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C++ LLMessageSystem::addVector3d方法代码示例

本文整理汇总了C++中LLMessageSystem::addVector3d方法的典型用法代码示例。如果您正苦于以下问题:C++ LLMessageSystem::addVector3d方法的具体用法?C++ LLMessageSystem::addVector3d怎么用?C++ LLMessageSystem::addVector3d使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLMessageSystem的用法示例。


在下文中一共展示了LLMessageSystem::addVector3d方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sendClassifiedInfoUpdate

void LLAvatarPropertiesProcessor::sendClassifiedInfoUpdate(const LLAvatarClassifiedInfo* c_data)
{
	if(!c_data)
	{
		return;
	}

	LLMessageSystem* msg = gMessageSystem;

	msg->newMessage(_PREHASH_ClassifiedInfoUpdate);

	msg->nextBlock(_PREHASH_AgentData);
	msg->addUUID(_PREHASH_AgentID, gAgent.getID());
	msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());

	msg->nextBlock(_PREHASH_Data);
	msg->addUUID(_PREHASH_ClassifiedID, c_data->classified_id);
	msg->addU32(_PREHASH_Category, c_data->category);
	msg->addString(_PREHASH_Name, c_data->name);
	msg->addString(_PREHASH_Desc, c_data->description);
	msg->addUUID(_PREHASH_ParcelID, c_data->parcel_id);
	msg->addU32(_PREHASH_ParentEstate, 0);
	msg->addUUID(_PREHASH_SnapshotID, c_data->snapshot_id);
	msg->addVector3d(_PREHASH_PosGlobal, c_data->pos_global);
	msg->addU8(_PREHASH_ClassifiedFlags, c_data->flags);
	msg->addS32(_PREHASH_PriceForListing, c_data->price_for_listing);

	gAgent.sendReliableMessage();
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:29,代码来源:llavatarpropertiesprocessor.cpp

示例2: sendPickInfoUpdate

void LLAvatarPropertiesProcessor::sendPickInfoUpdate(const LLPickData* new_pick)
{
	if (!new_pick) return;

	LLMessageSystem* msg = gMessageSystem;

	msg->newMessage(_PREHASH_PickInfoUpdate);
	msg->nextBlock(_PREHASH_AgentData);
	msg->addUUID(_PREHASH_AgentID, gAgent.getID());
	msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());

	msg->nextBlock(_PREHASH_Data);
	msg->addUUID(_PREHASH_PickID, new_pick->pick_id);
	msg->addUUID(_PREHASH_CreatorID, new_pick->creator_id);

	//legacy var need to be deleted
	msg->addBOOL(_PREHASH_TopPick, FALSE);	

	// fills in on simulator if null
	msg->addUUID(_PREHASH_ParcelID, new_pick->parcel_id);
	msg->addString(_PREHASH_Name, new_pick->name);
	msg->addString(_PREHASH_Desc, new_pick->desc);
	msg->addUUID(_PREHASH_SnapshotID, new_pick->snapshot_id);
	msg->addVector3d(_PREHASH_PosGlobal, new_pick->pos_global);

	// Only top picks have a sort order
	msg->addS32(_PREHASH_SortOrder, 0);

	msg->addBOOL(_PREHASH_Enabled, new_pick->enabled);
	gAgent.sendReliableMessage();

	LLAgentPicksInfo::getInstance()->requestNumberOfPicks();
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:33,代码来源:llavatarpropertiesprocessor.cpp

示例3: sendPickInfoUpdate

void LLPanelPick::sendPickInfoUpdate()
{
	// If we don't have a pick id yet, we'll need to generate one,
	// otherwise we'll keep overwriting pick_id 00000 in the database.
	if (mPickID.isNull())
	{
		mPickID.generate();
	}

	LLMessageSystem* msg = gMessageSystem;

	msg->newMessage("PickInfoUpdate");
	msg->nextBlock("AgentData");
	msg->addUUID("AgentID", gAgent.getID());
	msg->addUUID("SessionID", gAgent.getSessionID());
	msg->nextBlock("Data");
	msg->addUUID("PickID", mPickID);
	msg->addUUID("CreatorID", mCreatorID);
	msg->addBOOL("TopPick", mTopPick);
	// fills in on simulator if null
	msg->addUUID("ParcelID", mParcelID);
	msg->addString("Name", mNameEditor->getText());
	msg->addString("Desc", mDescEditor->getText());
	msg->addUUID("SnapshotID", mSnapshotCtrl->getImageAssetID());
	msg->addVector3d("PosGlobal", mPosGlobal);
	
	// Only top picks have a sort order
	S32 sort_order;
	if (mTopPick)
	{
		sort_order = atoi(mSortOrderEditor->getText().c_str());
	}
	else
	{
		sort_order = 0;
	}
	msg->addS32("SortOrder", sort_order);
	msg->addBOOL("Enabled", mEnabledCheck->get());
	gAgent.sendReliableMessage();
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:40,代码来源:llpanelpick.cpp

示例4: postcard_upload_callback

static void postcard_upload_callback(const LLUUID& asset_id, void *user_data, S32 result, LLExtStat ext_status)
{
	LLSD* postcard_data = (LLSD*)user_data;

	if (result)
	{
		// TODO: display the error messages in UI
		llwarns << "Failed to send postcard: " << LLAssetStorage::getErrorString(result) << llendl;
		LLPostCard::reportPostResult(false);
	}
	else
	{
		// only create the postcard once the upload succeeds

		// request the postcard
		const LLSD& data = *postcard_data;
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessage("SendPostcard");
		msg->nextBlock("AgentData");
		msg->addUUID("AgentID",			gAgent.getID());
		msg->addUUID("SessionID",		gAgent.getSessionID());
		msg->addUUID("AssetID",			data["asset-id"].asUUID());
		msg->addVector3d("PosGlobal",	LLVector3d(data["pos-global"]));
		msg->addString("To",			data["to"]);
		msg->addString("From",			data["from"]);
		msg->addString("Name",			data["name"]);
		msg->addString("Subject",		data["subject"]);
		msg->addString("Msg",			data["msg"]);
		msg->addBOOL("AllowPublish",	FALSE);
		msg->addBOOL("MaturePublish",	FALSE);
		gAgent.sendReliableMessage();

		LLPostCard::reportPostResult(true);
	}

	delete postcard_data;
}
开发者ID:wish-ds,项目名称:firestorm-ds,代码行数:37,代码来源:llpostcard.cpp

示例5: uploadCallback

// static
void LLFloaterPostcard::uploadCallback(const LLUUID& asset_id, void *user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed)
{
	LLFloaterPostcard *self = (LLFloaterPostcard *)user_data;
	
	LLUploadDialog::modalUploadFinished();
	
	if (result)
	{
		LLSD args;
		args["REASON"] = std::string(LLAssetStorage::getErrorString(result));
		LLNotificationsUtil::add("ErrorUploadingPostcard", args);
	}
	else
	{
		// only create the postcard once the upload succeeds

		// request the postcard
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessage("SendPostcard");
		msg->nextBlock("AgentData");
		msg->addUUID("AgentID", gAgent.getID());
		msg->addUUID("SessionID", gAgent.getSessionID());
		msg->addUUID("AssetID", self->mAssetID);
		msg->addVector3d("PosGlobal", self->mPosTakenGlobal);
		msg->addString("To", self->getChild<LLUICtrl>("to_form")->getValue().asString());
		msg->addString("From", self->getChild<LLUICtrl>("from_form")->getValue().asString());
		msg->addString("Name", self->getChild<LLUICtrl>("name_form")->getValue().asString());
		msg->addString("Subject", self->getChild<LLUICtrl>("subject_form")->getValue().asString());
		msg->addString("Msg", self->getChild<LLUICtrl>("msg_form")->getValue().asString());
		msg->addBOOL("AllowPublish", FALSE);
		msg->addBOOL("MaturePublish", FALSE);
		gAgent.sendReliableMessage();
	}

	self->closeFloater();
}
开发者ID:otwstephanie,项目名称:hpa2oar,代码行数:37,代码来源:llfloaterpostcard.cpp

示例6: uploadCallback

// static
void LLFloaterPostcard::uploadCallback(const LLUUID& asset_id, void *user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed)
{
	LLFloaterPostcard *self = (LLFloaterPostcard *)user_data;
	
	LLUploadDialog::modalUploadFinished();
	
	if (result)
	{
		LLStringBase<char>::format_map_t args;
		args["[REASON]"] = std::string(LLAssetStorage::getErrorString(result));
		gViewerWindow->alertXml("ErrorUploadingPostcard", args);
	}
	else
	{
		// only create the postcard once the upload succeeds

		// request the postcard
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessage("SendPostcard");
		msg->nextBlock("AgentData");
		msg->addUUID("AgentID", gAgent.getID());
		msg->addUUID("SessionID", gAgent.getSessionID());
		msg->addUUID("AssetID", self->mAssetID);
		msg->addVector3d("PosGlobal", self->mPosTakenGlobal);
		msg->addString("To", self->childGetValue("to_form").asString());
		msg->addString("From", self->childGetValue("from_form").asString());
		msg->addString("Name", self->childGetValue("name_form").asString());
		msg->addString("Subject", self->childGetValue("subject_form").asString());
		msg->addString("Msg", self->childGetValue("msg_form").asString());
		msg->addBOOL("AllowPublish", self->childGetValue("allow_publish_check").asBoolean());
		msg->addBOOL("MaturePublish", self->childGetValue("mature_check").asBoolean());
		gAgent.sendReliableMessage();
	}

	self->close();
}
开发者ID:Boy,项目名称:netbook,代码行数:37,代码来源:llfloaterpostcard.cpp


注:本文中的LLMessageSystem::addVector3d方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。