本文整理汇总了C++中LLVOAvatar::getAttachedPointName方法的典型用法代码示例。如果您正苦于以下问题:C++ LLVOAvatar::getAttachedPointName方法的具体用法?C++ LLVOAvatar::getAttachedPointName怎么用?C++ LLVOAvatar::getAttachedPointName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLVOAvatar
的用法示例。
在下文中一共展示了LLVOAvatar::getAttachedPointName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onClickNewScript
// static
void LLPanelContents::onClickNewScript(void *userdata)
{
const BOOL children_ok = TRUE;
LLViewerObject* object = gSelectMgr->getSelection()->getFirstRootObject(children_ok);
if(object)
{
//MK
if (RRenabled)
{
// can't edit objects that someone is sitting on,
// when prevented from sit-tping
if (gAgent.mRRInterface.contains ("sittp") || gAgent.mRRInterface.mContainsUnsit)
{
if (object->isSeat())
{
return;
}
}
if (!gAgent.mRRInterface.isAllowed (object->getRootEdit()->getID(), "detach"))
{
return;
}
LLVOAvatar *avatarp = gAgent.getAvatarObject();
LLUUID inv_item_id = LLUUID::null;
LLInventoryItem* inv_item = gAgent.mRRInterface.getItem(object->getRootEdit()->getID());
if (inv_item) inv_item_id = inv_item->getUUID();
if (avatarp && gAgent.mRRInterface.contains("detach:"+avatarp->getAttachedPointName(inv_item_id)))
{
return;
}
}
//mk
LLPermissions perm;
perm.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
perm.initMasks(
PERM_ALL,
PERM_ALL,
PERM_NONE,
PERM_NONE,
PERM_MOVE | PERM_TRANSFER);
LLString desc;
LLAssetType::generateDescriptionFor(LLAssetType::AT_LSL_TEXT, desc);
LLPointer<LLViewerInventoryItem> new_item =
new LLViewerInventoryItem(
LLUUID::null,
LLUUID::null,
perm,
LLUUID::null,
LLAssetType::AT_LSL_TEXT,
LLInventoryType::IT_LSL,
LLString("New Script"),
desc,
LLSaleInfo::DEFAULT,
LLViewerInventoryItem::II_FLAGS_NONE,
time_corrected());
object->saveScript(new_item, TRUE, true);
// *NOTE: In order to resolve SL-22177, we needed to create
// the script first, and then you have to click it in
// inventory to edit it.
// *TODO: The script creation should round-trip back to the
// viewer so the viewer can auto-open the script and start
// editing ASAP.
#if 0
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewScriptRect");
rect.translate( left - rect.mLeft, top - rect.mTop );
LLLiveLSLEditor* editor;
editor = new LLLiveLSLEditor("script ed",
rect,
"Script: New Script",
object->mID,
LLUUID::null);
editor->open(); /*Flawfinder: ignore*/
// keep onscreen
gFloaterView->adjustToFitScreen(editor, FALSE);
#endif
}
}