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C++ WorldPacket::WriteByteSeq方法代码示例

本文整理汇总了C++中WorldPacket::WriteByteSeq方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldPacket::WriteByteSeq方法的具体用法?C++ WorldPacket::WriteByteSeq怎么用?C++ WorldPacket::WriteByteSeq使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldPacket的用法示例。


在下文中一共展示了WorldPacket::WriteByteSeq方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WriteMonsterMove

    void PacketBuilder::WriteMonsterMove(const MoveSpline& moveSpline, WorldPacket& data, Unit* unit)
    {
        ObjectGuid guid = unit->GetGUID();
        ObjectGuid transport = unit->GetTransGUID();
        MonsterMoveType type = GetMonsterMoveType(moveSpline);
        G3D::Vector3 const& firstPoint = moveSpline.spline.getPoint(moveSpline.spline.first());

        data << float(firstPoint.z);
        data << float(firstPoint.x);
        data << uint32(moveSpline.GetId());
        data << float(firstPoint.y);
        data << float(0.f); // Most likely transport Y
        data << float(0.f); // Most likely transport Z
        data << float(0.f); // Most likely transport X

        data.WriteBit(1); // Parabolic speed // esi+4Ch
        data.WriteBit(guid[0]);
        data.WriteBits(type, 3);

        if (type == MonsterMoveFacingTarget)
        {
            ObjectGuid targetGuid = moveSpline.facing.target;
            data.WriteBit(targetGuid[6]);
            data.WriteBit(targetGuid[4]);
            data.WriteBit(targetGuid[3]);
            data.WriteBit(targetGuid[0]);
            data.WriteBit(targetGuid[5]);
            data.WriteBit(targetGuid[7]);
            data.WriteBit(targetGuid[1]);
            data.WriteBit(targetGuid[2]);
        }

        data.WriteBit(1);
        data.WriteBit(1);
        data.WriteBit(1);

        uint32 uncompressedSplineCount = moveSpline.splineflags & MoveSplineFlag::UncompressedPath ? moveSpline.splineflags.cyclic ? moveSpline.spline.getPointCount() - 3 : moveSpline.spline.getPointCount() - 2 : 1;
        data.WriteBits(uncompressedSplineCount,  20);

        data.WriteBit(!moveSpline.splineflags.raw());
        data.WriteBit(guid[3]);
        data.WriteBit(1);
        data.WriteBit(1);
        data.WriteBit(1);
        data.WriteBit(!moveSpline.Duration());
        data.WriteBit(guid[7]);
        data.WriteBit(guid[4]);
        data.WriteBit(1);
        data.WriteBit(guid[5]);

        int32 compressedSplineCount = moveSpline.splineflags & MoveSplineFlag::UncompressedPath ? 0 : moveSpline.spline.getPointCount() - 3;
        data.WriteBits(compressedSplineCount, 22); // WP count

        data.WriteBit(guid[6]);
        data.WriteBit(0); // Fake bit

        data.WriteBit(transport[7]);
        data.WriteBit(transport[1]);
        data.WriteBit(transport[3]);
        data.WriteBit(transport[0]);
        data.WriteBit(transport[6]);
        data.WriteBit(transport[4]);
        data.WriteBit(transport[5]);
        data.WriteBit(transport[2]);

        data.WriteBit(0); // Send no block
        data.WriteBit(0);
        data.WriteBit(guid[2]);
        data.WriteBit(guid[1]);

        data.FlushBits();

        if (compressedSplineCount)
            WriteLinearPath(moveSpline.spline, data);

        data.WriteByteSeq(guid[1]);
        data.WriteByteSeq(transport[6]);
        data.WriteByteSeq(transport[4]);
        data.WriteByteSeq(transport[1]);
        data.WriteByteSeq(transport[7]);
        data.WriteByteSeq(transport[0]);
        data.WriteByteSeq(transport[3]);
        data.WriteByteSeq(transport[5]);
        data.WriteByteSeq(transport[2]);

        if (moveSpline.splineflags & MoveSplineFlag::UncompressedPath)
        {
            if (moveSpline.splineflags.cyclic)
                WriteUncompressedCyclicPath(moveSpline.spline, data);
            else
                WriteUncompressedPath(moveSpline.spline, data);
        }
        else
        {
            G3D::Vector3 const& point = moveSpline.spline.getPoint(moveSpline.spline.getPointCount() - 2);
            data << point.y << point.x << point.z;
        }

        if (type == MonsterMoveFacingTarget)
        {
//.........这里部分代码省略.........
开发者ID:AriDEV,项目名称:SkyFire.548,代码行数:101,代码来源:MovementPacketBuilder.cpp

示例2: WriteMonsterMove

	void PacketBuilder::WriteMonsterMove(const MoveSpline& move_spline, WorldPacket& data)
	{
		ObjectGuid moverGuid;
		ObjectGuid transportGuid;
		MoveSplineFlag splineflags = move_spline.splineflags;
		G3D::Vector3 const& firstPoint = move_spline.spline.getPoint(move_spline.spline.first());

		uint8 splineType = 0;

		switch (splineflags & MoveSplineFlag::Mask_Final_Facing)
		{
		case MoveSplineFlag::Final_Target:
			splineType = MonsterMoveFacingTarget;
			break;
		case MoveSplineFlag::Final_Angle:
			splineType = MonsterMoveFacingAngle;
			break;
		case MoveSplineFlag::Final_Point:
			splineType = MonsterMoveFacingSpot;
			break;
		default:
			splineType = MonsterMoveNormal;
			break;
		}

		data << float(firstPoint.z);
		data << float(firstPoint.x);
		data << uint32(move_spline.GetId());
		data << float(firstPoint.y);
		data << float(0.f); // Most likely transport Y
		data << float(0.f); // Most likely transport Z
		data << float(0.f); // Most likely transport X

		data.WriteBit(1); // Parabolic speed 21
		data.WriteBit(moverGuid[0]); // 32
		data.WriteBits(splineType, 3); // 68

		if (splineType == MonsterMoveFacingTarget)
		{
			ObjectGuid targetGuid = move_spline.facing.target;

			data.WriteBit(targetGuid[6]); // 190
			data.WriteBit(targetGuid[4]); // 188
			data.WriteBit(targetGuid[3]); // 187
			data.WriteBit(targetGuid[0]); // 184
			data.WriteBit(targetGuid[5]); // 189
			data.WriteBit(targetGuid[7]); // 191
			data.WriteBit(targetGuid[1]); // 185
			data.WriteBit(targetGuid[2]); // 186
		}

		data.WriteBit(1); // 19
		data.WriteBit(1); // 69
		data.WriteBit(1); // 120

		uint32 uncompressedSplineCount = move_spline.splineflags & MoveSplineFlag::UncompressedPath ? move_spline.splineflags.cyclic ? move_spline.spline.getPointCount() - 2 : move_spline.spline.getPointCount() - 3 : 1;
		data.WriteBits(uncompressedSplineCount, 20);

		data.WriteBit(!move_spline.splineflags.raw()); // 16
		data.WriteBit(moverGuid[3]); // 35
		data.WriteBit(1); // 108
		data.WriteBit(1); // 22
		data.WriteBit(1); // 109

		data.WriteBit(!move_spline.Duration()); // 20
		data.WriteBit(moverGuid[7]); // 39
		data.WriteBit(moverGuid[4]); // 36
		data.WriteBit(1); // 18
		data.WriteBit(moverGuid[5]); // 37

		int32 compressedSplineCount = move_spline.splineflags & MoveSplineFlag::UncompressedPath ? 0 : move_spline.spline.getPointCount() - 3;
		data.WriteBits(compressedSplineCount, 22); // WP count

		data.WriteBit(moverGuid[6]); // 38

		data.WriteBit(0); // unk

		data.WriteBit(transportGuid[7]); // 119
		data.WriteBit(transportGuid[1]); // 113
		data.WriteBit(transportGuid[3]); // 115
		data.WriteBit(transportGuid[0]); // 112
		data.WriteBit(transportGuid[6]); // 118
		data.WriteBit(transportGuid[4]); // 116
		data.WriteBit(transportGuid[5]); // 117
		data.WriteBit(transportGuid[2]); // 114

		data.WriteBit(0); // 176 unk
		data.WriteBit(0); // 56 unk

		data.WriteBit(moverGuid[2]); // 34
		data.WriteBit(moverGuid[1]); // 33

		data.FlushBits();

		if (compressedSplineCount)
			WriteLinearPath(move_spline.spline, data);

		data.WriteByteSeq(moverGuid[1]);

		data.WriteByteSeq(transportGuid[6]); // 118
//.........这里部分代码省略.........
开发者ID:CATACLYSMDEV,项目名称:JadeCore-5.4.8-18291--dev-,代码行数:101,代码来源:MovementPacketBuilder.cpp

示例3: WriteMonsterMove

    void PacketBuilder::WriteMonsterMove(const MoveSpline& move_spline, WorldPacket& data, Unit* unit)
    {
        ObjectGuid guid = unit->GetGUID();
        ObjectGuid transport = unit->GetTransGUID();
        uint32 type;

        data << float(0.f); // Most likely transport Y
        data << uint32(getMSTime());
        data << float(0.f); // Most likely transport Z
        data << float(0.f); // Most likely transport X

        if (!move_spline.isCyclic())
        {
            Vector3 dest = move_spline.FinalDestination();
            data << float(dest.x);
            data << float(dest.y);
            data << float(dest.z);
        }
        else
            data << Vector3::zero();
        
        data.WriteBit(guid[3]);
        data.WriteBit(!move_spline.splineflags.raw());
        data.WriteBit(guid[6]);

        data.WriteBit(1);
        data.WriteBit(1);

        switch (move_spline.splineflags & MoveSplineFlag::Mask_Final_Facing)
        {
            case MoveSplineFlag::Final_Target:
                type = 3;
                break;
            case MoveSplineFlag::Final_Angle:
                type = 4;
                break;
            case MoveSplineFlag::Final_Point:
                type = 2;
                break;
            default:
                type = 0;
                break;
        }

        data.WriteBits(type, 3);
        data.WriteBit(1);
        data.WriteBit(guid[2]);
        data.WriteBit(guid[7]);
        data.WriteBit(guid[5]);

        if (type == 3)
        {
            ObjectGuid targetGuid = move_spline.facing.target;
            data.WriteBit(targetGuid[6]);
            data.WriteBit(targetGuid[7]);
            data.WriteBit(targetGuid[0]);
            data.WriteBit(targetGuid[5]);
            data.WriteBit(targetGuid[2]);
            data.WriteBit(targetGuid[3]);
            data.WriteBit(targetGuid[4]);
            data.WriteBit(targetGuid[1]);
        }

        data.WriteBit(1);
        data.WriteBit(guid[4]);
        
        int32 splineWpCount = move_spline.splineflags & MoveSplineFlag::UncompressedPath ? 0 : move_spline.spline.getPointCount() - 3;
        //int32 splineWpCount = move_spline.splineflags & MoveSplineFlag::UncompressedPath ? 1 : move_spline.spline.getPointCount() - 3;
        data.WriteBits(splineWpCount, 22); // WP count
        data.WriteBit(1);
        data.WriteBit(0);

        data.WriteBit(guid[0]);
        data.WriteBit(transport[3]);
        data.WriteBit(transport[6]);
        data.WriteBit(transport[5]);
        data.WriteBit(transport[0]);
        data.WriteBit(transport[1]);
        data.WriteBit(transport[2]);
        data.WriteBit(transport[4]);
        data.WriteBit(transport[7]);

        data.WriteBit(1);
        data.WriteBit(1); // Parabolic speed // esi+4Ch
        data.WriteBit(1);

        //data.WriteBits(!splineWpCount ? move_spline.spline.getPointCount() - 2 : 1, 20);
        data.WriteBits(!splineWpCount ? move_spline.spline.getPointCount() - (move_spline.splineflags.cyclic ? 2 : 3) : 1, 20);

        data.WriteBit(guid[1]);
        data.WriteBit(0); // Send no block
        data.WriteBit(0);
        data.WriteBit(!move_spline.Duration());

        data.FlushBits();

        if (type == 3)
        {
            ObjectGuid targetGuid = move_spline.facing.target;
            data.WriteByteSeq(targetGuid[5]);
//.........这里部分代码省略.........
开发者ID:JiniaTS,项目名称:SkyFire_5xx,代码行数:101,代码来源:MovementPacketBuilder.cpp

示例4: BuildChatPacket


//.........这里部分代码省略.........
    data.WriteBit(senderGUID[2]);
    data.WriteBit(senderGUID[1]);
    data.WriteBit(senderGUID[5]);
    data.WriteBit(senderGUID[4]);
    data.WriteBit(senderGUID[6]);

    data.WriteBit(!hasAchievementId);
    data.WriteBit(!message.length());

    if (hasChannelName)
        data.WriteBits(channelName.length(), 7);

    if (message.length())
        data.WriteBits(message.length(), 12);

    data.WriteBit(!hasReceiverName);

    if (hasPrefix)
        data.WriteBits(addonPrefix.length(), 5);

    data.WriteBit(1); // RealmID ?

    if (hasReceiverName)
        data.WriteBits(receiverName.length(), 11);

    data.WriteBit(0); // Fake Bit

    data.WriteBit(guildGUID[2]);
    data.WriteBit(guildGUID[5]);
    data.WriteBit(guildGUID[7]);
    data.WriteBit(guildGUID[4]);
    data.WriteBit(guildGUID[0]);
    data.WriteBit(guildGUID[1]);
    data.WriteBit(guildGUID[3]);
    data.WriteBit(guildGUID[6]);

    data.WriteByteSeq(guildGUID[4]);
    data.WriteByteSeq(guildGUID[5]);
    data.WriteByteSeq(guildGUID[7]);
    data.WriteByteSeq(guildGUID[3]);
    data.WriteByteSeq(guildGUID[2]);
    data.WriteByteSeq(guildGUID[6]);
    data.WriteByteSeq(guildGUID[0]);
    data.WriteByteSeq(guildGUID[1]);

    if (hasChannelName)
        data.WriteString(channelName);

    if (hasPrefix)
        data.WriteString(addonPrefix);

    // if (hasFakeTime)
    //     data << float(fakeTime);

    data.WriteByteSeq(senderGUID[4]);
    data.WriteByteSeq(senderGUID[7]);
    data.WriteByteSeq(senderGUID[1]);
    data.WriteByteSeq(senderGUID[5]);
    data.WriteByteSeq(senderGUID[0]);
    data.WriteByteSeq(senderGUID[6]);
    data.WriteByteSeq(senderGUID[2]);
    data.WriteByteSeq(senderGUID[3]);

    data << uint8(chatType);

    if (hasAchievementId)
        data << uint32(achievementId);

    data.WriteByteSeq(groupGUID[1]);
    data.WriteByteSeq(groupGUID[3]);
    data.WriteByteSeq(groupGUID[4]);
    data.WriteByteSeq(groupGUID[6]);
    data.WriteByteSeq(groupGUID[0]);
    data.WriteByteSeq(groupGUID[2]);
    data.WriteByteSeq(groupGUID[5]);
    data.WriteByteSeq(groupGUID[7]);

    data.WriteByteSeq(receiverGUID[2]);
    data.WriteByteSeq(receiverGUID[5]);
    data.WriteByteSeq(receiverGUID[3]);
    data.WriteByteSeq(receiverGUID[6]);
    data.WriteByteSeq(receiverGUID[7]);
    data.WriteByteSeq(receiverGUID[4]);
    data.WriteByteSeq(receiverGUID[1]);
    data.WriteByteSeq(receiverGUID[0]);

    if (language)
        data << uint8(language);

    if (message.length())
        data.WriteString(message);

    if (hasReceiverName)
        data.WriteString(receiverName);

    if (hasSenderName)
        data.WriteString(senderName);

    return data.wpos();
}
开发者ID:Sonyc1987,项目名称:SkyFire_5xx,代码行数:101,代码来源:Chat.cpp


注:本文中的WorldPacket::WriteByteSeq方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。