本文整理汇总了C++中LLVOAvatar::getSex方法的典型用法代码示例。如果您正苦于以下问题:C++ LLVOAvatar::getSex方法的具体用法?C++ LLVOAvatar::getSex怎么用?C++ LLVOAvatar::getSex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLVOAvatar
的用法示例。
在下文中一共展示了LLVOAvatar::getSex方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setHealth
void LLStatusBar::setHealth(S32 health)
{
//llinfos << "Setting health to: " << buffer << llendl;
mTextHealth->setText(llformat("%d%%", health));
if( mHealth > health )
{
if (mHealth > (health + gSavedSettings.getF32("UISndHealthReductionThreshold")))
{
LLVOAvatar *me;
if ((me = gAgent.getAvatarObject()))
{
if (me->getSex() == SEX_FEMALE)
{
make_ui_sound("UISndHealthReductionF");
}
else
{
make_ui_sound("UISndHealthReductionM");
}
}
}
mHealthTimer->reset();
mHealthTimer->setTimerExpirySec( ICON_TIMER_EXPIRY );
}
mHealth = health;
}
示例2: setHealth
void LLStatusBar::setHealth(S32 health)
{
char buffer[MAX_STRING]; /* Flawfinder: ignore */
snprintf(buffer, MAX_STRING, "%d%%", health); /* Flawfinder: ignore */
//llinfos << "Setting health to: " << buffer << llendl;
mTextHealth->setText(buffer);
if( mHealth > health )
{
if (mHealth > (health + gSavedSettings.getF32("UISndHealthReductionThreshold")))
{
LLVOAvatar *me;
if ((me = gAgent.getAvatarObject()))
{
if (me->getSex() == SEX_FEMALE)
{
make_ui_sound("UISndHealthReductionF");
}
else
{
make_ui_sound("UISndHealthReductionM");
}
}
}
mHealthTimer->reset();
mHealthTimer->setTimerExpirySec( ICON_TIMER_EXPIRY );
}
mHealth = health;
}
示例3: writeToAvatar
// Updates the user's avatar's appearance
void LLWearable::writeToAvatar( BOOL set_by_user )
{
LLVOAvatar* avatar = gAgent.getAvatarObject();
llassert( avatar );
if( !avatar )
{
return;
}
ESex old_sex = avatar->getSex();
// Pull params
for( LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam() )
{
if (((LLViewerVisualParam*)param)->getWearableType() == mType && param->isTweakable())
{
S32 param_id = param->getID();
F32 weight = get_if_there(mVisualParamMap, param_id, param->getDefaultWeight());
// only animate with user-originated changes
if (set_by_user)
{
param->setAnimationTarget(weight, set_by_user);
}
else
{
avatar->setVisualParamWeight( param_id, weight, set_by_user );
}
}
}
// only interpolate with user-originated changes
if (set_by_user)
{
avatar->startAppearanceAnimation(TRUE, TRUE);
}
// Pull texture entries
for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
{
if( LLVOAvatar::getTEWearableType((ETextureIndex) te ) == mType )
{
const LLUUID& image_id = get_if_there(mTEMap, te, LLVOAvatar::getDefaultTEImageID((ETextureIndex) te ) );
LLViewerImage* image = gImageList.getImage( image_id );
avatar->setLocTexTE( te, image, set_by_user );
}
}
avatar->updateVisualParams();
if( gFloaterCustomize )
{
LLViewerInventoryItem* item;
item = (LLViewerInventoryItem*)gInventory.getItem(gAgent.getWearableItem(mType));
U32 perm_mask = PERM_NONE;
BOOL is_complete = FALSE;
if(item)
{
perm_mask = item->getPermissions().getMaskOwner();
is_complete = item->isComplete();
if(!is_complete)
{
item->fetchFromServer();
}
}
gFloaterCustomize->setWearable(mType, this, perm_mask, is_complete);
LLFloaterCustomize::setCurrentWearableType( mType );
}
ESex new_sex = avatar->getSex();
if( old_sex != new_sex )
{
avatar->updateSexDependentLayerSets( set_by_user );
}
avatar->updateMeshTextures();
// if( set_by_user )
// {
// gAgent.sendAgentSetAppearance();
// }
}