本文整理汇总了C++中LLMessageSystem::addU32Fast方法的典型用法代码示例。如果您正苦于以下问题:C++ LLMessageSystem::addU32Fast方法的具体用法?C++ LLMessageSystem::addU32Fast怎么用?C++ LLMessageSystem::addU32Fast使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLMessageSystem
的用法示例。
在下文中一共展示了LLMessageSystem::addU32Fast方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: clearParcelAccessLists
void LLFloaterAuction::clearParcelAccessLists(LLParcel* parcel, LLViewerRegion* region)
{
if (!region || !parcel) return;
LLUUID transactionUUID;
transactionUUID.generate();
LLMessageSystem* msg = gMessageSystem;
// Clear access list
// parcel->mAccessList.clear();
msg->newMessageFast(_PREHASH_ParcelAccessListUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
msg->nextBlockFast(_PREHASH_Data);
msg->addU32Fast(_PREHASH_Flags, AL_ACCESS);
msg->addS32(_PREHASH_LocalID, parcel->getLocalID() );
msg->addUUIDFast(_PREHASH_TransactionID, transactionUUID);
msg->addS32Fast(_PREHASH_SequenceID, 1); // sequence_id
msg->addS32Fast(_PREHASH_Sections, 0); // num_sections
// pack an empty block since there will be no data
msg->nextBlockFast(_PREHASH_List);
msg->addUUIDFast(_PREHASH_ID, LLUUID::null );
msg->addS32Fast(_PREHASH_Time, 0 );
msg->addU32Fast(_PREHASH_Flags, 0 );
msg->sendReliable( region->getHost() );
// Send message for empty ban list
//parcel->mBanList.clear();
msg->newMessageFast(_PREHASH_ParcelAccessListUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
msg->nextBlockFast(_PREHASH_Data);
msg->addU32Fast(_PREHASH_Flags, AL_BAN);
msg->addS32(_PREHASH_LocalID, parcel->getLocalID() );
msg->addUUIDFast(_PREHASH_TransactionID, transactionUUID);
msg->addS32Fast(_PREHASH_SequenceID, 1); // sequence_id
msg->addS32Fast(_PREHASH_Sections, 0); // num_sections
// pack an empty block since there will be no data
msg->nextBlockFast(_PREHASH_List);
msg->addUUIDFast(_PREHASH_ID, LLUUID::null );
msg->addS32Fast(_PREHASH_Time, 0 );
msg->addU32Fast(_PREHASH_Flags, 0 );
msg->sendReliable( region->getHost() );
}
示例2: updateServer
void LLViewerInventoryItem::updateServer(BOOL is_new) const
{
// <edit>
//if(gAgent.getID() != mPermissions.getOwner())
//{
// // *FIX: deal with this better.
// llwarns << "LLViewerInventoryItem::updateServer() - for unowned item"
// << llendl;
if((mParentUUID == gLocalInventoryRoot) || (gInventory.isObjectDescendentOf(mUUID, gLocalInventoryRoot)))
{
// </edit>
return;
}
if(!mIsComplete)
{
llwarns << "LLViewerInventoryItem::updateServer() - for incomplete item" << llendl;
LLNotifications::instance().add("IncompleteInventoryItem");
return;
}
LLInventoryModel::LLCategoryUpdate up(mParentUUID, is_new ? 1 : 0);
gInventory.accountForUpdate(up);
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_UpdateInventoryItem);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addUUIDFast(_PREHASH_TransactionID, mTransactionID);
msg->nextBlockFast(_PREHASH_InventoryData);
msg->addU32Fast(_PREHASH_CallbackID, 0);
packMessage(msg);
gAgent.sendReliableMessage();
}
示例3: send_ObjectGrab_message
void send_ObjectGrab_message(LLViewerObject* object, const LLPickInfo & pick, const LLVector3 &grab_offset)
{
if (!object) return;
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectGrab);
msg->nextBlockFast( _PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast( _PREHASH_ObjectData);
msg->addU32Fast( _PREHASH_LocalID, object->mLocalID);
msg->addVector3Fast(_PREHASH_GrabOffset, grab_offset);
msg->nextBlock("SurfaceInfo");
msg->addVector3("UVCoord", LLVector3(pick.mUVCoords));
msg->addVector3("STCoord", LLVector3(pick.mSTCoords));
msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace);
msg->addVector3("Position", pick.mIntersection);
msg->addVector3("Normal", pick.mNormal);
msg->addVector3("Binormal", pick.mBinormal);
msg->sendMessage( object->getRegion()->getHost());
/* Diagnostic code
llinfos << "mUVCoords: " << pick.mUVCoords
<< ", mSTCoords: " << pick.mSTCoords
<< ", mObjectFace: " << pick.mObjectFace
<< ", mIntersection: " << pick.mIntersection
<< ", mNormal: " << pick.mNormal
<< ", mBinormal: " << pick.mBinormal
<< llendl;
llinfos << "Avatar pos: " << gAgent.getPositionAgent() << llendl;
llinfos << "Object pos: " << object->getPosition() << llendl;
*/
}
示例4: requestIfNeeded
// static
void JCFloaterAreaSearch::requestIfNeeded(LLViewerObject *objectp)
{
LLUUID object_id = objectp->getID();
if (sObjectDetails.count(object_id) == 0)
{
//llinfos << "not in list" << llendl;
AObjectDetails* details = &sObjectDetails[object_id];
details->name = request_string;
details->desc = request_string;
details->owner_id = LLUUID::null;
details->group_id = LLUUID::null;
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RequestObjectPropertiesFamily);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU32Fast(_PREHASH_RequestFlags, 0 );
msg->addUUIDFast(_PREHASH_ObjectID, object_id);
gAgent.sendReliableMessage();
//llinfos << "Sent data request for object " << object_id << llendl;
sRequested++;
}
}
示例5: RevokeSelected
void JCFloaterAnimList::RevokeSelected(void *userdata )
{
JCFloaterAnimList *self = (JCFloaterAnimList*)userdata;
LLDynamicArray<LLUUID> ids;
std::vector< LLScrollListItem * > items = self->mAnimList->getAllSelected();
for( std::vector< LLScrollListItem * >::iterator itr = items.begin(); itr != items.end(); itr++ )
{
LLScrollListItem *item = *itr;
const LLUUID &id = item->getColumn(LIST_OBJECT_UUID)->getValue().asUUID();
if( ids.find(id) == LLDynamicArray<LLUUID>::FAIL )
{
ids.put(id);
}
}
if( !ids.empty() )
{
for(LLDynamicArray<LLUUID>::iterator itr = ids.begin(); itr != ids.end(); ++itr)
{
LLUUID id = *itr;
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RevokePermissions);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Data);
msg->addUUIDFast(_PREHASH_ObjectID, id);
msg->addU32Fast(_PREHASH_ObjectPermissions, U32_MAX);
gAgent.sendReliableMessage();
}
}
}
示例6: plywood_above_head
void ImportTracker::plywood_above_head()
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectAdd);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU8Fast(_PREHASH_Material, 3);
msg->addU32Fast(_PREHASH_AddFlags, FLAGS_CREATE_SELECTED);
LLVolumeParams volume_params;
volume_params.setType(0x01, 0x10);
volume_params.setBeginAndEndS(0.f, 1.f);
volume_params.setBeginAndEndT(0.f, 1.f);
volume_params.setRatio(1, 1);
volume_params.setShear(0, 0);
LLVolumeMessage::packVolumeParams(&volume_params, msg);
msg->addU8Fast(_PREHASH_PCode, 9);
msg->addVector3Fast(_PREHASH_Scale, LLVector3(0.52345f, 0.52346f, 0.52347f));
LLQuaternion rot;
msg->addQuatFast(_PREHASH_Rotation, rot);
LLViewerRegion *region = gAgent.getRegion();
if (!localids.size())
root = (initialPos + linksetoffset);
msg->addVector3Fast(_PREHASH_RayStart, root);
msg->addVector3Fast(_PREHASH_RayEnd, root);
msg->addU8Fast(_PREHASH_BypassRaycast, (U8)TRUE );
msg->addU8Fast(_PREHASH_RayEndIsIntersection, (U8)FALSE );
msg->addU8Fast(_PREHASH_State, (U8)0);
msg->addUUIDFast(_PREHASH_RayTargetID, LLUUID::null);
msg->sendReliable(region->getHost());
}
示例7: send_image
void ImportTracker::send_image(LLSD& prim)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ObjectImage);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU32Fast(_PREHASH_ObjectLocalID, prim["LocalID"].asInteger());
msg->addStringFast(_PREHASH_MediaURL, NULL);
LLPrimitive obj;
LLSD tes = prim["textures"];
obj.setNumTEs(U8(tes.size()));
for (int i = 0; i < tes.size(); i++)
{
LLTextureEntry tex;
tex.fromLLSD(tes[i]);
obj.setTE(U8(i), tex);
}
obj.packTEMessage(gMessageSystem);
msg->sendReliable(gAgent.getRegion()->getHost());
}
示例8: updateServer
void LLViewerInventoryItem::updateServer(BOOL is_new) const
{
if(!mIsComplete)
{
// *FIX: deal with this better.
// If we're crashing here then the UI is incorrectly enabled.
llerrs << "LLViewerInventoryItem::updateServer() - for incomplete item"
<< llendl;
return;
}
if(gAgent.getID() != mPermissions.getOwner())
{
// *FIX: deal with this better.
llwarns << "LLViewerInventoryItem::updateServer() - for unowned item"
<< llendl;
return;
}
LLInventoryModel::LLCategoryUpdate up(mParentUUID, is_new ? 1 : 0);
gInventory.accountForUpdate(up);
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_UpdateInventoryItem);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addUUIDFast(_PREHASH_TransactionID, mTransactionID);
msg->nextBlockFast(_PREHASH_InventoryData);
msg->addU32Fast(_PREHASH_CallbackID, 0);
packMessage(msg);
gAgent.sendReliableMessage();
}
示例9: updateInventory
void LLFloaterBulkPermission::updateInventory(LLViewerObject* object, LLViewerInventoryItem* item, U8 key, bool is_new)
{
LLMemType mt(LLMemType::MTYPE_OBJECT);
// This slices the object into what we're concerned about on the viewer.
// The simulator will take the permissions and transfer ownership.
LLPointer<LLViewerInventoryItem> task_item =
new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(),
item->getAssetUUID(), item->getType(),
item->getInventoryType(),
item->getName(), item->getDescription(),
item->getSaleInfo(),
item->getFlags(),
item->getCreationDate());
task_item->setTransactionID(item->getTransactionID());
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_UpdateTaskInventory);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_UpdateData);
msg->addU32Fast(_PREHASH_LocalID, object->mLocalID);
msg->addU8Fast(_PREHASH_Key, key);
msg->nextBlockFast(_PREHASH_InventoryData);
task_item->packMessage(msg);
msg->sendReliable(object->getRegion()->getHost());
}
示例10: requestIfNeeded
// static
void JCFloaterAreaSearch::requestIfNeeded(LLViewerObject *objectp)
{
LLUUID object_id = objectp->getID();
if (sObjectDetails.count(object_id) == 0)
{
AObjectDetails* details = &sObjectDetails[object_id];
details->name = REQUEST_STRING;
details->desc = REQUEST_STRING;
details->owner_id = LLUUID::null;
details->group_id = LLUUID::null;
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RequestObjectPropertiesFamily);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU32Fast(_PREHASH_RequestFlags, 0 );
msg->addUUIDFast(_PREHASH_ObjectID, object_id);
gAgent.sendReliableMessage();
LL_DEBUGS("AreaSearch") << "Sent data request for object " << object_id
<< LL_ENDL;
sRequested++;
}
}
示例11: sendNamedRegionRequest
// public
void LLWorldMap::sendNamedRegionRequest(std::string region_name)
{
LLMessageSystem* msg = gMessageSystem;
S32 layer = mCurrentMap;
// Request for layer
msg->newMessageFast(_PREHASH_MapNameRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addU32Fast(_PREHASH_Flags, layer);
msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
msg->nextBlockFast(_PREHASH_NameData);
msg->addStringFast(_PREHASH_Name, region_name);
gAgent.sendReliableMessage();
}
示例12: sendClassifiedInfoUpdate
void LLPanelClassified::sendClassifiedInfoUpdate()
{
// If we don't have a classified id yet, we'll need to generate one,
// otherwise we'll keep overwriting classified_id 00000 in the database.
if (mClassifiedID.isNull())
{
// TODO: Don't do this on the client.
mClassifiedID.generate();
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ClassifiedInfoUpdate);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_Data);
msg->addUUIDFast(_PREHASH_ClassifiedID, mClassifiedID);
// TODO: fix this
U32 category = mCategoryCombo->getCurrentIndex() + 1;
msg->addU32Fast(_PREHASH_Category, category);
msg->addStringFast(_PREHASH_Name, mNameEditor->getText());
msg->addStringFast(_PREHASH_Desc, mDescEditor->getText());
// fills in on simulator if null
msg->addUUIDFast(_PREHASH_ParcelID, mParcelID);
// fills in on simulator if null
msg->addU32Fast(_PREHASH_ParentEstate, 0);
msg->addUUIDFast(_PREHASH_SnapshotID, mSnapshotCtrl->getImageAssetID());
msg->addVector3dFast(_PREHASH_PosGlobal, mPosGlobal);
BOOL mature = mMatureCombo->getCurrentIndex() == MATURE_CONTENT;
BOOL auto_renew = FALSE;
if (mAutoRenewCheck)
{
auto_renew = mAutoRenewCheck->get();
}
// These flags doesn't matter here.
const bool adult_enabled = false;
const bool is_pg = false;
U8 flags = pack_classified_flags_request(auto_renew, is_pg, mature, adult_enabled);
msg->addU8Fast(_PREHASH_ClassifiedFlags, flags);
msg->addS32("PriceForListing", mPriceForListing);
gAgent.sendReliableMessage();
mDirty = false;
}
示例13: sendNamedRegionRequest
void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name)
{
//LL_INFOS("World Map") << "LLWorldMap::sendNamedRegionRequest()" << LL_ENDL;
LLMessageSystem* msg = gMessageSystem;
// Request for layer
msg->newMessageFast(_PREHASH_MapNameRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG);
msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
msg->nextBlockFast(_PREHASH_NameData);
msg->addStringFast(_PREHASH_Name, region_name);
gAgent.sendReliableMessage();
}
示例14: teleport_request_callback
void LLAvatarActions::teleport_request_callback(const LLSD& notification, const LLSD& response)
{
S32 option;
if (response.isInteger())
{
option = response.asInteger();
}
else
{
option = LLNotificationsUtil::getSelectedOption(notification, response);
}
if (0 == option)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_ImprovedInstantMessage);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_MessageBlock);
msg->addBOOLFast(_PREHASH_FromGroup, FALSE);
msg->addUUIDFast(_PREHASH_ToAgentID, notification["substitutions"]["uuid"] );
msg->addU8Fast(_PREHASH_Offline, IM_ONLINE);
msg->addU8Fast(_PREHASH_Dialog, IM_TELEPORT_REQUEST);
msg->addUUIDFast(_PREHASH_ID, LLUUID::null);
msg->addU32Fast(_PREHASH_Timestamp, NO_TIMESTAMP); // no timestamp necessary
std::string name;
LLAgentUI::buildFullname(name);
msg->addStringFast(_PREHASH_FromAgentName, name);
msg->addStringFast(_PREHASH_Message, response["message"]);
msg->addU32Fast(_PREHASH_ParentEstateID, 0);
msg->addUUIDFast(_PREHASH_RegionID, LLUUID::null);
msg->addVector3Fast(_PREHASH_Position, gAgent.getPositionAgent());
gMessageSystem->addBinaryDataFast(
_PREHASH_BinaryBucket,
EMPTY_BINARY_BUCKET,
EMPTY_BINARY_BUCKET_SIZE);
gAgent.sendReliableMessage();
}
}
示例15: getObjectInfo
void LLFloaterReporter::getObjectInfo(const LLUUID& object_id)
{
// TODO --
// 1 need to send to correct simulator if object is not
// in same simulator as agent
// 2 display info in widget window that gives feedback that
// we have recorded the object info
// 3 can pick avatar ==> might want to indicate when a picked
// object is an avatar, attachment, or other category
mObjectID = object_id;
if (LLUUID::null != mObjectID)
{
// get object info for the user's benefit
LLViewerObject* objectp = NULL;
objectp = gObjectList.findObject( mObjectID );
if (objectp)
{
if ( objectp->isAttachment() )
{
objectp = (LLViewerObject*)objectp->getRoot();
mObjectID = objectp->getID();
}
// correct the region and position information
LLViewerRegion *regionp = objectp->getRegion();
if (regionp)
{
getChild<LLUICtrl>("sim_field")->setValue(regionp->getName());
LLVector3d global_pos;
global_pos.setVec(objectp->getPositionRegion());
setPosBox(global_pos);
}
if (objectp->isAvatar())
{
setFromAvatarID(mObjectID);
}
else
{
// we have to query the simulator for information
// about this object
LLMessageSystem* msg = gMessageSystem;
U32 request_flags = COMPLAINT_REPORT_REQUEST;
msg->newMessageFast(_PREHASH_RequestObjectPropertiesFamily);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addU32Fast(_PREHASH_RequestFlags, request_flags );
msg->addUUIDFast(_PREHASH_ObjectID, mObjectID);
LLViewerRegion* regionp = objectp->getRegion();
msg->sendReliable( regionp->getHost() );
}
}
}
}