本文整理汇总了C++中ParticleSystem::SetOwner方法的典型用法代码示例。如果您正苦于以下问题:C++ ParticleSystem::SetOwner方法的具体用法?C++ ParticleSystem::SetOwner怎么用?C++ ParticleSystem::SetOwner使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ParticleSystem
的用法示例。
在下文中一共展示了ParticleSystem::SetOwner方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CallSpawnFunction
void Graphics::CallSpawnFunction(SpawnMessage* spawn)
{
//relevant ifs to determine spawn type
if (spawn->type == EntityID::Icecream)
{
GraphicsComponent *gcp = new GraphicsComponent;
gcp->SetComponentId(CompID::Graphics);
//gcp->type = EntityID::Icecream;
gcp->trans = spawn->trans;
gcp->SetOwner(spawn->owner);
//pushes GCP, into the entity components
//that was passed in through the message.
spawn->components->push_back(gcp);
TexInstances[spawn->entid] = gcp;
}
else if (spawn->type == EntityID::ParticleGroup)
{
/*ParticleGroup *gcp;
if (spawn->info == NULL)
gcp = new ParticleGroup(1.0f,0.f,0.f, 30);
else
{
std::cout << (((float *)spawn->info)[4]);
gcp = new ParticleGroup((((float *)spawn->info)[1]), (((float *)spawn->info)[2]), (((float *)spawn->info)[3]),
(((float *)spawn->info)[4]), (((float *)spawn->info)[5]));
//gcp = new ParticleGroup;
}
gcp->SetComponentId(CompID::ParticleGroup);
//gcp->type = EntityID::ParticleGroup;
gcp->trans = spawn->trans;
gcp->SetOwner(spawn->owner);
spawn->components->push_back(gcp);*/
//NonTexInstances.push_back(gcp);
}
else if (spawn->type == EntityID::ParticleManager)
{
ParticleManager<ParticleGroup> *pcp = new ParticleManager<ParticleGroup>;
pcp->trans = spawn->trans;
pcp->SetOwner(spawn->owner);
spawn->components->push_back(pcp);
for (int i = 0; i < 50; ++i)
pcp->AddParticle(new ParticleGroup(100));
NonTexInstances[spawn->entid] = pcp;
}
else if (spawn->type == EntityID::ParticleSystem)
{
ParticleSystem * psys = new ParticleSystem;
psys->trans = spawn->trans;
psys->SetOwner(spawn->owner);
spawn->components->push_back(psys);
NonTexInstances[spawn->entid] = psys;
}
};