本文整理汇总了C++中LLVOAvatar::forceBakeAllTextures方法的典型用法代码示例。如果您正苦于以下问题:C++ LLVOAvatar::forceBakeAllTextures方法的具体用法?C++ LLVOAvatar::forceBakeAllTextures怎么用?C++ LLVOAvatar::forceBakeAllTextures使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLVOAvatar
的用法示例。
在下文中一共展示了LLVOAvatar::forceBakeAllTextures方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PerformTimedActions
void LocalAssetBrowser::PerformTimedActions(void)
{
// perform checking if updates are needed && update if so.
local_list_iter iter;
for (iter = loaded_bitmaps.begin(); iter != loaded_bitmaps.end(); iter++)
{ (*iter)->updateSelf(); }
// one or more sculpts have been updated, refreshing them.
if ( mSculptUpdated )
{
LocalAssetBrowser::local_list_iter iter;
for(iter = loaded_bitmaps.begin(); iter != loaded_bitmaps.end(); iter++)
{
if ( (*iter)->sculpt_dirty )
{
PerformSculptUpdates( (*iter)->getThis() );
(*iter)->sculpt_dirty = false;
}
}
mSculptUpdated = false;
}
// one of the layer bitmaps has been updated, we need to rebake.
if ( mLayerUpdated )
{
LLVOAvatar* avatar = gAgent.getAvatarObject();
if (avatar) { avatar->forceBakeAllTextures(SLAM_FOR_DEBUG); }
mLayerUpdated = false;
}
}