本文整理汇总了C++中RendererPtr::isnull方法的典型用法代码示例。如果您正苦于以下问题:C++ RendererPtr::isnull方法的具体用法?C++ RendererPtr::isnull怎么用?C++ RendererPtr::isnull使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RendererPtr
的用法示例。
在下文中一共展示了RendererPtr::isnull方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: destroyRenderer
bool Object::destroyRenderer(qlib::uid_t uid)
{
// get renderer ptr/check consistency
rendtab_t::iterator i = m_rendtab.find(uid);
if (i==m_rendtab.end())
return false;
RendererPtr pRend = i->second;
ScenePtr pScene = getScene();
if (pScene.isnull() || pRend.isnull()) {
LOG_DPRINTLN("Object::destroyRenderer> fatal error pScene or pRend is NULL!");
return false;
}
// detach renderer from the view-related resources (DL, VBO, etc)
pRend->unloading();
// Detach the parent scene from the renderer event source
pRend->removeListener(pScene.get());
// Fire the SCE_REND_REMOVING Event, before removing the renderer
{
MB_DPRINTLN("Object> Firing SCE_REND_REMOVING event...");
SceneEvent ev;
ev.setType(SceneEvent::SCE_REND_REMOVING);
ev.setSource(getSceneID());
ev.setTarget(pRend->getUID());
pScene->fireSceneEvent(ev);
}
// remove the rend from the scene's cache list
pScene->removeRendCache(pRend);
// 2012/9/30
// Detach the rend from obj HERE is very important!!
// (This call remove the rend from object's event listener list.
// Otherwise, deleted ptr will remain in the listener list, and thus cause crash!!)
qlib::uid_t objid = pRend->detachObj();
// MB_ASSERT(objid==this->m_uid);
// 2012/9/30
// Setting scene ID to null will cause removing pRend from the scene's listener list
// (Without this, deleted ptr will remain in scene's listener list, after clearing the UNDO data!!)
pRend->setSceneID(qlib::invalid_uid);
// Remove from the renderer table
m_rendtab.erase(i);
// Record undo/redo info
UndoManager *pUM = pScene->getUndoMgr();
if (pUM->isOK()) {
ObjLoadEditInfo *pPEI = MB_NEW ObjLoadEditInfo;
pPEI->setupRendDestroy(getUID(), pRend);
pUM->addEditInfo(pPEI);
}
return true;
}
示例2: onPropInit
void RealPropAnim::onPropInit(AnimMgr *pMgr, qlib::uid_t tgt_uid)
{
RendererPtr pTgtRend = qsys::SceneManager::getRendererS(tgt_uid);
if (pTgtRend.isnull()) {
LOG_DPRINTLN("RealPropAnim.onPropInit> Unknown tgt uid %d", int(tgt_uid));
return;
}
qlib::LVariant var(m_startValue);
pTgtRend->setProperty(getPropName(), var);
}
示例3: onPropInit
void ShowHideAnim::onPropInit(AnimMgr *pMgr, qlib::uid_t tgt_uid)
{
RendererPtr pTgtRend = qsys::SceneManager::getRendererS(tgt_uid);
if (pTgtRend.isnull()) {
LOG_DPRINTLN("ShowHideAnim.onPropInit> Unknown tgt uid %d", int(tgt_uid));
return;
}
if (m_bHide) {
setVisible(pTgtRend, true);
if (m_bFade)
pTgtRend->setPropReal("alpha", m_dTgtAlpha);
}
else {
MB_DPRINTLN("ShowHideAnim.onPropInit> SetVisible FALSE!!!");
setVisible(pTgtRend, false);
if (m_bFade)
pTgtRend->setPropReal("alpha", 0.0);
}
}
示例4: dump
void Object::dump() const
{
ScenePtr rscn = getScene();
MB_DPRINT("Object: %s", toString().c_str());
MB_DPRINT(": {");
RendIter iter = beginRend();
for (; iter!=endRend(); ++iter) {
RendererPtr rrend = iter->second;
if (!rrend.isnull()) {
MB_DPRINT("rend %p/%d (nref=%d): ", rrend.get(), rrend->getUID(), rrend.use_count());
//rrend->dump();
}
else {
MB_DPRINTLN("(invalid rend %d)", iter->first);
}
}
MB_DPRINTLN("}");
}