当前位置: 首页>>代码示例>>C++>>正文


C++ LLMessageSystem::addString方法代码示例

本文整理汇总了C++中LLMessageSystem::addString方法的典型用法代码示例。如果您正苦于以下问题:C++ LLMessageSystem::addString方法的具体用法?C++ LLMessageSystem::addString怎么用?C++ LLMessageSystem::addString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLMessageSystem的用法示例。


在下文中一共展示了LLMessageSystem::addString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sendReportViaLegacy

void LLFloaterReporter::sendReportViaLegacy(const LLSD & report)
{
	LLViewerRegion *regionp = gAgent.getRegion();
	if (!regionp) return;
	LLMessageSystem *msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_UserReport);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	
	msg->nextBlockFast(_PREHASH_ReportData);
	msg->addU8Fast(_PREHASH_ReportType, report["report-type"].asInteger());
	msg->addU8(_PREHASH_Category, report["category"].asInteger());
	msg->addVector3Fast(_PREHASH_Position, 	LLVector3(report["position"]));
	msg->addU8Fast(_PREHASH_CheckFlags, report["check-flags"].asInteger());
	msg->addUUIDFast(_PREHASH_ScreenshotID, report["screenshot-id"].asUUID());
	msg->addUUIDFast(_PREHASH_ObjectID, report["object-id"].asUUID());
	msg->addUUID("AbuserID", report["abuser-id"].asUUID());
	msg->addString("AbuseRegionName", report["abuse-region-name"].asString());
	msg->addUUID("AbuseRegionID", report["abuse-region-id"].asUUID());

	msg->addStringFast(_PREHASH_Summary, report["summary"].asString());
	msg->addString("VersionString", report["version-string"]);
	msg->addStringFast(_PREHASH_Details, report["details"] );
	
	msg->sendReliable(regionp->getHost());
}
开发者ID:OS-Development,项目名称:VW.Singularity,代码行数:27,代码来源:llfloaterreporter.cpp

示例2: sendClassifiedInfoUpdate

void LLAvatarPropertiesProcessor::sendClassifiedInfoUpdate(const LLAvatarClassifiedInfo* c_data)
{
	if(!c_data)
	{
		return;
	}

	LLMessageSystem* msg = gMessageSystem;

	msg->newMessage(_PREHASH_ClassifiedInfoUpdate);

	msg->nextBlock(_PREHASH_AgentData);
	msg->addUUID(_PREHASH_AgentID, gAgent.getID());
	msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());

	msg->nextBlock(_PREHASH_Data);
	msg->addUUID(_PREHASH_ClassifiedID, c_data->classified_id);
	msg->addU32(_PREHASH_Category, c_data->category);
	msg->addString(_PREHASH_Name, c_data->name);
	msg->addString(_PREHASH_Desc, c_data->description);
	msg->addUUID(_PREHASH_ParcelID, c_data->parcel_id);
	msg->addU32(_PREHASH_ParentEstate, 0);
	msg->addUUID(_PREHASH_SnapshotID, c_data->snapshot_id);
	msg->addVector3d(_PREHASH_PosGlobal, c_data->pos_global);
	msg->addU8(_PREHASH_ClassifiedFlags, c_data->flags);
	msg->addS32(_PREHASH_PriceForListing, c_data->price_for_listing);

	gAgent.sendReliableMessage();
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:29,代码来源:llavatarpropertiesprocessor.cpp

示例3: send_generic_message

void send_generic_message(const std::string& method,
						  const std::vector<std::string>& strings,
						  const LLUUID& invoice)
{
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessage("GenericMessage");
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used
	msg->nextBlock("MethodData");
	msg->addString("Method", method);
	msg->addUUID("Invoice", invoice);
	if(strings.empty())
	{
		msg->nextBlock("ParamList");
		msg->addString("Parameter", NULL);
	}
	else
	{
		std::vector<std::string>::const_iterator it = strings.begin();
		std::vector<std::string>::const_iterator end = strings.end();
		for(; it != end; ++it)
		{
			msg->nextBlock("ParamList");
			msg->addString("Parameter", *it);
		}
	}
	gAgent.sendReliableMessage();
}
开发者ID:JohnMcCaffery,项目名称:Armadillo-Phoenix,代码行数:30,代码来源:llviewergenericmessage.cpp

示例4: send_estate_message

static void send_estate_message(
	const char* request,
	const LLUUID &target)
{

	LLMessageSystem* msg = gMessageSystem;
	LLUUID invoice;

	// This seems to provide an ID so that the sim can say which request it's
	// replying to. I think this can be ignored for now.
	invoice.generate();

	llinfos << "Sending estate request '" << request << "'" << llendl;
	msg->newMessage("EstateOwnerMessage");
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used
	msg->nextBlock("MethodData");
	msg->addString("Method", request);
	msg->addUUID("Invoice", invoice);

	// Agent id
	msg->nextBlock("ParamList");
	msg->addString("Parameter", gAgent.getID().asString().c_str());

	// Target
	msg->nextBlock("ParamList");
	msg->addString("Parameter", target.asString().c_str());

	msg->sendReliable(gAgent.getRegion()->getHost());
}
开发者ID:StephenGWills,项目名称:SingularityViewer,代码行数:32,代码来源:llfloateravatarlist.cpp

示例5: queryCore

void LLPanelDirPlaces::queryCore(const std::string& name, 
								 S32 category, 
								 U32 flags)
{
	setupNewSearch();

// JC: Sorting by dwell severely impacts the performance of the query.
// Instead of sorting on the dataserver, we sort locally once the results
// are received.
// IW: Re-enabled dwell sort based on new 3-character minimum description
// Hopefully we'll move to next-gen Find before this becomes a big problem

	flags |= DFQ_DWELL_SORT;

	LLMessageSystem* msg = gMessageSystem;

	msg->newMessage("DirPlacesQuery");
	msg->nextBlock("AgentData");
	msg->addUUID("AgentID", gAgent.getID());
	msg->addUUID("SessionID", gAgent.getSessionID());
	msg->nextBlock("QueryData");
	msg->addUUID("QueryID", getSearchID());
	msg->addString("QueryText", name);
	msg->addU32("QueryFlags", flags);
	msg->addS8("Category", (S8)category);
	// No longer support queries by region name, too many regions
	// for combobox, no easy way to do autocomplete. JC
	msg->addString("SimName", "");
	msg->addS32Fast(_PREHASH_QueryStart,mSearchStart);
	gAgent.sendReliableMessage();
}
开发者ID:aragornarda,项目名称:SingularityViewer,代码行数:31,代码来源:llpaneldirplaces.cpp

示例6: really_send_chat_from_viewer

// This should do nothing other than send chat, with no other processing.
void really_send_chat_from_viewer(const std::string& utf8_out_text, EChatType type, S32 channel)
{
	LLMessageSystem* msg = gMessageSystem;
	if(channel >= 0)
	{
		msg->newMessageFast(_PREHASH_ChatFromViewer);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->nextBlockFast(_PREHASH_ChatData);
		msg->addStringFast(_PREHASH_Message, utf8_out_text);
		msg->addU8Fast(_PREHASH_Type, type);
		msg->addS32("Channel", channel);
	}
	else
	{
		msg->newMessage("ScriptDialogReply");
		msg->nextBlock("AgentData");
		msg->addUUID("AgentID", gAgent.getID());
		msg->addUUID("SessionID", gAgent.getSessionID());
		msg->nextBlock("Data");
		msg->addUUID("ObjectID", gAgent.getID());
		msg->addS32("ChatChannel", channel);
		msg->addS32("ButtonIndex", 0);
		msg->addString("ButtonLabel", utf8_out_text);
	}
	gAgent.sendReliableMessage();

	LLViewerStats::getInstance()->incStat(LLViewerStats::ST_CHAT_COUNT);
}
开发者ID:Apelsin,项目名称:EffervescenceViewer,代码行数:31,代码来源:llchatbar.cpp

示例7: sendAvatarPropertiesUpdate

void LLAvatarPropertiesProcessor::sendAvatarPropertiesUpdate(const LLAvatarData* avatar_props)
{
	llinfos << "Sending avatarinfo update" << llendl;

	// This value is required by sendAvatarPropertiesUpdate method.
	//A profile should never be mature. (From the original code)
	BOOL mature = FALSE;

	LLMessageSystem *msg = gMessageSystem;

	msg->newMessageFast(_PREHASH_AvatarPropertiesUpdate);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(	_PREHASH_AgentID,		gAgent.getID() );
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
	msg->nextBlockFast(_PREHASH_PropertiesData);

	msg->addUUIDFast(	_PREHASH_ImageID,	avatar_props->image_id);
	msg->addUUIDFast(	_PREHASH_FLImageID,		avatar_props->fl_image_id);
	msg->addStringFast(	_PREHASH_AboutText,		avatar_props->about_text);
	msg->addStringFast(	_PREHASH_FLAboutText,	avatar_props->fl_about_text);

	msg->addBOOL(_PREHASH_AllowPublish, avatar_props->allow_publish);
	msg->addBOOL(_PREHASH_MaturePublish, mature);
	msg->addString(_PREHASH_ProfileURL, avatar_props->profile_url);
	gAgent.sendReliableMessage();
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:26,代码来源:llavatarpropertiesprocessor.cpp

示例8: sendPickInfoUpdate

void LLAvatarPropertiesProcessor::sendPickInfoUpdate(const LLPickData* new_pick)
{
	if (!new_pick) return;

	LLMessageSystem* msg = gMessageSystem;

	msg->newMessage(_PREHASH_PickInfoUpdate);
	msg->nextBlock(_PREHASH_AgentData);
	msg->addUUID(_PREHASH_AgentID, gAgent.getID());
	msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());

	msg->nextBlock(_PREHASH_Data);
	msg->addUUID(_PREHASH_PickID, new_pick->pick_id);
	msg->addUUID(_PREHASH_CreatorID, new_pick->creator_id);

	//legacy var need to be deleted
	msg->addBOOL(_PREHASH_TopPick, FALSE);	

	// fills in on simulator if null
	msg->addUUID(_PREHASH_ParcelID, new_pick->parcel_id);
	msg->addString(_PREHASH_Name, new_pick->name);
	msg->addString(_PREHASH_Desc, new_pick->desc);
	msg->addUUID(_PREHASH_SnapshotID, new_pick->snapshot_id);
	msg->addVector3d(_PREHASH_PosGlobal, new_pick->pos_global);

	// Only top picks have a sort order
	msg->addS32(_PREHASH_SortOrder, 0);

	msg->addBOOL(_PREHASH_Enabled, new_pick->enabled);
	gAgent.sendReliableMessage();

	LLAgentPicksInfo::getInstance()->requestNumberOfPicks();
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:33,代码来源:llavatarpropertiesprocessor.cpp

示例9: apply

void LLPrefsIMImpl::apply()
{
	LLTextEditor* busy = getChild<LLTextEditor>("busy_response");
	LLWString busy_response;
	if (busy) busy_response = busy->getWText(); 
	LLWStringUtil::replaceTabsWithSpaces(busy_response, 4);
	LLWStringUtil::replaceChar(busy_response, '\n', '^');
	LLWStringUtil::replaceChar(busy_response, ' ', '%');
	
	if(mGotPersonalInfo)
	{ 

		gSavedPerAccountSettings.setString("BusyModeResponse", std::string(wstring_to_utf8str(busy_response)));

		gSavedSettings.setBOOL("IMInChatConsole", childGetValue("include_im_in_chat_console").asBoolean());
		gSavedSettings.setBOOL("IMInChatHistory", childGetValue("include_im_in_chat_history").asBoolean());
		gSavedSettings.setBOOL("IMShowTimestamps", childGetValue("show_timestamps_check").asBoolean());
		gSavedSettings.setBOOL("ChatOnlineNotification", childGetValue("friends_online_notify_checkbox").asBoolean());
		
		gSavedPerAccountSettings.setBOOL("LogInstantMessages",childGetValue("log_instant_messages").asBoolean());
		gSavedPerAccountSettings.setBOOL("LogChat",childGetValue("log_chat").asBoolean());
		gSavedPerAccountSettings.setBOOL("LogShowHistory",childGetValue("log_show_history").asBoolean());
		gSavedPerAccountSettings.setBOOL("IMLogTimestamp",childGetValue("log_instant_messages_timestamp").asBoolean());
		gSavedPerAccountSettings.setBOOL("LogChatTimestamp",childGetValue("log_chat_timestamp").asBoolean());
		gSavedPerAccountSettings.setBOOL("LogChatIM",childGetValue("log_chat_IM").asBoolean());
		gSavedPerAccountSettings.setBOOL("LogTimestampDate",childGetValue("log_date_timestamp").asBoolean());
		gSavedPerAccountSettings.setBOOL("LogFileNamewithDate",childGetValue("logfile_name_datestamp").asBoolean());


		
		bool new_im_via_email = childGetValue("send_im_to_email").asBoolean();
		bool new_hide_online = childGetValue("online_visibility").asBoolean();		

		if((new_im_via_email != mOriginalIMViaEmail)
		   ||(new_hide_online != mOriginalHideOnlineStatus))
		{
			LLMessageSystem* msg = gMessageSystem;
			msg->newMessageFast(_PREHASH_UpdateUserInfo);
			msg->nextBlockFast(_PREHASH_AgentData);
			msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
			msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
			msg->nextBlockFast(_PREHASH_UserData);
			msg->addBOOLFast(_PREHASH_IMViaEMail, new_im_via_email);
			// This hack is because we are representing several different 	 
			// possible strings with a single checkbox. Since most users 	 
			// can only select between 2 values, we represent it as a 	 
			// checkbox. This breaks down a little bit for liaisons, but 	 
			// works out in the end. 	 
			if(new_hide_online != mOriginalHideOnlineStatus) 	 
			{ 	 
				if(new_hide_online) mDirectoryVisibility = VISIBILITY_HIDDEN;
				else mDirectoryVisibility = VISIBILITY_DEFAULT;
				//Update showonline value, otherwise multiple applys won't work
				mOriginalHideOnlineStatus = new_hide_online;
			} 	 
			msg->addString("DirectoryVisibility", mDirectoryVisibility);
			gAgent.sendReliableMessage();
		}
	}
}
开发者ID:VirtualReality,项目名称:Viewer,代码行数:60,代码来源:llprefsim.cpp

示例10: really_send_chat_from_nearby_floater

//<FS:TS> FIRE-787: break up too long chat lines into multiple messages
// This function just sends the message, with no other processing. Moved out
//	of send_chat_from_viewer.
void really_send_chat_from_nearby_floater(std::string utf8_out_text, EChatType type, S32 channel)
{
	LLMessageSystem* msg = gMessageSystem;
	
	// <FS:ND> gMessageSystem can be 0, not sure how it is exactly to reproduce, maybe during viewer shutdown?
	if( !msg )
		return;
	// </FS:ND>
	
	if(channel >= 0)
	{
		msg->newMessageFast(_PREHASH_ChatFromViewer);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->nextBlockFast(_PREHASH_ChatData);
		msg->addStringFast(_PREHASH_Message, utf8_out_text);
		msg->addU8Fast(_PREHASH_Type, type);
		msg->addS32("Channel", channel);
	}
	else
	{
		msg->newMessage("ScriptDialogReply");
		msg->nextBlock("AgentData");
		msg->addUUID("AgentID", gAgent.getID());
		msg->addUUID("SessionID", gAgent.getSessionID());
		msg->nextBlock("Data");
		msg->addUUID("ObjectID", gAgent.getID());
		msg->addS32("ChatChannel", channel);
		msg->addS32("ButtonIndex", 0);
		msg->addString("ButtonLabel", utf8_out_text);
	}
	
	gAgent.sendReliableMessage();
}
开发者ID:gabeharms,项目名称:firestorm,代码行数:38,代码来源:fsfloaternearbychat.cpp

示例11: find

void LLFloaterAvatarPicker::find()
{
	const std::string& text = childGetValue("Edit").asString();

	mQueryID.generate();

	LLMessageSystem* msg = gMessageSystem;

	msg->newMessage("AvatarPickerRequest");
	msg->nextBlock("AgentData");
	msg->addUUID("AgentID", gAgent.getID());
	msg->addUUID("SessionID", gAgent.getSessionID());
	msg->addUUID("QueryID", mQueryID);	// not used right now
	msg->nextBlock("Data");
	msg->addString("Name", text);

	gAgent.sendReliableMessage();

	if (mListNames)
	{
		mListNames->deleteAllItems();	
		mListNames->addCommentText(std::string("Searching..."));  // *TODO: Translate
	}
	
	childSetEnabled("Select", FALSE);
	mResultsReturned = FALSE;
}
开发者ID:Nora28,项目名称:imprudence,代码行数:27,代码来源:llfloateravatarpicker.cpp

示例12: leftMouseCallback

// static
void LLToolPie::leftMouseCallback(const LLPickInfo& pick_info)
{
	LLToolPie::getInstance()->mPick = pick_info;
	LLToolPie::getInstance()->pickAndShowMenu(FALSE);
	if(gSavedSettings.getBOOL("EmeraldClickSendTouchPos"))
	{
		//if(gKeyboard->getKeyDown(KEY_CONTROL))
		{
			LLVector3d pos = LLToolPie::getInstance()->getPick().mPosGlobal;
			std::string message = llformat("<%.6f, %.6f, %.6f>",(F32)(pos.mdV[VX]),(F32)(pos.mdV[VY]),(F32)(pos.mdV[VZ]));
			LLMessageSystem* msg = gMessageSystem;
			msg->newMessage(_PREHASH_ScriptDialogReply);
			msg->nextBlock(_PREHASH_AgentData);
			msg->addUUID(_PREHASH_AgentID, gAgent.getID());
			msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
			msg->nextBlock(_PREHASH_Data);
			msg->addUUID(_PREHASH_ObjectID, gAgent.getID());
			msg->addS32(_PREHASH_ChatChannel, -65536);
			msg->addS32(_PREHASH_ButtonIndex, 0);
			msg->addString(_PREHASH_ButtonLabel, message);
			gAgent.sendReliableMessage();

		}
	}
}
开发者ID:,项目名称:,代码行数:26,代码来源:

示例13: sendRequest

// static
void LLPanelRequestTools::sendRequest(const std::string& request, 
									  const std::string& parameter, 
									  const LLHost& host)
{
	LL_INFOS() << "Sending request '" << request << "', '"
			<< parameter << "' to " << host << LL_ENDL;
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessage("GodlikeMessage");
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used
	msg->nextBlock("MethodData");
	msg->addString("Method", request);
	msg->addUUID("Invoice", LLUUID::null);
	msg->nextBlock("ParamList");
	msg->addString("Parameter", parameter);
	msg->sendReliable(host);
}
开发者ID:Belxjander,项目名称:Kirito,代码行数:20,代码来源:llfloatergodtools.cpp

示例14: onKick

void LLFloaterTopObjects::onKick(void* data)
{
    LLScrollListCtrl* list = getChild<LLScrollListCtrl>("objects_list");
    if (!list) return;
    LLScrollListItem* first_selected = list->getFirstSelected();
    if (!first_selected) return;
    LLUUID taskid = first_selected->getUUID();

    LLMessageSystem* msg = gMessageSystem;
    msg->newMessage("EstateOwnerMessage");
    msg->nextBlockFast(_PREHASH_AgentData);
    msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
    msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
    msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used
    msg->nextBlock("MethodData");
    msg->addString("Method", "kickestate");
    msg->addUUID("Invoice", LLUUID::null);
    msg->nextBlock("ParamList");
    msg->addString("Parameter", taskid.asString().c_str());
    msg->sendReliable(gAgent.getRegionHost());
}
开发者ID:radegastdev,项目名称:EffervescenceViewer,代码行数:21,代码来源:llfloatertopobjects.cpp

示例15: updateRemove

void LLMuteList::updateRemove(const LLMute& mute)
{
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_RemoveMuteListEntry);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->nextBlockFast(_PREHASH_MuteData);
	msg->addUUIDFast(_PREHASH_MuteID, mute.mID);
	msg->addString("MuteName", mute.mName);
	gAgent.sendReliableMessage();
}
开发者ID:lilly,项目名称:imprudence,代码行数:12,代码来源:llmutelist.cpp


注:本文中的LLMessageSystem::addString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。