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C++ ParticleSystem::GetHeader方法代码示例

本文整理汇总了C++中ParticleSystem::GetHeader方法的典型用法代码示例。如果您正苦于以下问题:C++ ParticleSystem::GetHeader方法的具体用法?C++ ParticleSystem::GetHeader怎么用?C++ ParticleSystem::GetHeader使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParticleSystem的用法示例。


在下文中一共展示了ParticleSystem::GetHeader方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetSpawnOffset

void TW_CALL ParticleSystemDialog::GetSpawnOffset(void *value, void *clientData)
{
	ParticleSystemDialog* d = (ParticleSystemDialog*)clientData;
	ParticleSystem* ps = Scene::GetInstance()->GetParticleSystem(d->mPSIndex);
	*(float*)value = ps->GetHeader().spawnOffset;
}
开发者ID:MattiasLiljeson,项目名称:Amalgamation,代码行数:6,代码来源:ParticleSystemDialog.cpp

示例2: GetParticleDirection

void TW_CALL ParticleSystemDialog::GetParticleDirection(void *value, void *clientData)
{
	ParticleSystemDialog* d = (ParticleSystemDialog*)clientData;
	ParticleSystem* ps = Scene::GetInstance()->GetParticleSystem(d->mPSIndex);
	*(AglVector3*)value = ps->GetHeader().spawnDirection;
}
开发者ID:MattiasLiljeson,项目名称:Amalgamation,代码行数:6,代码来源:ParticleSystemDialog.cpp

示例3: GetParticlesPerSpawn

void TW_CALL ParticleSystemDialog::GetParticlesPerSpawn(void *value, void *clientData)
{
	ParticleSystemDialog* d = (ParticleSystemDialog*)clientData;
	ParticleSystem* ps = Scene::GetInstance()->GetParticleSystem(d->mPSIndex);
	*(unsigned int*)value = ps->GetHeader().particlesPerSpawn;
}
开发者ID:MattiasLiljeson,项目名称:Amalgamation,代码行数:6,代码来源:ParticleSystemDialog.cpp

示例4: Clone

void TW_CALL ParticleSystemDialog::Clone(void* clientData)
{
	ParticleSystemDialog* d = (ParticleSystemDialog*)clientData;
	ParticleSystem* ps = Scene::GetInstance()->GetParticleSystem(d->mPSIndex);
	SceneDialog::GetInstance()->ClonePE(ps->GetHeader());
}	
开发者ID:MattiasLiljeson,项目名称:Amalgamation,代码行数:6,代码来源:ParticleSystemDialog.cpp

示例5: GetMaxOpacity

void TW_CALL ParticleSystemDialog::GetMaxOpacity(void *value, void *clientData)
{
	ParticleSystemDialog* d = (ParticleSystemDialog*)clientData;
	ParticleSystem* ps = Scene::GetInstance()->GetParticleSystem(d->mPSIndex);
	*(float*)value = ps->GetHeader().maxOpacity;
}
开发者ID:MattiasLiljeson,项目名称:Amalgamation,代码行数:6,代码来源:ParticleSystemDialog.cpp


注:本文中的ParticleSystem::GetHeader方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。