByte怎么用?C++ WorldPacket::ReadXorByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldPacket
的用法示例。
在下文中一共展示了WorldPacket::ReadXorByte方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleMoveTeleportAck
void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK");
BitStream mask = recv_data.ReadBitStream(8);
uint32 flags, time;
recv_data >> flags >> time;
ByteBuffer bytes(8, true);
recv_data.ReadXorByte(mask[6], bytes[1]);
recv_data.ReadXorByte(mask[0], bytes[3]);
recv_data.ReadXorByte(mask[1], bytes[2]);
recv_data.ReadXorByte(mask[7], bytes[0]);
recv_data.ReadXorByte(mask[5], bytes[6]);
recv_data.ReadXorByte(mask[3], bytes[4]);
recv_data.ReadXorByte(mask[2], bytes[7]);
recv_data.ReadXorByte(mask[4], bytes[5]);
uint64 guid = BitConverter::ToUInt64(bytes);
sLog->outStaticDebug("Guid " UI64FMTD, guid);
sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS);
Unit* mover = _player->_mover;
Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
if (!plMover || !plMover->IsBeingTeleportedNear())
return;
if (guid != plMover->GetGUID())
return;
plMover->SetSemaphoreTeleportNear(false);
uint32 old_zone = plMover->GetZoneId();
WorldLocation const& dest = plMover->GetTeleportDest();
plMover->UpdatePosition(dest, true);
uint32 newzone, newarea;
plMover->GetZoneAndAreaId(newzone, newarea);
plMover->UpdateZone(newzone, newarea);
// new zone
if (old_zone != newzone)
{
// honorless target
if (plMover->pvpInfo.inHostileArea)
plMover->CastSpell(plMover, 2479, true);
// in friendly area
else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
plMover->UpdatePvP(false, false);
}
// resummon pet
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
//lets process all delayed operations on successful teleport
GetPlayer()->ProcessDelayedOperations();
}