本文整理汇总了C++中LPCHARACTER::SetAggressive方法的典型用法代码示例。如果您正苦于以下问题:C++ LPCHARACTER::SetAggressive方法的具体用法?C++ LPCHARACTER::SetAggressive怎么用?C++ LPCHARACTER::SetAggressive使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LPCHARACTER
的用法示例。
在下文中一共展示了LPCHARACTER::SetAggressive方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onDead
//.........这里部分代码省略.........
//----------------------
info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>();
info->m_lMapIndexFrom = GetSungziMapIndex();
info->m_lMapIndexTo = EMPIRE_START_MAP(bLoseEmpire);
info->m_x = EMPIRE_START_X(bLoseEmpire);
info->m_y = EMPIRE_START_Y(bLoseEmpire);
info->m_bEmpire = bLoseEmpire;
event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(5));
//----------------------
//Е»¶ф±№°Ў ЕрАе ЅГЕ°±в : Ел·ОїЎј
//----------------------
info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>();
info->m_lMapIndexFrom = GetPassMapIndex(bLoseEmpire);
info->m_lMapIndexTo = EMPIRE_START_MAP(bLoseEmpire);
info->m_x = EMPIRE_START_X(bLoseEmpire);
info->m_y = EMPIRE_START_Y(bLoseEmpire);
info->m_bEmpire = bLoseEmpire;
event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(5));
}
}
//------------------------------
// ГЦБѕ ЅєДЪѕо ЗҐЅГ
//------------------------------
{
char szBuf[64 + 1];
snprintf(szBuf, sizeof(szBuf), LC_TEXT("ЗцАз ЅєДЪѕо ЅЕјц±№:%d ГµБ¶±№:%d Бшіл±№:%d"),
GetKillScore(1), GetKillScore(2), GetKillScore(3));
SendNoticeMap(szBuf, GetSungziMapIndex(), false);
}
// ёЮјјБцё¦ ¶зїцБШґЩ.
LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap(pChar->GetMapIndex());
if (NULL != pSecMap)
{
const std::string EmpireName(EMPIRE_NAME(nVictoryEmpireIndex));
const std::string Script(
EmpireName +
LC_TEXT(". іКИс°Ў јєБцАЗ јцИЈАЪё¦ Ав°Ф µИґЩёй іКИсґВ јєБцАЗ БЦАОАМ µИґЩ.[ENTER][ENTER] ") +
"[ENTER][DONE]");
struct packet_script pack_script;
pack_script.header = HEADER_GC_SCRIPT;
pack_script.skin = 1;
pack_script.src_size = Script.size();
quest::FSendPacketToEmpire fSend;
fSend.bEmpire = nVictoryEmpireIndex;
pack_script.size = pack_script.src_size + sizeof(struct packet_script);
fSend.buf.write(&pack_script, sizeof(struct packet_script));
fSend.buf.write(&Script[0], Script.size());
pSecMap->for_each(fSend);
char szBuf[512];
snprintf(szBuf, sizeof(szBuf), "Second Step: %s remain", EMPIRE_NAME( nVictoryEmpireIndex ));
LogManager::instance().CharLog(0, 0, 0, 0, "THREEWAY", szBuf, NULL);
}
//------------------------------
// ё¶Бцё· єё»у : Бш±ё№МИЈ јТИЇ
//-----------------------------
for (int n = 0; n < quest::CQuestManager::instance().GetEventFlag("threeway_war_boss_count");)
{
int x = pChar->GetX();
int y = pChar->GetY();
x = (thecore_random() & 1) ? x - number(200, 1000) : x + number(200, 1000);
y = (thecore_random() & 1) ? y - number(200, 1000) : y + number(200, 1000);
if (x < 0)
x = pChar->GetX();
if (y < 0)
y = pChar->GetY();
LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(
GetEventSungZiMapInfo().m_iBossMobVnum,
pChar->GetMapIndex(),
x, y, 0, false);
if (NULL != ch)
{
ch->SetAggressive();
++n;
}
}
SetRegenFlag(-1);
}
}