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C++ Paddle::setSpeed方法代码示例

本文整理汇总了C++中Paddle::setSpeed方法的典型用法代码示例。如果您正苦于以下问题:C++ Paddle::setSpeed方法的具体用法?C++ Paddle::setSpeed怎么用?C++ Paddle::setSpeed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Paddle的用法示例。


在下文中一共展示了Paddle::setSpeed方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateObjects

void WorldManager::updateObjects() {
	Ball *ball = mWorld->getBall();
	Paddle *leftPlayer = mWorld->getLeftPlayer();
	Paddle *rightPlayer = mWorld->getRightPlayer();
	if (isBallHitByLeftPaddle() || isBallHitByRightPaddle()) { 
		ball->reverseHorizontalDirection();
		putBallAtPaddleEdge();
		ball->setSpeed(ball->getSpeed() + SPEED_INC_STEP);
	    leftPlayer->setSpeed(leftPlayer->getSpeed() + SPEED_INC_STEP);
	    rightPlayer->setSpeed(rightPlayer->getSpeed() + SPEED_INC_STEP);
	} 
	if (isBallCollideWithTopWall() || isBallCollideWithBottomWall()) {
		ball->reverseVerticalDirection();
		putBallAtWallEdge();
	}
	if (isBallCollideWithLeftWall() || isBallCollideWithRightWall()) {
		ball->reset();
		leftPlayer->reset();
		rightPlayer->reset();
	}
}
开发者ID:schen59,项目名称:Pong,代码行数:21,代码来源:WorldManager.cpp

示例2: initGL

/* Initialize OpenGL Graphics */
void initGL() {
    glClearColor(0.0, 0.0, 0.0, 1.0); // Set background (clear) color to black

    GLfloat colorPaddle[4] = { 1.0f, 0.0f, 0.0f, 0.5f };

    scoreLeft = 0;
    scoreRight = 0;
    ball.initBallSpeed(0.03, 0.0125);
    ball.setColor(1.0f, 1.0f, 0.0f, 0.0f);
    ball.setPaddleSpeedHitFactor(2.0);
    paddleRight.setColor(colorPaddle);
    paddleLeft.setColor(colorPaddle);
    paddleRight.setLength(0.3f);
    paddleRight.setWidth (0.1f);
    paddleLeft.setLength(0.3f);
    paddleLeft.setWidth(0.1f);
    paddleRight.setSpeed(0.00f);
    paddleRight.setMaxSpeed(0.02f);
    paddleLeft.setSpeed(0.02f);
    paddleLeft.setMaxSpeed(0.01f);
    paddleLeft.setStartPos(0, 0);
    paddleRight.setStartPos(0, 0);
}
开发者ID:harman666666,项目名称:PONG,代码行数:24,代码来源:MAIN.cpp

示例3: specialKeys

/* Callback handler for special-key event */
void specialKeys(int key, int x, int y) {
    switch (key) {
    case GLUT_KEY_F1:    // F1: Toggle between full-screen and windowed mode
        fullScreenMode = !fullScreenMode;         // Toggle state
        if (fullScreenMode) {                     // Full-screen mode
            windowPosX = glutGet(GLUT_WINDOW_X); // Save parameters for restoring later
            windowPosY = glutGet(GLUT_WINDOW_Y);
            windowWidth = glutGet(GLUT_WINDOW_WIDTH);
            windowHeight = glutGet(GLUT_WINDOW_HEIGHT);
            glutFullScreen();                      // Switch into full screen
        }
        else {                                         // Windowed mode
            glutReshapeWindow(windowWidth, windowHeight); // Switch into windowed mode
            glutPositionWindow(windowPosX, windowPosX);   // Position top-left corner
        }
        break;
    case GLUT_KEY_UP:       // Up: increase y speed
        paddleRight.setSpeed(paddleRight.getMaxSpeed());
        break;
    case GLUT_KEY_DOWN:     // Down: decrease y speed
        paddleRight.setSpeed(-paddleRight.getMaxSpeed());
        break;
    }
}
开发者ID:harman666666,项目名称:PONG,代码行数:25,代码来源:MAIN.cpp

示例4: specialKeysUp

void specialKeysUp(int key, int x, int y) {
    if (key == GLUT_KEY_UP || key == GLUT_KEY_DOWN)
        paddleRight.setSpeed(0);
}
开发者ID:harman666666,项目名称:PONG,代码行数:4,代码来源:MAIN.cpp


注:本文中的Paddle::setSpeed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。