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C++ LLVOAvatar::isDead方法代码示例

本文整理汇总了C++中LLVOAvatar::isDead方法的典型用法代码示例。如果您正苦于以下问题:C++ LLVOAvatar::isDead方法的具体用法?C++ LLVOAvatar::isDead怎么用?C++ LLVOAvatar::isDead使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLVOAvatar的用法示例。


在下文中一共展示了LLVOAvatar::isDead方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateSpeakerList

void LLLocalSpeakerMgr::updateSpeakerList()
{
	// pull speakers from voice channel
	LLSpeakerMgr::updateSpeakerList();

	// add non-voice speakers in chat range
	std::vector< LLCharacter* >::iterator avatar_it;
	for(avatar_it = LLCharacter::sInstances.begin(); avatar_it != LLCharacter::sInstances.end(); ++avatar_it)
	{
		LLVOAvatar* avatarp = (LLVOAvatar*)*avatar_it;
		if (!avatarp->isDead() &&  dist_vec(avatarp->getPositionAgent(), gAgent.getPositionAgent()) <= CHAT_NORMAL_RADIUS)
		{
			setSpeaker(avatarp->getID());
		}
	}

	// check if text only speakers have moved out of chat range
	for (speaker_map_t::iterator speaker_it = mSpeakers.begin(); speaker_it != mSpeakers.end(); ++speaker_it)
	{
		LLUUID speaker_id = speaker_it->first;
		LLSpeaker* speakerp = speaker_it->second;
		if (speakerp->mStatus == LLSpeaker::STATUS_TEXT_ONLY)
		{
			LLVOAvatar* avatarp = (LLVOAvatar*)gObjectList.findObject(speaker_id);
			if (!avatarp || avatarp->isDead() || dist_vec(avatarp->getPositionAgent(), gAgent.getPositionAgent()) > CHAT_NORMAL_RADIUS)
			{
				speakerp->mStatus = LLSpeaker::STATUS_NOT_IN_CHANNEL;
				speakerp->mDotColor = INACTIVE_COLOR;
				speakerp->mActivityTimer.resetWithExpiry(SPEAKER_TIMEOUT);
			}
		}
	}
}
开发者ID:Boy,项目名称:netbook,代码行数:33,代码来源:llfloateractivespeakers.cpp

示例2: haveTrackingInfo

bool LLTrackingData::haveTrackingInfo()
{
	LLVOAvatar* avatarp = gObjectList.findAvatar(mAvatarID);
	if(avatarp && !avatarp->isDead())
	{
		mCoarseLocationTimer.checkExpirationAndReset(COARSE_FREQUENCY);
		mUpdateTimer.setTimerExpirySec(FIND_FREQUENCY);
		mAgentGone.setTimerExpirySec(OFFLINE_SECONDS);
		mHaveInfo = true;
		return true;
	}
	if(mHaveCoarseInfo &&
	   !mCoarseLocationTimer.checkExpirationAndReset(COARSE_FREQUENCY))
	{
		// if we reach here, then we have a 'recent' coarse update
		mUpdateTimer.setTimerExpirySec(FIND_FREQUENCY);
		mAgentGone.setTimerExpirySec(OFFLINE_SECONDS);
		return true;
	}
	if(mUpdateTimer.checkExpirationAndReset(FIND_FREQUENCY))
	{
		LLAvatarTracker::instance().findAgent();
		mHaveCoarseInfo = false;
	}
	if(mAgentGone.checkExpirationAndReset(OFFLINE_SECONDS))
	{
		mHaveInfo = false;
		mHaveCoarseInfo = false;
	}
	return mHaveInfo;
}
开发者ID:ap0110,项目名称:SingularityViewer,代码行数:31,代码来源:llcallingcard.cpp

示例3: find

void LLFloaterHUD::find() // Scanner activated by Scan button
{
	if(mHalt) return; // this basically checks if the scan has been toggled on or off otherwise llvoavatar calls the scan on avatar activity
	

	mListNames->deleteAllItems(); //Clear the list

		
	std::vector< LLCharacter* >::iterator avatar_it;
	for(avatar_it = LLCharacter::sInstances.begin(); avatar_it != LLCharacter::sInstances.end(); ++avatar_it)
	{
		LLVOAvatar* avatarp = (LLVOAvatar*)*avatar_it;

		if (avatarp->isDead() || avatarp->isSelf()) //Dont show the user!
		{
			continue;
		} 

		if (dist_vec(avatarp->getPositionAgent(), gAgent.getPositionAgent()) <= SCAN_MAX_RADIUS) //Scanner radius set in indra constants.
		{
			
			// Pull in that avatar data!
			std::string name = avatarp->getFullname();
			LLVector3d position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
		    LLUUID avid = avatarp->getID();

		    // Work out distance relative to user!
			LLVector3d mypos = gAgent.getPositionGlobal();
            LLVector3d delta = position - mypos;
		    F32 distance = (F32)delta.magVec();

            //Build the list
			LLSD element;

            element["id"] = avid;

			element["columns"][LIST_AVATAR_NAME]["column"] = "name";
			element["columns"][LIST_AVATAR_NAME]["value"] = name;

            element["columns"][LIST_DISTANCE]["column"] = "distance";
			element["columns"][LIST_DISTANCE]["value"] = distance;

			
            mListNames->addElement(element);
		 
            mListNames->sortByColumn("distance", TRUE);
			mListNames->setCallbackUserData(this);
			

		}

	}
   return;	
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:54,代码来源:llfloaterhud.cpp

示例4: sendRenderInfoToRegion

// static 
// Send request for one region, no timer checks
void LLAvatarRenderInfoAccountant::sendRenderInfoToRegion(LLViewerRegion * regionp)
{
	std::string url = regionp->getCapability("AvatarRenderInfo");
	if (!url.empty())
	{
		if (logRenderInfo())
		{
			LL_INFOS() << "LRI: Sending avatar render info to region "
				<< regionp->getName() 
				<< " from " << url
				<< LL_ENDL;
		}

		// Build the render info to POST to the region
		LLSD report = LLSD::emptyMap();
		LLSD agents = LLSD::emptyMap();
				
		std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
		while( iter != LLCharacter::sInstances.end() )
		{
			LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*iter);
			if (avatar &&
				avatar->getRezzedStatus() >= 2 &&					// Mostly rezzed (maybe without baked textures downloaded)
				!avatar->isDead() &&								// Not dead yet
				avatar->getObjectHost() == regionp->getHost())		// Ensure it's on the same region
			{
				avatar->calculateUpdateRenderCost();			// Make sure the numbers are up-to-date

				LLSD info = LLSD::emptyMap();
				if (avatar->getVisualComplexity() > 0)
				{
					info[KEY_WEIGHT] = avatar->getVisualComplexity();
					agents[avatar->getID().asString()] = info;

					if (logRenderInfo())
					{
						LL_INFOS() << "LRI: Sending avatar render info for " << avatar->getID()
							<< ": " << info << LL_ENDL;
						LL_INFOS() << "LRI: other info geometry " << avatar->getAttachmentGeometryBytes()
							<< ", area " << avatar->getAttachmentSurfaceArea()
							<< LL_ENDL;
					}
				}
			}
			iter++;
		}

		report[KEY_AGENTS] = agents;
		if (agents.size() > 0)
		{
			LLHTTPClient::post(url, report, new LLAvatarRenderInfoPostResponder(regionp->getHandle()));
		}
	}
}
开发者ID:HanHeld,项目名称:SingularityViewerFeb2016,代码行数:56,代码来源:llavatarrenderinfoaccountant.cpp

示例5:

//-----------------------------------------------------------------------------
// shutdown()
//-----------------------------------------------------------------------------
void	LLMorphView::shutdown()
{
    LLVOAvatar::onCustomizeEnd();

    LLVOAvatar *avatarp = gAgent.getAvatarObject();
    if(avatarp && !avatarp->isDead())
    {
        avatarp->startMotion( ANIM_AGENT_BODY_NOISE );
        avatarp->mSpecialRenderMode = 0;
        // reset camera
        LLViewerCamera::getInstance()->setNear(mOldCameraNearClip);
    }
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:16,代码来源:llmorphview.cpp

示例6: renderShadow

void LLDrawPoolAvatar::renderShadow(S32 pass)
{
	LLFastTimer t(LLFastTimer::FTM_SHADOW_AVATAR);

	if (mDrawFace.empty())
	{
		return;
	}

	const LLFace *facep = mDrawFace[0];
	if (!facep->getDrawable())
	{
		return;
	}
	LLVOAvatar *avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();

	if (avatarp->isDead() || avatarp->mIsDummy || avatarp->mDrawable.isNull())
	{
		return;
	}

	BOOL impostor = avatarp->isImpostor();
	if (impostor)
	{
		return;
	}
	
	if (pass == 0)
	{
		if (sShaderLevel > 0)
		{
			gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
		}
 
		avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
	}
	else
	{
		renderRigged(avatarp, RIGGED_SIMPLE);
		renderRigged(avatarp, RIGGED_ALPHA);
		renderRigged(avatarp, RIGGED_FULLBRIGHT);
		renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
		renderRigged(avatarp, RIGGED_SHINY);
		renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
	}
}
开发者ID:VirtualReality,项目名称:Viewer,代码行数:46,代码来源:lldrawpoolavatar.cpp

示例7: getGlobalPos

LLVector3d LLAvatarTracker::getGlobalPos()
{
	if(!mTrackedAgentValid || !mTrackingData) return LLVector3d();
	LLVector3d global_pos;
	
	LLVOAvatar* avatarp = gObjectList.findAvatar(mTrackingData->mAvatarID);
	if(avatarp && !avatarp->isDead())
	{
		global_pos = avatarp->getPositionGlobal();
		// HACK - for making the tracker point above the avatar's head
		// rather than its groin
		global_pos.mdV[VZ] += 0.7f * avatarp->mBodySize.mV[VZ];

		mTrackingData->mGlobalPositionEstimate = global_pos;
	}
	else
	{
		global_pos = mTrackingData->mGlobalPositionEstimate;
	}

	return global_pos;
}
开发者ID:ap0110,项目名称:SingularityViewer,代码行数:22,代码来源:llcallingcard.cpp

示例8: getDegreesAndDist

void LLAvatarTracker::getDegreesAndDist(F32& rot,
										F64& horiz_dist,
										F64& vert_dist)
{
	if(!mTrackingData) return;

	LLVector3d global_pos;

	LLVOAvatar* avatarp = gObjectList.findAvatar(mTrackingData->mAvatarID);
	if(avatarp && !avatarp->isDead())
	{
		global_pos = avatarp->getPositionGlobal();
		mTrackingData->mGlobalPositionEstimate = global_pos;
	}
	else
	{
		global_pos = mTrackingData->mGlobalPositionEstimate;
	}
	LLVector3d to_vec = global_pos - gAgent.getPositionGlobal();
	horiz_dist = sqrt(to_vec.mdV[VX] * to_vec.mdV[VX] + to_vec.mdV[VY] * to_vec.mdV[VY]);
	vert_dist = to_vec.mdV[VZ];
	rot = F32(RAD_TO_DEG * atan2(to_vec.mdV[VY], to_vec.mdV[VX]));
}
开发者ID:ap0110,项目名称:SingularityViewer,代码行数:23,代码来源:llcallingcard.cpp

示例9: updateSpeakerList

void LLLocalSpeakerMgr::updateSpeakerList()
{
	// pull speakers from voice channel
	LLSpeakerMgr::updateSpeakerList();

	if (gDisconnected)//the world is cleared.
	{
		return ;
	}

	// pick up non-voice speakers in chat range
	std::vector<LLUUID> avatar_ids;
	std::vector<LLVector3d> positions;
	LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, gAgent.getPositionGlobal(), CHAT_NORMAL_RADIUS);
	for(U32 i=0; i<avatar_ids.size(); i++)
	{
		setSpeaker(avatar_ids[i]);
	}

	// check if text only speakers have moved out of chat range
	for (speaker_map_t::iterator speaker_it = mSpeakers.begin(); speaker_it != mSpeakers.end(); ++speaker_it)
	{
		LLUUID speaker_id = speaker_it->first;
		LLSpeaker* speakerp = speaker_it->second;
		if (speakerp->mStatus == LLSpeaker::STATUS_TEXT_ONLY)
		{
			LLVOAvatar* avatarp = (LLVOAvatar*)gObjectList.findObject(speaker_id);
			if (!avatarp || avatarp->isDead() || dist_vec(avatarp->getPositionAgent(), gAgent.getPositionAgent()) > CHAT_NORMAL_RADIUS)
			{
				speakerp->mStatus = LLSpeaker::STATUS_NOT_IN_CHANNEL;
				speakerp->mDotColor = INACTIVE_COLOR;
				speakerp->mActivityTimer.resetWithExpiry(SPEAKER_TIMEOUT);
			}
		}
	}
}
开发者ID:9skunks,项目名称:imprudence,代码行数:36,代码来源:llfloateractivespeakers.cpp

示例10: getAvatars

void LLWorld::getAvatars(std::vector<LLUUID>* avatar_ids, std::vector<LLVector3d>* positions, const LLVector3d& relative_to, F32 radius) const
{
	if(avatar_ids != NULL)
	{
		avatar_ids->clear();
	}
	if(positions != NULL)
	{
		positions->clear();
	}
	for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
		iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
	{
		LLViewerRegion* regionp = *iter;
		const LLVector3d& origin_global = regionp->getOriginGlobal();
		S32 count = regionp->mMapAvatars.count();
		for (S32 i = 0; i < count; i++)
		{
			LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.get(i), origin_global);
			if(dist_vec(pos_global, relative_to) <= radius)
			{
				if(positions != NULL)
				{
					positions->push_back(pos_global);
				}
				if(avatar_ids != NULL)
				{
					avatar_ids->push_back(regionp->mMapAvatarIDs.get(i));
				}
			}
		}
	}
	// retrieve the list of close avatars from viewer objects as well
	// for when we are above 1000m, only do this when we are retrieving
	// uuid's too as there could be duplicates
	if(avatar_ids != NULL)
	{
		for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
			iter != LLCharacter::sInstances.end(); ++iter)
		{
			LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter;
			if(pVOAvatar->isDead() || pVOAvatar->isSelf())
				continue;
			LLUUID uuid = pVOAvatar->getID();
			if(uuid.isNull())
				continue;
			LLVector3d pos_global = pVOAvatar->getPositionGlobal();
			if(dist_vec(pos_global, relative_to) <= radius)
			{
				bool found = false;
				uuid_vec_t::iterator sel_iter = avatar_ids->begin();
				for (; sel_iter != avatar_ids->end(); sel_iter++)
				{
					if(*sel_iter == uuid)
					{
						found = true;
						break;
					}
				}
				if(!found)
				{
					if(positions != NULL)
						positions->push_back(pos_global);
					avatar_ids->push_back(uuid);
				}
			}
		}
	}
}
开发者ID:NickyPerian,项目名称:SingularityViewer,代码行数:69,代码来源:llworld.cpp

示例11: updateAvatarList

void LLFloaterAvatarList::updateAvatarList()
{
	if (sInstance != this) return;
	
	#ifdef LL_RRINTERFACE_H //MK
	if (gRRenabled && gAgent.mRRInterface.mContainsShownames)
	{
		close();
	}
#endif //mk

	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::instance().getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		for (std::vector<LLCharacter*>::const_iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter)
		{
			LLUUID avid = (*iter)->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();
		
		bool announce = gSavedSettings.getBOOL("RadarChatKeys");
		std::queue<LLUUID> announce_keys;

		for (i = 0; i < count; ++i)
		{
			std::string name, first, last;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLViewerObject *obj = gObjectList.findObject(avid);

			if (obj)
			{
				LLVOAvatar* avatarp = dynamic_cast<LLVOAvatar*>(obj);

				if (avatarp == NULL)
				{
					continue;
				}

				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				// or if the avatar is a dummy
				if (avatarp->isDead() || avatarp->isSelf() || avatarp->mIsDummy)
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();

				// Apparently, sometimes the name comes out empty, with a " " name. This is because
				// getFullname concatenates first and last name with a " " in the middle.
				// This code will avoid adding a nameless entry to the list until it acquires a name.

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (gCacheName->getName(avid, first, last))
					{
						name = first + " " + last;
					}
					else
					{
						continue;
					}
				}
ifdef LL_DISPLAY_NAMES
//.........这里部分代码省略.........
开发者ID:Xara,项目名称:Smilodon,代码行数:101,代码来源:llfloateravatarlist.cpp

示例12: updateAvatarList

void LLFloaterAvatarList::updateAvatarList()
{
	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}
	//moved to pipeline to prevent a crash
	//gPipeline.forAllVisibleDrawables(updateParticleActivity);


	//todo: make this less of a hacked up copypasta from dales 1.18.
	if(gAudiop != NULL)
	{
		LLAudioEngine::source_map::iterator iter;
		for (iter = gAudiop->mAllSources.begin(); iter != gAudiop->mAllSources.end(); ++iter)
		{
			LLAudioSource *sourcep = iter->second;
			LLUUID uuid = sourcep->getOwnerID();
			LLAvatarListEntry *ent = getAvatarEntry(uuid);
			if ( ent )
			{
				ent->setActivity(LLAvatarListEntry::ACTIVITY_SOUND);
			}
		}
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::instance().getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		BOOST_FOREACH(std::vector<LLCharacter*>::value_type& iter, LLCharacter::sInstances)
		{
			LLUUID avid = iter->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();

		static LLCachedControl<bool> announce(gSavedSettings, "RadarChatKeys");
		std::queue<LLUUID> announce_keys;

		for (i = 0; i < count; ++i)
		{
			std::string name;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLVOAvatar* avatarp = gObjectList.findAvatar(avid);

			if (avatarp)
			{
				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				// or if the avatar is a dummy
				if (avatarp->isDead() || avatarp->isSelf() || avatarp->mIsDummy)
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();

				if (!LLAvatarNameCache::getPNSName(avatarp->getID(), name))
					continue;

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (!gCacheName->getFullName(avid, name)) //seems redudant with LLAvatarNameCache::getPNSName above...
					{
						continue;
					}
				}

				if (avid.isNull())
				{
//.........这里部分代码省略.........
开发者ID:aragornarda,项目名称:SingularityViewer,代码行数:101,代码来源:llfloateravatarlist.cpp

示例13: renderAvatars

void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
	if (pass == -1)
	{
		for (S32 i = 1; i < getNumPasses(); i++)
		{ //skip foot shadows
			prerender();
			beginRenderPass(i);
			renderAvatars(single_avatar, i);
			endRenderPass(i);
		}

		return;
	}

	if (mDrawFace.empty() && !single_avatar)
	{
		return;
	}

	LLVOAvatar *avatarp;

	if (single_avatar)
	{
		avatarp = single_avatar;
	}
	else
	{
		const LLFace *facep = mDrawFace[0];
		if (!facep->getDrawable())
		{
			return;
		}
		avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
	}

    if (avatarp->isDead() || avatarp->mDrawable.isNull())
	{
		return;
	}

	if (!single_avatar && !avatarp->isFullyLoaded())
	{
		if (pass == 0 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0))
		{
			// debug code to draw a sphere in place of avatar
			gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
			gGL.setColorMask(true, true);
			LLVector3 pos = avatarp->getPositionAgent();
			gGL.color4f(1.0f, 1.0f, 1.0f, 0.7f);

			gGL.pushMatrix();
			gGL.translatef((F32)(pos.mV[VX]), (F32)(pos.mV[VY]), (F32)(pos.mV[VZ]));
			gGL.scalef(0.15f, 0.15f, 0.3f);

			gSphere.renderGGL();

			gGL.popMatrix();
			gGL.setColorMask(true, false);
		}
		// don't render please
		return;
	}

	BOOL impostor = avatarp->isImpostor() && !single_avatar;

	if (impostor && pass != 0)
	{ //don't draw anything but the impostor for impostored avatars
		return;
	}
	
	if (pass == 0 && !impostor && LLPipeline::sUnderWaterRender)
	{ //don't draw foot shadows under water
		return;
	}

	if (pass == 0)
	{
		if (!LLPipeline::sReflectionRender)
		{
			LLVOAvatar::sNumVisibleAvatars++;
		}

		if (impostor)
		{
			if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender &&
				avatarp->mImpostor.isComplete()) 
			{
				if (normal_channel > -1)
				{
					avatarp->mImpostor.bindTexture(2, normal_channel);
				}
				if (specular_channel > -1)
				{
					avatarp->mImpostor.bindTexture(1, specular_channel);
				}
			}
			avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel);
		}
		return;
//.........这里部分代码省略.........
开发者ID:VirtualReality,项目名称:Viewer,代码行数:101,代码来源:lldrawpoolavatar.cpp

示例14: renderAvatars

void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
	LLFastTimer t(FTM_RENDER_AVATARS);

	if (pass == -1)
	{
		for (S32 i = 1; i < getNumPasses(); i++)
		{ //skip foot shadows
			prerender();
			beginRenderPass(i);
			renderAvatars(single_avatar, i);
			endRenderPass(i);
		}

		return;
	}

	if (mDrawFace.empty() && !single_avatar)
	{
		return;
	}

	LLVOAvatar *avatarp;

	if (single_avatar)
	{
		avatarp = single_avatar;
	}
	else
	{
		const LLFace *facep = mDrawFace[0];
		if (!facep->getDrawable())
		{
			return;
		}
		avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
	}

    if (avatarp->isDead() || avatarp->mDrawable.isNull())
	{
		return;
	}

	if (!single_avatar && !avatarp->isFullyLoaded() )
	{
		if (pass==0 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0))
		{
			// debug code to draw a sphere in place of avatar
			gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
			gGL.setColorMask(true, true);
			LLVector3 pos = avatarp->getPositionAgent();
			gGL.color4f(1.0f, 1.0f, 1.0f, 0.7f);
			
			gGL.pushMatrix();	 
			gGL.translatef((F32)(pos.mV[VX]),	 
						   (F32)(pos.mV[VY]),	 
							(F32)(pos.mV[VZ]));	 
			 gGL.scalef(0.15f, 0.15f, 0.3f);

			 gSphere.renderGGL();

			 gGL.popMatrix();
			 gGL.setColorMask(true, false);
		}
		// don't render please
		return;
	}

	BOOL impostor = avatarp->isImpostor() && !single_avatar;

	if (impostor && pass != 0)
	{ //don't draw anything but the impostor for impostored avatars
		return;
	}
	
	if (pass == 0 && !impostor && LLPipeline::sUnderWaterRender)
	{ //don't draw foot shadows under water
		return;
	}

	if (pass == 0)
	{
		if (!LLPipeline::sReflectionRender)
		{
			LLVOAvatar::sNumVisibleAvatars++;
		}

		if (impostor)
		{
			if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete()) 
			{
				if (normal_channel > -1)
				{
					avatarp->mImpostor.bindTexture(2, normal_channel);
				}
				if (specular_channel > -1)
				{
					avatarp->mImpostor.bindTexture(1, specular_channel);
				}
			}
//.........这里部分代码省略.........
开发者ID:1234-,项目名称:SingularityViewer,代码行数:101,代码来源:lldrawpoolavatar.cpp

示例15: updateAvatarList

void LLFloaterAvatarList::updateAvatarList()
{
	if (sInstance != this) return;

	//llinfos << "radar refresh: updating map" << llendl;

	// Check whether updates are enabled
	LLCheckboxCtrl* check = getChild<LLCheckboxCtrl>("update_enabled_cb");
	if (check && !check->getValue())
	{
		mUpdate = FALSE;
		refreshTracker();
		return;
	}
	else
	{
		mUpdate = TRUE;
	}

	LLVector3d mypos = gAgent.getPositionGlobal();

	{
		std::vector<LLUUID> avatar_ids;
		std::vector<LLUUID> sorted_avatar_ids;
		std::vector<LLVector3d> positions;

		LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, mypos, F32_MAX);

		sorted_avatar_ids = avatar_ids;
		std::sort(sorted_avatar_ids.begin(), sorted_avatar_ids.end());

		for (std::vector<LLCharacter*>::const_iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter)
		{
			LLUUID avid = (*iter)->getID();

			if (!std::binary_search(sorted_avatar_ids.begin(), sorted_avatar_ids.end(), avid))
			{
				avatar_ids.push_back(avid);
			}
		}

		size_t i;
		size_t count = avatar_ids.size();

		for (i = 0; i < count; ++i)
		{
			std::string name;
			std::string first;
			std::string last;
			const LLUUID &avid = avatar_ids[i];

			LLVector3d position;
			LLViewerObject *obj = gObjectList.findObject(avid);

			if (obj)
			{
				LLVOAvatar* avatarp = dynamic_cast<LLVOAvatar*>(obj);

				if (avatarp == NULL)
				{
					continue;
				}

				// Skip if avatar is dead(what's that?)
				// or if the avatar is ourselves.
				if (avatarp->isDead() || avatarp->isSelf())
				{
					continue;
				}

				// Get avatar data
				position = gAgent.getPosGlobalFromAgent(avatarp->getCharacterPosition());
				name = avatarp->getFullname();

				// Apparently, sometimes the name comes out empty, with a " " name. This is because
				// getFullname concatenates first and last name with a " " in the middle.
				// This code will avoid adding a nameless entry to the list until it acquires a name.

				//duped for lower section
				if (name.empty() || (name.compare(" ") == 0))// || (name.compare(gCacheName->getDefaultName()) == 0))
				{
					if (gCacheName->getName(avid, first, last))
					{
						name = first + " " + last;
					}
					else
					{
						continue;
					}
				}

				if (avid.isNull())
				{
					//llinfos << "Key empty for avatar " << name << llendl;
					continue;
				}

				if (mAvatars.count(avid) > 0)
				{
					// Avatar already in list, update position
//.........这里部分代码省略.........
开发者ID:Boy,项目名称:rainbow,代码行数:101,代码来源:llfloateravatarlist.cpp


注:本文中的LLVOAvatar::isDead方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。