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C++ WorldPacket::readPackGUID方法代码示例

本文整理汇总了C++中WorldPacket::readPackGUID方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldPacket::readPackGUID方法的具体用法?C++ WorldPacket::readPackGUID怎么用?C++ WorldPacket::readPackGUID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldPacket的用法示例。


在下文中一共展示了WorldPacket::readPackGUID方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleGrantLevel

void WorldSession::HandleGrantLevel(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: CMSG_GRANT_LEVEL");

    uint64 guid;
    recvData.readPackGUID(guid);

    Player* target = ObjectAccessor::GetObjectInWorld(guid, _player);

    // check cheating
    uint8 levels = _player->GetGrantableLevels();
    uint8 error = 0;
    if (!target)
        error = ERR_REFER_A_FRIEND_NO_TARGET;
    else if (levels == 0)
        error = ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS;
    else if (GetRecruiterId() != target->GetSession()->GetAccountId())
        error = ERR_REFER_A_FRIEND_NOT_REFERRED_BY;
    else if (target->GetTeamId() != _player->GetTeamId())
        error = ERR_REFER_A_FRIEND_DIFFERENT_FACTION;
    else if (target->getLevel() >= _player->getLevel())
        error = ERR_REFER_A_FRIEND_TARGET_TOO_HIGH;
    else if (target->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
        error = ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I;
    else if (target->GetGroup() != _player->GetGroup())
        error = ERR_REFER_A_FRIEND_NOT_IN_GROUP;

    if (error)
    {
        WorldPacket data(SMSG_REFER_A_FRIEND_FAILURE, 24);
        data << uint32(error);
        if (error == ERR_REFER_A_FRIEND_NOT_IN_GROUP)
            data << target->GetName();

        SendPacket(&data);
        return;
    }

    WorldPacket data2(SMSG_PROPOSE_LEVEL_GRANT, 8);
    data2.append(_player->GetPackGUID());
    target->GetSession()->SendPacket(&data2);
}
开发者ID:AnthoDevMoP,项目名称:SkyFire_5xx,代码行数:42,代码来源:ReferAFriendHandler.cpp

示例2: HandleMoveNotActiveMover

void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");

    uint64 old_mover_guid;
    recv_data.readPackGUID(old_mover_guid);

    MovementInfo mi;
    ReadMovementInfo(recv_data, &mi);

    if (mi.Violated)
    {
        recv_data.rfinish();
        return;
    }

    mi.guid = old_mover_guid;

    _player->m_movementInfo = mi;
}
开发者ID:zpoetaz,项目名称:TrinityCore,代码行数:20,代码来源:MovementHandler.cpp

示例3: HandleMoveNotActiveMover

void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData)
{
    ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");

    uint64 old_mover_guid;
    recvData.readPackGUID(old_mover_guid);

    // pussywizard: typical check for incomming movement packets
    if (!_player->m_mover || !_player->m_mover->IsInWorld() || _player->m_mover->IsDuringRemoveFromWorld() || old_mover_guid != _player->m_mover->GetGUID())
    {
        recvData.rfinish(); // prevent warnings spam
        return;
    }

    MovementInfo mi;
    mi.guid = old_mover_guid;
    ReadMovementInfo(recvData, &mi);

    _player->m_mover->m_movementInfo = mi;
}
开发者ID:Keader,项目名称:Sunwell,代码行数:20,代码来源:MovementHandler.cpp

示例4: HandleMoveNotActiveMover

void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
{
    sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");

    uint64 old_mover_guid;
    recv_data.readPackGUID(old_mover_guid);

    /*if (_player->m_mover->GetGUID() == old_mover_guid)
    {
        sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " I64FMT, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid);
        recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
        return;
    }*/

    MovementInfo mi;
    mi.guid = old_mover_guid;
    ReadMovementInfo(recv_data, &mi);

    //ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo);
    _player->m_movementInfo = mi;
}
开发者ID:InkVisible,项目名称:wow,代码行数:21,代码来源:MovementHandler.cpp

示例5: HandleAcceptGrantLevel

void WorldSession::HandleAcceptGrantLevel(WorldPacket& recv_data)
{
    sLog->outDebug("WORLD: CMSG_ACCEPT_LEVEL_GRANT");

    uint64 guid;
    recv_data.readPackGUID(guid);

    Player *other = sObjectAccessor->GetObjectInWorld(guid, _player);
    if (!(other && other->GetSession()))
        return;

    if (GetAccountId() != other->GetSession()->GetRecruiterId())
        return;

    if (other->GetGrantableLevels())
        other->SetGrantableLevels(other->GetGrantableLevels() - 1);
    else
        return;

    _player->GiveLevel(_player->getLevel() + 1);
}
开发者ID:AwkwardDev,项目名称:StrawberryCore,代码行数:21,代码来源:ReferAFriendHandler.cpp

示例6: HandleCalendarAddEvent

void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData)
{
    uint64 guid = _player->GetGUID();
    std::string title;
    std::string description;
    uint8 type;
    bool repeatable;
    uint32 maxInvites;
    int32 dungeonId;
    uint32 eventPackedTime;
    uint32 unkPackedTime;
    uint32 flags;
    uint64 inviteId = 0;
    uint64 invitee = 0;
    uint8 status;
    uint8 rank;

    recvData >> title >> description >> type >> repeatable >> maxInvites;
    recvData >> dungeonId;
    recvData.ReadPackedTime(eventPackedTime);
    recvData.ReadPackedTime(unkPackedTime);
    recvData >> flags;

    if (!(flags & CALENDAR_FLAG_WITHOUT_INVITES))
    {
        uint32 inviteCount;
        recvData >> inviteCount;
        recvData.readPackGUID(invitee);
        recvData >> status >> rank;

        if (inviteCount != 1 || invitee != guid)
        {
            sLog->outError(LOG_FILTER_NETWORKIO, "HandleCalendarAddEvent: [" UI64FMTD
                 "]: More than one invite (%d) or Invitee  [" UI64FMTD
                 "] differs", guid, inviteCount, invitee);
            return;
        }

        inviteId = sCalendarMgr->GetFreeInviteId();
    }
开发者ID:AlmasServer,项目名称:TrinityCore,代码行数:40,代码来源:CalendarHandler.cpp

示例7: HandleMoveKnockBackAck

void WorldSession::HandleMoveKnockBackAck(WorldPacket & recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
    sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK");
#endif

    uint64 guid;
    recvData.readPackGUID(guid);

    // pussywizard: typical check for incomming movement packets
    if (!_player->m_mover || !_player->m_mover->IsInWorld() || _player->m_mover->IsDuringRemoveFromWorld() || guid != _player->m_mover->GetGUID())
    {
        recvData.rfinish(); // prevent warnings spam
        return;
    }

    recvData.read_skip<uint32>();                          // unk

    MovementInfo movementInfo;
    movementInfo.guid = guid;
    ReadMovementInfo(recvData, &movementInfo);

    _player->m_mover->m_movementInfo = movementInfo;

    WorldPacket data(MSG_MOVE_KNOCK_BACK, 66);
    data.appendPackGUID(guid);
    _player->m_mover->BuildMovementPacket(&data);

    // knockback specific info
    data << movementInfo.jump.sinAngle;
    data << movementInfo.jump.cosAngle;
    data << movementInfo.jump.xyspeed;
    data << movementInfo.jump.zspeed;

    _player->SendMessageToSet(&data, false);
}
开发者ID:lineagedr,项目名称:azerothcore-wotlk,代码行数:36,代码来源:MovementHandler.cpp

示例8: HandleCalendarEventRemoveInvite

void WorldSession::HandleCalendarEventRemoveInvite(WorldPacket& recvData)
{
    uint64 guid = _player->GetGUID();
    uint64 invitee;
    uint64 eventId;
    uint64 ownerInviteId; // isn't it sender's inviteId?
    uint64 inviteId;

    recvData.readPackGUID(invitee);
    recvData >> inviteId >> ownerInviteId >> eventId;

    if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
    {
        if (calendarEvent->GetCreatorGUID() == invitee)
        {
            sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_DELETE_CREATOR_FAILED);
            return;
        }

        sCalendarMgr->RemoveInvite(inviteId, eventId, guid);
    }
    else
        sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE);
}
开发者ID:Lbniese,项目名称:WoWCircle434,代码行数:24,代码来源:CalendarHandler.cpp

示例9: HandleDismissControlledVehicle

void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");

    uint64 vehicleGUID = _player->GetCharmGUID();

    if (!vehicleGUID)                                       // something wrong here...
    {
        recvData.rfinish();                                // prevent warnings spam
        return;
    }

    uint64 guid;

    recvData.readPackGUID(guid);

    MovementInfo mi;
    mi.guid = guid;
    ReadMovementInfo(recvData, &mi);

    _player->m_movementInfo = mi;

    _player->ExitVehicle();
}
开发者ID:8Infinity8,项目名称:InfinityCore,代码行数:24,代码来源:VehicleHandler.cpp

示例10: HandleChangeSeatsOnControlledVehicle

void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");

    Unit* vehicle_base = GetPlayer()->GetVehicleBase();
    if (!vehicle_base)
    {
        recvData.rfinish();                                // prevent warnings spam
        return;
    }

    VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
    if (!seat->CanSwitchFromSeat())
    {
        recvData.rfinish();                                // prevent warnings spam
        sLog->outError(LOG_FILTER_NETWORKIO, "HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %u tried to switch seats but current seatflags %u don't permit that.",
            recvData.GetOpcode(), GetPlayer()->GetGUIDLow(), seat->m_flags);
        return;
    }

    switch (recvData.GetOpcode())
    {
        case CMSG_REQUEST_VEHICLE_PREV_SEAT:
            GetPlayer()->ChangeSeat(-1, false);
            break;
        case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
            GetPlayer()->ChangeSeat(-1, true);
            break;
        /*case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
        {
            uint64 guid;        // current vehicle guid
            recvData.readPackGUID(guid);

            MovementInfo movementInfo;
            ReadMovementInfo(recvData, &movementInfo);
            vehicle_base->m_movementInfo = movementInfo;

            uint64 accessory;        //  accessory guid
            recvData.readPackGUID(accessory);

            int8 seatId;
            recvData >> seatId;

            if (vehicle_base->GetGUID() != guid)
                return;

            if (!accessory)
                GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
            else if (Unit* vehUnit = Unit::GetUnit(*GetPlayer(), accessory))
            {
                if (Vehicle* vehicle = vehUnit->GetVehicleKit())
                    if (vehicle->HasEmptySeat(seatId))
                        vehUnit->HandleSpellClick(GetPlayer(), seatId);
            }
            break;
        }*/
        case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
        {
            uint64 guid;        // current vehicle guid
            recvData.readPackGUID(guid);

            int8 seatId;
            recvData >> seatId;

            if (vehicle_base->GetGUID() == guid)
                GetPlayer()->ChangeSeat(seatId);
            else if (Unit* vehUnit = Unit::GetUnit(*GetPlayer(), guid))
                if (Vehicle* vehicle = vehUnit->GetVehicleKit())
                    if (vehicle->HasEmptySeat(seatId))
                        vehUnit->HandleSpellClick(GetPlayer(), seatId);
            break;
        }
        default:
            break;
    }
}
开发者ID:beyourself,项目名称:Wow-4.3.4,代码行数:76,代码来源:VehicleHandler.cpp

示例11: HandleCastSpellOpcode

void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
    uint32 spellId;
    uint8  cast_count, unk_flags;
    recvPacket >> cast_count;
    recvPacket >> spellId;
    recvPacket >> unk_flags;                                // flags (if 0x02 - some additional data are received)

    // ignore for remote control state (for player case)
    Unit* mover = _player->m_mover;
    if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
        spellId, cast_count, unk_flags, (uint32)recvPacket.size());

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );

    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown spell id %u", spellId);
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    if (mover->GetTypeId() == TYPEID_PLAYER)
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellId) )
        {
            //cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
            return;
        }
    }
    else
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellId) )
        {
            //cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
            return;
        }
    }

    // Client is resending autoshot cast opcode when other spell is casted during shoot rotation
    // Skip it to prevent "interrupt" message
    if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
        && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
        return;

    // can't use our own spells when we're in possession of another unit,
    if (_player->isPossessing())
        return;

    // client provided targets
    SpellCastTargets targets;
    if (!targets.read(&recvPacket,mover))
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    // some spell cast packet including more data (for projectiles?)
    if (unk_flags & 0x02)
    {
        //recvPacket.read_skip<float>();                      // unk1, coords?
        //recvPacket.read_skip<float>();                      // unk1, coords?
        uint8 unk1;
        recvPacket >> unk1;                                 // >> 1 or 0
        if (unk1)
        {
            recvPacket.read_skip<uint32>();                 // >> MSG_MOVE_STOP
            uint64 guid;                                    // guid - unused
            if (!recvPacket.readPackGUID(guid))
                return;

            MovementInfo movementInfo;
            ReadMovementInfo(recvPacket, &movementInfo);
        }
    }
开发者ID:Sanzzes,项目名称:wopc-core,代码行数:85,代码来源:SpellHandler.cpp

示例12: HandleMovementOpcodes

void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
{
    uint16 opcode = recv_data.GetOpcode();
    //sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
    recv_data.hexlike();

    Unit *mover = _player->m_mover;

    ASSERT(mover != NULL);                                  // there must always be a mover

    Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;

    // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
    if (plMover && plMover->IsBeingTeleported())
    {
        recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
        return;
    }

    /* extract packet */
    uint64 guid;

    recv_data.readPackGUID(guid);

    MovementInfo movementInfo;
    movementInfo.guid = guid;
    ReadMovementInfo(recv_data, &movementInfo);
    /*----------------*/

   /* if (recv_data.size() != recv_data.rpos())
    {
        sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is " SIZEFMTD " bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
        KickPlayer();*/
        recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
    /*    return;
    }*/

    if (!movementInfo.pos.IsPositionValid())
    {
        recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
        return;
    }

    /* handle special cases */
    if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
    {
        // transports size limited
        // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
        if (movementInfo.t_pos.GetPositionX() > 50 || movementInfo.t_pos.GetPositionY() > 50 || movementInfo.t_pos.GetPositionZ() > 50)
        {
            recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
            return;
        }

        if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.t_pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.t_pos.GetPositionY(),
            movementInfo.pos.GetPositionZ() + movementInfo.t_pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.t_pos.GetOrientation()))
        {
            recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
            return;
        }

        // if we boarded a transport, add us to it
        if (plMover && !plMover->GetTransport())
        {
            // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
            for (MapManager::TransportSet::const_iterator iter = sMapMgr.m_Transports.begin(); iter != sMapMgr.m_Transports.end(); ++iter)
            {
                if ((*iter)->GetGUID() == movementInfo.t_guid)
                {
                    plMover->m_transport = (*iter);
                    (*iter)->AddPassenger(plMover);
                    break;
                }
            }
        }

        if (!mover->GetTransport() && !mover->GetVehicle())
        {
            GameObject *go = mover->GetMap()->GetGameObject(movementInfo.t_guid);
            if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
                movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
        }
    }
    else if (plMover && plMover->GetTransport())                // if we were on a transport, leave
    {
        plMover->m_transport->RemovePassenger(plMover);
        plMover->m_transport = NULL;
        movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
        movementInfo.t_time = 0;
        movementInfo.t_seat = -1;
    }

    // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
    if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight())
        plMover->HandleFall(movementInfo);

    if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater())
    {
        // now client not include swimming flag in case jumping under water
        plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
//.........这里部分代码省略.........
开发者ID:InkVisible,项目名称:wow,代码行数:101,代码来源:MovementHandler.cpp

示例13: HandleMovementOpcodes

void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{
    uint32 opcode = recv_data.GetOpcode();
    sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
    recv_data.hexlike();

    Unit *mover = _player->m_mover;
    Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;

    // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
    if(plMover && plMover->IsBeingTeleported())
    {
        recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
        return;
    }

    /* extract packet */
    uint64 guid;

    if(!recv_data.readPackGUID(guid))
        return;

    MovementInfo movementInfo;
    movementInfo.guid = guid;
    ReadMovementInfo(recv_data, &movementInfo);
    /*----------------*/

    if(!(movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) && _player->GetVehicleGUID())
    {
        if(mover->GetGUID() == _player->GetGUID())
        {
            return;
        }
    }
    // we sent a movement packet with MOVEMENTFLAG_ONTRANSPORT and we are on vehicle
    // this can be moving on vehicle or entering another transport (eg. boat)
    if((movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) && _player->GetVehicleGUID())
    {
        // we are controlling that vehicle
        if(mover->GetGUID() == _player->GetVehicleGUID())
        {
            // we sent movement packet, related to movement ON vehicle,
            // but not WITH vehicle, so mover = player
            if(_player->GetVehicleGUID() == movementInfo.t_guid)
            {
                // this is required to avoid client crash, otherwise it will result
                // in moving with vehicle on the same vehicle and that = crash
                mover = _player;
                plMover = _player;
            }
        }
        if(_player->GetVehicleGUID() == movementInfo.t_guid)
        {
            _player->m_SeatData.OffsetX = movementInfo.t_x;
            _player->m_SeatData.OffsetY = movementInfo.t_y;
            _player->m_SeatData.OffsetZ = movementInfo.t_z;
            _player->m_SeatData.Orientation = movementInfo.t_o;
        }
    }

        recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
    if (!MaNGOS::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
    {
        recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
        return;
    }

    /* handle special cases */
    if (movementInfo.HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && !mover->GetVehicleGUID())
    {
        // transports size limited
        // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
        if( movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50 )
        {
            recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
            return;
        }

        if( !MaNGOS::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y + movementInfo.t_y,
            movementInfo.z + movementInfo.t_z, movementInfo.o + movementInfo.t_o) )
        {
            recv_data.rpos(recv_data.wpos());                   // prevent warnings spam
            return;
        }

        // if we boarded a transport, add us to it
        if (plMover && !plMover->m_transport)
        {
            float trans_rad = movementInfo.t_x*movementInfo.t_x + movementInfo.t_y*movementInfo.t_y + movementInfo.t_z*movementInfo.t_z;
            if (trans_rad > 3600.0f) // transport radius = 60 yards //cheater with on_transport_flag
            {
	            return;
            }
            // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
            for (MapManager::TransportSet::const_iterator iter = sMapMgr.m_Transports.begin(); iter != sMapMgr.m_Transports.end(); ++iter)
            {
                if ((*iter)->GetGUID() == movementInfo.t_guid)
                {
                    plMover->m_transport = (*iter);
                    (*iter)->AddPassenger(plMover);
//.........这里部分代码省略.........
开发者ID:Alexmangos,项目名称:mangos,代码行数:101,代码来源:MovementHandler.cpp

示例14: HandleChangeSeatsOnControlledVehicle

void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
{
    sLog->outDebug("WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
    recv_data.hexlike();

    Unit* vehicle_base = GetPlayer()->GetVehicleBase();
    if (!vehicle_base)
        return;

    switch (recv_data.GetOpcodeEnum())
    {
        case CMSG_REQUEST_VEHICLE_PREV_SEAT:
            GetPlayer()->ChangeSeat(-1, false);
            break;
        case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
            GetPlayer()->ChangeSeat(-1, true);
            break;
        case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
            {
                uint64 guid;        // current vehicle guid
                recv_data.readPackGUID(guid);

                ReadMovementInfo(recv_data, &vehicle_base->m_movementInfo);

                uint64 accessory;        //  accessory guid
                recv_data.readPackGUID(accessory);

                int8 seatId;
                recv_data >> seatId;

                if (vehicle_base->GetGUID() != guid)
                    return;

                if (!accessory)
                    GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
                else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), accessory))
                {
                    if (Vehicle *vehicle = vehUnit->GetVehicleKit())
                        if (vehicle->HasEmptySeat(seatId))
                            GetPlayer()->EnterVehicle(vehUnit, seatId);
                }
            }
            break;
        case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
            {
                uint64 guid;        // current vehicle guid
                recv_data.readPackGUID(guid);

                int8 seatId;
                recv_data >> seatId;

                if (vehicle_base->GetGUID() == guid)
                    GetPlayer()->ChangeSeat(seatId);
                else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), guid))
                    if (Vehicle *vehicle = vehUnit->GetVehicleKit())
                        if (vehicle->HasEmptySeat(seatId))
                            GetPlayer()->EnterVehicle(vehUnit, seatId);
            }
            break;
        default:
            break;
    }
}
开发者ID:CarlosX,项目名称:VoragineCore,代码行数:63,代码来源:MovementHandler.cpp

示例15: HandleMovementOpcodes

void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
{
    uint16 opcode = recvData.GetOpcode();

    Unit* mover = _player->m_mover;

    ASSERT(mover != NULL);                      // there must always be a mover

    Player* plrMover = mover->ToPlayer();

    // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
    if (plrMover && plrMover->IsBeingTeleported())
    {
        recvData.rfinish();                     // prevent warnings spam
        return;
    }

    /* extract packet */
    uint64 guid;

    recvData.readPackGUID(guid);

    MovementInfo movementInfo;
    movementInfo.guid = guid;
    ReadMovementInfo(recvData, &movementInfo);

    recvData.rfinish();                         // prevent warnings spam

    // prevent tampered movement data
    if (guid != mover->GetGUID())
        return;

    if (!movementInfo.pos.IsPositionValid())
    {
        recvData.rfinish();                     // prevent warnings spam
        return;
    }
	
    // Tempfix for Drink Exploit (Thx jetwanx) 
    if (mover->IsSitState() && movementInfo.GetMovementFlags() & (MOVEMENTFLAG_MASK_MOVING | MOVEMENTFLAG_MASK_TURNING))
        mover->SetStandState(UNIT_STAND_STATE_STAND);


    /* handle special cases */
    if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
    {
        // transports size limited
        // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
        if (movementInfo.transport.pos.GetPositionX() > 50 || movementInfo.transport.pos.GetPositionY() > 50 || movementInfo.transport.pos.GetPositionZ() > 50)
        {
            recvData.rfinish();                 // prevent warnings spam
            return;
        }

        if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.transport.pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.transport.pos.GetPositionY(),
            movementInfo.pos.GetPositionZ() + movementInfo.transport.pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.transport.pos.GetOrientation()))
        {
            recvData.rfinish();                 // prevent warnings spam
            return;
        }

        // if we boarded a transport, add us to it
        if (plrMover)
        {
            if (!plrMover->GetTransport())
            {
                // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just dismount if the guid can be found in the transport list
                for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter)
                {
                    if ((*iter)->GetGUID() == movementInfo.transport.guid)
                    {
                        plrMover->m_transport = *iter;
                        (*iter)->AddPassenger(plrMover);
                        break;
                    }
                }
            }
            else if (plrMover->GetTransport()->GetGUID() != movementInfo.transport.guid)
            {
                bool foundNewTransport = false;
                plrMover->m_transport->RemovePassenger(plrMover);
                for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter)
                {
                    if ((*iter)->GetGUID() == movementInfo.transport.guid)
                    {
                        foundNewTransport = true;
                        plrMover->m_transport = *iter;
                        (*iter)->AddPassenger(plrMover);
                        break;
                    }
                }

                if (!foundNewTransport)
                {
                    plrMover->m_transport = NULL;
                    movementInfo.transport.Reset();
                }
            }
        }

//.........这里部分代码省略.........
开发者ID:GlassFace,项目名称:Core,代码行数:101,代码来源:MovementHandler.cpp


注:本文中的WorldPacket::readPackGUID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。