本文整理汇总了C++中LPCHARACTER::GetGuild方法的典型用法代码示例。如果您正苦于以下问题:C++ LPCHARACTER::GetGuild方法的具体用法?C++ LPCHARACTER::GetGuild怎么用?C++ LPCHARACTER::GetGuild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LPCHARACTER
的用法示例。
在下文中一共展示了LPCHARACTER::GetGuild方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: IncMember
void CWarMap::IncMember(LPCHARACTER ch)
{
if (!ch->IsPC())
return;
sys_log(0, "WarMap::IncMember");
DWORD gid = 0;
if (ch->GetGuild())
gid = ch->GetGuild()->GetID();
bool isWarMember = ch->GetQuestFlag("war.is_war_member") > 0 ? true : false;
if (isWarMember && gid != m_TeamData[0].dwID && gid != m_TeamData[1].dwID)
{
ch->SetQuestFlag("war.is_war_member", 0);
isWarMember = false;
}
if (isWarMember)
{
if (gid == m_TeamData[0].dwID)
{
m_TeamData[0].AppendMember(ch);
}
else if (gid == m_TeamData[1].dwID)
{
m_TeamData[1].AppendMember(ch);
}
event_cancel(&m_pkTimeoutEvent);
sys_log(0, "WarMap +m %u(cur:%d, acc:%d) vs %u(cur:%d, acc:%d)",
m_TeamData[0].dwID, m_TeamData[0].GetCurJointerCount(), m_TeamData[0].GetAccumulatedJoinerCount(),
m_TeamData[1].dwID, m_TeamData[1].GetCurJointerCount(), m_TeamData[1].GetAccumulatedJoinerCount());
}
else
{
++m_iObserverCount;
sys_log(0, "WarMap +o %d", m_iObserverCount);
ch->SetObserverMode(true);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("관전 모드로 길드전에 참가하셨습니다."));
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("자신을 선택하시면 밖으로 나갈 수 있는 <관람 종료> 버튼이 나옵니다."));
}
UpdateUserCount();
m_set_pkChr.insert(ch);
LPDESC d = ch->GetDesc();
SendWarPacket(d);
SendScorePacket(0, d);
SendScorePacket(1, d);
}
示例2: GetGuildOpponent
DWORD CWarMap::GetGuildOpponent(LPCHARACTER ch)
{
if (ch->GetGuild())
{
DWORD gid = ch->GetGuild()->GetID();
BYTE idx;
if (GetTeamIndex(gid, idx))
return m_TeamData[!idx].dwID;
}
return 0;
}
示例3: DecMember
void CWarMap::DecMember(LPCHARACTER ch)
{
if (!ch->IsPC())
return;
sys_log(0, "WarMap::DecMember");
DWORD gid = 0;
if (ch->GetGuild())
gid = ch->GetGuild()->GetID();
if (!ch->IsObserverMode())
{
if (gid == m_TeamData[0].dwID)
m_TeamData[0].RemoveMember(ch);
else if (gid == m_TeamData[1].dwID)
m_TeamData[1].RemoveMember(ch);
if (m_kMapInfo.bType == WAR_MAP_TYPE_FLAG)
{
CAffect * pkAff = ch->FindAffect(AFFECT_WAR_FLAG);
if (pkAff)
{
BYTE idx;
if (GetTeamIndex(pkAff->lApplyValue, idx))
AddFlag(idx, ch->GetX(), ch->GetY());
ch->RemoveAffect(AFFECT_WAR_FLAG);
}
}
sys_log(0, "WarMap -m %u(cur:%d, acc:%d) vs %u(cur:%d, acc:%d)",
m_TeamData[0].dwID, m_TeamData[0].GetCurJointerCount(), m_TeamData[0].GetAccumulatedJoinerCount(),
m_TeamData[1].dwID, m_TeamData[1].GetCurJointerCount(), m_TeamData[1].GetAccumulatedJoinerCount());
CheckWarEnd();
ch->SetQuestFlag("war.is_war_member", 0);
}
else
{
--m_iObserverCount;
sys_log(0, "WarMap -o %d", m_iObserverCount);
ch->SetObserverMode(false);
}
UpdateUserCount();
m_set_pkChr.erase(ch);
}
示例4: OnKill
void CWarMap::OnKill(LPCHARACTER killer, LPCHARACTER ch)
{
if (m_bEnded)
return;
DWORD dwKillerGuild = 0;
DWORD dwDeadGuild = 0;
if (killer->GetGuild())
dwKillerGuild = killer->GetGuild()->GetID();
if (ch->GetGuild())
dwDeadGuild = ch->GetGuild()->GetID();
BYTE idx;
sys_log(0, "WarMap::OnKill %u %u", dwKillerGuild, dwDeadGuild);
if (!GetTeamIndex(dwKillerGuild, idx))
return;
if (!GetTeamIndex(dwDeadGuild, idx))
return;
switch (m_kMapInfo.bType)
{
case WAR_MAP_TYPE_NORMAL:
SendGuildWarScore(dwKillerGuild, dwDeadGuild, 1, ch->GetLevel());
break;
case WAR_MAP_TYPE_FLAG:
{
CAffect * pkAff = ch->FindAffect(AFFECT_WAR_FLAG);
if (pkAff)
{
if (GetTeamIndex(pkAff->lApplyValue, idx))
AddFlag(idx, ch->GetX(), ch->GetY());
ch->RemoveAffect(AFFECT_WAR_FLAG);
}
}
break;
default:
sys_err("unknown war map type %u index %d", m_kMapInfo.bType, m_kMapInfo.lMapIndex);
break;
}
}
示例5: operator
void operator()(LPENTITY ent)
{
if (NULL != ent && true == ent->IsType(ENTITY_CHARACTER))
{
LPCHARACTER pChar = static_cast<LPCHARACTER>(ent);
if (true == pChar->IsPC())
{
if (NULL != pChar->GetGuild())
{
if (dwGuildID == pChar->GetGuild()->GetID())
{
pChar->WarpSet(x, y, mapIndex);
}
}
}
}
}
示例6: battle_is_attackable
bool battle_is_attackable(LPCHARACTER ch, LPCHARACTER victim)
{
// 상대방이 죽었으면 중단한다.
if (victim->IsDead())
return false;
// 안전지대면 중단
{
SECTREE *sectree = NULL;
sectree = ch->GetSectree();
if (sectree && sectree->IsAttr(ch->GetX(), ch->GetY(), ATTR_BANPK))
return false;
sectree = victim->GetSectree();
if (sectree && sectree->IsAttr(victim->GetX(), victim->GetY(), ATTR_BANPK))
return false;
}
// 내가 죽었으면 중단한다.
if (ch->IsStun() || ch->IsDead())
return false;
if (ch->IsPC() && victim->IsPC())
{
CGuild* g1 = ch->GetGuild();
CGuild* g2 = victim->GetGuild();
if (g1 && g2)
{
if (g1->UnderWar(g2->GetID()))
return true;
}
}
if (IS_CASTLE_MAP(ch->GetMapIndex()) && false==castle_can_attack(ch, victim))
return false;
if (CArenaManager::instance().CanAttack(ch, victim) == true)
return true;
return CPVPManager::instance().CanAttack(ch, victim);
}
示例7: UsePotion
void CWarMap::UsePotion(LPCHARACTER ch, LPITEM item)
{
if (m_pkEndEvent)
return;
if (ch->IsObserverMode())
return;
if (!ch->GetGuild())
return;
if (!item->GetProto())
return;
int iPrice = item->GetProto()->dwGold;
DWORD gid = ch->GetGuild()->GetID();
if (gid == m_TeamData[0].dwID)
m_TeamData[0].iUsePotionPrice += iPrice;
else if (gid == m_TeamData[1].dwID)
m_TeamData[1].iUsePotionPrice += iPrice;
}
示例8: CanAttack
//.........这里部分代码省略.........
return true;
}
bool beKillerMode = false;
if (pkVictim->GetParty() && pkVictim->GetParty() == pkChr->GetParty())
{
return false;
// Cannot attack same party on any pvp model
}
else
{
if (pkVictim->IsKillerMode())
{
return true;
}
if (pkChr->GetAlignment() < 0 && pkVictim->GetAlignment() >= 0)
{
if (g_protectNormalPlayer)
{
// 범법자는 평화모드인 착한사람을 공격할 수 없다.
if (PK_MODE_PEACE == pkVictim->GetPKMode())
return false;
}
}
switch (pkChr->GetPKMode())
{
case PK_MODE_PEACE:
case PK_MODE_REVENGE:
// Cannot attack same guild
if (pkVictim->GetGuild() && pkVictim->GetGuild() == pkChr->GetGuild())
break;
if (pkChr->GetPKMode() == PK_MODE_REVENGE)
{
//if (!g_iUseLocale)
if (1)
{
if (pkChr->GetAlignment() < 0 && pkVictim->GetAlignment() >= 0)
{
pkChr->SetKillerMode(true);
return true;
}
else if (pkChr->GetAlignment() >= 0 && pkVictim->GetAlignment() < 0)
return true;
}
else
{
if (pkChr->GetAlignment() < 0 && pkVictim->GetAlignment() < 0)
break;
else if (pkChr->GetAlignment() >= 0 && pkVictim->GetAlignment() >= 0)
break;
beKillerMode = true;
}
}
break;
case PK_MODE_GUILD:
// Same implementation from PK_MODE_FREE except for attacking same guild
if (!pkChr->GetGuild() || (pkVictim->GetGuild() != pkChr->GetGuild()))
{
if (1)