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C++ ParticleSystem::addFieldForce方法代码示例

本文整理汇总了C++中ParticleSystem::addFieldForce方法的典型用法代码示例。如果您正苦于以下问题:C++ ParticleSystem::addFieldForce方法的具体用法?C++ ParticleSystem::addFieldForce怎么用?C++ ParticleSystem::addFieldForce使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParticleSystem的用法示例。


在下文中一共展示了ParticleSystem::addFieldForce方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main()
{
	// Initialize the controls
	// Constructor is ModelerControl(name, minimumvalue, maximumvalue, stepsize, defaultvalue)
	ModelerControl controls[NUMCONTROLS];
	controls[XPOS] = ModelerControl("X Position", -5, 5, 0.1f, 0);
	controls[YPOS] = ModelerControl("Y Position", 0, 5, 0.1f, 0);
	controls[ZPOS] = ModelerControl("Z Position", -5, 5, 0.1f, 0);
	controls[RIGHTARMX] = ModelerControl("Right Arm Angle X", 0, 360, 1, 0);
	controls[RIGHTARMY] = ModelerControl("Right Arm Angle Y", 0, 360, 1, 0);
	controls[RIGHTARMZ] = ModelerControl("Right Arm Angle Z", 0, 360, 1, 0);
	controls[RIGHTELBOWX] = ModelerControl("Right Elbow Angle X", 0, 180, 1, 0);
	controls[RIGHTELBOWY] = ModelerControl("Spin Right Elbow", 0, 360, 1, 0);
	controls[RIGHTHANDX] = ModelerControl("Right Hand Angle X", 90, -90, 1, 0);
	controls[LEFTARMX] = ModelerControl("Left Arm Angle X", 0, 360, 1, 0);
	controls[LEFTARMY] = ModelerControl("Left Arm Angle Y", 0, 360, 1, 0);
	controls[LEFTARMZ] = ModelerControl("Left Arm Angle Z", 0, 360, 1, 0);
	controls[LEFTELBOWX] = ModelerControl("Left Elbow Angle X", 0, 180, 1, 0);
	controls[LEFTELBOWY] = ModelerControl("Spin Left Elbow", 0, 360, 1, 0);
	controls[LEFTHANDX] = ModelerControl("Left Hand Angle X", 90, -90, 1, 0);
	controls[LEFTLEGX] = ModelerControl("Left Leg Angle X", -60, 60, 1, 0);
	controls[LEFTLEGZ] = ModelerControl("Left Leg Angle Z", -80, 80, 1, 0);
	controls[RIGHTLEGX] = ModelerControl("Right Leg Angle X", -60, 60, 1, 0);
	controls[RIGHTLEGZ] = ModelerControl("Right Leg Angle Z", -80, 80, 1, 0);
	controls[LEFTKNEE] = ModelerControl("Left Knee", 0, 15, 1, 0);
	controls[RIGHTKNEE] = ModelerControl("Right Knee", 0, 15, 1, 0);
	controls[TAILMOVEMENT] = ModelerControl("Tail Movement", 0, 100, 1, 0);
	controls[METABALLSKIN] = ModelerControl("Metaball Skin", 0, 1, 1, 0);
	controls[TEXTURESKIN] = ModelerControl("Texture Skin", 0, 1, 1, 0);
	controls[NINJATURTLE] = ModelerControl("Ninja Turtle", 0, 1, 1, 0);
	controls[EYEBANDANA] = ModelerControl("Eye Bandana", 0, 1, 1, 0);

	ModelerApplication::Instance()->Init(&createSampleModel, controls, NUMCONTROLS);

	// Hooking up the particle system
	ParticleSystem *ps = new ParticleSystem();
	ps->addFieldForce(Force(0.0, -1.0, 0.0));
	ModelerApplication::Instance()->SetParticleSystem(ps);

	return ModelerApplication::Instance()->Run();
}
开发者ID:andreajeka,项目名称:HKUST_Animator,代码行数:41,代码来源:sample.cpp


注:本文中的ParticleSystem::addFieldForce方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。