本文整理汇总了C++中LLMessageSystem::addU8方法的典型用法代码示例。如果您正苦于以下问题:C++ LLMessageSystem::addU8方法的具体用法?C++ LLMessageSystem::addU8怎么用?C++ LLMessageSystem::addU8使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLMessageSystem
的用法示例。
在下文中一共展示了LLMessageSystem::addU8方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sendReportViaLegacy
void LLFloaterReporter::sendReportViaLegacy(const LLSD & report)
{
LLViewerRegion *regionp = gAgent.getRegion();
if (!regionp) return;
LLMessageSystem *msg = gMessageSystem;
msg->newMessageFast(_PREHASH_UserReport);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ReportData);
msg->addU8Fast(_PREHASH_ReportType, report["report-type"].asInteger());
msg->addU8(_PREHASH_Category, report["category"].asInteger());
msg->addVector3Fast(_PREHASH_Position, LLVector3(report["position"]));
msg->addU8Fast(_PREHASH_CheckFlags, report["check-flags"].asInteger());
msg->addUUIDFast(_PREHASH_ScreenshotID, report["screenshot-id"].asUUID());
msg->addUUIDFast(_PREHASH_ObjectID, report["object-id"].asUUID());
msg->addUUID("AbuserID", report["abuser-id"].asUUID());
msg->addString("AbuseRegionName", report["abuse-region-name"].asString());
msg->addUUID("AbuseRegionID", report["abuse-region-id"].asUUID());
msg->addStringFast(_PREHASH_Summary, report["summary"].asString());
msg->addString("VersionString", report["version-string"]);
msg->addStringFast(_PREHASH_Details, report["details"] );
msg->sendReliable(regionp->getHost());
}
示例2: sendClassifiedInfoUpdate
void LLAvatarPropertiesProcessor::sendClassifiedInfoUpdate(const LLAvatarClassifiedInfo* c_data)
{
if(!c_data)
{
return;
}
LLMessageSystem* msg = gMessageSystem;
msg->newMessage(_PREHASH_ClassifiedInfoUpdate);
msg->nextBlock(_PREHASH_AgentData);
msg->addUUID(_PREHASH_AgentID, gAgent.getID());
msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlock(_PREHASH_Data);
msg->addUUID(_PREHASH_ClassifiedID, c_data->classified_id);
msg->addU32(_PREHASH_Category, c_data->category);
msg->addString(_PREHASH_Name, c_data->name);
msg->addString(_PREHASH_Desc, c_data->description);
msg->addUUID(_PREHASH_ParcelID, c_data->parcel_id);
msg->addU32(_PREHASH_ParentEstate, 0);
msg->addUUID(_PREHASH_SnapshotID, c_data->snapshot_id);
msg->addVector3d(_PREHASH_PosGlobal, c_data->pos_global);
msg->addU8(_PREHASH_ClassifiedFlags, c_data->flags);
msg->addS32(_PREHASH_PriceForListing, c_data->price_for_listing);
gAgent.sendReliableMessage();
}
示例3: upload_done_callback
// <edit>
void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed)
{
LLResourceData* data = (LLResourceData*)user_data;
S32 expected_upload_cost = data ? data->mExpectedUploadCost : 0;
//LLAssetType::EType pref_loc = data->mPreferredLocation;
BOOL is_balance_sufficient = TRUE;
if(!data)
{
LLUploadDialog::modalUploadFinished();
return;
}
if(result >= 0)
{
LLFolderType::EType dest_loc = (data->mPreferredLocation == LLFolderType::FT_NONE) ? LLFolderType::assetTypeToFolderType(data->mAssetInfo.mType) : data->mPreferredLocation;
if (LLAssetType::AT_SOUND == data->mAssetInfo.mType ||
LLAssetType::AT_TEXTURE == data->mAssetInfo.mType ||
LLAssetType::AT_ANIMATION == data->mAssetInfo.mType)
{
// Charge the user for the upload.
LLViewerRegion* region = gAgent.getRegion();
if(!(can_afford_transaction(expected_upload_cost)))
{
LLStringUtil::format_map_t args;
args["[NAME]"] = data->mAssetInfo.getName();
args["[CURRENCY]"] = gHippoGridManager->getConnectedGrid()->getCurrencySymbol();
args["[AMOUNT]"] = llformat("%d", expected_upload_cost);
LLFloaterBuyCurrency::buyCurrency( LLTrans::getString("UploadingCosts", args), expected_upload_cost );
is_balance_sufficient = FALSE;
}
else if(region)
{
// Charge user for upload
gStatusBar->debitBalance(expected_upload_cost);
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_MoneyTransferRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_MoneyData);
msg->addUUIDFast(_PREHASH_SourceID, gAgent.getID());
msg->addUUIDFast(_PREHASH_DestID, LLUUID::null);
msg->addU8("Flags", 0);
// we tell the sim how much we were expecting to pay so it
// can respond to any discrepancy
msg->addS32Fast(_PREHASH_Amount, expected_upload_cost);
msg->addU8Fast(_PREHASH_AggregatePermNextOwner, (U8)LLAggregatePermissions::AP_EMPTY);
msg->addU8Fast(_PREHASH_AggregatePermInventory, (U8)LLAggregatePermissions::AP_EMPTY);
msg->addS32Fast(_PREHASH_TransactionType, TRANS_UPLOAD_CHARGE);
msg->addStringFast(_PREHASH_Description, NULL);
msg->sendReliable(region->getHost());
}
}
if(is_balance_sufficient)
{
// Actually add the upload to inventory
llinfos << "Adding " << uuid << " to inventory." << llendl;
const LLUUID folder_id = gInventory.findCategoryUUIDForType(dest_loc);
if(folder_id.notNull())
{
U32 next_owner_perms = data->mNextOwnerPerm;
if(PERM_NONE == next_owner_perms)
{
next_owner_perms = PERM_MOVE | PERM_TRANSFER;
}
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
folder_id, data->mAssetInfo.mTransactionID, data->mAssetInfo.getName(),
data->mAssetInfo.getDescription(), data->mAssetInfo.mType,
data->mInventoryType, NOT_WEARABLE, next_owner_perms,
LLPointer<LLInventoryCallback>(NULL));
}
else
{
llwarns << "Can't find a folder to put it in" << llendl;
}
}
}
else // if(result >= 0)
{
LLSD args;
args["FILE"] = LLInventoryType::lookupHumanReadable(data->mInventoryType);
args["REASON"] = std::string(LLAssetStorage::getErrorString(result));
LLNotificationsUtil::add("CannotUploadReason", args);
}
LLUploadDialog::modalUploadFinished();
delete data;
data = NULL;
}
示例4: upload_done_callback
void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed)
{
LLResourceData* data = (LLResourceData*)user_data;
S32 expected_upload_cost = data ? data->mExpectedUploadCost : 0;
//LLAssetType::EType pref_loc = data->mPreferredLocation;
BOOL is_balance_sufficient = TRUE;
if(result >= 0)
{
LLAssetType::EType dest_loc = (data->mPreferredLocation == LLAssetType::AT_NONE) ? data->mAssetInfo.mType : data->mPreferredLocation;
if (LLAssetType::AT_SOUND == data->mAssetInfo.mType ||
LLAssetType::AT_TEXTURE == data->mAssetInfo.mType ||
LLAssetType::AT_ANIMATION == data->mAssetInfo.mType)
{
// Charge the user for the upload.
LLViewerRegion* region = gAgent.getRegion();
if(!(can_afford_transaction(expected_upload_cost)))
{
LLFloaterBuyCurrency::buyCurrency(
llformat("Uploading %s costs",
data->mAssetInfo.getName().c_str()), // *TODO: Translate
expected_upload_cost);
is_balance_sufficient = FALSE;
}
else if(region)
{
// Charge user for upload
gStatusBar->debitBalance(expected_upload_cost);
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_MoneyTransferRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_MoneyData);
msg->addUUIDFast(_PREHASH_SourceID, gAgent.getID());
msg->addUUIDFast(_PREHASH_DestID, LLUUID::null);
msg->addU8("Flags", 0);
// we tell the sim how much we were expecting to pay so it
// can respond to any discrepancy
msg->addS32Fast(_PREHASH_Amount, expected_upload_cost);
msg->addU8Fast(_PREHASH_AggregatePermNextOwner, (U8)LLAggregatePermissions::AP_EMPTY);
msg->addU8Fast(_PREHASH_AggregatePermInventory, (U8)LLAggregatePermissions::AP_EMPTY);
msg->addS32Fast(_PREHASH_TransactionType, TRANS_UPLOAD_CHARGE);
msg->addStringFast(_PREHASH_Description, NULL);
msg->sendReliable(region->getHost());
}
}
if(is_balance_sufficient)
{
// Actually add the upload to inventory
llinfos << "Adding " << uuid << " to inventory." << llendl;
LLUUID folder_id(gInventory.findCategoryUUIDForType(dest_loc));
if(folder_id.notNull())
{
U32 next_owner_perms = data->mNextOwnerPerm;
if(PERM_NONE == next_owner_perms)
{
next_owner_perms = PERM_MOVE | PERM_TRANSFER;
}
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
folder_id, data->mAssetInfo.mTransactionID, data->mAssetInfo.getName(),
data->mAssetInfo.getDescription(), data->mAssetInfo.mType,
data->mInventoryType, NOT_WEARABLE, next_owner_perms,
LLPointer<LLInventoryCallback>(NULL));
}
else
{
llwarns << "Can't find a folder to put it in" << llendl;
}
}
}
else // if(result >= 0)
{
LLSD args;
args["FILE"] = LLInventoryType::lookupHumanReadable(data->mInventoryType);
args["REASON"] = std::string(LLAssetStorage::getErrorString(result));
LLNotifications::instance().add("CannotUploadReason", args);
}
LLUploadDialog::modalUploadFinished();
delete data;
// *NOTE: This is a pretty big hack. What this does is check the
// file picker if there are any more pending uploads. If so,
// upload that file.
const std::string& next_file = LLFilePicker::instance().getNextFile();
if(is_balance_sufficient && !next_file.empty())
{
std::string asset_name = gDirUtilp->getBaseFileName(next_file, true);
LLStringUtil::replaceNonstandardASCII( asset_name, '?' );
LLStringUtil::replaceChar(asset_name, '|', '?');
LLStringUtil::stripNonprintable(asset_name);
LLStringUtil::trim(asset_name);
std::string display_name = LLStringUtil::null;
LLAssetStorage::LLStoreAssetCallback callback = NULL;
//.........这里部分代码省略.........
示例5: upload_done_callback
void upload_done_callback(const LLUUID& uuid, void* user_data, S32 result) // StoreAssetData callback (fixed)
{
LLResourceData* data = (LLResourceData*)user_data;
//LLAssetType::EType pref_loc = data->mPreferredLocation;
BOOL is_balance_sufficient = TRUE;
if(result >= 0)
{
LLAssetType::EType dest_loc = (data->mPreferredLocation == LLAssetType::AT_NONE) ? data->mAssetInfo.mType : data->mPreferredLocation;
if (LLAssetType::AT_SOUND == data->mAssetInfo.mType ||
LLAssetType::AT_TEXTURE == data->mAssetInfo.mType ||
LLAssetType::AT_ANIMATION == data->mAssetInfo.mType)
{
// Charge the user for the upload.
LLViewerRegion* region = gAgent.getRegion();
S32 upload_cost = gGlobalEconomy->getPriceUpload();
if(!(can_afford_transaction(upload_cost)))
{
LLFloaterBuyCurrency::buyCurrency(
llformat("Uploading %s costs",
data->mAssetInfo.getName().c_str()),
upload_cost);
is_balance_sufficient = FALSE;
}
else if(region)
{
// Charge user for upload
gStatusBar->debitBalance(upload_cost);
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_MoneyTransferRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_MoneyData);
msg->addUUIDFast(_PREHASH_SourceID, gAgent.getID());
msg->addUUIDFast(_PREHASH_DestID, LLUUID::null);
msg->addU8("Flags", 0);
msg->addS32Fast(_PREHASH_Amount, upload_cost);
msg->addU8Fast(_PREHASH_AggregatePermNextOwner, (U8)LLAggregatePermissions::AP_EMPTY);
msg->addU8Fast(_PREHASH_AggregatePermInventory, (U8)LLAggregatePermissions::AP_EMPTY);
msg->addS32Fast(_PREHASH_TransactionType, TRANS_UPLOAD_CHARGE);
msg->addStringFast(_PREHASH_Description, NULL);
msg->sendReliable(region->getHost());
}
}
if(is_balance_sufficient)
{
// Actually add the upload to inventory
llinfos << "Adding " << uuid << " to inventory." << llendl;
LLUUID folder_id(gInventory.findCategoryUUIDForType(dest_loc));
if(folder_id.notNull())
{
U32 next_owner_perm = data->mNextOwnerPerm;
if(PERM_NONE == next_owner_perm)
{
next_owner_perm = PERM_MOVE | PERM_TRANSFER;
}
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
folder_id, data->mAssetInfo.mTransactionID, data->mAssetInfo.getName(),
data->mAssetInfo.getDescription(), data->mAssetInfo.mType,
data->mInventoryType, NOT_WEARABLE, next_owner_perm,
LLPointer<LLInventoryCallback>(NULL));
}
else
{
llwarns << "Can't find a folder to put it in" << llendl;
}
}
}
else // if(result >= 0)
{
LLStringBase<char>::format_map_t args;
args["[FILE]"] = LLInventoryType::lookupHumanReadable(data->mInventoryType);
args["[REASON]"] = LLString(LLAssetStorage::getErrorString(result));
gViewerWindow->alertXml("CannotUploadReason", args);
}
LLUploadDialog::modalUploadFinished();
delete data;
// *NOTE: This is a pretty big hack. What this does is check the
// file picker if there are any more pending uploads. If so,
// upload that file.
const char* next_file = LLFilePicker::instance().getNextFile();
if(is_balance_sufficient && next_file)
{
const char* name = LLFilePicker::instance().getDirname();
LLString asset_name = name;
LLString::replaceNonstandardASCII( asset_name, '?' );
LLString::replaceChar(asset_name, '|', '?');
LLString::stripNonprintable(asset_name);
LLString::trim(asset_name);
char* asset_name_str = (char*)asset_name.c_str();
char* end_p = strrchr(asset_name_str, '.'); // strip extension if exists
if( !end_p )
//.........这里部分代码省略.........