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C++ LLMessageSystem::addVector3Fast方法代码示例

本文整理汇总了C++中LLMessageSystem::addVector3Fast方法的典型用法代码示例。如果您正苦于以下问题:C++ LLMessageSystem::addVector3Fast方法的具体用法?C++ LLMessageSystem::addVector3Fast怎么用?C++ LLMessageSystem::addVector3Fast使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLMessageSystem的用法示例。


在下文中一共展示了LLMessageSystem::addVector3Fast方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: plywood_above_head

void ImportTracker::plywood_above_head()
{
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessageFast(_PREHASH_ObjectAdd);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
		msg->nextBlockFast(_PREHASH_ObjectData);
		msg->addU8Fast(_PREHASH_Material, 3);
		msg->addU32Fast(_PREHASH_AddFlags, FLAGS_CREATE_SELECTED);
		LLVolumeParams	volume_params;
		volume_params.setType(0x01, 0x10);
		volume_params.setBeginAndEndS(0.f, 1.f);
		volume_params.setBeginAndEndT(0.f, 1.f);
		volume_params.setRatio(1, 1);
		volume_params.setShear(0, 0);
		LLVolumeMessage::packVolumeParams(&volume_params, msg);
		msg->addU8Fast(_PREHASH_PCode, 9);
		msg->addVector3Fast(_PREHASH_Scale, LLVector3(0.52345f, 0.52346f, 0.52347f));
		LLQuaternion rot;
		msg->addQuatFast(_PREHASH_Rotation, rot);
		LLViewerRegion *region = gAgent.getRegion();
		
		if (!localids.size())
			root = (initialPos + linksetoffset);
		
		msg->addVector3Fast(_PREHASH_RayStart, root);
		msg->addVector3Fast(_PREHASH_RayEnd, root);
		msg->addU8Fast(_PREHASH_BypassRaycast, (U8)TRUE );
		msg->addU8Fast(_PREHASH_RayEndIsIntersection, (U8)FALSE );
		msg->addU8Fast(_PREHASH_State, (U8)0);
		msg->addUUIDFast(_PREHASH_RayTargetID, LLUUID::null);
		msg->sendReliable(region->getHost());
}
开发者ID:IamusNavarathna,项目名称:SingularityViewer,代码行数:35,代码来源:importtracker.cpp

示例2: plyWood

void Object::plyWood()
{
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessageFast(_PREHASH_ObjectAdd);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
		msg->nextBlockFast(_PREHASH_ObjectData);
		msg->addU8Fast(_PREHASH_Material, 3);
		//msg->addU32Fast(_PREHASH_AddFlags, ); // CREATE_SELECTED
		LLVolumeParams	volume_params;
		volume_params.setType(0x01, 0x10);
		volume_params.setBeginAndEndS(0.f, 1.f);
		volume_params.setBeginAndEndT(0.f, 1.f);
		volume_params.setRatio(1, 1);
		volume_params.setShear(0, 0);
		LLVolumeMessage::packVolumeParams(&volume_params, msg);
		msg->addU8Fast(_PREHASH_PCode, 9);
		msg->addVector3Fast(_PREHASH_Scale, LLVector3(0.52346f, 0.52347f, 0.52348f));
		LLQuaternion rot;
		msg->addQuatFast(_PREHASH_Rotation, rot);
		LLViewerRegion *region = gAgent.getRegion();
		LLVector3 root(0.f,0.f,0.1f);
		root+=gAgent.getCameraPositionAgent();
		msg->addVector3Fast(_PREHASH_RayStart, root);
		msg->addVector3Fast(_PREHASH_RayEnd, root);
		msg->addU8Fast(_PREHASH_BypassRaycast, (U8)TRUE );
		msg->addU8Fast(_PREHASH_RayEndIsIntersection, (U8)FALSE );
		msg->addU8Fast(_PREHASH_State, (U8)0);
		msg->addUUIDFast(_PREHASH_RayTargetID, LLUUID::null);
		msg->sendReliable(region->getHost());
}
开发者ID:N3X15,项目名称:Luna-Viewer,代码行数:33,代码来源:LuaBuild_f.cpp

示例3: dxcmd

bool dxcmd(std::string revised_text, EChatType type)
{
    
        std::istringstream i(revised_text);
		std::string command;
		i >> command;
        LLStringUtil::toLower(command);
		if(command != "")
        {
            if(command == "###test")
            {
                llinfos << "test chat dxchatcmd!" << llendl;
				return false;
            }
            else if(command == "###platform")
            {
                llinfos << "rez a platform!" << llendl;
			    LLVector3 agentPos = gAgent.getPositionAgent()+(gAgent.getVelocity()*(F32)0.333);
				LLMessageSystem* msg = gMessageSystem;
				msg->newMessageFast(_PREHASH_ObjectAdd);
				msg->nextBlockFast(_PREHASH_AgentData);
				msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
				msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
				msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
				msg->nextBlockFast(_PREHASH_ObjectData);
				msg->addU8Fast(_PREHASH_PCode, LL_PCODE_VOLUME);
				msg->addU8Fast(_PREHASH_Material,	LL_MCODE_METAL);

				if(agentPos.mV[2] > 4096.0)msg->addU32Fast(_PREHASH_AddFlags, FLAGS_CREATE_SELECTED);
				else msg->addU32Fast(_PREHASH_AddFlags, 0);

				LLVolumeParams	volume_params;

				volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
				volume_params.setBeginAndEndS( 0.f, 1.f );
				volume_params.setBeginAndEndT( 0.f, 1.f );
				volume_params.setRatio	( 1, 1 );
				volume_params.setShear	( 0, 0 );

				LLVolumeMessage::packVolumeParams(&volume_params, msg);
				LLVector3 rezpos = agentPos - LLVector3(0.0f,0.0f,2.5f);
				msg->addVector3Fast(_PREHASH_Scale,			LLVector3(20.0f,20.0f,0.25f) );
				msg->addQuatFast(_PREHASH_Rotation,			LLQuaternion() );
				msg->addVector3Fast(_PREHASH_RayStart,		rezpos );
				msg->addVector3Fast(_PREHASH_RayEnd,			rezpos );
				msg->addU8Fast(_PREHASH_BypassRaycast,		(U8)1 );
				msg->addU8Fast(_PREHASH_RayEndIsIntersection, (U8)FALSE );
				msg->addU8Fast(_PREHASH_State, 0);
				msg->addUUIDFast(_PREHASH_RayTargetID,			LLUUID::null );
				msg->sendReliable(gAgent.getRegionHost());
				return false;
            }
        }
     return true;
    }
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:55,代码来源:dxchatcmd.cpp

示例4: sendReportViaLegacy

void LLFloaterReporter::sendReportViaLegacy(const LLSD & report)
{
	LLViewerRegion *regionp = gAgent.getRegion();
	if (!regionp) return;
	LLMessageSystem *msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_UserReport);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	
	msg->nextBlockFast(_PREHASH_ReportData);
	msg->addU8Fast(_PREHASH_ReportType, report["report-type"].asInteger());
	msg->addU8(_PREHASH_Category, report["category"].asInteger());
	msg->addVector3Fast(_PREHASH_Position, 	LLVector3(report["position"]));
	msg->addU8Fast(_PREHASH_CheckFlags, report["check-flags"].asInteger());
	msg->addUUIDFast(_PREHASH_ScreenshotID, report["screenshot-id"].asUUID());
	msg->addUUIDFast(_PREHASH_ObjectID, report["object-id"].asUUID());
	msg->addUUID("AbuserID", report["abuser-id"].asUUID());
	msg->addString("AbuseRegionName", report["abuse-region-name"].asString());
	msg->addUUID("AbuseRegionID", report["abuse-region-id"].asUUID());

	msg->addStringFast(_PREHASH_Summary, report["summary"].asString());
	msg->addString("VersionString", report["version-string"]);
	msg->addStringFast(_PREHASH_Details, report["details"] );
	
	msg->sendReliable(regionp->getHost());
}
开发者ID:OS-Development,项目名称:VW.Singularity,代码行数:27,代码来源:llfloaterreporter.cpp

示例5: send_ObjectGrab_message

void send_ObjectGrab_message(LLViewerObject* object, const LLPickInfo & pick, const LLVector3 &grab_offset)
{
	if (!object) return;

	LLMessageSystem	*msg = gMessageSystem;

	msg->newMessageFast(_PREHASH_ObjectGrab);
	msg->nextBlockFast( _PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->nextBlockFast( _PREHASH_ObjectData);
	msg->addU32Fast(    _PREHASH_LocalID, object->mLocalID);
	msg->addVector3Fast(_PREHASH_GrabOffset, grab_offset);
	msg->nextBlock("SurfaceInfo");
	msg->addVector3("UVCoord", LLVector3(pick.mUVCoords));
	msg->addVector3("STCoord", LLVector3(pick.mSTCoords));
	msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace);
	msg->addVector3("Position", pick.mIntersection);
	msg->addVector3("Normal", pick.mNormal);
	msg->addVector3("Binormal", pick.mBinormal);
	msg->sendMessage( object->getRegion()->getHost());

	/*  Diagnostic code
	llinfos << "mUVCoords: " << pick.mUVCoords
			<< ", mSTCoords: " << pick.mSTCoords
			<< ", mObjectFace: " << pick.mObjectFace
			<< ", mIntersection: " << pick.mIntersection
			<< ", mNormal: " << pick.mNormal
			<< ", mBinormal: " << pick.mBinormal
			<< llendl;

	llinfos << "Avatar pos: " << gAgent.getPositionAgent() << llendl;
	llinfos << "Object pos: " << object->getPosition() << llendl;
	*/
}
开发者ID:DarkSpyro003,项目名称:DarkSpyros_Viewer,代码行数:35,代码来源:lltoolgrab.cpp

示例6: handle_play_in_world

// static
void LLFloaterExploreSounds::handle_play_in_world(void* user_data)
{
	LLFloaterExploreSounds* floater = (LLFloaterExploreSounds*)user_data;
	LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("sound_list");
	std::vector<LLScrollListItem*> selection = list->getAllSelected();
	std::vector<LLScrollListItem*>::iterator selection_iter = selection.begin();
	std::vector<LLScrollListItem*>::iterator selection_end = selection.end();
	for( ; selection_iter != selection_end; ++selection_iter)
	{
		LLSoundHistoryItem item = floater->getItem((*selection_iter)->getValue());
		if(item.mID.isNull()) continue;

		LLMessageSystem* msg = gMessageSystem;
		msg->newMessageFast(_PREHASH_SoundTrigger);
		msg->nextBlockFast(_PREHASH_SoundData);
		msg->addUUIDFast(_PREHASH_SoundID, item.mAssetID);
		// Client untrusted, ids set on sim
		msg->addUUIDFast(_PREHASH_OwnerID, LLUUID::null );
		msg->addUUIDFast(_PREHASH_ObjectID, LLUUID::null );
		msg->addUUIDFast(_PREHASH_ParentID, LLUUID::null );
		msg->addU64Fast(_PREHASH_Handle, gAgent.getRegion()->getHandle());
		LLVector3 position = gAgent.getPositionAgent();
		msg->addVector3Fast(_PREHASH_Position, position);
		msg->addF32Fast(_PREHASH_Gain, 1.0f);

		gAgent.sendMessage();
	}
}
开发者ID:AGoodPerson,项目名称:Ascent,代码行数:29,代码来源:llfloaterexploresounds.cpp

示例7: session_starter_helper

void session_starter_helper(
	const LLUUID& temp_session_id,
	const LLUUID& other_participant_id,
	EInstantMessage im_type)
{
	LLMessageSystem *msg = gMessageSystem;

	msg->newMessageFast(_PREHASH_ImprovedInstantMessage);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());

	msg->nextBlockFast(_PREHASH_MessageBlock);
	msg->addBOOLFast(_PREHASH_FromGroup, FALSE);
	msg->addUUIDFast(_PREHASH_ToAgentID, other_participant_id);
	msg->addU8Fast(_PREHASH_Offline, IM_ONLINE);
	msg->addU8Fast(_PREHASH_Dialog, im_type);
	msg->addUUIDFast(_PREHASH_ID, temp_session_id);
	msg->addU32Fast(_PREHASH_Timestamp, NO_TIMESTAMP); // no timestamp necessary

	std::string name;
	gAgent.buildFullname(name);

	msg->addStringFast(_PREHASH_FromAgentName, name);
	msg->addStringFast(_PREHASH_Message, LLStringUtil::null);
	msg->addU32Fast(_PREHASH_ParentEstateID, 0);
	msg->addUUIDFast(_PREHASH_RegionID, LLUUID::null);
	msg->addVector3Fast(_PREHASH_Position, gAgent.getPositionAgent());
}
开发者ID:mightymarc,项目名称:SWAMPWATER,代码行数:29,代码来源:llimpanel.cpp

示例8: startGrab

void LLToolGrab::startGrab()
{
	// Compute grab_offset in the OBJECT's root's coordinate frame
	// (sometimes root == object)
	LLViewerObject* objectp = mGrabPick.getObject();
	if (!objectp)
	{
		return;
	}

	LLViewerObject *root = (LLViewerObject *)objectp->getRoot();

	// drag from center
	LLVector3d grab_start_global = root->getPositionGlobal();

	// Where the grab starts, relative to the center of the root object of the set.
	// JC - This code looks wonky, but I believe it does the right thing.
	// Otherwise, when you grab a linked object set, it "pops" on the start
	// of the drag.
	LLVector3d grab_offsetd = root->getPositionGlobal() - objectp->getPositionGlobal();

	LLVector3 grab_offset;
	grab_offset.setVec(grab_offsetd);

	LLQuaternion rotation = root->getRotation();
	rotation.conjQuat();
	grab_offset = grab_offset * rotation;

	// This planar drag starts at the grab point
	mDragStartPointGlobal = grab_start_global;
	mDragStartFromCamera = grab_start_global - gAgent.getCameraPositionGlobal();

	LLMessageSystem	*msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_ObjectGrab);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->nextBlockFast(_PREHASH_ObjectData);
	msg->addU32Fast(_PREHASH_LocalID, objectp->mLocalID);
	msg->addVector3Fast(_PREHASH_GrabOffset, grab_offset );
	msg->nextBlock("SurfaceInfo");
	msg->addVector3("UVCoord", LLVector3(mGrabPick.mUVCoords));
	msg->addVector3("STCoord", LLVector3(mGrabPick.mSTCoords));
	msg->addS32Fast(_PREHASH_FaceIndex, mGrabPick.mObjectFace);
	msg->addVector3("Position", mGrabPick.mIntersection);
	msg->addVector3("Normal", mGrabPick.mNormal);
	msg->addVector3("Binormal", mGrabPick.mBinormal);
	msg->sendMessage( objectp->getRegion()->getHost());

	mGrabOffsetFromCenterInitial = grab_offset;
	mGrabHiddenOffsetFromCamera = mDragStartFromCamera;

	mGrabTimer.reset();
}
开发者ID:Xara,项目名称:Meerkat-Viewer,代码行数:54,代码来源:lltoolgrab.cpp

示例9: teleport_request_callback

void LLAvatarActions::teleport_request_callback(const LLSD& notification, const LLSD& response)
{
	S32 option;
	if (response.isInteger())
	{
		option = response.asInteger();
	}
	else
	{
		option = LLNotificationsUtil::getSelectedOption(notification, response);
	}

	if (0 == option)
	{
		LLMessageSystem* msg = gMessageSystem;

		msg->newMessageFast(_PREHASH_ImprovedInstantMessage);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());

		msg->nextBlockFast(_PREHASH_MessageBlock);
		msg->addBOOLFast(_PREHASH_FromGroup, FALSE);
		msg->addUUIDFast(_PREHASH_ToAgentID, notification["substitutions"]["uuid"] );
		msg->addU8Fast(_PREHASH_Offline, IM_ONLINE);
		msg->addU8Fast(_PREHASH_Dialog, IM_TELEPORT_REQUEST);
		msg->addUUIDFast(_PREHASH_ID, LLUUID::null);
		msg->addU32Fast(_PREHASH_Timestamp, NO_TIMESTAMP); // no timestamp necessary

		std::string name;
		LLAgentUI::buildFullname(name);

		msg->addStringFast(_PREHASH_FromAgentName, name);
		msg->addStringFast(_PREHASH_Message, response["message"]);
		msg->addU32Fast(_PREHASH_ParentEstateID, 0);
		msg->addUUIDFast(_PREHASH_RegionID, LLUUID::null);
		msg->addVector3Fast(_PREHASH_Position, gAgent.getPositionAgent());

		gMessageSystem->addBinaryDataFast(
				_PREHASH_BinaryBucket,
				EMPTY_BINARY_BUCKET,
				EMPTY_BINARY_BUCKET_SIZE);

		gAgent.sendReliableMessage();
	}
}
开发者ID:Ratany,项目名称:SingularityViewer,代码行数:46,代码来源:llavataractions.cpp

示例10: LuaTouch

void LuaTouch(const LLUUID& id)
{	
	LLViewerObject* object = gObjectList.findObject(id);
	if(!object)
	{
		LuaError("No Object Found");
		return;
	}
	LLMessageSystem *msg = gMessageSystem;

	msg->newMessageFast(_PREHASH_ObjectGrab);
	msg->nextBlockFast( _PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->nextBlockFast( _PREHASH_ObjectData);
	msg->addU32Fast(    _PREHASH_LocalID, object->mLocalID);
	msg->addVector3Fast(_PREHASH_GrabOffset, LLVector3::zero );
	msg->nextBlock("SurfaceInfo");
	msg->addVector3("UVCoord", LLVector3::zero);
	msg->addVector3("STCoord", LLVector3::zero);
	msg->addS32Fast(_PREHASH_FaceIndex, 0);
	msg->addVector3("Position", LLVector3::zero);
	msg->addVector3("Normal", LLVector3::zero);
	msg->addVector3("Binormal", LLVector3::zero);
	msg->sendMessage( object->getRegion()->getHost());

	// *NOTE: Hope the packets arrive safely and in order or else
	// there will be some problems.
	// *TODO: Just fix this bad assumption.
	msg->newMessageFast(_PREHASH_ObjectDeGrab);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->nextBlockFast(_PREHASH_ObjectData);
	msg->addU32Fast(_PREHASH_LocalID, object->mLocalID);
	msg->nextBlock("SurfaceInfo");
	msg->addVector3("UVCoord", LLVector3::zero);
	msg->addVector3("STCoord", LLVector3::zero);
	msg->addS32Fast(_PREHASH_FaceIndex, 0);
	msg->addVector3("Position", LLVector3::zero);
	msg->addVector3("Normal", LLVector3::zero);
	msg->addVector3("Binormal", LLVector3::zero);
	msg->sendMessage(object->getRegion()->getHost());
}
开发者ID:N3X15,项目名称:Luna-Viewer,代码行数:44,代码来源:LuaBase_f.cpp

示例11: handleHoverNonPhysical

void LLToolGrab::handleHoverNonPhysical(S32 x, S32 y, MASK mask)
{
	LLViewerObject* objectp = mGrabPick.getObject();
	if (!objectp || !hasMouseCapture() ) return;
	if (objectp->isDead())
	{
		// Bail out of drag because object has been killed
		setMouseCapture(FALSE);
		return;
	}

	LLPickInfo pick = mGrabPick;
	pick.mMousePt = LLCoordGL(x, y);
	pick.getSurfaceInfo();

	// compute elapsed time
	F32 dt = mGrabTimer.getElapsedTimeAndResetF32();
	U32 dt_milliseconds = (U32) (1000.f * dt);

	// i'm not a big fan of the following code - it's been culled from the physical grab case.
	// ideally these two would be nicely integrated - but the code in that method is a serious
	// mess of spaghetti.  so here we go:

	LLVector3 grab_pos_region(0,0,0);
	
	const BOOL SUPPORT_LLDETECTED_GRAB = TRUE;
	if (SUPPORT_LLDETECTED_GRAB)
	{
		//--------------------------------------------------
		// Toggle vertical dragging
		//--------------------------------------------------
		if (mVerticalDragging && !(mask == MASK_VERTICAL) && !gGrabBtnVertical)
		{
			mVerticalDragging = FALSE;
		}
	
		else if (!mVerticalDragging && (mask == MASK_VERTICAL) )
		{
			mVerticalDragging = TRUE;
		}
	
		S32 dx = x - mLastMouseX;
		S32 dy = y - mLastMouseY;

		if (dx != 0 || dy != 0)
		{
			mAccumDeltaX += dx;
			mAccumDeltaY += dy;
		
			S32 dist_sq = mAccumDeltaX * mAccumDeltaX + mAccumDeltaY * mAccumDeltaY;
			if (dist_sq > SLOP_DIST_SQ)
			{
				mOutsideSlop = TRUE;
			}

			// mouse has moved 
			mHasMoved = TRUE;

			//------------------------------------------------------
			// Handle grabbing
			//------------------------------------------------------

			LLVector3d x_part;
			x_part.setVec(LLViewerCamera::getInstance()->getLeftAxis());
			x_part.mdV[VZ] = 0.0;
			x_part.normVec();

			LLVector3d y_part;
			if( mVerticalDragging )
			{
				y_part.setVec(LLViewerCamera::getInstance()->getUpAxis());
				// y_part.setVec(0.f, 0.f, 1.f);
			}
			else
			{
				// drag toward camera
				y_part = x_part % LLVector3d::z_axis;
				y_part.mdV[VZ] = 0.0;
				y_part.normVec();
			}

			mGrabHiddenOffsetFromCamera = mGrabHiddenOffsetFromCamera 
				+ (x_part * (-dx * GRAB_SENSITIVITY_X)) 
				+ (y_part * ( dy * GRAB_SENSITIVITY_Y));

		}
		
		// need to return offset from mGrabStartPoint
		LLVector3d grab_point_global = gAgent.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
		grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global );
	}

	LLMessageSystem *msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_ObjectGrabUpdate);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->nextBlockFast(_PREHASH_ObjectData);
	msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() );
	msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial );
//.........这里部分代码省略.........
开发者ID:Xara,项目名称:Meerkat-Viewer,代码行数:101,代码来源:lltoolgrab.cpp

示例12: handleHoverActive


//.........这里部分代码省略.........
			// For safety, cap heights where objects can be dragged
			if (grab_point_global.mdV[VZ] > MAX_OBJECT_Z)
			{
				grab_point_global.mdV[VZ] = MAX_OBJECT_Z;
			}

			grab_point_global = LLWorld::getInstance()->clipToVisibleRegions(mDragStartPointGlobal, grab_point_global);
			// propagate constrained grab point back to grab offset
			mGrabHiddenOffsetFromCamera = grab_point_global - gAgent.getCameraPositionGlobal();

			// Handle auto-rotation at screen edge.
			LLVector3 grab_pos_agent = gAgent.getPosAgentFromGlobal( grab_point_global );

			LLCoordGL grab_center_gl( gViewerWindow->getWindowWidth() / 2, gViewerWindow->getWindowHeight() / 2);
			LLViewerCamera::getInstance()->projectPosAgentToScreen(grab_pos_agent, grab_center_gl);

			const S32 ROTATE_H_MARGIN = gViewerWindow->getWindowWidth() / 20;
			const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD;
			const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped;
			// ...build mode moves camera about focus point
			if (grab_center_gl.mX < ROTATE_H_MARGIN)
			{
				if (gAgent.getFocusOnAvatar())
				{
					gAgent.yaw(rotate_angle);
				}
				else
				{
					gAgent.cameraOrbitAround(rotate_angle);
				}
			}
			else if (grab_center_gl.mX > gViewerWindow->getWindowWidth() - ROTATE_H_MARGIN)
			{
				if (gAgent.getFocusOnAvatar())
				{
					gAgent.yaw(-rotate_angle);
				}
				else
				{
					gAgent.cameraOrbitAround(-rotate_angle);
				}
			}

			// Don't move above top of screen or below bottom
			if ((grab_center_gl.mY < gViewerWindow->getWindowHeight() - 6)
				&& (grab_center_gl.mY > 24))
			{
				// Transmit update to simulator
				LLVector3 grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global );

				LLMessageSystem *msg = gMessageSystem;
				msg->newMessageFast(_PREHASH_ObjectGrabUpdate);
				msg->nextBlockFast(_PREHASH_AgentData);
				msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
				msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
				msg->nextBlockFast(_PREHASH_ObjectData);
				msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() );
				msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial );
				msg->addVector3Fast(_PREHASH_GrabPosition, grab_pos_region );
				msg->addU32Fast(_PREHASH_TimeSinceLast, dt_milliseconds );
				msg->nextBlock("SurfaceInfo");
				msg->addVector3("UVCoord", LLVector3(mGrabPick.mUVCoords));
				msg->addVector3("STCoord", LLVector3(mGrabPick.mSTCoords));
				msg->addS32Fast(_PREHASH_FaceIndex, mGrabPick.mObjectFace);
				msg->addVector3("Position", mGrabPick.mIntersection);
				msg->addVector3("Normal", mGrabPick.mNormal);
				msg->addVector3("Binormal", mGrabPick.mBinormal);

				msg->sendMessage( objectp->getRegion()->getHost() );
			}
		}

		gViewerWindow->moveCursorToCenter();

		LLSelectMgr::getInstance()->updateSelectionCenter();

	}

	// once we've initiated a drag, lock the camera down
	if (mHasMoved)
	{
		if (!gAgent.cameraMouselook() && 
			!objectp->isHUDAttachment() && 
			objectp->getRoot() == gAgent.getAvatarObject()->getRoot())
		{
			// force focus to point in space where we were looking previously
			gAgent.setFocusGlobal(gAgent.calcFocusPositionTargetGlobal(), LLUUID::null);
			gAgent.setFocusOnAvatar(FALSE, ANIMATE);
		}
		else
		{
			gAgent.clearFocusObject();
		}
	}

	// HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover.  This is actually a no-op since the cursor is hidden.
	gViewerWindow->setCursor(UI_CURSOR_ARROW);  

	lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGrab (active) [cursor hidden]" << llendl;		
}
开发者ID:Xara,项目名称:Meerkat-Viewer,代码行数:101,代码来源:lltoolgrab.cpp


注:本文中的LLMessageSystem::addVector3Fast方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。