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C++ LLMessageSystem类代码示例

本文整理汇总了C++中LLMessageSystem的典型用法代码示例。如果您正苦于以下问题:C++ LLMessageSystem类的具体用法?C++ LLMessageSystem怎么用?C++ LLMessageSystem使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了LLMessageSystem类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LLMapLayerResponder

// public
void LLWorldMap::sendMapLayerRequest()
{
	if (!gAgent.getRegion()) return;

	LLSD body;
	body["Flags"] = mCurrentMap;
	std::string url = gAgent.getRegion()->getCapability(
		gAgent.isGodlike() ? "MapLayerGod" : "MapLayer");

	if (!url.empty())
	{
		llinfos << "LLWorldMap::sendMapLayerRequest via capability" << llendl;
		LLHTTPClient::post(url, body, new LLMapLayerResponder());
	}
	else
	{
		llinfos << "LLWorldMap::sendMapLayerRequest via message system" << llendl;
		LLMessageSystem* msg = gMessageSystem;
		S32 layer = mCurrentMap;

		// Request for layer
		msg->newMessageFast(_PREHASH_MapLayerRequest);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->addU32Fast(_PREHASH_Flags, layer);
		msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
		msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
		gAgent.sendReliableMessage();

		if (mRequestLandForSale)
		{
			msg->newMessageFast(_PREHASH_MapLayerRequest);
			msg->nextBlockFast(_PREHASH_AgentData);
			msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
			msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
			msg->addU32Fast(_PREHASH_Flags, 2);
			msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
			msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
			gAgent.sendReliableMessage();
		}
	}
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:44,代码来源:llworldmap.cpp

示例2: sendItemRequest

void LLWorldMapMessage::sendItemRequest(U32 type, U64 handle)
{
	//LL_INFOS("World Map") << "Send item request : type = " << type << LL_ENDL;
	LLMessageSystem* msg = gMessageSystem;

	msg->newMessageFast(_PREHASH_MapItemRequest);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG);
	msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
	msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim

	msg->nextBlockFast(_PREHASH_RequestData);
	msg->addU32Fast(_PREHASH_ItemType, type);
	msg->addU64Fast(_PREHASH_RegionHandle, handle); // If zero, filled in on sim

	gAgent.sendReliableMessage();
}
开发者ID:Xara,项目名称:Immortality,代码行数:19,代码来源:llworldmapmessage.cpp

示例3: switch

void ImportTracker::get_update(S32 newid, BOOL justCreated, BOOL createSelected)
{
	switch (state)
	{
		//lgg crap
		case WAND:
			if(justCreated && createSelected)
			{
				numberExpected--;
				if(numberExpected<=0)
					state=IDLE;
				LLMessageSystem* msg = gMessageSystem;
				msg->newMessageFast(_PREHASH_ObjectImage);
				msg->nextBlockFast(_PREHASH_AgentData);
				msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
				msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());	
				msg->nextBlockFast(_PREHASH_ObjectData);				
				msg->addU32Fast(_PREHASH_ObjectLocalID,  (U32)newid);
				msg->addStringFast(_PREHASH_MediaURL, NULL);
	
				LLPrimitive obj;
				obj.setNumTEs(U8(10));	
				S32 shinnyLevel = 0;
				if(gSavedSettings.getString("EmeraldBuildPrefs_Shiny")== "None") shinnyLevel = 0;
				if(gSavedSettings.getString("EmeraldBuildPrefs_Shiny")== "Low") shinnyLevel = 1;
				if(gSavedSettings.getString("EmeraldBuildPrefs_Shiny")== "Medium") shinnyLevel = 2;
				if(gSavedSettings.getString("EmeraldBuildPrefs_Shiny")== "High") shinnyLevel = 3;
				
				for (int i = 0; i < 10; i++)
				{
					LLTextureEntry tex =  LLTextureEntry(LLUUID(gSavedSettings.getString("EmeraldBuildPrefs_Texture")));
					tex.setColor(gSavedSettings.getColor4("EmeraldBuildPrefs_Color"));
					tex.setAlpha(1.0 - ((gSavedSettings.getF32("EmeraldBuildPrefs_Alpha")) / 100.0));
					tex.setGlow(gSavedSettings.getF32("EmeraldBuildPrefs_Glow"));
					if(gSavedSettings.getBOOL("EmeraldBuildPrefs_FullBright"))
					{
						tex.setFullbright(TEM_FULLBRIGHT_MASK);
					}
									
					tex.setShiny((U8) shinnyLevel & TEM_SHINY_MASK);
					
					obj.setTE(U8(i), tex);
				}
	
				obj.packTEMessage(gMessageSystem);
	
				msg->sendReliable(gAgent.getRegion()->getHost());
				
				msg->newMessage("ObjectFlagUpdate");
				msg->nextBlockFast(_PREHASH_AgentData);
				msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
				msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
				msg->addU32Fast(_PREHASH_ObjectLocalID, (U32)newid );
				msg->addBOOLFast(_PREHASH_UsePhysics, gSavedSettings.getBOOL("EmeraldBuildPrefs_Physical"));
				msg->addBOOL("IsTemporary", gSavedSettings.getBOOL("EmeraldBuildPrefs_Temporary"));
				msg->addBOOL("IsPhantom", gSavedSettings.getBOOL("EmeraldBuildPrefs_Phantom") );
				msg->addBOOL("CastsShadows", true );
				msg->sendReliable(gAgent.getRegion()->getHost());

				if(gSavedSettings.getBOOL("EmeraldBuildPrefs_EmbedItem"))
				{
					LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem((LLUUID)gSavedSettings.getString("EmeraldBuildPrefs_Item"));
					LLViewerObject* objectp = find((U32)newid);
					if(objectp)
						if(item)
						{
							if(item->getType()==LLAssetType::AT_LSL_TEXT)
							{
								LLToolDragAndDrop::dropScript(objectp,
									item,
									TRUE,
									LLToolDragAndDrop::SOURCE_AGENT,
									gAgent.getID());
							}else
							{
								LLToolDragAndDrop::dropInventory(objectp,item,LLToolDragAndDrop::SOURCE_AGENT,gAgent.getID());
							}
						}
				}
				
				msg->newMessageFast(_PREHASH_ObjectPermissions);
				msg->nextBlockFast(_PREHASH_AgentData);
				msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
				msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
				msg->nextBlockFast(_PREHASH_HeaderData);
				msg->addBOOLFast(_PREHASH_Override, FALSE);
				msg->nextBlockFast(_PREHASH_ObjectData);
				msg->addU32Fast(_PREHASH_ObjectLocalID, (U32)newid);
				msg->addU8Fast(_PREHASH_Field,	PERM_NEXT_OWNER);
				msg->addBOOLFast(_PREHASH_Set,		PERM_ITEM_UNRESTRICTED);
				U32 flags = 0;
				if ( gSavedSettings.getBOOL("NextOwnerCopy") )
				{
					flags |= PERM_COPY;
				}
				if ( gSavedSettings.getBOOL("NextOwnerModify") )
				{
					flags |= PERM_MODIFY;
				}
				if ( gSavedSettings.getBOOL("NextOwnerTransfer") )
//.........这里部分代码省略.........
开发者ID:IamusNavarathna,项目名称:SingularityViewer,代码行数:101,代码来源:importtracker.cpp

示例4: activateGesture

void LLGestureManager::activateGestures(LLViewerInventoryItem::item_array_t& items)
{
	// Load up the assets
	S32 count = 0;
	LLViewerInventoryItem::item_array_t::const_iterator it;
	for (it = items.begin(); it != items.end(); ++it)
	{
		LLViewerInventoryItem* item = *it;

		if (isGestureActive(item->getUUID()))
		{
			continue;
		}
		else 
		{ // Make gesture active and persistent through login sessions.  -spatters 07-12-06
			activateGesture(item->getUUID());
		}

		count++;
	}

	mLoadingCount = count;
	mDeactivateSimilarNames.clear();

	for (it = items.begin(); it != items.end(); ++it)
	{
		LLViewerInventoryItem* item = *it;

		if (isGestureActive(item->getUUID()))
		{
			continue;
		}

		// Don't inform server, we'll do that in bulk
		const BOOL no_inform_server = FALSE;
		const BOOL deactivate_similar = TRUE;
		activateGestureWithAsset(item->getUUID(), item->getAssetUUID(),
								 no_inform_server,
								 deactivate_similar);
	}

	// Inform the database of this change
	LLMessageSystem* msg = gMessageSystem;

	BOOL start_message = TRUE;

	for (it = items.begin(); it != items.end(); ++it)
	{
		LLViewerInventoryItem* item = *it;

		if (isGestureActive(item->getUUID()))
		{
			continue;
		}

		if (start_message)
		{
			msg->newMessage("ActivateGestures");
			msg->nextBlock("AgentData");
			msg->addUUID("AgentID", gAgent.getID());
			msg->addUUID("SessionID", gAgent.getSessionID());
			msg->addU32("Flags", 0x0);
			start_message = FALSE;
		}
		
		msg->nextBlock("Data");
		msg->addUUID("ItemID", item->getUUID());
		msg->addUUID("AssetID", item->getAssetUUID());
		msg->addU32("GestureFlags", 0x0);

		if (msg->getCurrentSendTotal() > MTUBYTES)
		{
			gAgent.sendReliableMessage();
			start_message = TRUE;
		}
	}

	if (!start_message)
	{
		gAgent.sendReliableMessage();
	}
}
开发者ID:Xara,项目名称:Opensource-V2-SL-Viewer,代码行数:82,代码来源:llgesturemgr.cpp

示例5: file

// static
void LLGestureManager::onLoadComplete(LLVFS *vfs,
									   const LLUUID& asset_uuid,
									   LLAssetType::EType type,
									   void* user_data, S32 status, LLExtStat ext_status)
{
	LLLoadInfo* info = (LLLoadInfo*)user_data;

	LLUUID item_id = info->mItemID;
	BOOL inform_server = info->mInformServer;
	BOOL deactivate_similar = info->mDeactivateSimilar;

	delete info;
	info = NULL;
	LLGestureManager& self = LLGestureManager::instance();
	self.mLoadingCount--;

	if (0 == status)
	{
		LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
		S32 size = file.getSize();

		std::vector<char> buffer(size+1);

		file.read((U8*)&buffer[0], size);
		// ensure there's a trailing NULL so strlen will work.
		buffer[size] = '\0';

		LLMultiGesture* gesture = new LLMultiGesture();

		LLDataPackerAsciiBuffer dp(&buffer[0], size+1);
		BOOL ok = gesture->deserialize(dp);

		if (ok)
		{
			if (deactivate_similar)
			{
				self.deactivateSimilarGestures(gesture, item_id);

				// Display deactivation message if this was the last of the bunch.
				if (self.mLoadingCount == 0
					&& self.mDeactivateSimilarNames.length() > 0)
				{
					// we're done with this set of deactivations
					LLSD args;
					args["NAMES"] = self.mDeactivateSimilarNames;
					LLNotificationsUtil::add("DeactivatedGesturesTrigger", args);
				}
			}

			LLViewerInventoryItem* item = gInventory.getItem(item_id);
			if(item)
			{
				gesture->mName = item->getName();
			}
			else
			{
				// Watch this item and set gesture name when item exists in inventory
				item_ref_t ids;
				ids.push_back(item_id);
				self.fetchItems(ids);
			}
			self.mActive[item_id] = gesture;

			// Everything has been successful.  Add to the active list.
			gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);

			if (inform_server)
			{
				// Inform the database of this change
				LLMessageSystem* msg = gMessageSystem;
				msg->newMessage("ActivateGestures");
				msg->nextBlock("AgentData");
				msg->addUUID("AgentID", gAgent.getID());
				msg->addUUID("SessionID", gAgent.getSessionID());
				msg->addU32("Flags", 0x0);
				
				msg->nextBlock("Data");
				msg->addUUID("ItemID", item_id);
				msg->addUUID("AssetID", asset_uuid);
				msg->addU32("GestureFlags", 0x0);

				gAgent.sendReliableMessage();
			}
			callback_map_t::iterator i_cb = self.mCallbackMap.find(item_id);
			
			if(i_cb != self.mCallbackMap.end())
			{
				i_cb->second(gesture);
				self.mCallbackMap.erase(i_cb);
			}

			self.notifyObservers();
		}
		else
		{
			llwarns << "Unable to load gesture" << llendl;

			self.mActive.erase(item_id);
			
//.........这里部分代码省略.........
开发者ID:Xara,项目名称:Opensource-V2-SL-Viewer,代码行数:101,代码来源:llgesturemgr.cpp

示例6: setMouseCapture


//.........这里部分代码省略.........

			// mouse has moved 
			mHasMoved = TRUE;

			//------------------------------------------------------
			// Handle grabbing
			//------------------------------------------------------

			LLVector3d x_part;
			x_part.setVec(LLViewerCamera::getInstance()->getLeftAxis());
			x_part.mdV[VZ] = 0.0;
			x_part.normVec();

			LLVector3d y_part;
			if( mVerticalDragging )
			{
				y_part.setVec(LLViewerCamera::getInstance()->getUpAxis());
				// y_part.setVec(0.f, 0.f, 1.f);
			}
			else
			{
				// drag toward camera
				y_part = x_part % LLVector3d::z_axis;
				y_part.mdV[VZ] = 0.0;
				y_part.normVec();
			}

			mGrabHiddenOffsetFromCamera = mGrabHiddenOffsetFromCamera 
				+ (x_part * (-dx * GRAB_SENSITIVITY_X)) 
				+ (y_part * ( dy * GRAB_SENSITIVITY_Y));

		}
		
		// need to return offset from mGrabStartPoint
		LLVector3d grab_point_global = gAgent.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
		grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global );
	}


	// only send message if something has changed since last message
	
	BOOL changed_since_last_update = FALSE;

	// test if touch data needs to be updated
	if ((pick.mObjectFace != mLastFace) ||
		(pick.mUVCoords != mLastUVCoords) ||
		(pick.mSTCoords != mLastSTCoords) ||
		(pick.mIntersection != mLastIntersection) ||
		(pick.mNormal != mLastNormal) ||
		(pick.mBinormal != mLastBinormal) ||
		(grab_pos_region != mLastGrabPos))
	{
		changed_since_last_update = TRUE;
	}

	if (changed_since_last_update)
	{
		LLMessageSystem *msg = gMessageSystem;
		msg->newMessageFast(_PREHASH_ObjectGrabUpdate);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->nextBlockFast(_PREHASH_ObjectData);
		msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() );
		msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial );
		msg->addVector3Fast(_PREHASH_GrabPosition, grab_pos_region );
		msg->addU32Fast(_PREHASH_TimeSinceLast, dt_milliseconds );
		msg->nextBlock("SurfaceInfo");
		msg->addVector3("UVCoord", LLVector3(pick.mUVCoords));
		msg->addVector3("STCoord", LLVector3(pick.mSTCoords));
		msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace);
		msg->addVector3("Position", pick.mIntersection);
		msg->addVector3("Normal", pick.mNormal);
		msg->addVector3("Binormal", pick.mBinormal);

		msg->sendMessage( objectp->getRegion()->getHost() );

		mLastUVCoords = pick.mUVCoords;
		mLastSTCoords = pick.mSTCoords;
		mLastFace = pick.mObjectFace;
		mLastIntersection = pick.mIntersection;
		mLastNormal= pick.mNormal;
		mLastBinormal= pick.mBinormal;
		mLastGrabPos = grab_pos_region;
	}
	
	// update point-at / look-at
	if (pick.mObjectFace != -1) // if the intersection was on the surface of the obejct
	{
		LLVector3 local_edit_point = pick.mIntersection;
		local_edit_point -= objectp->getPositionAgent();
		local_edit_point = local_edit_point * ~objectp->getRenderRotation();
		gAgent.setPointAt(POINTAT_TARGET_GRAB, objectp, local_edit_point );
		gAgent.setLookAt(LOOKAT_TARGET_SELECT, objectp, local_edit_point );
	}
	
	
	
	gViewerWindow->setCursor(UI_CURSOR_HAND);  
}
开发者ID:Boy,项目名称:rainbow,代码行数:101,代码来源:lltoolgrab.cpp

示例7: sendReportViaLegacy

void LLFloaterReporter::sendReportViaLegacy(const LLSD & report)
{
	LLViewerRegion *regionp = gAgent.getRegion();
	if (!regionp) return;
	LLMessageSystem *msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_UserReport);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	
	msg->nextBlockFast(_PREHASH_ReportData);
	msg->addU8Fast(_PREHASH_ReportType, report["report-type"].asInteger());
	msg->addU8(_PREHASH_Category, report["category"].asInteger());
	msg->addVector3Fast(_PREHASH_Position, 	LLVector3(report["position"]));
	msg->addU8Fast(_PREHASH_CheckFlags, report["check-flags"].asInteger());
	msg->addUUIDFast(_PREHASH_ScreenshotID, report["screenshot-id"].asUUID());
	msg->addUUIDFast(_PREHASH_ObjectID, report["object-id"].asUUID());
	msg->addUUID("AbuserID", report["abuser-id"].asUUID());
	msg->addString("AbuseRegionName", report["abuse-region-name"].asString());
	msg->addUUID("AbuseRegionID", report["abuse-region-id"].asUUID());

	msg->addStringFast(_PREHASH_Summary, report["summary"].asString());
	msg->addString("VersionString", report["version-string"]);
	msg->addStringFast(_PREHASH_Details, report["details"] );
	
	msg->sendReliable(regionp->getHost());
}
开发者ID:,项目名称:,代码行数:27,代码来源:

示例8: people

// static
void LLPanelDirFindAllOld::onClickSearch(void *userdata)
{
	LLPanelDirFindAllOld *self = (LLPanelDirFindAllOld *)userdata;

	if (self->childGetValue("name").asString().length() < self->mMinSearchChars)
	{
		return;
	};

	BOOL inc_pg = self->childGetValue("incpg").asBoolean();
	BOOL inc_mature = self->childGetValue("incmature").asBoolean();
	BOOL inc_adult = self->childGetValue("incadult").asBoolean();
	if (!(inc_pg || inc_mature || inc_adult))
	{
		LLNotificationsUtil::add("NoContentToSearch");
		return;
	}

	self->setupNewSearch();

	// Figure out scope
	U32 scope = 0x0;
	scope |= DFQ_PEOPLE;	// people (not just online = 0x01 | 0x02)
	// places handled below
	scope |= DFQ_EVENTS;	// events
	scope |= DFQ_GROUPS;	// groups
	if (inc_pg)
	{
		scope |= DFQ_INC_PG;
	}
	if (inc_mature)
	{
		scope |= DFQ_INC_MATURE;
	}
	if (inc_adult)
	{
		scope |= DFQ_INC_ADULT;
	}

	if (self->hasChild("filter_gaming") && self->childGetValue("filter_gaming").asBoolean())
	{
		scope |= DFQ_FILTER_GAMING;
	}

	// send the message
	LLMessageSystem *msg = gMessageSystem;
	S32 start_row = 0;
	sendDirFindQuery(msg, self->mSearchID, self->childGetValue("name").asString(), scope, start_row);

	// Also look up classified ads. JC 12/2005
	BOOL filter_auto_renew = FALSE;
	U32 classified_flags = pack_classified_flags_request(filter_auto_renew, inc_pg, inc_mature, inc_adult);
	msg->newMessage("DirClassifiedQuery");
	msg->nextBlock("AgentData");
	msg->addUUID("AgentID", gAgent.getID());
	msg->addUUID("SessionID", gAgent.getSessionID());
	msg->nextBlock("QueryData");
	msg->addUUID("QueryID", self->mSearchID);
	msg->addString("QueryText", self->childGetValue("name").asString());
	msg->addU32("QueryFlags", classified_flags);
	msg->addU32("Category", 0);	// all categories
	msg->addS32("QueryStart", 0);
	gAgent.sendReliableMessage();

	// Need to use separate find places query because places are
	// sent using the more compact DirPlacesReply message.
	U32 query_flags = DFQ_DWELL_SORT;
	if (inc_pg)
	{
		query_flags |= DFQ_INC_PG;
	}
	if (inc_mature)
	{
		query_flags |= DFQ_INC_MATURE;
	}
	if (inc_adult)
	{
		query_flags |= DFQ_INC_ADULT;
	}
	msg->newMessage("DirPlacesQuery");
	msg->nextBlock("AgentData");
	msg->addUUID("AgentID", gAgent.getID() );
	msg->addUUID("SessionID", gAgent.getSessionID());
	msg->nextBlock("QueryData");
	msg->addUUID("QueryID", self->mSearchID );
	msg->addString("QueryText", self->childGetValue("name").asString());
	msg->addU32("QueryFlags", query_flags );
	msg->addS32("QueryStart", 0 ); // Always get the first 100 when using find ALL
	msg->addS8("Category", LLParcel::C_ANY);
	msg->addString("SimName", NULL);
	gAgent.sendReliableMessage();
}
开发者ID:aragornarda,项目名称:SingularityViewer,代码行数:93,代码来源:llpaneldirfind.cpp

示例9: send_generic_message

void send_generic_message(const std::string& method,
						  const std::vector<std::string>& strings,
						  const LLUUID& invoice)
{
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessage("GenericMessage");
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used
	msg->nextBlock("MethodData");
	msg->addString("Method", method);
	msg->addUUID("Invoice", invoice);
	if(strings.empty())
	{
		msg->nextBlock("ParamList");
		msg->addString("Parameter", NULL);
	}
	else
	{
		std::vector<std::string>::const_iterator it = strings.begin();
		std::vector<std::string>::const_iterator end = strings.end();
		for(; it != end; ++it)
		{
			msg->nextBlock("ParamList");
			msg->addString("Parameter", *it);
		}
	}
	gAgent.sendReliableMessage();
}
开发者ID:Belxjander,项目名称:Kirito,代码行数:30,代码来源:llviewergenericmessage.cpp

示例10: send_ObjectGrab_message

void send_ObjectGrab_message(LLViewerObject* object, const LLPickInfo & pick, const LLVector3 &grab_offset)
{
	if (!object) return;

	LLMessageSystem	*msg = gMessageSystem;

	msg->newMessageFast(_PREHASH_ObjectGrab);
	msg->nextBlockFast( _PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->nextBlockFast( _PREHASH_ObjectData);
	msg->addU32Fast(    _PREHASH_LocalID, object->mLocalID);
	msg->addVector3Fast(_PREHASH_GrabOffset, grab_offset);
	msg->nextBlock("SurfaceInfo");
	msg->addVector3("UVCoord", LLVector3(pick.mUVCoords));
	msg->addVector3("STCoord", LLVector3(pick.mSTCoords));
	msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace);
	msg->addVector3("Position", pick.mIntersection);
	msg->addVector3("Normal", pick.mNormal);
	msg->addVector3("Binormal", pick.mBinormal);
	msg->sendMessage( object->getRegion()->getHost());

	/*  Diagnostic code
	llinfos << "mUVCoords: " << pick.mUVCoords
			<< ", mSTCoords: " << pick.mSTCoords
			<< ", mObjectFace: " << pick.mObjectFace
			<< ", mIntersection: " << pick.mIntersection
			<< ", mNormal: " << pick.mNormal
			<< ", mBinormal: " << pick.mBinormal
			<< llendl;

	llinfos << "Avatar pos: " << gAgent.getPositionAgent() << llendl;
	llinfos << "Object pos: " << object->getPosition() << llendl;
	*/
}
开发者ID:JohnMcCaffery,项目名称:Armadillo-Phoenix,代码行数:35,代码来源:lltoolgrab.cpp

示例11: send_ObjectDeGrab_message

void send_ObjectDeGrab_message(LLViewerObject* object, const LLPickInfo & pick)
{
	if (!object) return;

	LLMessageSystem	*msg = gMessageSystem;

	msg->newMessageFast(_PREHASH_ObjectDeGrab);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->nextBlockFast(_PREHASH_ObjectData);
	msg->addU32Fast(_PREHASH_LocalID, object->mLocalID);
	msg->nextBlock("SurfaceInfo");
	msg->addVector3("UVCoord", LLVector3(pick.mUVCoords));
	msg->addVector3("STCoord", LLVector3(pick.mSTCoords));
	msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace);
	msg->addVector3("Position", pick.mIntersection);
	msg->addVector3("Normal", pick.mNormal);
	msg->addVector3("Binormal", pick.mBinormal);
	msg->sendMessage(object->getRegion()->getHost());
}
开发者ID:JohnMcCaffery,项目名称:Armadillo-Phoenix,代码行数:21,代码来源:lltoolgrab.cpp

示例12: callback

// static
void LLFloaterPostcard::uploadCallback(const LLUUID& asset_id, void *user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed)
{
	LLFloaterPostcard *self = (LLFloaterPostcard *)user_data;
	
	LLUploadDialog::modalUploadFinished();
	
	if (result)
	{
		LLSD args;
		args["REASON"] = std::string(LLAssetStorage::getErrorString(result));
		LLNotifications::instance().add("ErrorUploadingPostcard", args);
	}
	else
	{
		// only create the postcard once the upload succeeds

		// request the postcard
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessage("SendPostcard");
		msg->nextBlock("AgentData");
		msg->addUUID("AgentID", gAgent.getID());
		msg->addUUID("SessionID", gAgent.getSessionID());
		msg->addUUID("AssetID", self->mAssetID);
		msg->addVector3d("PosGlobal", self->mPosTakenGlobal);
		msg->addString("To", self->childGetValue("to_form").asString());
		msg->addString("From", self->childGetValue("from_form").asString());
		msg->addString("Name", self->childGetValue("name_form").asString());
		msg->addString("Subject", self->childGetValue("subject_form").asString());
		msg->addString("Msg", self->childGetValue("msg_form").asString());
		msg->addBOOL("AllowPublish", FALSE);
		msg->addBOOL("MaturePublish", FALSE);
		gAgent.sendReliableMessage();
	}

	self->close();
}
开发者ID:9skunks,项目名称:imprudence,代码行数:37,代码来源:llfloaterpostcard.cpp

示例13: setupNewSearch

void LLPanelDirClassified::performQuery()
{
	lldebugs << "LLPanelDirClassified::performQuery()" << llendl;
	// This sets mSearchID and clears the list of results
	setupNewSearch();

	// send the message
	LLMessageSystem *msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_DirClassifiedQuery);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());

	BOOL filter_mature = !childGetValue("incmature").asBoolean();
	BOOL filter_auto_renew = FALSE;
	U32 query_flags = pack_classified_flags(filter_mature, filter_auto_renew);
	//if (gAgent.isTeen()) query_flags |= DFQ_PG_SIMS_ONLY;

	U32 category = childGetValue("Category").asInteger();
	
	msg->nextBlockFast(_PREHASH_QueryData);
	msg->addUUIDFast(_PREHASH_QueryID, mSearchID );
	msg->addStringFast(_PREHASH_QueryText, childGetValue("name").asString());
	msg->addU32Fast(_PREHASH_QueryFlags, query_flags);
	msg->addU32Fast(_PREHASH_Category, category);
	msg->addS32Fast(_PREHASH_QueryStart,mSearchStart);

	gAgent.sendReliableMessage();
}
开发者ID:Nora28,项目名称:imprudence,代码行数:29,代码来源:llpaneldirclassified.cpp

示例14: sendMapBlockRequest

// public
void LLWorldMap::sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y, bool return_nonexistent)
{
	S32 layer = mCurrentMap;
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_MapBlockRequest);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	U32 flags = layer;
	flags |= (return_nonexistent ? 0x10000 : 0);
	msg->addU32Fast(_PREHASH_Flags, flags);
	msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
	msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
	msg->nextBlockFast(_PREHASH_PositionData);
	msg->addU16Fast(_PREHASH_MinX, min_x);
	msg->addU16Fast(_PREHASH_MinY, min_y);
	msg->addU16Fast(_PREHASH_MaxX, max_x);
	msg->addU16Fast(_PREHASH_MaxY, max_y);
	gAgent.sendReliableMessage();

	if (mRequestLandForSale)
	{
		msg->newMessageFast(_PREHASH_MapBlockRequest);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->addU32Fast(_PREHASH_Flags, 2);
		msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
		msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
		msg->nextBlockFast(_PREHASH_PositionData);
		msg->addU16Fast(_PREHASH_MinX, min_x);
		msg->addU16Fast(_PREHASH_MinY, min_y);
		msg->addU16Fast(_PREHASH_MaxX, max_x);
		msg->addU16Fast(_PREHASH_MaxY, max_y);
		gAgent.sendReliableMessage();
	}
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:38,代码来源:llworldmap.cpp

示例15: startGrab

void LLToolGrab::startGrab()
{
	// Compute grab_offset in the OBJECT's root's coordinate frame
	// (sometimes root == object)
	LLViewerObject* objectp = mGrabPick.getObject();
	if (!objectp)
	{
		return;
	}

	LLViewerObject *root = (LLViewerObject *)objectp->getRoot();

	// drag from center
	LLVector3d grab_start_global = root->getPositionGlobal();

	// Where the grab starts, relative to the center of the root object of the set.
	// JC - This code looks wonky, but I believe it does the right thing.
	// Otherwise, when you grab a linked object set, it "pops" on the start
	// of the drag.
	LLVector3d grab_offsetd = root->getPositionGlobal() - objectp->getPositionGlobal();

	LLVector3 grab_offset;
	grab_offset.setVec(grab_offsetd);

	LLQuaternion rotation = root->getRotation();
	rotation.conjQuat();
	grab_offset = grab_offset * rotation;

	// This planar drag starts at the grab point
	mDragStartPointGlobal = grab_start_global;
	mDragStartFromCamera = grab_start_global - gAgent.getCameraPositionGlobal();

	LLMessageSystem	*msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_ObjectGrab);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->nextBlockFast(_PREHASH_ObjectData);
	msg->addU32Fast(_PREHASH_LocalID, objectp->mLocalID);
	msg->addVector3Fast(_PREHASH_GrabOffset, grab_offset );
	msg->nextBlock("SurfaceInfo");
	msg->addVector3("UVCoord", LLVector3(mGrabPick.mUVCoords));
	msg->addVector3("STCoord", LLVector3(mGrabPick.mSTCoords));
	msg->addS32Fast(_PREHASH_FaceIndex, mGrabPick.mObjectFace);
	msg->addVector3("Position", mGrabPick.mIntersection);
	msg->addVector3("Normal", mGrabPick.mNormal);
	msg->addVector3("Binormal", mGrabPick.mBinormal);
	msg->sendMessage( objectp->getRegion()->getHost());

	mGrabOffsetFromCenterInitial = grab_offset;
	mGrabHiddenOffsetFromCamera = mDragStartFromCamera;

	mGrabTimer.reset();

	mLastUVCoords = mGrabPick.mUVCoords;
	mLastSTCoords = mGrabPick.mSTCoords;
	mLastFace = mGrabPick.mObjectFace;
	mLastIntersection = mGrabPick.mIntersection;
	mLastNormal = mGrabPick.mNormal;
	mLastBinormal = mGrabPick.mBinormal;
	mLastGrabPos = LLVector3(-1.f, -1.f, -1.f);
}
开发者ID:Boy,项目名称:rainbow,代码行数:62,代码来源:lltoolgrab.cpp


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