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C++ Shot::draw方法代码示例

本文整理汇总了C++中Shot::draw方法的典型用法代码示例。如果您正苦于以下问题:C++ Shot::draw方法的具体用法?C++ Shot::draw怎么用?C++ Shot::draw使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Shot的用法示例。


在下文中一共展示了Shot::draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: draw

        void draw() {
          if (transitioning || onStartScreen) {
            backgroundImage->draw(0, 0, zBackground);
            Gosu::Image& ammoBarImage = *ammoBarAnim.at(20 - player.getAmmo());
            ammoBarImage.draw(240, 92, zUI);

            Gosu::Image& healthBarImage = *healthBarAnim.at(10 - player.getHealth());
            healthBarImage.draw(240, 3, zUI);

            scoreLabelImage->draw(5, 215, zUI);
            Gosu::Image& scoreDigit3Image = *numbersAnim.at(player.getScore() / 1000 % 10);
            scoreDigit3Image.draw(68, 215, zUI);
            Gosu::Image& scoreDigit2Image = *numbersAnim.at(player.getScore() / 100 % 10);
            scoreDigit2Image.draw(80, 215, zUI);
            Gosu::Image& scoreDigit1Image = *numbersAnim.at(player.getScore() / 10 % 10);
            scoreDigit1Image.draw(92, 215, zUI);
            Gosu::Image& scoreDigit0Image = *numbersAnim.at(player.getScore() % 10);
            scoreDigit0Image.draw(104, 215, zUI);

			for (std::list<Item>::const_iterator i = items.begin(); i != items.end(); ++i)
            {
              i->draw();
            }
          }
          else {
            player.draw();
            shot.draw();
            for (std::list<Enemy>::const_iterator i = enemies.begin(); i != enemies.end(); ++i)
            {
              i->draw();
            }
            for (std::list<Item>::const_iterator i = items.begin(); i != items.end(); ++i)
            {
              i->draw();
            }

			int spotlightRadius;
			if (round == 1)
				spotlightRadius = 50;
			else if (round == 2)
				spotlightRadius = 42;
			else if (round == 3)
				spotlightRadius = 33;
			else
				spotlightRadius = 25;
            spotlight.draw(player, spotlightRadius);
            backgroundImage->draw(0, 0, zBackground);

            Gosu::Image& ammoBarImage = *ammoBarAnim.at(20 - player.getAmmo());
            ammoBarImage.draw(240, 92, zUI);

            Gosu::Image& healthBarImage = *healthBarAnim.at(10 - player.getHealth());
            healthBarImage.draw(240, 3, zUI);

            scoreLabelImage->draw(5, 215, zUI);
            Gosu::Image& scoreDigit3Image = *numbersAnim.at(player.getScore() / 1000 % 10);
            scoreDigit3Image.draw(68, 215, zUI);
            Gosu::Image& scoreDigit2Image = *numbersAnim.at(player.getScore() / 100 % 10);
            scoreDigit2Image.draw(80, 215, zUI);
            Gosu::Image& scoreDigit1Image = *numbersAnim.at(player.getScore() / 10 % 10);
            scoreDigit1Image.draw(92, 215, zUI);
            Gosu::Image& scoreDigit0Image = *numbersAnim.at(player.getScore() % 10);
            scoreDigit0Image.draw(104, 215, zUI);
          }
        }
开发者ID:JJKB599,项目名称:RetroGame,代码行数:65,代码来源:GameWindow.cpp


注:本文中的Shot::draw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。