本文整理汇总了C++中LPCHARACTER::GetEmptyInventory方法的典型用法代码示例。如果您正苦于以下问题:C++ LPCHARACTER::GetEmptyInventory方法的具体用法?C++ LPCHARACTER::GetEmptyInventory怎么用?C++ LPCHARACTER::GetEmptyInventory使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LPCHARACTER
的用法示例。
在下文中一共展示了LPCHARACTER::GetEmptyInventory方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TItemPos
bool COver9RefineManager::Over9Refine(LPCHARACTER pChar, LPITEM item)
{
DWORD dwVnum = item->GetRefinedVnum();
if (dwVnum == 0)
return false;
LPITEM over9 = ITEM_MANAGER::instance().CreateItem(dwVnum, 1);
if (over9 == NULL)
return false;
item->CopySocketTo(over9);
item->CopyAttributeTo(over9);
int iEmptyCell = pChar->GetEmptyInventory(over9->GetSize());
if (iEmptyCell == -1)
return false;
item->RemoveFromCharacter();
over9->AddToCharacter(pChar, TItemPos(INVENTORY, iEmptyCell));
char szBuf[256];
snprintf(szBuf, sizeof(szBuf), "SUCCESS %u %s %u", over9->GetID(), over9->GetName(), over9->GetOriginalVnum());
LogManager::instance().ItemLog(pChar, item, "REFINE OVER9", szBuf);
return true;
}
示例2: Buy
int CShopEx::Buy(LPCHARACTER ch, BYTE pos)
{
BYTE tabIdx = pos / SHOP_HOST_ITEM_MAX_NUM;
BYTE slotPos = pos % SHOP_HOST_ITEM_MAX_NUM;
if (tabIdx >= GetTabCount())
{
sys_log(0, "ShopEx::Buy : invalid position %d : %s", pos, ch->GetName());
return SHOP_SUBHEADER_GC_INVALID_POS;
}
sys_log(0, "ShopEx::Buy : name %s pos %d", ch->GetName(), pos);
GuestMapType::iterator it = m_map_guest.find(ch);
if (it == m_map_guest.end())
return SHOP_SUBHEADER_GC_END;
TShopTableEx& shopTab = m_vec_shopTabs[tabIdx];
TShopItemTable& r_item = shopTab.items[slotPos];
if (r_item.price <= 0)
{
LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
}
DWORD dwPrice = r_item.price;
switch (shopTab.coinType)
{
case SHOP_COIN_TYPE_GOLD:
if (it->second) // if other empire, price is triple
dwPrice *= 3;
if (ch->GetGold() < (int) dwPrice)
{
sys_log(1, "ShopEx::Buy : Not enough money : %s has %d, price %d", ch->GetName(), ch->GetGold(), dwPrice);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
}
break;
case SHOP_COIN_TYPE_SECONDARY_COIN:
{
int count = ch->CountSpecifyTypeItem(ITEM_SECONDARY_COIN);
if (count < dwPrice)
{
sys_log(1, "ShopEx::Buy : Not enough myeongdojun : %s has %d, price %d", ch->GetName(), count, dwPrice);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX;
}
}
break;
}
LPITEM item;
item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
if (!item)
return SHOP_SUBHEADER_GC_SOLD_OUT;
int iEmptyPos;
if (item->IsDragonSoul())
{
iEmptyPos = ch->GetEmptyDragonSoulInventory(item);
}
else
{
iEmptyPos = ch->GetEmptyInventory(item->GetSize());
}
if (iEmptyPos < 0)
{
sys_log(1, "ShopEx::Buy : Inventory full : %s size %d", ch->GetName(), item->GetSize());
M2_DESTROY_ITEM(item);
return SHOP_SUBHEADER_GC_INVENTORY_FULL;
}
switch (shopTab.coinType)
{
case SHOP_COIN_TYPE_GOLD:
ch->PointChange(POINT_GOLD, -dwPrice, false);
break;
case SHOP_COIN_TYPE_SECONDARY_COIN:
ch->RemoveSpecifyTypeItem(ITEM_SECONDARY_COIN, dwPrice);
break;
}
if (item->IsDragonSoul())
item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
else
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
ITEM_MANAGER::instance().FlushDelayedSave(item);
LogManager::instance().ItemLog(ch, item, "BUY", item->GetName());
if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007)
{
LogManager::instance().GoldBarLog(ch->GetPlayerID(), item->GetID(), PERSONAL_SHOP_BUY, "");
}
//.........这里部分代码省略.........