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C++ LPCHARACTER::Save方法代码示例

本文整理汇总了C++中LPCHARACTER::Save方法的典型用法代码示例。如果您正苦于以下问题:C++ LPCHARACTER::Save方法的具体用法?C++ LPCHARACTER::Save怎么用?C++ LPCHARACTER::Save使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LPCHARACTER的用法示例。


在下文中一共展示了LPCHARACTER::Save方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: EndRunning

	void PC::EndRunning()
	{
		// unlocked locked npc
		{
			LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr();
			LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
			// npc АЦѕъґш °жїм
			if (npc && !npc->IsPC())
			{
				// ±Ч їЈЗЗѕѕ°Ў іЄїЎ°Ф ¶фАО °жїм
				if (ch->GetPlayerID() == npc->GetQuestNPCID())
				{
					npc->SetQuestNPCID(0);
					sys_log(0, "QUEST NPC lock isn't unlocked : pid %u", ch->GetPlayerID());
					CQuestManager::instance().WriteRunningStateToSyserr();
				}
			}
		}

		// commit data
		if (HasReward())
		{
			Save();

			LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
			if (ch != NULL) {
				Reward(ch);
				ch->Save();
			}
		}
		m_bIsGivenReward = false;

		if (m_iSendToClient)
		{
			sys_log(1, "QUEST end running %d", m_iSendToClient);
			SendQuestInfoPakcet();
		}

		if (m_RunningQuestState == NULL) {
			sys_log(0, "Entered PC::EndRunning() with invalid running quest state");
			return;
		}
		QuestState * pOldState = m_RunningQuestState;
		int iNowState = m_RunningQuestState->st;

		m_RunningQuestState = 0;

		if (m_iLastState != iNowState)
		{
			LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
			DWORD dwQuestIndex = CQuestManager::instance().GetQuestIndexByName(m_stCurQuest);
			if (ch)
			{
				SetFlag(m_stCurQuest + ".__status", m_iLastState);
				CQuestManager::instance().LeaveState(ch->GetPlayerID(), dwQuestIndex, m_iLastState);
				pOldState->st = iNowState;
				SetFlag(m_stCurQuest + ".__status", iNowState);
				CQuestManager::instance().EnterState(ch->GetPlayerID(), dwQuestIndex, iNowState);
				if (GetFlag(m_stCurQuest + ".__status") == iNowState)
					CQuestManager::instance().Letter(ch->GetPlayerID(), dwQuestIndex, iNowState);
			}
		}


		DoQuestStateChange();
	}
开发者ID:Rarder44,项目名称:Server,代码行数:66,代码来源:questpc.cpp

示例2: Buy

int CShopEx::Buy(LPCHARACTER ch, BYTE pos)
{
	BYTE tabIdx = pos / SHOP_HOST_ITEM_MAX_NUM;
	BYTE slotPos = pos % SHOP_HOST_ITEM_MAX_NUM;
	if (tabIdx >= GetTabCount())
	{
		sys_log(0, "ShopEx::Buy : invalid position %d : %s", pos, ch->GetName());
		return SHOP_SUBHEADER_GC_INVALID_POS;
	}

	sys_log(0, "ShopEx::Buy : name %s pos %d", ch->GetName(), pos);

	GuestMapType::iterator it = m_map_guest.find(ch);

	if (it == m_map_guest.end())
		return SHOP_SUBHEADER_GC_END;

	TShopTableEx& shopTab = m_vec_shopTabs[tabIdx];
	TShopItemTable& r_item = shopTab.items[slotPos];

	if (r_item.price <= 0)
	{
		LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch);
		return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
	}

	DWORD dwPrice = r_item.price;

	switch (shopTab.coinType)
	{
	case SHOP_COIN_TYPE_GOLD:
		if (it->second)	// if other empire, price is triple
			dwPrice *= 3;

		if (ch->GetGold() < (int) dwPrice)
		{
			sys_log(1, "ShopEx::Buy : Not enough money : %s has %d, price %d", ch->GetName(), ch->GetGold(), dwPrice);
			return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
		}
		break;
	case SHOP_COIN_TYPE_SECONDARY_COIN:
		{
			int count = ch->CountSpecifyTypeItem(ITEM_SECONDARY_COIN);
			if (count < dwPrice)
			{
				sys_log(1, "ShopEx::Buy : Not enough myeongdojun : %s has %d, price %d", ch->GetName(), count, dwPrice);
				return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX;
			}
		}
		break;
	}
	
	LPITEM item;

	item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);

	if (!item)
		return SHOP_SUBHEADER_GC_SOLD_OUT;

	int iEmptyPos;
	if (item->IsDragonSoul())
	{
		iEmptyPos = ch->GetEmptyDragonSoulInventory(item);
	}
	else
	{
		iEmptyPos = ch->GetEmptyInventory(item->GetSize());
	}

	if (iEmptyPos < 0)
	{
		sys_log(1, "ShopEx::Buy : Inventory full : %s size %d", ch->GetName(), item->GetSize());
		M2_DESTROY_ITEM(item);
		return SHOP_SUBHEADER_GC_INVENTORY_FULL;
	}

	switch (shopTab.coinType)
	{
	case SHOP_COIN_TYPE_GOLD:
		ch->PointChange(POINT_GOLD, -dwPrice, false);
		break;
	case SHOP_COIN_TYPE_SECONDARY_COIN:
		ch->RemoveSpecifyTypeItem(ITEM_SECONDARY_COIN, dwPrice);
		break;
	}


	if (item->IsDragonSoul())
		item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
	else
		item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));

	ITEM_MANAGER::instance().FlushDelayedSave(item);
	LogManager::instance().ItemLog(ch, item, "BUY", item->GetName());

	if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007)
	{
		LogManager::instance().GoldBarLog(ch->GetPlayerID(), item->GetID(), PERSONAL_SHOP_BUY, "");
	}

//.........这里部分代码省略.........
开发者ID:Rarder44,项目名称:Server,代码行数:101,代码来源:shopEx.cpp


注:本文中的LPCHARACTER::Save方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。