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C++ LPCHARACTER::GetEmptyInventory方法代码示例

本文整理汇总了C++中LPCHARACTER::GetEmptyInventory方法的典型用法代码示例。如果您正苦于以下问题:C++ LPCHARACTER::GetEmptyInventory方法的具体用法?C++ LPCHARACTER::GetEmptyInventory怎么用?C++ LPCHARACTER::GetEmptyInventory使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LPCHARACTER的用法示例。


在下文中一共展示了LPCHARACTER::GetEmptyInventory方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: TItemPos

bool COver9RefineManager::Over9Refine(LPCHARACTER pChar, LPITEM item)
{
	DWORD dwVnum = item->GetRefinedVnum();

	if (dwVnum == 0)
		return false;

	LPITEM over9 = ITEM_MANAGER::instance().CreateItem(dwVnum, 1);

	if (over9 == NULL)
		return false;

	item->CopySocketTo(over9);
	item->CopyAttributeTo(over9);

	int iEmptyCell = pChar->GetEmptyInventory(over9->GetSize());

	if (iEmptyCell == -1)
		return false;

	item->RemoveFromCharacter();

	over9->AddToCharacter(pChar, TItemPos(INVENTORY, iEmptyCell));

	char szBuf[256];
	snprintf(szBuf, sizeof(szBuf), "SUCCESS %u %s %u", over9->GetID(), over9->GetName(), over9->GetOriginalVnum());
	LogManager::instance().ItemLog(pChar, item, "REFINE OVER9", szBuf);
	return true;
}
开发者ID:adi97ida,项目名称:Server,代码行数:29,代码来源:over9refine.cpp

示例2: Buy

int CShopEx::Buy(LPCHARACTER ch, BYTE pos)
{
	BYTE tabIdx = pos / SHOP_HOST_ITEM_MAX_NUM;
	BYTE slotPos = pos % SHOP_HOST_ITEM_MAX_NUM;
	if (tabIdx >= GetTabCount())
	{
		sys_log(0, "ShopEx::Buy : invalid position %d : %s", pos, ch->GetName());
		return SHOP_SUBHEADER_GC_INVALID_POS;
	}

	sys_log(0, "ShopEx::Buy : name %s pos %d", ch->GetName(), pos);

	GuestMapType::iterator it = m_map_guest.find(ch);

	if (it == m_map_guest.end())
		return SHOP_SUBHEADER_GC_END;

	TShopTableEx& shopTab = m_vec_shopTabs[tabIdx];
	TShopItemTable& r_item = shopTab.items[slotPos];

	if (r_item.price <= 0)
	{
		LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch);
		return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
	}

	DWORD dwPrice = r_item.price;

	switch (shopTab.coinType)
	{
	case SHOP_COIN_TYPE_GOLD:
		if (it->second)	// if other empire, price is triple
			dwPrice *= 3;

		if (ch->GetGold() < (int) dwPrice)
		{
			sys_log(1, "ShopEx::Buy : Not enough money : %s has %d, price %d", ch->GetName(), ch->GetGold(), dwPrice);
			return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
		}
		break;
	case SHOP_COIN_TYPE_SECONDARY_COIN:
		{
			int count = ch->CountSpecifyTypeItem(ITEM_SECONDARY_COIN);
			if (count < dwPrice)
			{
				sys_log(1, "ShopEx::Buy : Not enough myeongdojun : %s has %d, price %d", ch->GetName(), count, dwPrice);
				return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX;
			}
		}
		break;
	}
	
	LPITEM item;

	item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);

	if (!item)
		return SHOP_SUBHEADER_GC_SOLD_OUT;

	int iEmptyPos;
	if (item->IsDragonSoul())
	{
		iEmptyPos = ch->GetEmptyDragonSoulInventory(item);
	}
	else
	{
		iEmptyPos = ch->GetEmptyInventory(item->GetSize());
	}

	if (iEmptyPos < 0)
	{
		sys_log(1, "ShopEx::Buy : Inventory full : %s size %d", ch->GetName(), item->GetSize());
		M2_DESTROY_ITEM(item);
		return SHOP_SUBHEADER_GC_INVENTORY_FULL;
	}

	switch (shopTab.coinType)
	{
	case SHOP_COIN_TYPE_GOLD:
		ch->PointChange(POINT_GOLD, -dwPrice, false);
		break;
	case SHOP_COIN_TYPE_SECONDARY_COIN:
		ch->RemoveSpecifyTypeItem(ITEM_SECONDARY_COIN, dwPrice);
		break;
	}


	if (item->IsDragonSoul())
		item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	else
		item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));

	ITEM_MANAGER::instance().FlushDelayedSave(item);
	LogManager::instance().ItemLog(ch, item, "BUY", item->GetName());

	if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007)
	{
		LogManager::instance().GoldBarLog(ch->GetPlayerID(), item->GetID(), PERSONAL_SHOP_BUY, "");
	}

//.........这里部分代码省略.........
开发者ID:Rarder44,项目名称:Server,代码行数:101,代码来源:shopEx.cpp


注:本文中的LPCHARACTER::GetEmptyInventory方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。