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C++ LLVOAvatar::isVisuallyMuted方法代码示例

本文整理汇总了C++中LLVOAvatar::isVisuallyMuted方法的典型用法代码示例。如果您正苦于以下问题:C++ LLVOAvatar::isVisuallyMuted方法的具体用法?C++ LLVOAvatar::isVisuallyMuted怎么用?C++ LLVOAvatar::isVisuallyMuted使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLVOAvatar的用法示例。


在下文中一共展示了LLVOAvatar::isVisuallyMuted方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: renderAvatars


//.........这里部分代码省略.........
	{ //don't draw foot shadows under water
		return;
	}

	if (pass == 0)
	{
		if (!LLPipeline::sReflectionRender)
		{
			LLVOAvatar::sNumVisibleAvatars++;
		}

		if (impostor)
		{
			if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete()) 
			{
				if (normal_channel > -1)
				{
					avatarp->mImpostor.bindTexture(2, normal_channel);
				}
				if (specular_channel > -1)
				{
					avatarp->mImpostor.bindTexture(1, specular_channel);
				}
			}
			avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel);
		}
		//else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred)
		//{
		//	avatarp->renderFootShadows();	
		//}
		return;
	}

	llassert(LLPipeline::sImpostorRender || !avatarp->isVisuallyMuted());

	/*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview,  3=morph view
	{
		gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f));
	}*/
	
	if (pass == 1)
	{
		// render rigid meshes (eyeballs) first
		avatarp->renderRigid();
		return;
	}

	if (pass == 3)
	{
		if (is_deferred_render)
		{
			renderDeferredRiggedSimple(avatarp);
		}
		else
		{
			renderRiggedSimple(avatarp);
			if (LLPipeline::sRenderDeferred)
			{ //render "simple" materials
				renderRigged(avatarp, RIGGED_MATERIAL);
				renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
				renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
				renderRigged(avatarp, RIGGED_NORMMAP);
				renderRigged(avatarp, RIGGED_NORMMAP_MASK);
				renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);	
				renderRigged(avatarp, RIGGED_SPECMAP);
				renderRigged(avatarp, RIGGED_SPECMAP_MASK);
开发者ID:1234-,项目名称:SingularityViewer,代码行数:67,代码来源:lldrawpoolavatar.cpp

示例2: updateSimulation

void LLViewerPartSim::updateSimulation()
{
	LLMemType mt(LLMemType::MTYPE_PARTICLES);
	
	static LLFrameTimer update_timer;

	const F32 dt = llmin(update_timer.getElapsedTimeAndResetF32(), 0.1f);

 	if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES)))
	{
		return;
	}

	LLFastTimer ftm(FTM_SIMULATE_PARTICLES);

	// Start at a random particle system so the same
	// particle system doesn't always get first pick at the
	// particles.  Theoretically we'd want to do this in distance
	// order or something, but sorting particle sources will be a big
	// pain.
	S32 i;
	S32 count = (S32) mViewerPartSources.size();
	S32 start = (S32)ll_frand((F32)count);
	S32 dir = 1;
	S32 deldir = 0;
	if (ll_frand() > 0.5f)
	{
		dir = -1;
		deldir = -1;
	}

	S32 num_updates = 0;
	for (i = start; num_updates < count;)
	{
		if (i >= count)
		{
			i = 0;
		}
		if (i < 0)
		{
			i = count - 1;
		}

		if (!mViewerPartSources[i]->isDead())
		{
			BOOL upd = TRUE;
			//if (!LLPipeline::sRenderAttachedParticles)
			{
				LLViewerObject* vobj = mViewerPartSources[i]->mSourceObjectp;
				if (vobj && (vobj->getPCode() == LL_PCODE_VOLUME))
				{
					LLVOVolume* vvo = (LLVOVolume *)vobj;
					if (vvo && vvo->isAttachment())
					{
						if (!LLPipeline::sRenderAttachedParticles)
							upd = FALSE;
						else
						{
							LLVOAvatar *avatar = vvo->getAvatar();
							if(avatar && avatar->isVisuallyMuted())
								upd = FALSE;
						}
					}
				}
			}

			if (upd) 
			{
				mViewerPartSources[i]->update(dt);
			}
		}

		if (mViewerPartSources[i]->isDead())
		{
			mViewerPartSources.erase(mViewerPartSources.begin() + i);
			count--;
			i+=deldir;
		}
		else
        {
			 i += dir;
        }
		num_updates++;
	}

	count = (S32) mViewerPartGroups.size();
	for (i = 0; i < count; i++)
	{
		LLViewerObject* vobj = mViewerPartGroups[i]->mVOPartGroupp;

		S32 visirate = 1;
		if (vobj)
		{
			LLSpatialGroup* group = vobj->mDrawable->getSpatialGroup();
			if (group && !group->isVisible()) // && !group->isState(LLSpatialGroup::OBJECT_DIRTY))
			{
				visirate = 8;
			}
		}

//.........这里部分代码省略.........
开发者ID:IamusNavarathna,项目名称:SingularityViewer,代码行数:101,代码来源:llviewerpartsim.cpp


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