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C++ LLMessageSystem::addF32方法代码示例

本文整理汇总了C++中LLMessageSystem::addF32方法的典型用法代码示例。如果您正苦于以下问题:C++ LLMessageSystem::addF32方法的具体用法?C++ LLMessageSystem::addF32怎么用?C++ LLMessageSystem::addF32使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLMessageSystem的用法示例。


在下文中一共展示了LLMessageSystem::addF32方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: modifyLandInSelectionGlobal


//.........这里部分代码省略.........
		iter != mLastAffectedRegions.end(); ++iter)
	{
		LLViewerRegion* regionp = *iter;
		//BOOL is_changed = FALSE;
		LLVector3 min_region = regionp->getPosRegionFromGlobal(min);
		LLVector3 max_region = regionp->getPosRegionFromGlobal(max);
	
		min_region.clamp(0.f, regionp->getWidth());
		max_region.clamp(0.f, regionp->getWidth());
		F32 seconds = gSavedSettings.getF32("LandBrushForce");

		LLSurface &land = regionp->getLand();
		char action = E_LAND_LEVEL;
		switch (radioAction)
		{
		case 0:
		//	// average toward mStartingZ
			action = E_LAND_LEVEL;
			seconds *= 0.25f;
			break;
		case 1:
			action = E_LAND_RAISE;
			seconds *= 0.25f;
			break;
		case 2:
			action = E_LAND_LOWER;
			seconds *= 0.25f;
			break;
		case 3:
			action = E_LAND_SMOOTH;
			seconds *= 5.0f;
			break;
		case 4:
			action = E_LAND_NOISE;
			seconds *= 0.5f;
			break;
		case 5:
			action = E_LAND_REVERT;
			seconds = 0.5f;
			break;
		default:
			//action = E_LAND_INVALID;
			//seconds = 0.0f;
			return;
			break;
		}

		// Don't send a message to the region if nothing changed.
		//if(!is_changed) continue;

		// Now to update the patch information so it will redraw correctly.
		LLSurfacePatch *patchp= land.resolvePatchRegion(min_region);
		if (patchp)
		{
			patchp->dirtyZ();
		}

		// Also force the property lines to update, normals to recompute, etc.
		regionp->forceUpdate();

		// tell the simulator what we've done
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessageFast(_PREHASH_ModifyLand);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->nextBlockFast(_PREHASH_ModifyBlock);
		msg->addU8Fast(_PREHASH_Action, (U8)action);
		msg->addU8Fast(_PREHASH_BrushSize, getBrushIndex());
		msg->addF32Fast(_PREHASH_Seconds, seconds);
		msg->addF32Fast(_PREHASH_Height, mStartingZ);

		BOOL parcel_selected = LLViewerParcelMgr::getInstance()->getParcelSelection()->getWholeParcelSelected();
		LLParcel* selected_parcel = LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel();

		if (parcel_selected && selected_parcel)
		{
			msg->nextBlockFast(_PREHASH_ParcelData);
			msg->addS32Fast(_PREHASH_LocalID, selected_parcel->getLocalID());
			msg->addF32Fast(_PREHASH_West,  min_region.mV[VX] );
			msg->addF32Fast(_PREHASH_South, min_region.mV[VY] );
			msg->addF32Fast(_PREHASH_East,  max_region.mV[VX] );
			msg->addF32Fast(_PREHASH_North, max_region.mV[VY] );
		}
		else
		{
			msg->nextBlockFast(_PREHASH_ParcelData);
			msg->addS32Fast(_PREHASH_LocalID, -1);
			msg->addF32Fast(_PREHASH_West,  min_region.mV[VX] );
			msg->addF32Fast(_PREHASH_South, min_region.mV[VY] );
			msg->addF32Fast(_PREHASH_East,  max_region.mV[VX] );
			msg->addF32Fast(_PREHASH_North, max_region.mV[VY] );
		}
		
		msg->nextBlock("ModifyBlockExtended");
		msg->addF32("BrushSize", mBrushSize);

		msg->sendMessage(regionp->getHost());
	}
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:101,代码来源:lltoolbrush.cpp

示例2: modifyLandAtPointGlobal

void LLToolBrushLand::modifyLandAtPointGlobal(const LLVector3d &pos_global,
											  MASK mask)
{
	S32 radioAction = gSavedSettings.getS32("RadioLandBrushAction");
	
	mLastAffectedRegions.clear();
	determineAffectedRegions(mLastAffectedRegions, pos_global);
	for(region_list_t::iterator iter = mLastAffectedRegions.begin();
		iter != mLastAffectedRegions.end(); ++iter)
	{
		LLViewerRegion* regionp = *iter;
		//BOOL is_changed = FALSE;
		LLVector3 pos_region = regionp->getPosRegionFromGlobal(pos_global);
		LLSurface &land = regionp->getLand();
		char action = E_LAND_LEVEL;
		switch (radioAction)
		{
		case 0:
		//	// average toward mStartingZ
			action = E_LAND_LEVEL;
			break;
		case 1:
			action = E_LAND_RAISE;
			break;
		case 2:
			action = E_LAND_LOWER;
			break;
		case 3:
			action = E_LAND_SMOOTH;
			break;
		case 4:
			action = E_LAND_NOISE;
			break;
		case 5:
			action = E_LAND_REVERT;
			break;
		default:
			action = E_LAND_INVALID;
			break;
		}

		// Don't send a message to the region if nothing changed.
		//if(!is_changed) continue;

		// Now to update the patch information so it will redraw correctly.
		LLSurfacePatch *patchp= land.resolvePatchRegion(pos_region);
		if (patchp)
		{
			patchp->dirtyZ();
		}

		// Also force the property lines to update, normals to recompute, etc.
		regionp->forceUpdate();

		// tell the simulator what we've done
		F32 seconds = (1.0f / gFPSClamped) * gSavedSettings.getF32("LandBrushForce");
		F32 x_pos = (F32)pos_region.mV[VX];
		F32 y_pos = (F32)pos_region.mV[VY];
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessageFast(_PREHASH_ModifyLand);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->nextBlockFast(_PREHASH_ModifyBlock);
		msg->addU8Fast(_PREHASH_Action, (U8)action);
		msg->addU8Fast(_PREHASH_BrushSize, getBrushIndex());
		msg->addF32Fast(_PREHASH_Seconds, seconds);
		msg->addF32Fast(_PREHASH_Height, mStartingZ);
		msg->nextBlockFast(_PREHASH_ParcelData);
		msg->addS32Fast(_PREHASH_LocalID, -1);
		msg->addF32Fast(_PREHASH_West, x_pos );
		msg->addF32Fast(_PREHASH_South, y_pos );
		msg->addF32Fast(_PREHASH_East, x_pos );
		msg->addF32Fast(_PREHASH_North, y_pos );
		msg->nextBlock("ModifyBlockExtended");
		msg->addF32("BrushSize", mBrushSize);
		msg->sendMessage(regionp->getHost());
	}
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:79,代码来源:lltoolbrush.cpp


注:本文中的LLMessageSystem::addF32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。