本文整理汇总了C++中LPCHARACTER::GetGold方法的典型用法代码示例。如果您正苦于以下问题:C++ LPCHARACTER::GetGold方法的具体用法?C++ LPCHARACTER::GetGold怎么用?C++ LPCHARACTER::GetGold使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LPCHARACTER
的用法示例。
在下文中一共展示了LPCHARACTER::GetGold方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Sell
void CShopManager::Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount)
{
if (!ch->GetShop())
return;
if (!ch->GetShopOwner())
return;
if (!ch->CanHandleItem())
return;
if (ch->GetShop()->IsPCShop())
return;
if (DISTANCE_APPROX(ch->GetX()-ch->GetShopOwner()->GetX(), ch->GetY()-ch->GetShopOwner()->GetY())>2000)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상점과의 거리가 너무 멀어 물건을 팔 수 없습니다."));
return;
}
LPITEM item = ch->GetInventoryItem(bCell);
if (!item)
return;
if (item->IsEquipped() == true)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("착용 중인 아이템은 판매할 수 없습니다."));
return;
}
if (true == item->isLocked())
{
return;
}
if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_SELL))
return;
DWORD dwPrice;
if (bCount == 0 || bCount > item->GetCount())
bCount = item->GetCount();
dwPrice = item->GetShopBuyPrice();
if (IS_SET(item->GetFlag(), ITEM_FLAG_COUNT_PER_1GOLD))
{
if (dwPrice == 0)
dwPrice = bCount;
else
dwPrice = bCount / dwPrice;
}
else
dwPrice *= bCount;
dwPrice /= 5;
//세금 계산
DWORD dwTax = 0;
int iVal = 3;
if (LC_IsYMIR() || LC_IsKorea())
{
dwTax = dwPrice * iVal / 100;
dwPrice -= dwTax;
}
else
{
dwTax = dwPrice * iVal/100;
dwPrice -= dwTax;
}
if (test_server)
sys_log(0, "Sell Item price id %d %s itemid %d", ch->GetPlayerID(), ch->GetName(), item->GetID());
const int64_t nTotalMoney = static_cast<int64_t>(ch->GetGold()) + static_cast<int64_t>(dwPrice);
if (GOLD_MAX <= nTotalMoney)
{
sys_err("[OVERFLOW_GOLD] id %u name %s gold %u", ch->GetPlayerID(), ch->GetName(), ch->GetGold());
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억냥이 초과하여 물품을 팔수 없습니다."));
return;
}
// 20050802.myevan.상점 판매 로그에 아이템 ID 추가
sys_log(0, "SHOP: SELL: %s item name: %s(x%d):%u price: %u", ch->GetName(), item->GetName(), bCount, item->GetID(), dwPrice);
if (iVal > 0)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("판매금액의 %d %% 가 세금으로 나가게됩니다"), iVal);
DBManager::instance().SendMoneyLog(MONEY_LOG_SHOP, item->GetVnum(), dwPrice);
if (bCount == item->GetCount())
{
// 한국에는 아이템을 버리고 복구해달라는 진상유저들이 많아서
// 상점 판매시 속성로그를 남긴다.
if (LC_IsYMIR())
item->AttrLog();
//.........这里部分代码省略.........
示例2: Buy
int CShopEx::Buy(LPCHARACTER ch, BYTE pos)
{
BYTE tabIdx = pos / SHOP_HOST_ITEM_MAX_NUM;
BYTE slotPos = pos % SHOP_HOST_ITEM_MAX_NUM;
if (tabIdx >= GetTabCount())
{
sys_log(0, "ShopEx::Buy : invalid position %d : %s", pos, ch->GetName());
return SHOP_SUBHEADER_GC_INVALID_POS;
}
sys_log(0, "ShopEx::Buy : name %s pos %d", ch->GetName(), pos);
GuestMapType::iterator it = m_map_guest.find(ch);
if (it == m_map_guest.end())
return SHOP_SUBHEADER_GC_END;
TShopTableEx& shopTab = m_vec_shopTabs[tabIdx];
TShopItemTable& r_item = shopTab.items[slotPos];
if (r_item.price <= 0)
{
LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
}
DWORD dwPrice = r_item.price;
switch (shopTab.coinType)
{
case SHOP_COIN_TYPE_GOLD:
if (it->second) // if other empire, price is triple
dwPrice *= 3;
if (ch->GetGold() < (int) dwPrice)
{
sys_log(1, "ShopEx::Buy : Not enough money : %s has %d, price %d", ch->GetName(), ch->GetGold(), dwPrice);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
}
break;
case SHOP_COIN_TYPE_SECONDARY_COIN:
{
int count = ch->CountSpecifyTypeItem(ITEM_SECONDARY_COIN);
if (count < dwPrice)
{
sys_log(1, "ShopEx::Buy : Not enough myeongdojun : %s has %d, price %d", ch->GetName(), count, dwPrice);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX;
}
}
break;
}
LPITEM item;
item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
if (!item)
return SHOP_SUBHEADER_GC_SOLD_OUT;
int iEmptyPos;
if (item->IsDragonSoul())
{
iEmptyPos = ch->GetEmptyDragonSoulInventory(item);
}
else
{
iEmptyPos = ch->GetEmptyInventory(item->GetSize());
}
if (iEmptyPos < 0)
{
sys_log(1, "ShopEx::Buy : Inventory full : %s size %d", ch->GetName(), item->GetSize());
M2_DESTROY_ITEM(item);
return SHOP_SUBHEADER_GC_INVENTORY_FULL;
}
switch (shopTab.coinType)
{
case SHOP_COIN_TYPE_GOLD:
ch->PointChange(POINT_GOLD, -dwPrice, false);
break;
case SHOP_COIN_TYPE_SECONDARY_COIN:
ch->RemoveSpecifyTypeItem(ITEM_SECONDARY_COIN, dwPrice);
break;
}
if (item->IsDragonSoul())
item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
else
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
ITEM_MANAGER::instance().FlushDelayedSave(item);
LogManager::instance().ItemLog(ch, item, "BUY", item->GetName());
if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007)
{
LogManager::instance().GoldBarLog(ch->GetPlayerID(), item->GetID(), PERSONAL_SHOP_BUY, "");
}
//.........这里部分代码省略.........
示例3: DoRefineStrength
//.........这里部分代码省略.........
return false;
}
if (NULL != pDragonSoul)
{
GetDragonSoulInfo(pDragonSoul->GetVnum(), bType, bGrade, bStep, bStrength);
float fWeight = 0.f;
// °ЎБЯДЎ °ЄАМ ѕшґЩёй °ИЗТ јц ѕшґВ їлИҐј®
if (!m_pTable->GetWeight(bType, bGrade, bStep, bStrength + 1, fWeight))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ИЗТ јц ѕшґВ їлИҐј®АФґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_MAX_REFINE, TItemPos(pDragonSoul->GetWindow(), pDragonSoul->GetCell()));
return false;
}
// °ИЗЯА» ¶§ °ЎБЯДЎ°Ў 0АМ¶уёй ґх АМ»у °ИµЗјґВ ѕИµИґЩ.
if (fWeight < FLT_EPSILON)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ИЗТ јц ѕшґВ їлИҐј®АФґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_MAX_REFINE, TItemPos(pDragonSoul->GetWindow(), pDragonSoul->GetCell()));
return false;
}
}
float fProb;
if (!m_pTable->GetRefineStrengthValues(bType, pRefineStone->GetSubType(), bStrength, fee, fProb))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ИЗТ јц ѕшґВ їлИҐј®АФґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pDragonSoul->GetWindow(), pDragonSoul->GetCell()));
return false;
}
if (ch->GetGold() < fee)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°і·®А» ЗП±в А§ЗС µ·АМ єОБ·ЗХґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MONEY, NPOS);
return false;
}
ch->PointChange(POINT_GOLD, -fee);
LPITEM pResult = NULL;
BYTE bSubHeader;
if (fnumber(0.f, 100.f) <= fProb)
{
pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1));
if (NULL == pResult)
{
sys_err ("INVALID DRAGON SOUL(%d)", MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1));
return false;
}
pDragonSoul->RemoveFromCharacter();
pDragonSoul->CopyAttributeTo(pResult);
RefreshItemAttributes(pResult);
pDragonSoul->SetCount(pDragonSoul->GetCount() - 1);
pRefineStone->SetCount(pRefineStone->GetCount() - 1);
char buf[128];
sprintf(buf, "STRENGTH : %d -> %d", bStrength, bStrength + 1);
LogManager::instance().ItemLog(ch, pDragonSoul, "DS_STRENGTH_REFINE_SUCCESS", buf);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ИїЎ јє°шЗЯЅАґПґЩ."));
ch->AutoGiveItem(pResult, true);
bSubHeader = DS_SUB_HEADER_REFINE_SUCCEED;
}
else
{
if (bStrength != 0)
{
pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength - 1));
if (NULL == pResult)
{
sys_err ("INVALID DRAGON SOUL(%d)", MakeDragonSoulVnum(bType, bGrade, bStep, bStrength - 1));
return false;
}
pDragonSoul->CopyAttributeTo(pResult);
RefreshItemAttributes(pResult);
}
bSubHeader = DS_SUB_HEADER_REFINE_FAIL;
char buf[128];
sprintf(buf, "STRENGTH : %d -> %d", bStrength, bStrength - 1);
// strength°ИґВ ЅЗЖРЅГ ±ъБъ јцµµ АЦѕо, їшє» ѕЖАМЕЫА» №ЩЕБАё·О ·О±Чё¦ іІ±и.
LogManager::instance().ItemLog(ch, pDragonSoul, "DS_STRENGTH_REFINE_FAIL", buf);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°ИїЎ ЅЗЖРЗЯЅАґПґЩ."));
pDragonSoul->SetCount(pDragonSoul->GetCount() - 1);
pRefineStone->SetCount(pRefineStone->GetCount() - 1);
if (NULL != pResult)
ch->AutoGiveItem(pResult, true);
}
SendRefineResultPacket(ch, bSubHeader, NULL == pResult? NPOS : TItemPos (pResult->GetWindow(), pResult->GetCell()));
return true;
}
示例4: DoRefineStep
bool DSManager::DoRefineStep(LPCHARACTER ch, TItemPos (&aItemPoses)[DRAGON_SOUL_REFINE_GRID_SIZE])
{
if (NULL == ch)
return false;
if (NULL == aItemPoses)
{
return false;
}
if (!ch->DragonSoul_RefineWindow_CanRefine())
{
sys_err ("%s do not activate DragonSoulRefineWindow. But how can he come here?", ch->GetName());
ch->ChatPacket(CHAT_TYPE_INFO, "[SYSTEM ERROR]You cannot use dragon soul refine window.");
return false;
}
// И¤ЅГіЄ ёрё¦ БЯє№µЗґВ item pointer ѕшѕЦ±в А§ЗШј set »зїл
// АМ»уЗС ЖРЕ¶А» єёіѕ °жїм, БЯє№µИ TItemPos°Ў АЦА» јцµµ АЦ°н, АЯёшµИ TItemPos°Ў АЦА» јцµµ АЦґЩ.
std::set <LPITEM> set_items;
for (int i = 0; i < DRAGON_SOUL_REFINE_GRID_SIZE; i++)
{
LPITEM pItem = ch->GetItem(aItemPoses[i]);
if (NULL != pItem)
{
// їлИҐј®АМ ѕЖґС ѕЖАМЕЫАМ °і·®ГўїЎ АЦА» јц ѕшґЩ.
if (!pItem->IsDragonSoul())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ґЬ°и °і·®їЎ ЗКїдЗС Аз·б°Ў ѕЖґХґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
set_items.insert(pItem);
}
}
if (set_items.size() == 0)
{
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL, NPOS);
return false;
}
std::string stGroupName;
int count = set_items.size();
int need_count = 0;
int fee = 0;
std::vector <float> vec_probs;
BYTE ds_type, grade_idx, step_idx, strength_idx;
int result_step;
// °ЎАе ГіАЅ °НА» °ИАЗ ±вБШАё·О »пґВґЩ.
std::set <LPITEM>::iterator it = set_items.begin();
{
LPITEM pItem = *it;
GetDragonSoulInfo(pItem->GetVnum(), ds_type, grade_idx, step_idx, strength_idx);
if (!m_pTable->GetRefineStepValues(ds_type, step_idx, need_count, fee, vec_probs))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ґЬ°и °і·®ЗТ јц ѕшґВ їлИҐј®АФґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
}
while(++it != set_items.end())
{
LPITEM pItem = *it;
// Е¬¶у uiїЎј АеВшЗС ѕЖАМЕЫАє °і·®ГўїЎ їГё± јц ѕшµµ·П ё·ѕТ±в ¶§№®їЎ,
// є°µµАЗ ѕЛёІ Гіё®ґВ ѕИЗФ.
if (pItem->IsEquipped())
{
return false;
}
if (ds_type != GetType(pItem->GetVnum()) || grade_idx != GetGradeIdx(pItem->GetVnum()) || step_idx != GetStepIdx(pItem->GetVnum()))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ґЬ°и °і·®їЎ ЗКїдЗС Аз·б°Ў ѕЖґХґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_INVALID_MATERIAL, TItemPos(pItem->GetWindow(), pItem->GetCell()));
return false;
}
}
// Е¬¶уїЎј ЗС№ш °№јц ГјЕ©ё¦ ЗП±в ¶§№®їЎ count != need_count¶уёй invalid Е¬¶уАП °ЎґЙјєАМ Е©ґЩ.
if (count != need_count)
{
sys_err ("Possiblity of invalid client. Name %s", ch->GetName());
BYTE bSubHeader = count < need_count? DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MATERIAL : DS_SUB_HEADER_REFINE_FAIL_TOO_MUCH_MATERIAL;
SendRefineResultPacket(ch, bSubHeader, NPOS);
return false;
}
if (ch->GetGold() < fee)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°і·®А» ЗП±в А§ЗС µ·АМ єОБ·ЗХґПґЩ."));
SendRefineResultPacket(ch, DS_SUB_HEADER_REFINE_FAIL_NOT_ENOUGH_MONEY, NPOS);
return false;
}
float sum = 0.f;
if (-1 == (result_step = Gamble(vec_probs)))
//.........这里部分代码省略.........