本文整理汇总了C++中LPCHARACTER::GetHorseLevel方法的典型用法代码示例。如果您正苦于以下问题:C++ LPCHARACTER::GetHorseLevel方法的具体用法?C++ LPCHARACTER::GetHorseLevel怎么用?C++ LPCHARACTER::GetHorseLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LPCHARACTER
的用法示例。
在下文中一共展示了LPCHARACTER::GetHorseLevel方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: horse_advance
int horse_advance(lua_State* L)
{
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
if (ch->GetHorseLevel() >= HORSE_MAX_LEVEL)
return 0;
ch->SetHorseLevel(ch->GetHorseLevel() + 1);
ch->ComputePoints();
ch->SkillLevelPacket();
return 0;
}
示例2: horse_revive
int horse_revive(lua_State* L)
{
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
if (ch->GetHorseLevel() > 0 && ch->GetHorseHealth() <= 0)
{
ch->ReviveHorse();
}
return 0;
}
示例3: horse_feed
int horse_feed(lua_State* L)
{
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
//DWORD dwHorseFood = ch->GetHorseLevel() + ITEM_HORSE_FOOD_1 - 1;
if (ch->GetHorseLevel() > 0 && ch->GetHorseHealth() > 0)
{
ch->FeedHorse();
}
return 0;
}
示例4: horse_get_stamina
int horse_get_stamina(lua_State* L)
{
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
if (ch->GetHorseLevel())
lua_pushnumber(L, ch->GetHorseStamina());
else
lua_pushnumber(L, 0);
return 1;
}
示例5: horse_get_stamina_pct
int horse_get_stamina_pct(lua_State* L)
{
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
int pct = MINMAX(0, ch->GetHorseStamina() * 100 / ch->GetHorseMaxStamina(), 100);
sys_log(1, "horse.get_stamina_pct %d", pct);
if (ch->GetHorseLevel())
lua_pushnumber(L, pct);
else
lua_pushnumber(L, 0);
return 1;
}
示例6: horse_set_name
int horse_set_name(lua_State* L)
{
// 리턴값
// 0 : 소유한 말이 없다
// 1 : 잘못된 이름이다
// 2 : 이름 바꾸기 성공
if ( lua_isstring(L, -1) != true ) return 0;
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
if ( ch->GetHorseLevel() > 0 )
{
const char* pHorseName = lua_tostring(L, -1);
if ( pHorseName == NULL || check_name(pHorseName) == 0 )
{
lua_pushnumber(L, 1);
}
else
{
int nHorseNameDuration = test_server == true ? 60*5 : 60*60*24*30;
ch->SetQuestFlag("horse_name.valid_till", get_global_time() + nHorseNameDuration);
ch->AddAffect(AFFECT_HORSE_NAME, 0, 0, 0, PASSES_PER_SEC(nHorseNameDuration), 0, true);
CHorseNameManager::instance().UpdateHorseName(ch->GetPlayerID(), lua_tostring(L, -1), true);
ch->HorseSummon(false, true);
ch->HorseSummon(true, true);
lua_pushnumber(L, 2);
}
}
else
{
lua_pushnumber(L, 0);
}
return 1;
}
示例7: CanAttack
bool CPVPManager::CanAttack(LPCHARACTER pkChr, LPCHARACTER pkVictim)
{
switch (pkVictim->GetCharType())
{
case CHAR_TYPE_NPC:
case CHAR_TYPE_WARP:
case CHAR_TYPE_GOTO:
return false;
}
if (pkChr == pkVictim) // 내가 날 칠라고 하네 -_-
return false;
if (pkVictim->IsNPC() && pkChr->IsNPC() && !pkChr->IsGuardNPC())
return false;
if( true == pkChr->IsHorseRiding() )
{
if( pkChr->GetHorseLevel() > 0 && 1 == pkChr->GetHorseGrade() )
return false;
}
else
{
switch( pkChr->GetMountVnum() )
{
case 0:
case 20030:
case 20110:
case 20111:
case 20112:
case 20113:
case 20114:
case 20115:
case 20116:
case 20117:
case 20118:
//신규 탈것 고급
case 20205:
case 20206:
case 20207:
case 20208:
case 20209:
case 20210:
case 20211:
case 20212:
case 20119: // 라마단 흑마
case 20219: // 라마단 흑마 클론 (할로윈용)
case 20220: // 크리스마스 탈것
case 20221: // 전갑 백웅
case 20222: // 전갑 팬더
case 20120:
case 20121:
case 20122:
case 20123:
case 20124:
case 20125:
case 20214: // 난폭한 전갑순순록
case 20215: // 용맹한 전갑순순록
case 20217: // 난폭한 전갑암순록
case 20218: // 용맹한 전갑암순록
case 20224: // 난폭한 전갑석룡자
case 20225: // 용맹한 전갑석룡자
case 20226: // 유니콘
case 20227:
break;
default:
return false;
}
}
if (pkVictim->IsNPC() || pkChr->IsNPC())
{
return true;
}
if (pkVictim->IsObserverMode() || pkChr->IsObserverMode())
return false;
{
BYTE bMapEmpire = SECTREE_MANAGER::instance().GetEmpireFromMapIndex(pkChr->GetMapIndex());
if ( pkChr->GetPKMode() == PK_MODE_PROTECT && pkChr->GetEmpire() == bMapEmpire ||
pkVictim->GetPKMode() == PK_MODE_PROTECT && pkVictim->GetEmpire() == bMapEmpire )
{
return false;
}
}
if (pkChr->GetEmpire() != pkVictim->GetEmpire())
{
if ( LC_IsYMIR() == true || LC_IsKorea() == true )
{
if ( pkChr->GetPKMode() == PK_MODE_PROTECT || pkVictim->GetPKMode() == PK_MODE_PROTECT )
{
return false;
}
}
return true;
//.........这里部分代码省略.........
示例8: horse_get_level
int horse_get_level(lua_State* L)
{
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
lua_pushnumber(L, ch->GetHorseLevel());
return 1;
}