本文整理汇总了C++中ParticleSystem::addFieldForce方法的典型用法代码示例。如果您正苦于以下问题:C++ ParticleSystem::addFieldForce方法的具体用法?C++ ParticleSystem::addFieldForce怎么用?C++ ParticleSystem::addFieldForce使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ParticleSystem
的用法示例。
在下文中一共展示了ParticleSystem::addFieldForce方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main()
{
// Initialize the controls
// Constructor is ModelerControl(name, minimumvalue, maximumvalue, stepsize, defaultvalue)
ModelerControl controls[NUMCONTROLS];
controls[XPOS] = ModelerControl("X Position", -5, 5, 0.1f, 0);
controls[YPOS] = ModelerControl("Y Position", 0, 5, 0.1f, 0);
controls[ZPOS] = ModelerControl("Z Position", -5, 5, 0.1f, 0);
controls[RIGHTARMX] = ModelerControl("Right Arm Angle X", 0, 360, 1, 0);
controls[RIGHTARMY] = ModelerControl("Right Arm Angle Y", 0, 360, 1, 0);
controls[RIGHTARMZ] = ModelerControl("Right Arm Angle Z", 0, 360, 1, 0);
controls[RIGHTELBOWX] = ModelerControl("Right Elbow Angle X", 0, 180, 1, 0);
controls[RIGHTELBOWY] = ModelerControl("Spin Right Elbow", 0, 360, 1, 0);
controls[RIGHTHANDX] = ModelerControl("Right Hand Angle X", 90, -90, 1, 0);
controls[LEFTARMX] = ModelerControl("Left Arm Angle X", 0, 360, 1, 0);
controls[LEFTARMY] = ModelerControl("Left Arm Angle Y", 0, 360, 1, 0);
controls[LEFTARMZ] = ModelerControl("Left Arm Angle Z", 0, 360, 1, 0);
controls[LEFTELBOWX] = ModelerControl("Left Elbow Angle X", 0, 180, 1, 0);
controls[LEFTELBOWY] = ModelerControl("Spin Left Elbow", 0, 360, 1, 0);
controls[LEFTHANDX] = ModelerControl("Left Hand Angle X", 90, -90, 1, 0);
controls[LEFTLEGX] = ModelerControl("Left Leg Angle X", -60, 60, 1, 0);
controls[LEFTLEGZ] = ModelerControl("Left Leg Angle Z", -80, 80, 1, 0);
controls[RIGHTLEGX] = ModelerControl("Right Leg Angle X", -60, 60, 1, 0);
controls[RIGHTLEGZ] = ModelerControl("Right Leg Angle Z", -80, 80, 1, 0);
controls[LEFTKNEE] = ModelerControl("Left Knee", 0, 15, 1, 0);
controls[RIGHTKNEE] = ModelerControl("Right Knee", 0, 15, 1, 0);
controls[TAILMOVEMENT] = ModelerControl("Tail Movement", 0, 100, 1, 0);
controls[METABALLSKIN] = ModelerControl("Metaball Skin", 0, 1, 1, 0);
controls[TEXTURESKIN] = ModelerControl("Texture Skin", 0, 1, 1, 0);
controls[NINJATURTLE] = ModelerControl("Ninja Turtle", 0, 1, 1, 0);
controls[EYEBANDANA] = ModelerControl("Eye Bandana", 0, 1, 1, 0);
ModelerApplication::Instance()->Init(&createSampleModel, controls, NUMCONTROLS);
// Hooking up the particle system
ParticleSystem *ps = new ParticleSystem();
ps->addFieldForce(Force(0.0, -1.0, 0.0));
ModelerApplication::Instance()->SetParticleSystem(ps);
return ModelerApplication::Instance()->Run();
}