本文整理汇总了C++中LLVOAvatar::setActualBoobGrav方法的典型用法代码示例。如果您正苦于以下问题:C++ LLVOAvatar::setActualBoobGrav方法的具体用法?C++ LLVOAvatar::setActualBoobGrav怎么用?C++ LLVOAvatar::setActualBoobGrav使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLVOAvatar
的用法示例。
在下文中一共展示了LLVOAvatar::setActualBoobGrav方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: copyDataFrom
// Does not copy mAssetID.
// Definition version is current: removes obsolete enties and creates default values for new ones.
void LLWearable::copyDataFrom( LLWearable* src )
{
LLVOAvatar* avatar = gAgent.getAvatarObject();
llassert( avatar );
if( !avatar )
{
return;
}
mDefinitionVersion = LLWearable::sCurrentDefinitionVersion;
mName = src->mName;
mDescription = src->mDescription;
mPermissions = src->mPermissions;
mSaleInfo = src->mSaleInfo;
mType = src->mType;
// Deep copy of mVisualParamMap (copies only those params that are current, filling in defaults where needed)
for( LLViewerVisualParam* param = (LLViewerVisualParam*) avatar->getFirstVisualParam();
param;
param = (LLViewerVisualParam*) avatar->getNextVisualParam() )
{
if( (param->getWearableType() == mType) && (param->isTweakable()) )
{
S32 id = param->getID();
F32 weight = get_if_there(src->mVisualParamMap, id, param->getDefaultWeight() );
//llwarns << "------------------------------" << llendl;
//llwarns << "copydatafrom" << llendl;
//llwarns << "------------------------------" << llendl;
//if(id == 507)
//{
// llwarns << "weight = " << weight << llendl;
// llwarns << "actual = " << avatar->getActualBoobGrav() << llendl;
// llwarns << "mVisualParamMap[id] = " << mVisualParamMap[id] << llendl;
//}
//pretty sure right
if(id == 507)
avatar->setActualBoobGrav(weight);
/*if(id == 795)
avatar->setActualButtGrav(weight);
if(id == 157)
avatar->setActualFatGrav(weight);
*/
mVisualParamMap[id] = weight;
}
}
// Deep copy of mTEMap (copies only those tes that are current, filling in defaults where needed)
for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
{
if( LLVOAvatar::getTEWearableType((ETextureIndex) te ) == mType )
{
const LLUUID& image_id = get_if_there(src->mTEMap, te, LLVOAvatar::getDefaultTEImageID((ETextureIndex) te ) );
mTEMap[te] = image_id;
}
}
}
示例2: writeToAvatar
// Updates the user's avatar's appearance
void LLWearable::writeToAvatar( BOOL set_by_user )
{
LLVOAvatar* avatar = gAgent.getAvatarObject();
llassert( avatar );
if( !avatar )
{
return;
}
ESex old_sex = avatar->getSex();
// Pull params
for( LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam() )
{
if( (((LLViewerVisualParam*)param)->getWearableType() == mType) && (param->isTweakable()) )
{
S32 param_id = param->getID();
F32 weight = get_if_there(mVisualParamMap, param_id, param->getDefaultWeight());
//ZOMG: When switching shapes from inventory
if(param_id == 507)
avatar->setActualBoobGrav(weight);
/*if(param_id == 795)
avatar->setActualButtGrav(weight);
if(param_id == 157)
avatar->setActualFatGrav(weight);
*/
// only animate with user-originated changes
if (set_by_user)
{
param->setAnimationTarget(weight, set_by_user);
}
else
{
avatar->setVisualParamWeight( param_id, weight, set_by_user );
}
}
}
// only interpolate with user-originated changes
if (set_by_user)
{
avatar->startAppearanceAnimation(TRUE, TRUE);
}
// Pull texture entries
for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
{
if( LLVOAvatar::getTEWearableType((ETextureIndex) te ) == mType )
{
const LLUUID& image_id = get_if_there(mTEMap, te, LLVOAvatar::getDefaultTEImageID((ETextureIndex) te ) );
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture( image_id );
avatar->setLocTexTE( te, image, set_by_user );
}
}
avatar->updateVisualParams();
if( gFloaterCustomize )
{
LLViewerInventoryItem* item;
item = (LLViewerInventoryItem*)gInventory.getItem(gAgent.getWearableItem(mType));
U32 perm_mask = PERM_NONE;
BOOL is_complete = FALSE;
if(item)
{
perm_mask = item->getPermissions().getMaskOwner();
is_complete = item->isComplete();
if(!is_complete)
{
item->fetchFromServer();
}
}
gFloaterCustomize->setWearable(mType, this, perm_mask, is_complete);
LLFloaterCustomize::setCurrentWearableType( mType );
}
ESex new_sex = avatar->getSex();
if( old_sex != new_sex )
{
avatar->updateSexDependentLayerSets( set_by_user );
}
avatar->updateMeshTextures();
// if( set_by_user )
// {
// gAgent.sendAgentSetAppearance();
// }
}