本文整理汇总了C++中Shot::getPos方法的典型用法代码示例。如果您正苦于以下问题:C++ Shot::getPos方法的具体用法?C++ Shot::getPos怎么用?C++ Shot::getPos使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Shot
的用法示例。
在下文中一共展示了Shot::getPos方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sonicDeflectorEffect
void Game::sonicDeflectorEffect() {
for ( unsigned int i = 0; i < racers->getNrRacers(); i++) {
if ( racers->getRacer(i)->getShipType() == LIGHT_FIGHTER ) {
Shot* nearestRocket = shots->getNearestRocket( racers->getRacer(i)->getPos() );
// a rocket exists and it is in range of the sonic
if ( nearestRocket != NULL &&
(nearestRocket->getPos() - racers->getRacer(i)->getPos()).getLength() <
RACER_SONIC_ACTIVATION_DIST ) {
// activate the correct sonic
if (i == 0) {
sonic1->setPos( racers->getRacer(i)->getPos(), nearestRocket->getPos() );
nearestRocket->deflectedBySonicFromPlayer1 = true;
} else {
sonic2->setPos( racers->getRacer(i)->getPos(), nearestRocket->getPos() );
nearestRocket->deflectedBySonicFromPlayer2 = true;
}
// no rocket is in sonic-range
} else {
// deactivate the sonic
if (i == 0) {
sonic1->setActive( false );
} else {
sonic2->setActive( false );
}
}
}
}
}