当前位置: 首页>>代码示例>>C++>>正文


C++ LPCHARACTER类代码示例

本文整理汇总了C++中LPCHARACTER的典型用法代码示例。如果您正苦于以下问题:C++ LPCHARACTER类的具体用法?C++ LPCHARACTER怎么用?C++ LPCHARACTER使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了LPCHARACTER类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: marriage_join_wedding

	int marriage_join_wedding(lua_State* L)
	{
		if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2))
		{
			sys_err("invalid player id for wedding map");
			return 0;
		}

		DWORD pid1 = (DWORD) lua_tonumber(L, 1);
		DWORD pid2 = (DWORD) lua_tonumber(L, 2);

		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

		marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(pid1);
		if (!pMarriage)
		{
			sys_err("pid[%d:%s] is not exist couple", ch->GetPlayerID(), ch->GetName());
			return 0;
		}
		if (pMarriage->GetOther(pid1) != pid2)
		{
			sys_err("not married %u %u", pid1, pid2);
			return 0;
		}
		//PREVENT_HACK
		if ( ch->IsHack() )
			return 0;
		//END_PREVENT_HACK

		pMarriage->WarpToWeddingMap(ch->GetPlayerID());
		return 0;
	}
开发者ID:cCorax2,项目名称:Source_code,代码行数:32,代码来源:questlua_marriage.cpp

示例2: operator

	void operator() (LPCHARACTER ch)
	{
		if (ch->IsPC())
		{
			ch->ExitToSavedLocation();
		}
	}
开发者ID:adi97ida,项目名称:Server,代码行数:7,代码来源:war_map.cpp

示例3: while

void SECTREE::DecreasePC()
{
	LPSECTREE_LIST::iterator it_tree = m_neighbor_list.begin();

	while (it_tree != m_neighbor_list.end())
	{
		LPSECTREE tree = *it_tree++;

		if (--tree->m_iPCCount <= 0)
		{
			if (tree->m_iPCCount < 0)
			{
				sys_err("tree pc count lower than zero (value %d coord %d %d)", tree->m_iPCCount, tree->m_id.coord.x, tree->m_id.coord.y);
				tree->m_iPCCount = 0;
			}

			ENTITY_SET::iterator it_entity = tree->m_set_entity.begin();

			while (it_entity != tree->m_set_entity.end())
			{
				LPENTITY pkEnt = *(it_entity++);

				if (pkEnt->IsType(ENTITY_CHARACTER))
				{
					LPCHARACTER ch = (LPCHARACTER) pkEnt;
					ch->StopStateMachine();
				}
			}
		}
	}
}
开发者ID:cCorax2,项目名称:Source_code,代码行数:31,代码来源:sectree.cpp

示例4: marriage_wedding_music

	int marriage_wedding_music(lua_State* L)
	{
		if (!lua_isboolean(L, 1))
		{
			sys_err("invalid argument 1 : must be boolean");
			return 0;
		}
		if (!lua_isstring(L, 2))
		{
			sys_err("invalid argument 2 : must be string");
			return 0;
		}

		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(ch->GetPlayerID());
		if (!pMarriage)
		{
			sys_err("pid[%d:%s] is not exist couple", ch->GetPlayerID(), ch->GetName());
			return 0;
		}
		if (pMarriage->pWeddingInfo)
		{
			marriage::WeddingMap* pWedding = marriage::WeddingManager::instance().Find(pMarriage->pWeddingInfo->dwMapIndex);
			pWedding->SetMusic(
					lua_toboolean(L, 1),
					lua_tostring(L, 2)
					);
		}
		return 0;
	}
开发者ID:cCorax2,项目名称:Source_code,代码行数:30,代码来源:questlua_marriage.cpp

示例5: party_give_buff

	// 파티 단위로 버프 주는 함수.
	// 같은 맵에 있는 파티원만 영향을 받는다.
	int party_give_buff (lua_State* L)
	{
		CQuestManager & q = CQuestManager::instance();
		LPCHARACTER ch = q.GetCurrentCharacterPtr();
		
		if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3) || !lua_isnumber(L, 4) || 
			!lua_isnumber(L, 5) || !lua_isnumber(L, 6) || !lua_isboolean(L, 7) || !lua_isboolean(L, 8))
		{
			lua_pushboolean (L, false);
			return 1;
		}
		DWORD dwType = lua_tonumber(L, 1);
		BYTE bApplyOn = lua_tonumber(L, 2);
		long lApplyValue = lua_tonumber(L, 3);
		DWORD dwFlag = lua_tonumber(L, 4);
		long lDuration = lua_tonumber(L, 5);
		long lSPCost = lua_tonumber(L, 6);
		bool bOverride = lua_toboolean(L, 7);
		bool IsCube = lua_toboolean(L, 8);

		FGiveBuff f (dwType, bApplyOn, lApplyValue, dwFlag, lDuration, lSPCost, bOverride, IsCube);
		if (ch->GetParty())
			ch->GetParty()->ForEachOnMapMember(f, ch->GetMapIndex());
		else
			f(ch);

		lua_pushboolean (L, true);
		return 1;
	}
开发者ID:cCorax2,项目名称:Source_code,代码行数:31,代码来源:questlua_party.cpp

示例6: Enter

bool COXEventManager::Enter(LPCHARACTER pkChar)
{
	if (GetStatus() == OXEVENT_FINISH)
	{
		sys_log(0, "OXEVENT : map finished. but char enter. %s", pkChar->GetName());
		return false;
	}

	PIXEL_POSITION pos = pkChar->GetXYZ();

	if (pos.x == 896500 && pos.y == 24600)
	{
		return EnterAttender(pkChar);
	}
	else if (pos.x == 896300 && pos.y == 28900)
	{
		return EnterAudience(pkChar);
	}
	else
	{
		sys_log(0, "OXEVENT : wrong pos enter %d %d", pos.x, pos.y);
		return false;
	}

	return false;
}
开发者ID:jgebbiken,项目名称:shizuka3,代码行数:26,代码来源:OXEvent.cpp

示例7: SendPartyInfoAllToOne

void CParty::SendPartyInfoAllToOne(LPCHARACTER ch)
{
	TMemberMap::iterator it;

	TPacketGCPartyUpdate p;

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		if (!it->second.pCharacter)
		{
			DWORD pid = it->first;
			memset(&p, 0, sizeof(p));
			p.header = HEADER_GC_PARTY_UPDATE;
			p.pid = pid;
			p.percent_hp = 255;
			p.role = it->second.bRole;
			ch->GetDesc()->Packet(&p, sizeof(p));
			continue;
		}

		it->second.pCharacter->BuildUpdatePartyPacket(p);
		sys_log(2, "PARTY send info %s[%d] to %s[%d]", it->second.pCharacter->GetName(), (DWORD)it->second.pCharacter->GetVID(), ch->GetName(), (DWORD)ch->GetVID());
		ch->GetDesc()->Packet(&p, sizeof(p));
	}
}
开发者ID:cCorax2,项目名称:Source_code,代码行数:25,代码来源:party.cpp

示例8: GET_ATTACK_SPEED

DWORD GET_ATTACK_SPEED(LPCHARACTER ch)
{
    if (NULL == ch)
        return 1000;

	LPITEM item = ch->GetWear(WEAR_WEAPON);
	DWORD default_bonus = SPEEDHACK_LIMIT_BONUS;    // АЇµОё® °шјУ(±вє» 80)
	DWORD riding_bonus = 0;

	if (ch->IsRiding())
	{
		// №є°Ўё¦ ЕААёёй ГЯ°Ў°шјУ 50
		riding_bonus = 50;
	}

	DWORD ani_speed = ani_attack_speed(ch);
    DWORD real_speed = (ani_speed * 100) / (default_bonus + ch->GetPoint(POINT_ATT_SPEED) + riding_bonus);

	// ґЬ°ЛАЗ °жїм °шјУ 2№и
	if (item && item->GetSubType() == WEAPON_DAGGER)
		real_speed /= 2;

    return real_speed;

}
开发者ID:Rarder44,项目名称:Server,代码行数:25,代码来源:battle.cpp

示例9: pet_summon

	// syntax in LUA: pet.summon(mob_vnum, pet's name, (bool)run to me from far away)
	int pet_summon(lua_State* L)
	{
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		CPetSystem* petSystem = ch->GetPetSystem();
		LPITEM pItem = CQuestManager::instance().GetCurrentItem();
		if (!ch || !petSystem || !pItem)
		{
			lua_pushnumber (L, 0);
			return 1;
		}

		if (0 == petSystem)
		{
			lua_pushnumber (L, 0);
			return 1;
		}

		// 소환수의 vnum
		DWORD mobVnum= lua_isnumber(L, 1) ? lua_tonumber(L, 1) : 0;

		// 소환수의 이름
		const char* petName = lua_isstring(L, 2) ? lua_tostring(L, 2) : 0;

		// 소환하면 멀리서부터 달려오는지 여부
		bool bFromFar = lua_isboolean(L, 3) ? lua_toboolean(L, 3) : false;

		CPetActor* pet = petSystem->Summon(mobVnum, pItem, petName, bFromFar);

		if (pet != NULL)
			lua_pushnumber (L, pet->GetVID());
		else
			lua_pushnumber (L, 0);

		return 1;
	}
开发者ID:adi97ida,项目名称:Server,代码行数:36,代码来源:questlua_pet.cpp

示例10: __proc_login_notice

static void __proc_login_notice(char *login, int on_time, int off_time)
{
	//{ check player's name
	LPDESC desc = DESC_MANAGER::instance().FindByLoginName(login);
	if (NULL==desc) return;

	LPCHARACTER		ch = desc->GetCharacter();
	if (NULL==ch)	return;
	//} check player's name

	char	on_time_string[64];
	char	off_time_string[64];

	__sec_to_timestring(on_time, on_time_string, sizeof(on_time_string));
	__sec_to_timestring(off_time, off_time_string, sizeof(off_time_string));

	if (0==on_time)
	{
		ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("당신의 누적 오프라인 시간은 %s입니다."), off_time_string);
		ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("당신의 누적 온라인 시간은 0이 되었습니다. 100% 효과를 얻으실 수 있습니다."));
		return;
	}
	else
	{
		ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("당신의 누적 오프라인 시간은 %s이며, 누적 온라인 시간은 %s입니다."),
				off_time_string, on_time_string);
	}
}
开发者ID:adi97ida,项目名称:Server,代码行数:28,代码来源:input_teen.cpp

示例11: GET_ATTACK_SPEED

DWORD GET_ATTACK_SPEED(LPCHARACTER ch)
{
    if (NULL == ch)
        return 1000;

	LPITEM item = ch->GetWear(WEAR_WEAPON);
	DWORD default_bonus = SPEEDHACK_LIMIT_BONUS;    // 유두리 공속(기본 80)
	DWORD riding_bonus = 0;

	if (ch->IsRiding())
	{
		// 뭔가를 탔으면 추가공속 50
		riding_bonus = 50;
	}

	DWORD ani_speed = ani_attack_speed(ch);
    DWORD real_speed = (ani_speed * 100) / (default_bonus + ch->GetPoint(POINT_ATT_SPEED) + riding_bonus);

	// 단검의 경우 공속 2배
	if (item && item->GetSubType() == WEAPON_DAGGER)
		real_speed /= 2;

    return real_speed;

}
开发者ID:cCorax2,项目名称:Source_code,代码行数:25,代码来源:battle.cpp

示例12: GetOwner

void CItem::AccessorySocketDegrade()
{
	if (GetAccessorySocketGrade() > 0)
	{
		LPCHARACTER ch = GetOwner();

		if (ch)
		{
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s¿¡ ¹ÚÇôÀÖ´ø º¸¼®ÀÌ »ç¶óÁý´Ï´Ù."), GetName());
		}

		ModifyPoints(false);
		SetAccessorySocketGrade(GetAccessorySocketGrade()-1);
		ModifyPoints(true);

		int iDownTime = aiAccessorySocketDegradeTime[GetAccessorySocketGrade()];

		if (test_server)
			iDownTime /= 60;

		SetAccessorySocketDownGradeTime(iDownTime);

		if (iDownTime)
			StartAccessorySocketExpireEvent();
	}
}
开发者ID:ronniwe,项目名称:Varios,代码行数:26,代码来源:item.cpp

示例13: GetLeaderCharacter

int CParty::ComputePartyBonusExpPercent()
{
	if (GetNearMemberCount() <= 1)
		return 0;

	LPCHARACTER leader = GetLeaderCharacter();

	int iBonusPartyExpFromItem = 0;

	// UPGRADE_PARTY_BONUS
	int iMemberCount=MIN(8, GetNearMemberCount());

	if (leader && (leader->IsEquipUniqueItem(UNIQUE_ITEM_PARTY_BONUS_EXP) || leader->IsEquipUniqueItem(UNIQUE_ITEM_PARTY_BONUS_EXP_MALL)
		|| leader->IsEquipUniqueItem(UNIQUE_ITEM_PARTY_BONUS_EXP_GIFT) || leader->IsEquipUniqueGroup(10010)))
	{
		// 중국측 육도 적용을 확인해야한다.
		if (g_iUseLocale)
		{
			iBonusPartyExpFromItem = 30;
		}
		else
		{
			iBonusPartyExpFromItem = KOR_aiUniqueItemPartyBonusExpPercentByMemberCount[iMemberCount];
		}
	}

	if (g_iUseLocale)
		return iBonusPartyExpFromItem + CHN_aiPartyBonusExpPercentByMemberCount[iMemberCount];
	else
		return iBonusPartyExpFromItem + KOR_aiPartyBonusExpPercentByMemberCount[iMemberCount];
	// END_OF_UPGRADE_PARTY_BONUS
}
开发者ID:cCorax2,项目名称:Source_code,代码行数:32,代码来源:party.cpp

示例14: AddToCharacter

bool CItem::AddToCharacter(LPCHARACTER ch, TItemPos Cell)
{
	assert(GetSectree() == NULL);
	assert(m_pOwner == NULL);
	WORD pos = Cell.cell;
	BYTE window_type = Cell.window_type;
	
	if (INVENTORY == window_type)
	{
		if (m_wCell >= INVENTORY_MAX_NUM && BELT_INVENTORY_SLOT_START > m_wCell)
		{
			sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
			return false;
		}
	}
	else if (DRAGON_SOUL_INVENTORY == window_type)
	{
		if (m_wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
		{
			sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
			return false;
		}
	}

	if (ch->GetDesc())
		m_dwLastOwnerPID = ch->GetPlayerID();

	event_cancel(&m_pkDestroyEvent);

	ch->SetItem(TItemPos(window_type, pos), this);
	m_pOwner = ch;

	Save();
	return true;
}
开发者ID:ronniwe,项目名称:Varios,代码行数:35,代码来源:item.cpp

示例15: ActivateDragonSoul

bool DSManager::ActivateDragonSoul(LPITEM pItem)
{
	if (NULL == pItem)
		return false;
	LPCHARACTER pOwner = pItem->GetOwner();
	if (NULL == pOwner)
		return false;

	int deck_idx = pOwner->DragonSoul_GetActiveDeck();
	
	if (deck_idx < 0)
		return false;
	
	if (INVENTORY_MAX_NUM + WEAR_MAX_NUM + DS_SLOT_MAX * deck_idx <= pItem->GetCell() &&
			pItem->GetCell() < INVENTORY_MAX_NUM + WEAR_MAX_NUM + DS_SLOT_MAX * (deck_idx + 1))
	{
		if (IsTimeLeftDragonSoul(pItem) && !IsActiveDragonSoul(pItem))
		{
			char buf[128];
			sprintf (buf, "LEFT TIME(%d)", LeftTime(pItem));
			LogManager::instance().ItemLog(pOwner, pItem, "DS_ACTIVATE", buf);
			pItem->ModifyPoints(true);
			pItem->SetSocket(ITEM_SOCKET_DRAGON_SOUL_ACTIVE_IDX, 1);

			pItem->StartTimerBasedOnWearExpireEvent();
		}
		return true;
	}
	else
		return false;
}
开发者ID:Rarder44,项目名称:Server,代码行数:31,代码来源:DragonSoul.cpp


注:本文中的LPCHARACTER类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。