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C++ LLVOAvatar::getCharacterPosition方法代码示例

本文整理汇总了C++中LLVOAvatar::getCharacterPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ LLVOAvatar::getCharacterPosition方法的具体用法?C++ LLVOAvatar::getCharacterPosition怎么用?C++ LLVOAvatar::getCharacterPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLVOAvatar的用法示例。


在下文中一共展示了LLVOAvatar::getCharacterPosition方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: find

void LLFloaterHUD::find() // Scanner activated by Scan button
{
	if(mHalt) return; // this basically checks if the scan has been toggled on or off otherwise llvoavatar calls the scan on avatar activity
	

	mListNames->deleteAllItems(); //Clear the list

		
	std::vector< LLCharacter* >::iterator avatar_it;
	for(avatar_it = LLCharacter::sInstances.begin(); avatar_it != LLCharacter::sInstances.end(); ++avatar_it)
	{
		LLVOAvatar* avatarp = (LLVOAvatar*)*avatar_it;

		if (avatarp->isDead() || avatarp->isSelf()) //Dont show the user!
		{
			continue;
		} 

		if (dist_vec(avatarp->getPositionAgent(), gAgent.getPositionAgent()) <= SCAN_MAX_RADIUS) //Scanner radius set in indra constants.
		{
			
			// Pull in that avatar data!
			std::string name = avatarp->getFullname();
			LLVector3d position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
		    LLUUID avid = avatarp->getID();

		    // Work out distance relative to user!
			LLVector3d mypos = gAgent.getPositionGlobal();
            LLVector3d delta = position - mypos;
		    F32 distance = (F32)delta.magVec();

            //Build the list
			LLSD element;

            element["id"] = avid;

			element["columns"][LIST_AVATAR_NAME]["column"] = "name";
			element["columns"][LIST_AVATAR_NAME]["value"] = name;

            element["columns"][LIST_DISTANCE]["column"] = "distance";
			element["columns"][LIST_DISTANCE]["value"] = distance;

			
            mListNames->addElement(element);
		 
            mListNames->sortByColumn("distance", TRUE);
			mListNames->setCallbackUserData(this);
			

		}

	}
   return;	
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:54,代码来源:llfloaterhud.cpp

示例2: updateAvatarList

void LLFloaterAvatarList::updateAvatarList()
{
	if (sInstance != this) return;

	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::instance().getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		for (std::vector<LLCharacter*>::const_iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter)
		{
			LLUUID avid = (*iter)->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();
		
		bool announce = gSavedSettings.getBOOL("RadarChatKeys");
		std::queue<LLUUID> announce_keys;

		for (i = 0; i < count; ++i)
		{
			std::string name;
			std::string first;
			std::string last;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLVOAvatar* avatarp = gObjectList.findAvatar(avid);

			if (avatarp)
			{
				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				// or if the avatar is a dummy
				if (avatarp->isDead() || avatarp->isSelf() || avatarp->mIsDummy)
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();
			
				// [Ansariel: Display name support]
				LLAvatarName avatar_name;
				if (LLAvatarNameCache::get(avatarp->getID(), &avatar_name))
				{
				    static const LLCachedControl<S32> phoenix_name_system("PhoenixNameSystem", 0);
					switch (phoenix_name_system)
					{
						case 0 : name = avatar_name.getLegacyName(); break;
						case 1 : name = (avatar_name.mIsDisplayNameDefault ? avatar_name.mDisplayName : avatar_name.getCompleteName()); break;
						case 2 : name = avatar_name.mDisplayName; break;
						default : name = avatar_name.getLegacyName(); break;
					}

					first = avatar_name.mLegacyFirstName;
					last = avatar_name.mLegacyLastName;
				}
				else continue;
				// [/Ansariel: Display name support]

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (!gCacheName->getFullName(avid, name)) //seems redudant with LLAvatarNameCache::get above...
					{
						continue;
					}
				}

				if (avid.isNull())
//.........这里部分代码省略.........
开发者ID:StephenGWills,项目名称:SingularityViewer,代码行数:101,代码来源:llfloateravatarlist.cpp

示例3: updateAvatarList

void LLFloaterAvatarList::updateAvatarList()
{
	if (sInstance != this) return;

	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		for (std::vector<LLCharacter*>::const_iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter)
		{
			LLUUID avid = (*iter)->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();

		for (i = 0; i < count; ++i)
		{
			std::string name;
			std::string first;
			std::string last;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLViewerObject *obj = gObjectList.findObject(avid);

			if (obj)
			{
				LLVOAvatar* avatarp = dynamic_cast<LLVOAvatar*>(obj);

				if (avatarp == NULL)
				{
					continue;
				}

				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				if (avatarp->isDead() || avatarp->isSelf())
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();

				// Apparently, sometimes the name comes out empty, with a " " name. This is because
				// getFullname concatenates first and last name with a " " in the middle.
				// This code will avoid adding a nameless entry to the list until it acquires a name.

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (gCacheName->getName(avid, first, last))
					{
						name = first + " " + last;
					}
					else
					{
						continue;
					}
				}

				if (avid.isNull())
				{
					//llinfos << "Key empty for avatar " << name << llendl;
					continue;
				}

				if (mAvatars.count(avid) > 0)
				{
					// Avatar already in list, update position
//.........这里部分代码省略.........
开发者ID:Boy,项目名称:rainbow,代码行数:101,代码来源:llfloateravatarlist.cpp

示例4: tick

BOOL FloaterAvatarList::tick()
{
	if(!gDisconnected)
	{

		LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");

		if(check && check->getValue())
		{
			//UPDATES//
			LLVector3d agent_pos = gAgent.getPositionGlobal();
			std::vector<LLUUID> avatar_ids;
			std::vector<LLUUID> sorted_avatar_ids;
			std::vector<LLVector3d> positions;

			LLWorld::instance().getAvatars(&avatar_ids, &positions,agent_pos);

			sorted_avatar_ids = avatar_ids;
			std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

			for(std::vector<LLCharacter*>::const_iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter)
			{
				LLUUID avid = (*iter)->getID();

				if(!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
				{
					avatar_ids.push_back(avid);
				}
			}

			int i = 0;
			int len = avatar_ids.size();
			for(i = 0; i < len; i++)
			{
				LLUUID &avid = avatar_ids[i];
				if(avid != gAgent.getID())
				{

					std::string name;
					std::string first;
					std::string last;
					LLVector3d position;
					LLViewerObject *obj = gObjectList.findObject(avid);

					bool same_region = false;

					bool in_draw = false;

					if(obj)
					{
						LLVOAvatar* avatarp = dynamic_cast<LLVOAvatar*>(obj);

						if (avatarp == NULL)
						{
							continue;
						}
						if (avatarp->isDead())
						{
							continue;
						}
						position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());

						in_draw = true;

						same_region = avatarp->getRegion() == gAgent.getRegion();

					}else
					{
						if( i < (int)positions.size())
						{
							position = positions[i];
						}
						else
						{
							continue;
						}

						same_region = gAgent.getRegion()->pointInRegionGlobal(position);
					}
					if(gCacheName->getName(avid, first, last))
					{
						name = first + " " + last;
					}
					else
					{
						continue;//name = LLCacheName::getDefaultName();
					}

					
					if (mAvatars.find(avid) == mAvatars.end())
					{
						avatar_entry new_entry;
						new_entry.id = avid;
						new_entry.is_linden = (strcmp(last.c_str(),"Linden") == 0 || strcmp(last.c_str(),"Tester") == 0) ? true : false;
						mAvatars[avid] = new_entry;
						if(gSavedSettings.getBOOL("EmeraldRadarChatKeys"))
						{
							gMessageSystem->newMessage("ScriptDialogReply");
							gMessageSystem->nextBlock("AgentData");
							gMessageSystem->addUUID("AgentID", gAgent.getID());
//.........这里部分代码省略.........
开发者ID:EmeraldViewer,项目名称:EmeraldViewer,代码行数:101,代码来源:floateravatarlist.cpp

示例5: updateAvatarList

void LLFloaterAvatarList::updateAvatarList()
{
	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}
	//moved to pipeline to prevent a crash
	//gPipeline.forAllVisibleDrawables(updateParticleActivity);


	//todo: make this less of a hacked up copypasta from dales 1.18.
	if(gAudiop != NULL)
	{
		LLAudioEngine::source_map::iterator iter;
		for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
		{
			LLAudioSource *sourcep = iter->second;
			LLUUID uuid = sourcep->getOwnerID();
			LLAvatarListEntry *ent = getAvatarEntry(uuid);
			if ( ent )
			{
				ent->setActivity(LLAvatarListEntry::ACTIVITY_SOUND);
			}
		}
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::instance().getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		BOOST_FOREACH(std::vector<LLCharacter*>::value_type& iter, LLCharacter::sInstances)
		{
			LLUUID avid = iter->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();

		static LLCachedControl<bool> announce(gSavedSettings, "RadarChatKeys");
		std::queue<LLUUID> announce_keys;

		for (i = 0; i < count; ++i)
		{
			std::string name;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLVOAvatar* avatarp = gObjectList.findAvatar(avid);

			if (avatarp)
			{
				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				// or if the avatar is a dummy
				if (avatarp->isDead() || avatarp->isSelf() || avatarp->mIsDummy)
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();

				if (!LLAvatarNameCache::getPNSName(avatarp->getID(), name))
					continue;

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (!gCacheName->getFullName(avid, name)) //seems redudant with LLAvatarNameCache::getPNSName above...
					{
						continue;
					}
				}

				if (avid.isNull())
				{
//.........这里部分代码省略.........
开发者ID:aragornarda,项目名称:SingularityViewer,代码行数:101,代码来源:llfloateravatarlist.cpp

示例6: updateAvatarList

void LLFloaterAvatarList::updateAvatarList()
{
	if (sInstance != this) return;
	
	#ifdef LL_RRINTERFACE_H //MK
	if (gRRenabled && gAgent.mRRInterface.mContainsShownames)
	{
		close();
	}
#endif //mk

	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::instance().getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		for (std::vector<LLCharacter*>::const_iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter)
		{
			LLUUID avid = (*iter)->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();
		
		bool announce = gSavedSettings.getBOOL("RadarChatKeys");
		std::queue<LLUUID> announce_keys;

		for (i = 0; i < count; ++i)
		{
			std::string name, first, last;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLViewerObject *obj = gObjectList.findObject(avid);

			if (obj)
			{
				LLVOAvatar* avatarp = dynamic_cast<LLVOAvatar*>(obj);

				if (avatarp == NULL)
				{
					continue;
				}

				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				// or if the avatar is a dummy
				if (avatarp->isDead() || avatarp->isSelf() || avatarp->mIsDummy)
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();

				// Apparently, sometimes the name comes out empty, with a " " name. This is because
				// getFullname concatenates first and last name with a " " in the middle.
				// This code will avoid adding a nameless entry to the list until it acquires a name.

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (gCacheName->getName(avid, first, last))
					{
						name = first + " " + last;
					}
					else
					{
						continue;
					}
				}
ifdef LL_DISPLAY_NAMES
//.........这里部分代码省略.........
开发者ID:Xara,项目名称:Smilodon,代码行数:101,代码来源:llfloateravatarlist.cpp


注:本文中的LLVOAvatar::getCharacterPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。