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C++ WorldPacket::ReadString方法代码示例

本文整理汇总了C++中WorldPacket::ReadString方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldPacket::ReadString方法的具体用法?C++ WorldPacket::ReadString怎么用?C++ WorldPacket::ReadString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldPacket的用法示例。


在下文中一共展示了WorldPacket::ReadString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleLfgSetCommentOpcode

void WorldSession::HandleLfgSetCommentOpcode(WorldPacket&  recvData)
{
    std::string comment = recvData.ReadString(recvData.ReadBits(9));

    sLog.outDebug("CMSG_LFG_SET_COMMENT %s comment: %s",
        _player->GetGuidStr().c_str(), comment.c_str());

    sLFGMgr.SetComment(_player->GetObjectGuid(), comment);
}
开发者ID:Calixa,项目名称:murlocs_434,代码行数:9,代码来源:LFGHandler.cpp

示例2: HandleChannelUnban

void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
{
    uint32 channelLength = recvPacket.ReadBits(7);
    uint32 nameLength = recvPacket.ReadBits(8);

    std::string targetName = recvPacket.ReadString(nameLength);
    std::string channelName = recvPacket.ReadString(channelLength);

    TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN %s Channel: %s, Target: %s",
                 GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());

    if (!normalizePlayerName(targetName))
        return;

    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->UnBan(GetPlayer(), targetName);
}
开发者ID:concept45,项目名称:DeathCore_5.4.8,代码行数:18,代码来源:ChannelHandler.cpp

示例3: HandleChannelKick

void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
{
    uint32 channelLength = recvPacket.ReadBits(8);
    uint32 nameLength = recvPacket.ReadBits(7);

    std::string channelName = recvPacket.ReadString(channelLength);
    std::string targetName = recvPacket.ReadString(nameLength);

    sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_KICK %s Channel: %s, Target: %s",
        GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());

    if (!normalizePlayerName(targetName))
        return;

    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->Kick(GetPlayer(), targetName);
}
开发者ID:Cryostorm,项目名称:InfinityCore,代码行数:18,代码来源:ChannelHandler.cpp

示例4: HandleGuildMOTDOpcode

void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
{
    uint32 motdLength = recvPacket.ReadBits(11);
    std::string motd = recvPacket.ReadString(motdLength);
    TC_LOG_DEBUG("guild", "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str());

    if (Guild* guild = GetPlayer()->GetGuild())
        guild->HandleSetMOTD(this, motd);
}
开发者ID:redlaine,项目名称:InfinityCore-Ark,代码行数:9,代码来源:GuildHandler.cpp

示例5: HandleChannelDisplayListQueryOpcode

void WorldSession::HandleChannelDisplayListQueryOpcode(WorldPacket &recvPacket)
{
    DEBUG_LOG("WORLD: Received opcode %s (%u, 0x%X)", recvPacket.GetOpcodeName(), recvPacket.GetOpcode(), recvPacket.GetOpcode());
    // recvPacket.hexlike();
    std::string channelname = recvPacket.ReadString(recvPacket.ReadBits(8));
    if(ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
        if(Channel *chn = cMgr->GetChannel(channelname, _player))
            chn->List(_player);
}
开发者ID:Calixa,项目名称:murlocs_434,代码行数:9,代码来源:ChannelHandler.cpp

示例6: HandleJoinChannel

void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());

    uint32 channelId;
    uint32 channelLength, passLength;
    std::string channelName, pass;

    recvPacket >> channelId;
    recvPacket.ReadBit();   // unknowns
    channelLength = recvPacket.ReadBits(7);
    channelLength <<= 1;
    channelLength += recvPacket.ReadBit(); //If it's an odd length.
    passLength = recvPacket.ReadBits(7);
    passLength <<= 1;
    passLength += recvPacket.ReadBit();
    recvPacket.FlushBits();
    channelName = recvPacket.ReadString(channelLength);
    pass = recvPacket.ReadString(passLength);

    if (channelId)
    {
        ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
        if (!channel)
            return;

        AreaTableEntry const* current_zone = GetAreaEntryByAreaID(_player->GetZoneId());
        if (!current_zone)
            return;

        if (!_player->CanJoinConstantChannelInZone(channel, current_zone))
            return;
    }

    if (channelName.empty())
        return;

    if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
    {
        cMgr->team = _player->GetTeam();
        if (Channel* chn = cMgr->GetJoinChannel(channelName, channelId))
            chn->Join(_player->GetGUID(), pass.c_str());
    }
}
开发者ID:ki2007,项目名称:Patchs,代码行数:44,代码来源:ChannelHandler.cpp

示例7: HandleLfgSetCommentOpcode

void WorldSession::HandleLfgSetCommentOpcode(WorldPacket&  recvData)
{
    uint32 length = recvData.ReadBits(9);
    std::string comment = recvData.ReadString(length);

    TC_LOG_DEBUG("lfg", "CMSG_LFG_SET_COMMENT %s comment: %s",
        GetPlayerInfo().c_str(), comment.c_str());

    sLFGMgr->SetComment(GetPlayer()->GetGUID(), comment);
}
开发者ID:Clementon,项目名称:ElunaTrinityCata,代码行数:10,代码来源:LFGHandler.cpp

示例8: HandleGuildMOTDOpcode

void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_MOTD");

    uint32 motdLength = recvPacket.ReadBits(10);
    std::string motd = recvPacket.ReadString(motdLength);

    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleSetMOTD(this, motd);
}
开发者ID:cooler-SAI,项目名称:PandaFire,代码行数:10,代码来源:GuildHandler.cpp

示例9: HandleGuildInviteOpcode

void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
    uint32 nameLength = recvPacket.ReadBits(7);
    std::string invitedName = recvPacket.ReadString(nameLength);

    sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str());
    if (normalizePlayerName(invitedName))
        if (Guild* guild = GetPlayer()->GetGuild())
            guild->HandleInviteMember(this, invitedName);
}
开发者ID:beyourself,项目名称:Wow-4.3.4,代码行数:10,代码来源:GuildHandler.cpp

示例10: HandleChannelPassword

void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
{
    time_t now = time(NULL);
    if (now - timeLastChannelPassCommand < 5)
        return;
    else
        timeLastChannelPassCommand = now;

    sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
    uint32 nameLength = recvPacket.ReadBits(8);
    uint32 passLength = recvPacket.ReadBits(7);

    std::string channelname = recvPacket.ReadString(nameLength);
    std::string pass = recvPacket.ReadString(passLength);

    if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
        if (Channel* chn = cMgr->GetChannel(channelname, _player))
            chn->Password(_player->GetGUID(), pass.c_str());
}
开发者ID:3DViking,项目名称:MistCore,代码行数:19,代码来源:ChannelHandler.cpp

示例11: HandleGuildChangeInfoTextOpcode

void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
    uint32 length = recvPacket.ReadBits(12);
    std::string info = recvPacket.ReadString(length);

    sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str());

    if (Guild* guild = GetPlayer()->GetGuild())
        guild->HandleSetInfo(this, info);
}
开发者ID:beyourself,项目名称:Wow-4.3.4,代码行数:10,代码来源:GuildHandler.cpp

示例12: HandleGuildChangeInfoTextOpcode

void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO_TEXT");

    uint32 length = recvPacket.ReadBits(11);
    std::string info = recvPacket.ReadString(length);

    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleSetInfo(this, info);
}
开发者ID:cooler-SAI,项目名称:PandaFire,代码行数:10,代码来源:GuildHandler.cpp

示例13: HandleChannelUnbanOpcode

void WorldSession::HandleChannelUnbanOpcode(WorldPacket& recvPacket)
{
    DEBUG_LOG("WORLD: Received opcode %s (%u, 0x%X)", recvPacket.GetOpcodeName(), recvPacket.GetOpcode(), recvPacket.GetOpcode());
    // recvPacket.hexlike();
    uint32 channelLen, nameLen;
    std::string channelname, otp;

    nameLen = recvPacket.ReadBits(7);
    channelLen = recvPacket.ReadBits(8);
    otp = recvPacket.ReadString(nameLen);
    channelname = recvPacket.ReadString(channelLen);

    if (!normalizePlayerName(otp))
        return;

    if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
        if (Channel* chn = cMgr->GetChannel(channelname, _player))
            chn->UnBan(_player->GetObjectGuid(), otp.c_str());
}
开发者ID:Adeer,项目名称:server,代码行数:19,代码来源:ChannelHandler.cpp

示例14: HandleGuildRankOpcode

void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
{
    std::string rankname;
    uint32 rankId;
    uint32 rights, MoneyPerDay;

    DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_RANK");

    Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId());
    if (!guild)
    {
        recvPacket.rfinish();                               // set to end to avoid warnings spam
        SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if (GetPlayer()->GetObjectGuid() != guild->GetLeaderGuid())
    {
        recvPacket.rfinish();                               // set to end to avoid warnings spam
        SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
        return;
    }

    recvPacket >> Unused<uint32>();     // unk
    recvPacket >> Unused<uint32>();     // old rights
    recvPacket >> rights;

    uint32 BankRights[GUILD_BANK_MAX_TABS];
    uint32 BankSlotPerDay[GUILD_BANK_MAX_TABS];
    for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
    {
        recvPacket >> BankRights[i];
        recvPacket >> BankSlotPerDay[i];
    }

    recvPacket >> MoneyPerDay;
    recvPacket >> rankId;
    rankname = recvPacket.ReadString(recvPacket.ReadBits(7));

    DEBUG_LOG("WORLD: Changed RankName to %s , Rights to 0x%.4X", rankname.c_str(), rights);

    for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
        guild->SetBankRightsAndSlots(rankId, uint8(i), uint16(BankRights[i] & 0xFF), uint16(BankSlotPerDay[i]), true);

    guild->SetBankMoneyPerDay(rankId, MoneyPerDay);
    guild->SetRankName(rankId, rankname);

    if (rankId == GR_GUILDMASTER)                           // prevent loss leader rights
        rights = GR_RIGHT_ALL;

    guild->SetRankRights(rankId, rights);

    guild->Query(this);
    guild->Roster();                                        // broadcast for tab rights update
}
开发者ID:Chuck5ta,项目名称:server-3,代码行数:55,代码来源:GuildHandler.cpp

示例15: HandleGuildInviteOpcode

void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INVITE");

    uint32 nameLength = recvPacket.ReadBits(9);
    std::string invitedName = recvPacket.ReadString(nameLength);

    if (normalizePlayerName(invitedName))
        if (Guild* guild = _GetPlayerGuild(this, true))
            guild->HandleInviteMember(this, invitedName);
}
开发者ID:cooler-SAI,项目名称:PandaFire,代码行数:11,代码来源:GuildHandler.cpp


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