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C++ LPCHARACTER::GetGold方法代码示例

本文整理汇总了C++中LPCHARACTER::GetGold方法的典型用法代码示例。如果您正苦于以下问题:C++ LPCHARACTER::GetGold方法的具体用法?C++ LPCHARACTER::GetGold怎么用?C++ LPCHARACTER::GetGold使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LPCHARACTER的用法示例。


在下文中一共展示了LPCHARACTER::GetGold方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Sell

void CShopManager::Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount)
{
	if (!ch->GetShop())
		return;

	if (!ch->GetShopOwner())
		return;

	if (!ch->CanHandleItem())
		return;

	if (ch->GetShop()->IsPCShop())
		return;

	if (DISTANCE_APPROX(ch->GetX()-ch->GetShopOwner()->GetX(), ch->GetY()-ch->GetShopOwner()->GetY())>2000)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상점과의 거리가 너무 멀어 물건을 팔 수 없습니다."));
		return;
	}
	
	LPITEM item = ch->GetInventoryItem(bCell);

	if (!item)
		return;

	if (item->IsEquipped() == true)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("착용 중인 아이템은 판매할 수 없습니다."));
		return;
	}

	if (true == item->isLocked())
	{
		return;
	}

	if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_SELL))
		return;

	DWORD dwPrice;

	if (bCount == 0 || bCount > item->GetCount())
		bCount = item->GetCount();

	dwPrice = item->GetShopBuyPrice();

	if (IS_SET(item->GetFlag(), ITEM_FLAG_COUNT_PER_1GOLD))
	{
		if (dwPrice == 0)
			dwPrice = bCount;
		else
			dwPrice = bCount / dwPrice;
	}
	else
		dwPrice *= bCount;

	dwPrice /= 5;
	
	//세금 계산
	DWORD dwTax = 0;
	int iVal = 3;
	
	if (LC_IsYMIR() ||  LC_IsKorea())
	{
		dwTax = dwPrice * iVal / 100;
		dwPrice -= dwTax;
	}
	else
	{
		dwTax = dwPrice * iVal/100;
		dwPrice -= dwTax;
	}

	if (test_server)
		sys_log(0, "Sell Item price id %d %s itemid %d", ch->GetPlayerID(), ch->GetName(), item->GetID());

	const int64_t nTotalMoney = static_cast<int64_t>(ch->GetGold()) + static_cast<int64_t>(dwPrice);

	if (GOLD_MAX <= nTotalMoney)
	{
		sys_err("[OVERFLOW_GOLD] id %u name %s gold %u", ch->GetPlayerID(), ch->GetName(), ch->GetGold());
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억냥이 초과하여 물품을 팔수 없습니다."));
		return;
	}

	// 20050802.myevan.상점 판매 로그에 아이템 ID 추가
	sys_log(0, "SHOP: SELL: %s item name: %s(x%d):%u price: %u", ch->GetName(), item->GetName(), bCount, item->GetID(), dwPrice);

	if (iVal > 0)
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("판매금액의 %d %% 가 세금으로 나가게됩니다"), iVal);

	DBManager::instance().SendMoneyLog(MONEY_LOG_SHOP, item->GetVnum(), dwPrice);

	if (bCount == item->GetCount())
	{
		// 한국에는 아이템을 버리고 복구해달라는 진상유저들이 많아서
		// 상점 판매시 속성로그를 남긴다.
		if (LC_IsYMIR())
			item->AttrLog();

//.........这里部分代码省略.........
开发者ID:adi97ida,项目名称:Server,代码行数:101,代码来源:shop_manager.cpp

示例2: Buy

int CShopEx::Buy(LPCHARACTER ch, BYTE pos)
{
	BYTE tabIdx = pos / SHOP_HOST_ITEM_MAX_NUM;
	BYTE slotPos = pos % SHOP_HOST_ITEM_MAX_NUM;
	if (tabIdx >= GetTabCount())
	{
		sys_log(0, "ShopEx::Buy : invalid position %d : %s", pos, ch->GetName());
		return SHOP_SUBHEADER_GC_INVALID_POS;
	}

	sys_log(0, "ShopEx::Buy : name %s pos %d", ch->GetName(), pos);

	GuestMapType::iterator it = m_map_guest.find(ch);

	if (it == m_map_guest.end())
		return SHOP_SUBHEADER_GC_END;

	TShopTableEx& shopTab = m_vec_shopTabs[tabIdx];
	TShopItemTable& r_item = shopTab.items[slotPos];

	if (r_item.price <= 0)
	{
		LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch);
		return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
	}

	DWORD dwPrice = r_item.price;

	switch (shopTab.coinType)
	{
	case SHOP_COIN_TYPE_GOLD:
		if (it->second)	// if other empire, price is triple
			dwPrice *= 3;

		if (ch->GetGold() < (int) dwPrice)
		{
			sys_log(1, "ShopEx::Buy : Not enough money : %s has %d, price %d", ch->GetName(), ch->GetGold(), dwPrice);
			return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
		}
		break;
	case SHOP_COIN_TYPE_SECONDARY_COIN:
		{
			int count = ch->CountSpecifyTypeItem(ITEM_SECONDARY_COIN);
			if (count < dwPrice)
			{
				sys_log(1, "ShopEx::Buy : Not enough myeongdojun : %s has %d, price %d", ch->GetName(), count, dwPrice);
				return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX;
			}
		}
		break;
	}
	
	LPITEM item;

	item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);

	if (!item)
		return SHOP_SUBHEADER_GC_SOLD_OUT;

	int iEmptyPos;
	if (item->IsDragonSoul())
	{
		iEmptyPos = ch->GetEmptyDragonSoulInventory(item);
	}
	else
	{
		iEmptyPos = ch->GetEmptyInventory(item->GetSize());
	}

	if (iEmptyPos < 0)
	{
		sys_log(1, "ShopEx::Buy : Inventory full : %s size %d", ch->GetName(), item->GetSize());
		M2_DESTROY_ITEM(item);
		return SHOP_SUBHEADER_GC_INVENTORY_FULL;
	}

	switch (shopTab.coinType)
	{
	case SHOP_COIN_TYPE_GOLD:
		ch->PointChange(POINT_GOLD, -dwPrice, false);
		break;
	case SHOP_COIN_TYPE_SECONDARY_COIN:
		ch->RemoveSpecifyTypeItem(ITEM_SECONDARY_COIN, dwPrice);
		break;
	}


	if (item->IsDragonSoul())
		item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	else
		item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));

	ITEM_MANAGER::instance().FlushDelayedSave(item);
	LogManager::instance().ItemLog(ch, item, "BUY", item->GetName());

	if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007)
	{
		LogManager::instance().GoldBarLog(ch->GetPlayerID(), item->GetID(), PERSONAL_SHOP_BUY, "");
	}

//.........这里部分代码省略.........
开发者ID:Rarder44,项目名称:Server,代码行数:101,代码来源:shopEx.cpp

示例3: DoRefineStrength


//.........这里部分代码省略.........

		return false;
	}
	
	if (NULL != pDragonSoul)
	{
		GetDragonSoulInfo(pDragonSoul->GetVnum(), bType, bGrade, bStep, bStrength);

		float fWeight = 0.f;
		// °ЎБЯДЎ °ЄАМ ѕшґЩёй °­И­ЗТ јц ѕшґВ їлИҐј®
		if (!m_pTable->GetWeight(bType, bGrade, bStep, bStrength + 1, fWeight))
		{
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°­И­ЗТ јц ѕшґВ їлИҐј®АФґПґЩ."));
			SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_MAX_REFINE, TItemPos(pDragonSoul->GetWindow(), pDragonSoul->GetCell()));
			return false;
		}
		// °­И­ЗЯА» ¶§ °ЎБЯДЎ°Ў 0АМ¶уёй ґх АМ»у °­И­µЗј­ґВ ѕИµИґЩ.
		if (fWeight < FLT_EPSILON)
		{
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°­И­ЗТ јц ѕшґВ їлИҐј®АФґПґЩ."));
			SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_MAX_REFINE, TItemPos(pDragonSoul->GetWindow(), pDragonSoul->GetCell()));
			return false;
		}
	}

	float fProb;
	if (!m_pTable->GetRefineStrengthValues(bType, pRefineStone->GetSubType(), bStrength, fee, fProb))
	{
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°­И­ЗТ јц ѕшґВ їлИҐј®АФґПґЩ."));
		SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pDragonSoul->GetWindow(), pDragonSoul->GetCell()));

		return false;
	}

	if (ch->GetGold() < fee)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°і·®А» ЗП±в А§ЗС µ·АМ єОБ·ЗХґПґЩ."));
		SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MONEY, NPOS);
		return false;
	}
	
	ch->PointChange(POINT_GOLD, -fee);
	LPITEM pResult = NULL;
	BYTE bSubHeader;

	if (fnumber(0.f, 100.f) <= fProb)
	{
		pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1));
		if (NULL == pResult)
		{
			sys_err ("INVALID DRAGON SOUL(%d)", MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1));
			return false;
		}
		pDragonSoul->RemoveFromCharacter();

		pDragonSoul->CopyAttributeTo(pResult);
		RefreshItemAttributes(pResult);

		pDragonSoul->SetCount(pDragonSoul->GetCount() - 1);
		pRefineStone->SetCount(pRefineStone->GetCount() - 1);

		char buf[128];
		sprintf(buf, "STRENGTH : %d -> %d", bStrength, bStrength + 1);
		LogManager::instance().ItemLog(ch, pDragonSoul, "DS_STRENGTH_REFINE_SUCCESS", buf);
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°­И­їЎ јє°шЗЯЅАґПґЩ."));
		ch->AutoGiveItem(pResult, true);
		bSubHeader = DS_SUB_HEADER_REFINE_SUCCEED;
	}
	else
	{
		if (bStrength != 0)
		{
			pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength - 1));
			if (NULL == pResult)
			{
				sys_err ("INVALID DRAGON SOUL(%d)", MakeDragonSoulVnum(bType, bGrade, bStep, bStrength - 1));
				return false;
			}
			pDragonSoul->CopyAttributeTo(pResult);
			RefreshItemAttributes(pResult);
		}
		bSubHeader = DS_SUB_HEADER_REFINE_FAIL;

		char buf[128];
		sprintf(buf, "STRENGTH : %d -> %d", bStrength, bStrength - 1);
		// strength°­И­ґВ ЅЗЖРЅГ ±ъБъ јцµµ АЦѕо, їшє» ѕЖАМЕЫА» №ЩЕБАё·О ·О±Чё¦ іІ±и.
		LogManager::instance().ItemLog(ch, pDragonSoul, "DS_STRENGTH_REFINE_FAIL", buf);

		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°­И­їЎ ЅЗЖРЗЯЅАґПґЩ."));
		pDragonSoul->SetCount(pDragonSoul->GetCount() - 1);
		pRefineStone->SetCount(pRefineStone->GetCount() - 1);
		if (NULL != pResult)
			ch->AutoGiveItem(pResult, true);
		
	}
	
	SendRefineResultPacket(ch, bSubHeader, NULL == pResult? NPOS : TItemPos (pResult->GetWindow(), pResult->GetCell()));

	return true;
}
开发者ID:Rarder44,项目名称:Server,代码行数:101,代码来源:DragonSoul.cpp

示例4: DoRefineStep

bool DSManager::DoRefineStep(LPCHARACTER ch, TItemPos (&aItemPoses)[DRAGON_SOUL_REFINE_GRID_SIZE])
{
	if (NULL == ch)
		return false;
	if (NULL == aItemPoses)
	{
		return false;
	}

	if (!ch->DragonSoul_RefineWindow_CanRefine())
	{
		sys_err ("%s do not activate DragonSoulRefineWindow. But how can he come here?", ch->GetName());
		ch->ChatPacket(CHAT_TYPE_INFO, "[SYSTEM ERROR]You cannot use dragon soul refine window.");
		return false;
	}

	// И¤ЅГіЄ ёрё¦ БЯє№µЗґВ item pointer ѕшѕЦ±в А§ЗШј­ set »зїл
	// АМ»уЗС ЖРЕ¶А» єёіѕ °жїм, БЯє№µИ TItemPos°Ў АЦА» јцµµ АЦ°н, АЯёшµИ TItemPos°Ў АЦА» јцµµ АЦґЩ.
	std::set <LPITEM> set_items;
	for (int i = 0; i < DRAGON_SOUL_REFINE_GRID_SIZE; i++)
	{
		LPITEM pItem = ch->GetItem(aItemPoses[i]);
		if (NULL != pItem)
		{
			// їлИҐј®АМ ѕЖґС ѕЖАМЕЫАМ °і·®ГўїЎ АЦА» јц ѕшґЩ.
			if (!pItem->IsDragonSoul())
			{
				ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ґЬ°и °і·®їЎ ЗКїдЗС Аз·б°Ў ѕЖґХґПґЩ."));
				SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
				return false;
			}
			set_items.insert(pItem);
		}
	}

	if (set_items.size() == 0)
	{
		SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL, NPOS);
		return false;
	}

	std::string stGroupName;
	int count = set_items.size();
	int need_count = 0;
	int fee = 0;
	std::vector <float> vec_probs;

	BYTE ds_type, grade_idx, step_idx, strength_idx;
	int result_step;

	// °ЎАе ГіАЅ °НА» °­И­АЗ ±вБШАё·О »пґВґЩ.
	std::set <LPITEM>::iterator it = set_items.begin(); 
	{
		LPITEM pItem = *it;
		GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);

		if (!m_pTable->GetRefineStepValues(ds_type, step_idx, need_count, fee, vec_probs))
		{
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ґЬ°и °і·®ЗТ јц ѕшґВ їлИҐј®АФґПґЩ."));
			SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
			return false;
		}
	}

	while(++it != set_items.end())
	{
		LPITEM pItem = *it;
		// Е¬¶у uiїЎј­ АеВшЗС ѕЖАМЕЫАє °і·®ГўїЎ їГё± јц ѕшµµ·П ё·ѕТ±в ¶§№®їЎ,
		// є°µµАЗ ѕЛёІ Гіё®ґВ ѕИЗФ.
		if (pItem->IsEquipped())
		{
			return false;
		}
		if (ds_type != GetType(pItem->GetVnum()) || grade_idx != GetGradeIdx(pItem->GetVnum()) || step_idx != GetStepIdx(pItem->GetVnum()))
		{
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ґЬ°и °і·®їЎ ЗКїдЗС Аз·б°Ў ѕЖґХґПґЩ."));
			SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
			return false;
		}
	}

	// Е¬¶уїЎј­ ЗС№ш °№јц ГјЕ©ё¦ ЗП±в ¶§№®їЎ count != need_count¶уёй invalid Е¬¶уАП °ЎґЙјєАМ Е©ґЩ.
	if (count != need_count)
	{
		sys_err ("Possiblity of invalid client. Name %s", ch->GetName());
		BYTE bSubHeader = count < need_count? DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL : DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL;
		SendRefineResultPacket(ch, bSubHeader, NPOS);
		return false;
	}
	
	if (ch->GetGold() < fee)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°і·®А» ЗП±в А§ЗС µ·АМ єОБ·ЗХґПґЩ."));
		SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MONEY, NPOS);
		return false;
	}
	
	float sum = 0.f;

	if (-1 == (result_step = Gamble(vec_probs)))
//.........这里部分代码省略.........
开发者ID:Rarder44,项目名称:Server,代码行数:101,代码来源:DragonSoul.cpp


注:本文中的LPCHARACTER::GetGold方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。