本文整理汇总了C++中LLMessageSystem::addVector3d方法的典型用法代码示例。如果您正苦于以下问题:C++ LLMessageSystem::addVector3d方法的具体用法?C++ LLMessageSystem::addVector3d怎么用?C++ LLMessageSystem::addVector3d使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLMessageSystem
的用法示例。
在下文中一共展示了LLMessageSystem::addVector3d方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sendClassifiedInfoUpdate
void LLAvatarPropertiesProcessor::sendClassifiedInfoUpdate(const LLAvatarClassifiedInfo* c_data)
{
if(!c_data)
{
return;
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessage(_PREHASH_ClassifiedInfoUpdate);
msg->nextBlock(_PREHASH_AgentData);
msg->addUUID(_PREHASH_AgentID, gAgent.getID());
msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlock(_PREHASH_Data);
msg->addUUID(_PREHASH_ClassifiedID, c_data->classified_id);
msg->addU32(_PREHASH_Category, c_data->category);
msg->addString(_PREHASH_Name, c_data->name);
msg->addString(_PREHASH_Desc, c_data->description);
msg->addUUID(_PREHASH_ParcelID, c_data->parcel_id);
msg->addU32(_PREHASH_ParentEstate, 0);
msg->addUUID(_PREHASH_SnapshotID, c_data->snapshot_id);
msg->addVector3d(_PREHASH_PosGlobal, c_data->pos_global);
msg->addU8(_PREHASH_ClassifiedFlags, c_data->flags);
msg->addS32(_PREHASH_PriceForListing, c_data->price_for_listing);
gAgent.sendReliableMessage();
}
示例2: sendPickInfoUpdate
void LLAvatarPropertiesProcessor::sendPickInfoUpdate(const LLPickData* new_pick)
{
if (!new_pick) return;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage(_PREHASH_PickInfoUpdate);
msg->nextBlock(_PREHASH_AgentData);
msg->addUUID(_PREHASH_AgentID, gAgent.getID());
msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlock(_PREHASH_Data);
msg->addUUID(_PREHASH_PickID, new_pick->pick_id);
msg->addUUID(_PREHASH_CreatorID, new_pick->creator_id);
//legacy var need to be deleted
msg->addBOOL(_PREHASH_TopPick, FALSE);
// fills in on simulator if null
msg->addUUID(_PREHASH_ParcelID, new_pick->parcel_id);
msg->addString(_PREHASH_Name, new_pick->name);
msg->addString(_PREHASH_Desc, new_pick->desc);
msg->addUUID(_PREHASH_SnapshotID, new_pick->snapshot_id);
msg->addVector3d(_PREHASH_PosGlobal, new_pick->pos_global);
// Only top picks have a sort order
msg->addS32(_PREHASH_SortOrder, 0);
msg->addBOOL(_PREHASH_Enabled, new_pick->enabled);
gAgent.sendReliableMessage();
LLAgentPicksInfo::getInstance()->requestNumberOfPicks();
}
示例3: sendPickInfoUpdate
void LLPanelPick::sendPickInfoUpdate()
{
// If we don't have a pick id yet, we'll need to generate one,
// otherwise we'll keep overwriting pick_id 00000 in the database.
if (mPickID.isNull())
{
mPickID.generate();
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("PickInfoUpdate");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->nextBlock("Data");
msg->addUUID("PickID", mPickID);
msg->addUUID("CreatorID", mCreatorID);
msg->addBOOL("TopPick", mTopPick);
// fills in on simulator if null
msg->addUUID("ParcelID", mParcelID);
msg->addString("Name", mNameEditor->getText());
msg->addString("Desc", mDescEditor->getText());
msg->addUUID("SnapshotID", mSnapshotCtrl->getImageAssetID());
msg->addVector3d("PosGlobal", mPosGlobal);
// Only top picks have a sort order
S32 sort_order;
if (mTopPick)
{
sort_order = atoi(mSortOrderEditor->getText().c_str());
}
else
{
sort_order = 0;
}
msg->addS32("SortOrder", sort_order);
msg->addBOOL("Enabled", mEnabledCheck->get());
gAgent.sendReliableMessage();
}
示例4: postcard_upload_callback
static void postcard_upload_callback(const LLUUID& asset_id, void *user_data, S32 result, LLExtStat ext_status)
{
LLSD* postcard_data = (LLSD*)user_data;
if (result)
{
// TODO: display the error messages in UI
llwarns << "Failed to send postcard: " << LLAssetStorage::getErrorString(result) << llendl;
LLPostCard::reportPostResult(false);
}
else
{
// only create the postcard once the upload succeeds
// request the postcard
const LLSD& data = *postcard_data;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("SendPostcard");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->addUUID("AssetID", data["asset-id"].asUUID());
msg->addVector3d("PosGlobal", LLVector3d(data["pos-global"]));
msg->addString("To", data["to"]);
msg->addString("From", data["from"]);
msg->addString("Name", data["name"]);
msg->addString("Subject", data["subject"]);
msg->addString("Msg", data["msg"]);
msg->addBOOL("AllowPublish", FALSE);
msg->addBOOL("MaturePublish", FALSE);
gAgent.sendReliableMessage();
LLPostCard::reportPostResult(true);
}
delete postcard_data;
}
示例5: uploadCallback
// static
void LLFloaterPostcard::uploadCallback(const LLUUID& asset_id, void *user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed)
{
LLFloaterPostcard *self = (LLFloaterPostcard *)user_data;
LLUploadDialog::modalUploadFinished();
if (result)
{
LLSD args;
args["REASON"] = std::string(LLAssetStorage::getErrorString(result));
LLNotificationsUtil::add("ErrorUploadingPostcard", args);
}
else
{
// only create the postcard once the upload succeeds
// request the postcard
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("SendPostcard");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->addUUID("AssetID", self->mAssetID);
msg->addVector3d("PosGlobal", self->mPosTakenGlobal);
msg->addString("To", self->getChild<LLUICtrl>("to_form")->getValue().asString());
msg->addString("From", self->getChild<LLUICtrl>("from_form")->getValue().asString());
msg->addString("Name", self->getChild<LLUICtrl>("name_form")->getValue().asString());
msg->addString("Subject", self->getChild<LLUICtrl>("subject_form")->getValue().asString());
msg->addString("Msg", self->getChild<LLUICtrl>("msg_form")->getValue().asString());
msg->addBOOL("AllowPublish", FALSE);
msg->addBOOL("MaturePublish", FALSE);
gAgent.sendReliableMessage();
}
self->closeFloater();
}
示例6: uploadCallback
// static
void LLFloaterPostcard::uploadCallback(const LLUUID& asset_id, void *user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed)
{
LLFloaterPostcard *self = (LLFloaterPostcard *)user_data;
LLUploadDialog::modalUploadFinished();
if (result)
{
LLStringBase<char>::format_map_t args;
args["[REASON]"] = std::string(LLAssetStorage::getErrorString(result));
gViewerWindow->alertXml("ErrorUploadingPostcard", args);
}
else
{
// only create the postcard once the upload succeeds
// request the postcard
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("SendPostcard");
msg->nextBlock("AgentData");
msg->addUUID("AgentID", gAgent.getID());
msg->addUUID("SessionID", gAgent.getSessionID());
msg->addUUID("AssetID", self->mAssetID);
msg->addVector3d("PosGlobal", self->mPosTakenGlobal);
msg->addString("To", self->childGetValue("to_form").asString());
msg->addString("From", self->childGetValue("from_form").asString());
msg->addString("Name", self->childGetValue("name_form").asString());
msg->addString("Subject", self->childGetValue("subject_form").asString());
msg->addString("Msg", self->childGetValue("msg_form").asString());
msg->addBOOL("AllowPublish", self->childGetValue("allow_publish_check").asBoolean());
msg->addBOOL("MaturePublish", self->childGetValue("mature_check").asBoolean());
gAgent.sendReliableMessage();
}
self->close();
}