本文整理汇总了C++中LLMessageSystem::addHandlerFuncFast方法的典型用法代码示例。如果您正苦于以下问题:C++ LLMessageSystem::addHandlerFuncFast方法的具体用法?C++ LLMessageSystem::addHandlerFuncFast怎么用?C++ LLMessageSystem::addHandlerFuncFast使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLMessageSystem
的用法示例。
在下文中一共展示了LLMessageSystem::addHandlerFuncFast方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: payViaObject
// static
void LLFloaterPay::payViaObject(money_callback callback, const LLUUID& object_id)
{
LLViewerObject* object = gObjectList.findObject(object_id);
if (!object) return;
LLFloaterPay *floater = new LLFloaterPay(
"Give " + gHippoGridManager->getConnectedGrid()->getCurrencySymbol(),
callback, object_id, TRUE);
if (!floater) return;
LLSelectNode* node = floater->mObjectSelection->getFirstRootNode();
if (!node)
{
//FIXME: notify user object no longer exists
floater->close();
return;
}
LLHost target_region = object->getRegion()->getHost();
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RequestPayPrice);
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ObjectID, object_id);
msg->sendReliable(target_region);
// <edit> VWR-2546
//msg->setHandlerFuncFast(_PREHASH_PayPriceReply, processPayPriceReply,(void **)floater);
msg->addHandlerFuncFast(_PREHASH_PayPriceReply, processPayPriceReply, (void**)floater);
// </edit>
LLUUID owner_id;
BOOL is_group = FALSE;
node->mPermissions->getOwnership(owner_id, is_group);
floater->childSetText("object_name_text",node->mName);
floater->finishPayUI(owner_id, is_group);
}