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C++ LLMessageSystem::addBOOLFast方法代码示例

本文整理汇总了C++中LLMessageSystem::addBOOLFast方法的典型用法代码示例。如果您正苦于以下问题:C++ LLMessageSystem::addBOOLFast方法的具体用法?C++ LLMessageSystem::addBOOLFast怎么用?C++ LLMessageSystem::addBOOLFast使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLMessageSystem的用法示例。


在下文中一共展示了LLMessageSystem::addBOOLFast方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sendMapLayerRequest

// public
void LLWorldMap::sendMapLayerRequest()
{
	if (!gAgent.getRegion()) return;

	std::string url = gAgent.getRegion()->getCapability(
		gAgent.isGodlike() ? "MapLayerGod" : "MapLayer");

	U32 flags = layerToFlags((sim_layer_type)SIM_LAYER_COMPOSITE);
	if (!url.empty())
	{
		LLSD body;
		body["Flags"] = (LLSD::Integer)flags;
		//llinfos << "LLWorldMap::sendMapLayerRequest via capability" << llendl;
		LLHTTPClient::post(url, body, new LLMapLayerResponder);
	}
	else
	{
		//llinfos << "LLWorldMap::sendMapLayerRequest via message system" << llendl;
		LLMessageSystem* msg = gMessageSystem;

		// Request for layer
		msg->newMessageFast(_PREHASH_MapLayerRequest);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->addU32Fast(_PREHASH_Flags, flags);
		msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
		msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
		gAgent.sendReliableMessage();
	}
}
开发者ID:ArxNet,项目名称:SingularityViewer,代码行数:32,代码来源:llworldmap.cpp

示例2: apply

void LLPrefsIMImpl::apply()
{
	LLTextEditor* busy = getChild<LLTextEditor>("busy_response");
	LLWString busy_response;
	if (busy) busy_response = busy->getWText(); 
	LLWStringUtil::replaceTabsWithSpaces(busy_response, 4);
	LLWStringUtil::replaceChar(busy_response, '\n', '^');
	LLWStringUtil::replaceChar(busy_response, ' ', '%');
	
	if(mGotPersonalInfo)
	{ 

		gSavedPerAccountSettings.setString("BusyModeResponse", std::string(wstring_to_utf8str(busy_response)));

		gSavedSettings.setBOOL("IMInChatConsole", childGetValue("include_im_in_chat_console").asBoolean());
		gSavedSettings.setBOOL("IMInChatHistory", childGetValue("include_im_in_chat_history").asBoolean());
		gSavedSettings.setBOOL("IMShowTimestamps", childGetValue("show_timestamps_check").asBoolean());
		gSavedSettings.setBOOL("ChatOnlineNotification", childGetValue("friends_online_notify_checkbox").asBoolean());
		
		gSavedPerAccountSettings.setBOOL("LogInstantMessages",childGetValue("log_instant_messages").asBoolean());
		gSavedPerAccountSettings.setBOOL("LogChat",childGetValue("log_chat").asBoolean());
		gSavedPerAccountSettings.setBOOL("LogShowHistory",childGetValue("log_show_history").asBoolean());
		gSavedPerAccountSettings.setBOOL("IMLogTimestamp",childGetValue("log_instant_messages_timestamp").asBoolean());
		gSavedPerAccountSettings.setBOOL("LogChatTimestamp",childGetValue("log_chat_timestamp").asBoolean());
		gSavedPerAccountSettings.setBOOL("LogChatIM",childGetValue("log_chat_IM").asBoolean());
		gSavedPerAccountSettings.setBOOL("LogTimestampDate",childGetValue("log_date_timestamp").asBoolean());
		gSavedPerAccountSettings.setBOOL("LogFileNamewithDate",childGetValue("logfile_name_datestamp").asBoolean());


		
		bool new_im_via_email = childGetValue("send_im_to_email").asBoolean();
		bool new_hide_online = childGetValue("online_visibility").asBoolean();		

		if((new_im_via_email != mOriginalIMViaEmail)
		   ||(new_hide_online != mOriginalHideOnlineStatus))
		{
			LLMessageSystem* msg = gMessageSystem;
			msg->newMessageFast(_PREHASH_UpdateUserInfo);
			msg->nextBlockFast(_PREHASH_AgentData);
			msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
			msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
			msg->nextBlockFast(_PREHASH_UserData);
			msg->addBOOLFast(_PREHASH_IMViaEMail, new_im_via_email);
			// This hack is because we are representing several different 	 
			// possible strings with a single checkbox. Since most users 	 
			// can only select between 2 values, we represent it as a 	 
			// checkbox. This breaks down a little bit for liaisons, but 	 
			// works out in the end. 	 
			if(new_hide_online != mOriginalHideOnlineStatus) 	 
			{ 	 
				if(new_hide_online) mDirectoryVisibility = VISIBILITY_HIDDEN;
				else mDirectoryVisibility = VISIBILITY_DEFAULT;
				//Update showonline value, otherwise multiple applys won't work
				mOriginalHideOnlineStatus = new_hide_online;
			} 	 
			msg->addString("DirectoryVisibility", mDirectoryVisibility);
			gAgent.sendReliableMessage();
		}
	}
}
开发者ID:VirtualReality,项目名称:Viewer,代码行数:60,代码来源:llprefsim.cpp

示例3: session_starter_helper

void session_starter_helper(
	const LLUUID& temp_session_id,
	const LLUUID& other_participant_id,
	EInstantMessage im_type)
{
	LLMessageSystem *msg = gMessageSystem;

	msg->newMessageFast(_PREHASH_ImprovedInstantMessage);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());

	msg->nextBlockFast(_PREHASH_MessageBlock);
	msg->addBOOLFast(_PREHASH_FromGroup, FALSE);
	msg->addUUIDFast(_PREHASH_ToAgentID, other_participant_id);
	msg->addU8Fast(_PREHASH_Offline, IM_ONLINE);
	msg->addU8Fast(_PREHASH_Dialog, im_type);
	msg->addUUIDFast(_PREHASH_ID, temp_session_id);
	msg->addU32Fast(_PREHASH_Timestamp, NO_TIMESTAMP); // no timestamp necessary

	std::string name;
	gAgent.buildFullname(name);

	msg->addStringFast(_PREHASH_FromAgentName, name);
	msg->addStringFast(_PREHASH_Message, LLStringUtil::null);
	msg->addU32Fast(_PREHASH_ParentEstateID, 0);
	msg->addUUIDFast(_PREHASH_RegionID, LLUUID::null);
	msg->addVector3Fast(_PREHASH_Position, gAgent.getPositionAgent());
}
开发者ID:mightymarc,项目名称:SWAMPWATER,代码行数:29,代码来源:llimpanel.cpp

示例4: sendMapLayerRequest

// public
void LLWorldMap::sendMapLayerRequest()
{
	if (!gAgent.getRegion()) return;

	LLSD body;
	body["Flags"] = mCurrentMap;
	std::string url = gAgent.getRegion()->getCapability(
		gAgent.isGodlike() ? "MapLayerGod" : "MapLayer");

	if (!url.empty())
	{
		llinfos << "LLWorldMap::sendMapLayerRequest via capability" << llendl;
		LLHTTPClient::post(url, body, new LLMapLayerResponder());
	}
	else
	{
		llinfos << "LLWorldMap::sendMapLayerRequest via message system" << llendl;
		LLMessageSystem* msg = gMessageSystem;
		S32 layer = mCurrentMap;

		// Request for layer
		msg->newMessageFast(_PREHASH_MapLayerRequest);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->addU32Fast(_PREHASH_Flags, layer);
		msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
		msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
		gAgent.sendReliableMessage();

		if (mRequestLandForSale)
		{
			msg->newMessageFast(_PREHASH_MapLayerRequest);
			msg->nextBlockFast(_PREHASH_AgentData);
			msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
			msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
			msg->addU32Fast(_PREHASH_Flags, 2);
			msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
			msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
			gAgent.sendReliableMessage();
		}
	}
}
开发者ID:NanaYngvarrdottir,项目名称:Virtual-Reality-Viewer,代码行数:44,代码来源:llworldmap.cpp

示例5: updateParentOnServer

void LLViewerInventoryItem::updateParentOnServer(BOOL restamp) const
{
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_MoveInventoryItem);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->addBOOLFast(_PREHASH_Stamp, restamp);
	msg->nextBlockFast(_PREHASH_InventoryData);
	msg->addUUIDFast(_PREHASH_ItemID, mUUID);
	msg->addUUIDFast(_PREHASH_FolderID, mParentUUID);
	msg->addString("NewName", NULL);
	gAgent.sendReliableMessage();
}
开发者ID:Drakeo,项目名称:Drakeo-inWorldz-Viewer,代码行数:14,代码来源:llviewerinventory.cpp

示例6: sendMapBlockRequest

// public
void LLWorldMap::sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y, bool return_nonexistent)
{
	S32 layer = mCurrentMap;
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_MapBlockRequest);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	U32 flags = layer;
	flags |= (return_nonexistent ? 0x10000 : 0);
	msg->addU32Fast(_PREHASH_Flags, flags);
	msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
	msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
	msg->nextBlockFast(_PREHASH_PositionData);
	msg->addU16Fast(_PREHASH_MinX, min_x);
	msg->addU16Fast(_PREHASH_MinY, min_y);
	msg->addU16Fast(_PREHASH_MaxX, max_x);
	msg->addU16Fast(_PREHASH_MaxY, max_y);
	gAgent.sendReliableMessage();

	if (mRequestLandForSale)
	{
		msg->newMessageFast(_PREHASH_MapBlockRequest);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->addU32Fast(_PREHASH_Flags, 2);
		msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
		msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
		msg->nextBlockFast(_PREHASH_PositionData);
		msg->addU16Fast(_PREHASH_MinX, min_x);
		msg->addU16Fast(_PREHASH_MinY, min_y);
		msg->addU16Fast(_PREHASH_MaxX, max_x);
		msg->addU16Fast(_PREHASH_MaxY, max_y);
		gAgent.sendReliableMessage();
	}
}
开发者ID:NanaYngvarrdottir,项目名称:Virtual-Reality-Viewer,代码行数:38,代码来源:llworldmap.cpp

示例7: teleport_request_callback

void LLAvatarActions::teleport_request_callback(const LLSD& notification, const LLSD& response)
{
	S32 option;
	if (response.isInteger())
	{
		option = response.asInteger();
	}
	else
	{
		option = LLNotificationsUtil::getSelectedOption(notification, response);
	}

	if (0 == option)
	{
		LLMessageSystem* msg = gMessageSystem;

		msg->newMessageFast(_PREHASH_ImprovedInstantMessage);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());

		msg->nextBlockFast(_PREHASH_MessageBlock);
		msg->addBOOLFast(_PREHASH_FromGroup, FALSE);
		msg->addUUIDFast(_PREHASH_ToAgentID, notification["substitutions"]["uuid"] );
		msg->addU8Fast(_PREHASH_Offline, IM_ONLINE);
		msg->addU8Fast(_PREHASH_Dialog, IM_TELEPORT_REQUEST);
		msg->addUUIDFast(_PREHASH_ID, LLUUID::null);
		msg->addU32Fast(_PREHASH_Timestamp, NO_TIMESTAMP); // no timestamp necessary

		std::string name;
		LLAgentUI::buildFullname(name);

		msg->addStringFast(_PREHASH_FromAgentName, name);
		msg->addStringFast(_PREHASH_Message, response["message"]);
		msg->addU32Fast(_PREHASH_ParentEstateID, 0);
		msg->addUUIDFast(_PREHASH_RegionID, LLUUID::null);
		msg->addVector3Fast(_PREHASH_Position, gAgent.getPositionAgent());

		gMessageSystem->addBinaryDataFast(
				_PREHASH_BinaryBucket,
				EMPTY_BINARY_BUCKET,
				EMPTY_BINARY_BUCKET_SIZE);

		gAgent.sendReliableMessage();
	}
}
开发者ID:Ratany,项目名称:SingularityViewer,代码行数:46,代码来源:llavataractions.cpp

示例8: sendNamedRegionRequest

void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name)
{
	//LL_INFOS("World Map") << "LLWorldMap::sendNamedRegionRequest()" << LL_ENDL;
	LLMessageSystem* msg = gMessageSystem;

	// Request for layer
	msg->newMessageFast(_PREHASH_MapNameRequest);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG);
	msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
	msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
	msg->nextBlockFast(_PREHASH_NameData);
	msg->addStringFast(_PREHASH_Name, region_name);
	gAgent.sendReliableMessage();
}
开发者ID:OS-Development,项目名称:VW.Singularity,代码行数:17,代码来源:llworldmapmessage.cpp

示例9: updateParentOnServer

void LLViewerInventoryItem::updateParentOnServer(BOOL restamp) const
{
	// <edit>
	if(gInventory.isObjectDescendentOf(mUUID, gLocalInventoryRoot)) return;
	// </edit>
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_MoveInventoryItem);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->addBOOLFast(_PREHASH_Stamp, restamp);
	msg->nextBlockFast(_PREHASH_InventoryData);
	msg->addUUIDFast(_PREHASH_ItemID, mUUID);
	msg->addUUIDFast(_PREHASH_FolderID, mParentUUID);
	msg->addString("NewName", NULL);
	gAgent.sendReliableMessage();
}
开发者ID:Kiera,项目名称:Sausages,代码行数:17,代码来源:llviewerinventory.cpp

示例10: sendNamedRegionRequest

// public
void LLWorldMap::sendNamedRegionRequest(std::string region_name)
{
	LLMessageSystem* msg = gMessageSystem;
	S32 layer = mCurrentMap;

	// Request for layer
	msg->newMessageFast(_PREHASH_MapNameRequest);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->addU32Fast(_PREHASH_Flags, layer);
	msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
	msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
	msg->nextBlockFast(_PREHASH_NameData);
	msg->addStringFast(_PREHASH_Name, region_name);
	gAgent.sendReliableMessage();
}
开发者ID:NanaYngvarrdottir,项目名称:Virtual-Reality-Viewer,代码行数:18,代码来源:llworldmap.cpp

示例11: sendItemRequest

void LLWorldMap::sendItemRequest(U32 type, U64 handle)
{
	LLMessageSystem* msg = gMessageSystem;
	S32 layer = mCurrentMap;

	msg->newMessageFast(_PREHASH_MapItemRequest);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->addU32Fast(_PREHASH_Flags, layer);
	msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
	msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim

	msg->nextBlockFast(_PREHASH_RequestData);
	msg->addU32Fast(_PREHASH_ItemType, type);
	msg->addU64Fast(_PREHASH_RegionHandle, handle); // If zero, filled in on sim

	gAgent.sendReliableMessage();
}
开发者ID:NanaYngvarrdottir,项目名称:Virtual-Reality-Viewer,代码行数:19,代码来源:llworldmap.cpp

示例12: sendItemRequest

void LLWorldMapMessage::sendItemRequest(U32 type, U64 handle)
{
	//LL_INFOS("World Map") << "Send item request : type = " << type << LL_ENDL;
	LLMessageSystem* msg = gMessageSystem;

	msg->newMessageFast(_PREHASH_MapItemRequest);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG);
	msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
	msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim

	msg->nextBlockFast(_PREHASH_RequestData);
	msg->addU32Fast(_PREHASH_ItemType, type);
	msg->addU64Fast(_PREHASH_RegionHandle, handle); // If zero, filled in on sim

	gAgent.sendReliableMessage();
}
开发者ID:OS-Development,项目名称:VW.Singularity,代码行数:19,代码来源:llworldmapmessage.cpp

示例13: sendMapBlockRequest

// public
void LLWorldMapMessage::sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y, bool return_nonexistent, S32 layer)
{
	//LL_INFOS("World Map") << "LLWorldMap::sendMapBlockRequest()" << ", min = (" << min_x << ", " << min_y << "), max = (" << max_x << ", " << max_y << "), nonexistent = " << return_nonexistent << LL_ENDL;
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_MapBlockRequest);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	U32 flags = layer;
	flags |= (return_nonexistent ? 0x10000 : 0);
	msg->addU32Fast(_PREHASH_Flags, flags);
	msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
	msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
	msg->nextBlockFast(_PREHASH_PositionData);
	msg->addU16Fast(_PREHASH_MinX, min_x);
	msg->addU16Fast(_PREHASH_MinY, min_y);
	msg->addU16Fast(_PREHASH_MaxX, max_x);
	msg->addU16Fast(_PREHASH_MaxY, max_y);
	gAgent.sendReliableMessage();
}
开发者ID:OS-Development,项目名称:VW.Singularity,代码行数:21,代码来源:llworldmapmessage.cpp

示例14: move_inventory_item

void move_inventory_item(
	const LLUUID& agent_id,
	const LLUUID& session_id,
	const LLUUID& item_id,
	const LLUUID& parent_id,
	const std::string& new_name,
	LLPointer<LLInventoryCallback> cb)
{
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_MoveInventoryItem);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, agent_id);
	msg->addUUIDFast(_PREHASH_SessionID, session_id);
	msg->addBOOLFast(_PREHASH_Stamp, FALSE);
	msg->nextBlockFast(_PREHASH_InventoryData);
	msg->addUUIDFast(_PREHASH_ItemID, item_id);
	msg->addUUIDFast(_PREHASH_FolderID, parent_id);
	msg->addStringFast(_PREHASH_NewName, new_name);
	gAgent.sendReliableMessage();
}
开发者ID:Kiera,项目名称:Sausages,代码行数:20,代码来源:llviewerinventory.cpp

示例15: handleInventory

void LLFloaterNotRunQueue::handleInventory(LLViewerObject* viewer_obj,
										  InventoryObjectList* inv)
{
	// find all of the lsl, leaving off duplicates. We'll remove
	// all matching asset uuids on compilation success.
	LLDynamicArray<const char*> names;
	
	InventoryObjectList::const_iterator it = inv->begin();
	InventoryObjectList::const_iterator end = inv->end();
	for ( ; it != end; ++it)
	{
		if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
		{
			LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());

			if (object)
			{
				LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
				LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
				std::string buffer;
				buffer = std::string("Not running: ") +item->getName(); // *TODO: Translate
				list->addCommentText(buffer);
	
				LLMessageSystem* msg = gMessageSystem;
				msg->newMessageFast(_PREHASH_SetScriptRunning);
				msg->nextBlockFast(_PREHASH_AgentData);
				msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
				msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
				msg->nextBlockFast(_PREHASH_Script);
				msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID());
				msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID());
				msg->addBOOLFast(_PREHASH_Running, FALSE);
				msg->sendReliable(object->getRegion()->getHost());
			}
		}
	}

	nextObject();	
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:39,代码来源:llcompilequeue.cpp


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